Hi, all, I've posted an infographic on the App Store data for the first 3 months of our popular kids' game, Grandma's Garden. If any of you are interested in developing a game for a niche market, check out the numbers. I hope you find it useful; feel free to post questions/comments in this thread or on the blog. http://fairladymedia.com/2012/07/13/data-grandmas-garden-ios-kids-game/ Thanks!
I'm also interested in what kind of marketing you did, if any. 14k downloads @ 1$ in 3 months is quite good a for a kid's education app I guess, congrats!
interesting numbers for a niche market.. looking back at a dev time of 7 month for 2 developers would you consider this a financial success yet? so faar you earned 680$ per invested month (before tax) would be interesting to see how your sales go over the time.. and if you can establish a stable long tail
Marketing We worked really hard on marketing... did a press release with PR mac, emailed our contacts in the industry, advertised on a few websites dedicated to reviewing family-friendly apps, and requested reviews at a lot of kid app websites. Here are just a few of the websites: http://www.bestkidsapps.com/ http://www.ikidapps.com/ http://www.appysmarts.com/ http://bestappsforkids.com/ http://www.kidfriendlyguide.com/ http://www.mummysspace.com Forums and blogs: http://www.parentswithapps.com/ http://www.momswithapps.com/ http://365app4u.blogspot.com Facebook: APPreciation
We generally develop 2-3 project simultaneously at all times (some contract work and some of our own games), and our development on Grandma's Garden was part-time. In actual hours, it generally costs about 8K-12K at the going development rate to create this kind of game. So, we've definitely passed our break-even point and will continue to be profitable from this point forward.
then this is good news.. alot of projects don't break even if they had a successful run.. hope your sales decline at a very slow rate , cheers for the info.