Heart Box - logic physics game Konstantin Radchenko Professor Rat created Robby but gave him a weak battery, which is why our hero has to constantly recharge and participat… Free Buy Now Watch Media DetailsProfessor Rat created Robby but gave him a weak battery, which is why our hero has to constantly recharge and participate in crazy experiments. Take the robot through all the experimental puzzle rooms of Professor Rat to release him from the charger! Features: ▶ Over 180 levels for your brain! ▶ 4 funny game modes ▶ 20 physical objects ▶ Level Editor & Collection of QR levels ▶ Online database "Community Levels" ▶ Tons of skins for robot! ▶ Realistic physics ▶ High-quality graphics ▶ A lot of cartoons! ▶ Game achievements & leaderboards Find new levels in our community: Facebook: https://www.facebook.com/radbrothers Twitter: https://twitter.com/Rad_Brothers Instagram: https://www.instagram.com/rad_brothers VK: https://vk.com/radbrothersid YouTube channel: https://www.youtube.com/user/RadBrothersID Our website: https://radbrothers.com Information Seller:Konstantin Radchenko Genre:Arcade, Education, Puzzle, Trivia Release:Dec 22, 2016 Updated:Mar 14, 2024 Version:1.0.35 Size:82.3 MB TouchArcade Rating:Unrated User Rating: (2) Your Rating:unrated Compatibility:HD Universal Hi everyone! My name is Konstantin and I'am developer of Heart Box. After a long time of silence I've created a new mobile game! Meet the new funny physical puzzle "Heart Box" with a little robot named Robby! I hope you enjoy my game and I will be glad to receive feedback Subscribe to the TouchArcade YouTube channel ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #2 ROGER-NL, Dec 27, 2016 Hi there, fun little game you made, there are not many physics puzzlers on the Appstore like 5 years ago, back then we had every week a physics puzzler, those were the good times, glad we have a new entry with this game, like it so far, bought the ad remover after level 3 for 0,99 Eurocent. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #3 y2kmp3, Dec 28, 2016 Last edited: Dec 28, 2016 I wholeheartedly concur with Roger's impression. I think the fact that there are not many "good" physics puzzlers around these days is related to the great difficulty in modeling realistic physics, particularly with collision detection and object inertia / momentum. Though there are a few bit of rough edges, the developer has done an admirable job modeling the physics in this game. I like to know from the developer how much "random" behaviors are added to the physics modeling in this game? Different playthroughs of the same level convince me that the object behaviors are not completely deterministic. The game offers a very gradual learning curve. Though some may consider these early levels to be too simplistic, I can appreciate the developer's deliberate effort to make this game very accessible, even to gamers who are novice to physics puzzlers. This can be seen in the clear step-by-step buildup from level to level of mechanics needed to solve the game. Two minor areas that puzzle me a bit. The first is that the effect of explosives can be felt by objects at a distance despite being separated by the shelves. Therefore, one can move an object at a lower level simply by placing an explosive at a distance above it. The lack of proximity is a bit puzzling. The second is that there are quite a levels which can be solved without using all of the mechanics provided (especially the explosives). This is because workaround solutions can easily be found to move the cube to the basket using other means by leveraging other mechanics (such as the moving platforms) to "push" the cube. Such workarounds destroy a bit of elegance otherwise in the stock solutions for those levels. I love the artwork. It is clean, bright, and fun. The choice to anthropomorphize the cube is cutesy and gives the game some unique character. