Voyageur Bruno Dias The Descent Device: faster-than-light travel at speeds no human should go; an alien mystery. But it only goes one way, f… TouchArcade Rating: $3.99 Buy Now Watch Media DetailsThe Descent Device: faster-than-light travel at speeds no human should go; an alien mystery. But it only goes one way, falling from star to star towards the centre of the galaxy. Voyageur is a literary RPG where you take the helm of a trader-vagabond vessel, looking for adventure, wealth, and answers in an infinite galaxy full of procedural cultures and civilizations. Assemble a crew of misfits to travel with you on your one-way trip to sail on seas of liquid methane, descend into the clouds of heavy-atmosphere worlds, and unveil the secrets of the alien life that created the Device. Voyageur's world is full of diverse cultures and societies, inspired by contemporary science fiction authors such as Iain Banks, NK Jemisin, Ann Leckie, and Cixin Liu. A product of Failbetter Games' Fundbetter initiative, it should appeal to lovers of interactive fiction and literary gaming, including Fallen London, 80 Days, and Sorcery!. Information Seller:Bruno Dias Genre:Adventure, Role Playing Release:Feb 07, 2017 Updated:Jun 23, 2017 Version:1.2.0 Size:32.3 MB TouchArcade Rating: User Rating: (3) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Dankrio Well-Known Member Patreon Silver Jun 3, 2014 1,740 13 38 #2 Dankrio, Feb 7, 2017 Couldn't help myself and grabbed it. The concept is fascinating. raravan Well-Known Member May 18, 2014 829 38 28 #3 raravan, Feb 7, 2017 waiting for your imps, mate. Cinot Well-Known Member Jun 19, 2016 61 12 8 #4 Cinot, Feb 7, 2017 Is this a game like out there only with text? If so, i will smash the buy button. oheight Member Jul 9, 2015 11 0 0 #5 oheight, Feb 7, 2017 Love space games and novels, but I read Sorcery! was short and didn't want to have that problem here, especially spending $4. Sent from my iPhone using Tapatalk Pro korossyl Well-Known Member Oct 10, 2013 267 0 16 #6 korossyl, Feb 7, 2017 Hah! I didn't know anyone knew the word "ecumenopolis." The planet descriptions are great. The whole game's very atmospheric. Boardumb Administrator Staff Member Patreon Silver Patreon Gold Apr 14, 2009 8,964 880 113 THE BOSS Sacramento, CA #7 Boardumb, Feb 7, 2017 Where oh where did you hear that Sorcery! was short?? It's a 4 part game, and part 3 is a massive open world that most players I've heard from never even finished because it was too big! Also, it's a highly replayable game in terms of making new character builds and taking different branching paths when going through the game multiple times. Not saying you didn't hear someone say it was short, just saying that would be the first time I've ever heard that from anyone and it's definitely not accurate! Anyway, regarding this game, it seems geared to be played through many times over due to its procedural nature. I don't think length will be an issue, but I haven't actually dove into it myself yet, so take that for what it's worth. VirtualBoyFreak Well-Known Member Patreon Bronze Apr 26, 2011 4,801 85 48 Spain #8 VirtualBoyFreak, Feb 7, 2017 Another one here waiting for your imps oheight Member Jul 9, 2015 11 0 0 #9 oheight, Feb 7, 2017 I can, right now, only afford one or the other. Sorcery! Or Voyageur. iTunes review said it was short. Bloodangel Well-Known Member Jan 19, 2011 1,824 46 48 Retail England #10 Bloodangel, Feb 7, 2017 Is it like a written/book version of elite as it looks like it has trading, exploring and visiting planets Dankrio Well-Known Member Patreon Silver Jun 3, 2014 1,740 13 38 #11 Dankrio, Feb 7, 2017 Sorry, guys, but I won't be able to play for a while. I just tried for a few minutes and it is not enough to know what it is about on the long run. I just bought it because I love the concept, even though it is going to take a while for see what it is all about. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #12 metalcasket, Feb 7, 2017 The first one? Yeah, it is. The FOUR Sorcery games? LOLNO. Dankrio Well-Known Member Patreon Silver Jun 3, 2014 1,740 13 38 #13 Dankrio, Feb 7, 2017 Sorcery is a quadrilogy. If you can only afford one I would buy Voyageur, since is a standalone game. Cannot vouch for the quality yet, though. Sorcery!, on the other hand, is great. IOSgamer1980 Well-Known Member Nov 6, 2015 432 2 18 #14 IOSgamer1980, Feb 8, 2017 Last edited: Feb 8, 2017 Major Kings of Dragon Pass in space vibe. Bought. Edit: Oh man, it's glitching. After the first planet jump it just sits at the star map with nothing happening. iPhone 5s, iOS 8.1 PlunderBunny New Member Jul 15, 2014 3 