Super Planet Defender Ruim ** "feels like a cross between Super Crate Box and Asteroids" - Super Game Droid ** ** Indie game of the week on Super G… Free Buy Now Watch Media Details** "feels like a cross between Super Crate Box and Asteroids" - Super Game Droid ** ** Indie game of the week on Super Game Droid ** Super Planet Defender is a survival shooter where you defend a tiny planet bombarded by comets. Features: - Plenty of fast paced action - Fast, responsive controls - Lots of weapons - Diferent comet types - Lots of unlocakbles - Hard mode - Daily / all-time ranks Information Seller:Ruim Genre:Action, Arcade Release:Feb 15, 2017 Updated:Feb 17, 2017 Version:1.0.1 Size:19.6 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal Here's the trailer Subscribe to the TouchArcade YouTube channel Jayg2015 Well-Known Member Jan 5, 2015 3,734 41 48 Male Player 1 Liberty city #2 Jayg2015, Feb 16, 2017 Like the game but absolutely hate the side guns. It's not really an upgrade. U have to learn where to be for it to work and I haven't learned ruim Active Member Nov 12, 2014 29 0 0 Coder, designer, teacher Lisbon, Portugal #3 ruim, Feb 16, 2017 haha yes All weapons are meant to have a slightly different way of working to keep things interesting. Sideguns have a different aiming but are useful in situations when, for example, you have big comets coming from different directions. As you unlock more weapons the probability of getting it is less frequent. Jayg2015 Well-Known Member Jan 5, 2015 3,734 41 48 Male Player 1 Liberty city #4 Jayg2015, Feb 17, 2017 I agree but I die every time I get side guns. My highest score ever was from my first run. Some of the guns are downgrades , mainly side guns. When it's fast and u need to move quick these are absolutely terrible. Of course imo. I like the game a lot besides this . Just would be cool if I could hit a check to disable them from being able to be picked up. This would be a greatly appreciated update . If we could uncheck upgrades from being picked up ruim Active Member Nov 12, 2014 29 0 0 Coder, designer, teacher Lisbon, Portugal #5 ruim, Feb 17, 2017 That was a decision made on purpose. By making weapons random and mixing them I was able to add more OP weapons into the mix without making the game unbalanced. If the player was allowed to choose which weapons he gets he would only choose the more OP ones and the game would loose interest after a while. Jayg2015 Well-Known Member Jan 5, 2015 3,734 41 48 Male Player 1 Liberty city #6 Jayg2015, Feb 19, 2017 Sorry but I disagree. I lost interest after several tries . It's way too frustrating with one or two guns .when it's too fast you have to figure out physics and that ain't happening. lol . Sorry but I deleted because it's way to frustrating and less fun. First play was actually my furthest and most fun ruim Active Member Nov 12, 2014 29 0 0 Coder, designer, teacher Lisbon, Portugal #7 ruim, Feb 19, 2017 Ok, I understand. Still, thanks for trying out the game and for all the feedback (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Like the game but absolutely hate the side guns. It's not really an upgrade. U have to learn where to be for it to work and I haven't learned
haha yes All weapons are meant to have a slightly different way of working to keep things interesting. Sideguns have a different aiming but are useful in situations when, for example, you have big comets coming from different directions. As you unlock more weapons the probability of getting it is less frequent.
I agree but I die every time I get side guns. My highest score ever was from my first run. Some of the guns are downgrades , mainly side guns. When it's fast and u need to move quick these are absolutely terrible. Of course imo. I like the game a lot besides this . Just would be cool if I could hit a check to disable them from being able to be picked up. This would be a greatly appreciated update . If we could uncheck upgrades from being picked up
That was a decision made on purpose. By making weapons random and mixing them I was able to add more OP weapons into the mix without making the game unbalanced. If the player was allowed to choose which weapons he gets he would only choose the more OP ones and the game would loose interest after a while.
Sorry but I disagree. I lost interest after several tries . It's way too frustrating with one or two guns .when it's too fast you have to figure out physics and that ain't happening. lol . Sorry but I deleted because it's way to frustrating and less fun. First play was actually my furthest and most fun