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #4 y2kmp3, Dec 29, 2016 The game has a couple of major bugs. In Level 83, the game completely freezes up if I move the laser upward initially. There is a workaround for this level, so I was able to eventually beat it. However, the game completely freezes up again when loading Level 85. There is no workaround this time, so this is a game-breaking bug as I am essentially unable to proceed forward. Rad Brothers Well-Known Member Jul 23, 2015 139 2 18 Moscow http://radbrothers.com/ #5 Rad Brothers, Dec 29, 2016 Thank you ROGER, I'm glad you liked my game! Rad Brothers Well-Known Member Jul 23, 2015 139 2 18 Moscow http://radbrothers.com/ #6 Rad Brothers, Dec 29, 2016 Last edited: Dec 29, 2016 Hi y2kmp3! I created this game with Construct 2 on html5, and engine is responsible for the physics. Yes, I know that there are levels that you can go without using mechanics, it is unfortunately my shortcomings. But on the other hand the player has a space for creativity in solving puzzles) I'll try to take this into account in the future. I'll check this impassable levels and correct them in the next update. Thank you for the detailed answer! decabol New Member May 1, 2012 4 0 0 #7 decabol, Dec 29, 2016 I don't understand why this game has not featured yet but well done sir. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #8 y2kmp3, Dec 29, 2016 Nice work using Construct 2 to make this game, Rad Brothers! Please post here your finding of the bug I reported. Rad Brothers Well-Known Member Jul 23, 2015 139 2 18 Moscow http://radbrothers.com/ #9 Rad Brothers, Dec 31, 2016 Hi deacbol! Thank you for your attention to my game! Happy New Year! Rad Brothers Well-Known Member Jul 23, 2015 139 2 18 Moscow http://radbrothers.com/ #10 Rad Brothers, Dec 31, 2016 Hi y2kmp3! Happy New Year! I checked 83 and other levels with laser but not found game freezes and troubles. I tested on iphone 4s, iphone 6 and ipad 2. What device are you using? Could you provide screenshots problems? y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #11 y2kmp3, Jan 1, 2017 Last edited: Jan 1, 2017 I am using an iPad Air 2 running iOS 8.2. For level 83, the game just freezes if you move the laser upward as soon as the level begins (do not touch the other elements beforehand). For level 85, go to the level selection screen, just tapping on the number 85 freezes the game. Screenshots will not help, as these are not visual glitches. Perhaps videos will show the game freezing, but I don't know how to take some. crazynurse Member Feb 7, 2016 6 0 0 #12 crazynurse, Jan 1, 2017 Nicely done, Rad Brothers. I have just one suggestion. You could mute the music when you show videos with rewards. Otherwise it becomes a cacophony. Bumpygames Well-Known Member Jul 9, 2016 336 3 18 croatia #13 Bumpygames, Jan 2, 2017 Rad Brothers Well-Known Member Jul 23, 2015 139 2 18 Moscow http://radbrothers.com/ #14 Rad Brothers, Jan 2, 2017 Thank you for answer! It's very strange, perhaps because of the version of the OS, I tested only on OSI 9+ Rad Brothers Well-Known Member Jul 23, 2015 139 2 18 Moscow http://radbrothers.com/ #15 Rad Brothers, Jan 2, 2017 Hi crazynurse Thank you for the problems found. I will think how to fix it y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #16 y2kmp3, Jan 3, 2017 Any chance of fixing it for iOS 8? Cowboy.Henk Well-Known Member Oct 13, 2012 834 17 18 Male NL #17 Cowboy.Henk, Jan 3, 2017 Last edited: Jan 6, 2017 I do like the game a lot! Rad, would you consider adding a scoring mechanism based on the amount of time used for added replay value? Rad Brothers Well-Known Member Jul 23, 2015 139 2 18 Moscow http://radbrothers.com/ #18 Rad Brothers, Jan 6, 2017 # Update Heart Box v.1.0.2: - Fix "listing fail" - Fixes and changes in UI - Fix sound issues - Others minor bug-fixes Hi crazynurse This is issue shuld be fixed in v.1.0.2 Thank you for bug report! Hi y2kmp3 I could fix it if I had the device wich ios8. But I think that the problem in the version of the OS, because on ios 9 an 10 - works fine. In any case, if I get the device with ios8 I will test on it. Hi Cowboy.Henk Thank you! It is a good idea, maybe I'll do it in the new part game. Rad Brothers Well-Known Member Jul 23, 2015 139 2 18 Moscow http://radbrothers.com/ #19 Rad Brothers, Jan 9, 2017 Hi everyone! Could you please help me? Please tell me whether all okay with the issuance of the achievements in the game? They should be given every 10 levels. They can don't appear in the game process, but in the Game Center must be unlocked. Cowboy.Henk Well-Known Member Oct 13, 2012 834 17 18 Male NL #20 Cowboy.Henk, Jan 9, 2017 That would be great. Your game is perfect for speed challenges. You may want to increase the touch area of the objects, since sometimes it does not recognize touches. (You must log in or sign up to post here.) 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Hi there, fun little game you made, there are not many physics puzzlers on the Appstore like 5 years ago, back then we had every week a physics puzzler, those were the good times, glad we have a new entry with this game, like it so far, bought the ad remover after level 3 for 0,99 Eurocent.