0 1 #15 PlunderBunny, Feb 8, 2017 Pareidolia I can see a smiley face in one of those planets and now I can't un-see it. Would love to buy this game, but can't until an update removes the face. JasonLL Well-Known Member Feb 21, 2014 546 106 43 Male #16 JasonLL, Feb 8, 2017 Last edited: Feb 8, 2017 Very early initial impressions playing for only 30 minutes (playing on, what I presume, is easiest explore mode): The game reminds me of a bit of Elite mixed with Reigns in that, at least at the beginning, my decisions were very quick and limited but I was still engaged in exploring and what was going to happen next. The voyageur help guide was very easy to understand with just a paragraph or two for each topic. I like the clean art direction and the fact the game supports both landscape and portrait modes. Supplies in the game are used as fuel which means you will need to make enough credits to make sure you can buy enough supplies to jump to the next planet. Supplies are also used to repair your vessel when you encounter pirates or other unfortunate events. Your character also gains knowledge of their visits throughout the game by observing the local religion, settling disputes amongst the locals, collecting planetary surveys and probably many more. This knowledge actually has been useful later in the game and not just added flavor. My favorite part of the game so far is the marketplace and the exchange of planetary information when you get a tiny bit deeper into the game. When you land on a planet one of the options you can choose is to head to the marketplace to buy/sell goods, sounds very familiar, but your cargo space is limited to four items (at least right now) so each good that you buy and eventually sell is very important. Each marketplace good also has one or multiple traits that add value to your decision. I would be remiss if I did not mention that the game tells you if you are making a profit off of the good or taking a loss when you decide to trade which is a very welcome feature. Traits that I know of so far: Inexpensive - 20% lower base price Aged to Perfection - Better distance bonus Eerily Glowing - Fluctuating value Crunchy and crisp - More popular in humid worlds EMP-hardened - Better price in conflict zones Exceptional Quality - 20% higher base price High-end product - 50% higher base price As I played further along, getting farther away from home, some of the planets became interested in my previous experiences and scholars offered to purchase information which added to their knowledge. Still only a tiny amount into the game so I am very intrigued what this means. Just wanted to share my very early thoughts on explore mode which might be the casual romp through the galaxy. I'm guessing each decision will even be more weighty at the higher levels. **small update** - After restarting and selecting adventurer the starting stats of my character changed so maybe it's a class/role based decision? The 'To Escape' option does say it's a harder roll than others, have not tried that yet. If you like Out There, Elite, Star Trek mixed with interactive fiction then I think you may like this. Can't speak for the longevity of the game but my initial experience is very positive. I will also type out the Voyageur guide for those on the fence interested in reading it. Overall I would recommend waiting for more opinions but I have enjoyed the small amount I've played so far. **more recent update** Played through the game two times and it does get repetitive pretty quick although each play through is quite short. Voyageurs main story seems to advance a tiny bit at a time with each of my plays but I was kinda hoping more scenes / options would be unlocked. Certain options like purchasing crew members in addition to finding them I only came across after my second play. Overall it needs a bit more content even though I think the game is fun. JasonLL Well-Known Member Feb 21, 2014 546 106 43 Male #17 JasonLL, Feb 8, 2017 Voyageur Guide (taken from the game) On Descent The Descent Drive, drawn by some unknown force, moves only one way. In the depart tab, you will find a list of nearby worlds you can travel towards. News travels slowly across the vast distances of interstellar space; about those nearby planets, you will only have scraps of information. It's up to you to piece together how to turn those scraps of information into profit. Traveling costs supplies, and your engines limit how far you can travel, sometimes curtailing your options. You can expand the amount of supplies you can spend in a single hop by recruiting an engineer, and you can increase the number of choices you have by recruiting a navigator. A trader will give you more information about potential destinations. On Commerce Voyageurs crew small vessels and make their money in the trade of small-volume, exotic goods. You can buy and sell items in the market tab. Your ship can only carry so much cargo at once; if your overladen, you won't be able to leave the planet until you give up on some of your purchases or sell off some other cargo. Different shipments have different intrinsic values, but their prices can fluctuate severely depending on the planet. Even common cargo will become exotic if you take it many light-years away from its original world, out of the range of traditional trader ships. Beware piracy, crooked customs officials, and other threats to honest merchants. Carrying a single piece of high-value cargo for a long distance can generate exceptional profits, but it also carries significant risks. On Recruitment On many worlds, you can find eager spacers who are willing to leave their lives behind to join a voyageur vessel. You can assemble a crew of five officers. A medic will help safeguard other crew members from harm. A weapons officer will help defend the ship against attackers. A navigator will give you more options when traveling. An engineer will help you reach more distant planets. A trader will give you more information about potential stops on your voyage. Each officer has a particular personality, and they'll react differently to what you do on your voyages. Your crew will form opinions about how you behave, and if they become too frustrated with your leadership, you might have a mutiny in your hands... JasonLL Well-Known Member Feb 21, 2014 546 106 43 Male #18 JasonLL, Feb 8, 2017 Last edited: Feb 8, 2017 Eh that sucks! Have you tried hard resetting the game by double pressing the home button and swiping up on the game? I would also go into settings at the beginning and choose reset game data to see if that helps you out. IOSgamer1980 Well-Known Member Nov 6, 2015 432 2 18 #19 IOSgamer1980, Feb 8, 2017 Tried all that. After doing my business on the first planet and choosing my next departure it just sits forever on the starmap with my current coordinates blinking and the large insignia at the bottom of the screen. Attached Files: image.jpg File size: 107.3 KB Views: 8 ColeDaddy Silver Supporter<br>Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Mar 20, 2010 4,234 131 63 Male Sojourner Washington D.C. #20 ColeDaddy, Feb 8, 2017 Just found this review: http://www.gamezebo.com/2017/02/07/voyageur-review-brave-new-world/ (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Love space games and novels, but I read Sorcery! was short and didn't want to have that problem here, especially spending $4. Sent from my iPhone using Tapatalk Pro
Hah! I didn't know anyone knew the word "ecumenopolis." The planet descriptions are great. The whole game's very atmospheric.
Where oh where did you hear that Sorcery! was short?? It's a 4 part game, and part 3 is a massive open world that most players I've heard from never even finished because it was too big! Also, it's a highly replayable game in terms of making new character builds and taking different branching paths when going through the game multiple times. Not saying you didn't hear someone say it was short, just saying that would be the first time I've ever heard that from anyone and it's definitely not accurate! Anyway, regarding this game, it seems geared to be played through many times over due to its procedural nature. I don't think length will be an issue, but I haven't actually dove into it myself yet, so take that for what it's worth.
I can, right now, only afford one or the other. Sorcery! Or Voyageur. iTunes review said it was short.
Is it like a written/book version of elite as it looks like it has trading, exploring and visiting planets
Sorry, guys, but I won't be able to play for a while. I just tried for a few minutes and it is not enough to know what it is about on the long run. I just bought it because I love the concept, even though it is going to take a while for see what it is all about.
Sorcery is a quadrilogy. If you can only afford one I would buy Voyageur, since is a standalone game. Cannot vouch for the quality yet, though. Sorcery!, on the other hand, is great.
Major Kings of Dragon Pass in space vibe. Bought. Edit: Oh man, it's glitching. After the first planet jump it just sits at the star map with nothing happening. iPhone 5s, iOS 8.1
Pareidolia I can see a smiley face in one of those planets and now I can't un-see it. Would love to buy this game, but can't until an update removes the face.