I wholeheartedly concur with Roger's impression. I think the fact that there are not many "good" physics puzzlers around these days is related to the great difficulty in modeling realistic physics, particularly with collision detection and object inertia / momentum. Though there are a few bit of rough edges, the developer has done an admirable job modeling the physics in this game. I like to know from the developer how much "random" behaviors are added to the physics modeling in this game? Different playthroughs of the same level convince me that the object behaviors are not completely deterministic. The game offers a very gradual learning curve. Though some may consider these early levels to be too simplistic, I can appreciate the developer's deliberate effort to make this game very accessible, even to gamers who are novice to physics puzzlers. This can be seen in the clear step-by-step buildup from level to level of mechanics needed to solve the game. Two minor areas that puzzle me a bit. The first is that the effect of explosives can be felt by objects at a distance despite being separated by the shelves. Therefore, one can move an object at a lower level simply by placing an explosive at a distance above it. The lack of proximity is a bit puzzling. The second is that there are quite a levels which can be solved without using all of the mechanics provided (especially the explosives). This is because workaround solutions can easily be found to move the cube to the basket using other means by leveraging other mechanics (such as the moving platforms) to "push" the cube. Such workarounds destroy a bit of elegance otherwise in the stock solutions for those levels. I love the artwork. It is clean, bright, and fun. The choice to anthropomorphize the cube is cutesy and gives the game some unique character.
The game has a couple of major bugs. In Level 83, the game completely freezes up if I move the laser upward initially. There is a workaround for this level, so I was able to eventually beat it. However, the game completely freezes up again when loading Level 85. There is no workaround this time, so this is a game-breaking bug as I am essentially unable to proceed forward.
Hi y2kmp3! I created this game with Construct 2 on html5, and engine is responsible for the physics. Yes, I know that there are levels that you can go without using mechanics, it is unfortunately my shortcomings. But on the other hand the player has a space for creativity in solving puzzles) I'll try to take this into account in the future. I'll check this impassable levels and correct them in the next update. Thank you for the detailed answer!
Nice work using Construct 2 to make this game, Rad Brothers! Please post here your finding of the bug I reported.
Hi y2kmp3! Happy New Year! I checked 83 and other levels with laser but not found game freezes and troubles. I tested on iphone 4s, iphone 6 and ipad 2. What device are you using? Could you provide screenshots problems?
I am using an iPad Air 2 running iOS 8.2. For level 83, the game just freezes if you move the laser upward as soon as the level begins (do not touch the other elements beforehand). For level 85, go to the level selection screen, just tapping on the number 85 freezes the game. Screenshots will not help, as these are not visual glitches. Perhaps videos will show the game freezing, but I don't know how to take some.
Nicely done, Rad Brothers. I have just one suggestion. You could mute the music when you show videos with rewards. Otherwise it becomes a cacophony.
Thank you for answer! It's very strange, perhaps because of the version of the OS, I tested only on OSI 9+
I do like the game a lot! Rad, would you consider adding a scoring mechanism based on the amount of time used for added replay value?
# Update Heart Box v.1.0.2: - Fix "listing fail" - Fixes and changes in UI - Fix sound issues - Others minor bug-fixes Hi crazynurse This is issue shuld be fixed in v.1.0.2 Thank you for bug report! Hi y2kmp3 I could fix it if I had the device wich ios8. But I think that the problem in the version of the OS, because on ios 9 an 10 - works fine. In any case, if I get the device with ios8 I will test on it. Hi Cowboy.Henk Thank you! It is a good idea, maybe I'll do it in the new part game.
Hi everyone! Could you please help me? Please tell me whether all okay with the issuance of the achievements in the game? They should be given every 10 levels. They can don't appear in the game process, but in the Game Center must be unlocked.
That would be great. Your game is perfect for speed challenges. You may want to increase the touch area of the objects, since sometimes it does not recognize touches.