Very early initial impressions playing for only 30 minutes (playing on, what I presume, is easiest explore mode): The game reminds me of a bit of Elite mixed with Reigns in that, at least at the beginning, my decisions were very quick and limited but I was still engaged in exploring and what was going to happen next. The voyageur help guide was very easy to understand with just a paragraph or two for each topic. I like the clean art direction and the fact the game supports both landscape and portrait modes. Supplies in the game are used as fuel which means you will need to make enough credits to make sure you can buy enough supplies to jump to the next planet. Supplies are also used to repair your vessel when you encounter pirates or other unfortunate events. Your character also gains knowledge of their visits throughout the game by observing the local religion, settling disputes amongst the locals, collecting planetary surveys and probably many more. This knowledge actually has been useful later in the game and not just added flavor. My favorite part of the game so far is the marketplace and the exchange of planetary information when you get a tiny bit deeper into the game. When you land on a planet one of the options you can choose is to head to the marketplace to buy/sell goods, sounds very familiar, but your cargo space is limited to four items (at least right now) so each good that you buy and eventually sell is very important. Each marketplace good also has one or multiple traits that add value to your decision. I would be remiss if I did not mention that the game tells you if you are making a profit off of the good or taking a loss when you decide to trade which is a very welcome feature. Traits that I know of so far: Inexpensive - 20% lower base price Aged to Perfection - Better distance bonus Eerily Glowing - Fluctuating value Crunchy and crisp - More popular in humid worlds EMP-hardened - Better price in conflict zones Exceptional Quality - 20% higher base price High-end product - 50% higher base price As I played further along, getting farther away from home, some of the planets became interested in my previous experiences and scholars offered to purchase information which added to their knowledge. Still only a tiny amount into the game so I am very intrigued what this means. Just wanted to share my very early thoughts on explore mode which might be the casual romp through the galaxy. I'm guessing each decision will even be more weighty at the higher levels. **small update** - After restarting and selecting adventurer the starting stats of my character changed so maybe it's a class/role based decision? The 'To Escape' option does say it's a harder roll than others, have not tried that yet. If you like Out There, Elite, Star Trek mixed with interactive fiction then I think you may like this. Can't speak for the longevity of the game but my initial experience is very positive. I will also type out the Voyageur guide for those on the fence interested in reading it. Overall I would recommend waiting for more opinions but I have enjoyed the small amount I've played so far. **more recent update** Played through the game two times and it does get repetitive pretty quick although each play through is quite short. Voyageurs main story seems to advance a tiny bit at a time with each of my plays but I was kinda hoping more scenes / options would be unlocked. Certain options like purchasing crew members in addition to finding them I only came across after my second play. Overall it needs a bit more content even though I think the game is fun.
Voyageur Guide (taken from the game) On Descent The Descent Drive, drawn by some unknown force, moves only one way. In the depart tab, you will find a list of nearby worlds you can travel towards. News travels slowly across the vast distances of interstellar space; about those nearby planets, you will only have scraps of information. It's up to you to piece together how to turn those scraps of information into profit. Traveling costs supplies, and your engines limit how far you can travel, sometimes curtailing your options. You can expand the amount of supplies you can spend in a single hop by recruiting an engineer, and you can increase the number of choices you have by recruiting a navigator. A trader will give you more information about potential destinations. On Commerce Voyageurs crew small vessels and make their money in the trade of small-volume, exotic goods. You can buy and sell items in the market tab. Your ship can only carry so much cargo at once; if your overladen, you won't be able to leave the planet until you give up on some of your purchases or sell off some other cargo. Different shipments have different intrinsic values, but their prices can fluctuate severely depending on the planet. Even common cargo will become exotic if you take it many light-years away from its original world, out of the range of traditional trader ships. Beware piracy, crooked customs officials, and other threats to honest merchants. Carrying a single piece of high-value cargo for a long distance can generate exceptional profits, but it also carries significant risks. On Recruitment On many worlds, you can find eager spacers who are willing to leave their lives behind to join a voyageur vessel. You can assemble a crew of five officers. A medic will help safeguard other crew members from harm. A weapons officer will help defend the ship against attackers. A navigator will give you more options when traveling. An engineer will help you reach more distant planets. A trader will give you more information about potential stops on your voyage. Each officer has a particular personality, and they'll react differently to what you do on your voyages. Your crew will form opinions about how you behave, and if they become too frustrated with your leadership, you might have a mutiny in your hands...
Eh that sucks! Have you tried hard resetting the game by double pressing the home button and swiping up on the game? I would also go into settings at the beginning and choose reset game data to see if that helps you out.
Tried all that. After doing my business on the first planet and choosing my next departure it just sits forever on the starmap with my current coordinates blinking and the large insignia at the bottom of the screen.