Strange Pets NetDevo This unique tactical puzzle will keep you hooked! Swipe in 4 directions and combine your pets to discover new ones. Lea… Free Buy Now Watch Media DetailsThis unique tactical puzzle will keep you hooked! Swipe in 4 directions and combine your pets to discover new ones. Learn the animal sequence and create huge combos to unleash magic power-ups. Compete with your friends and family to find new pets before they do. Grandma got a monkey. Uncle got a spider. Dad got a donkey. What strange pets will you find? FEATURES Discover mysterious lands and seas ● Create massive combo chains ● Find and collect unique voxel pets and magic heroes ● Unleash unique magic power-ups ● Discover secret quests ● Enjoy endless gameplay ● Compete in the leaderboards ● Play for free Information Seller:NetDevo Genre:Family, Puzzle Release:Dec 17, 2016 Updated:Mar 01, 2017 Version:1.4 Size:65.4 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Hello all, We've just released our new game called Strange Pets! In its simplest form, Strange Pets is a game about finding all the pets you can. You do so, by traveling and parachuting from your plane onto exotic faraway places in the search for new pets. During actual gameplay, you find new pets by combing two pets together. The pets have a specific sequence in which they relate to each other. Learning and remembering this sequence is key to help you decide how to move and where to place your pets. Getting your pets in the right place at the right time can reap rewards in the form of combos. You can create combos by chaining a group of pets in the correct sequence. The bigger the chain is the bigger the combo will be and in turn your reward. Combos will earn you coins and Magic Heroes. Magic Heroes have special powers, a bit like a power up which can help you progress in the game. There are several different Magic Heroes to find with special magic powers to unleash. Hope you love it! https://itunes.apple.com/us/app/strange-pets/id1159402740?ls=1&mt=8 NetDevo Well-Known Member Jul 7, 2012 57 0 6 Indie Game Dev London https://www.netdevo.com/ #2 NetDevo, Dec 18, 2016 Subscribe to the TouchArcade YouTube channel NetDevo Well-Known Member Jul 7, 2012 57 0 6 Indie Game Dev London https://www.netdevo.com/ #3 NetDevo, Dec 19, 2016 Hey guys, it's been very quiet. Has anybody tried it yet? Stronsay Well-Known Member Aug 6, 2015 987 230 43 #4 Stronsay, Dec 19, 2016 This is a quiet thread. I like the peace and quiet myself. Nobody whinging about freemium, tilt controls, and why won't it run on MS-DOS. Strange Pets reminds me of something else whose name escapes me. Here we have some cute animals which is always a good start. In addition to combining pets there is a learning and memory mechanic going on which adds an extra dimension. In order to develop a strategy I have to remember that a frog evolves into a chicken etc so that I can set up some future combos. I've only got as far as the fox so a long way to go yet. Magical heroes are mentioned but I'm not sure what they are. I guess I need higher combos. Good game. Bright and colourful. What's not to like? NetDevo Well-Known Member Jul 7, 2012 57 0 6 Indie Game Dev London https://www.netdevo.com/ #5 NetDevo, Dec 21, 2016 Thanks for the reply and very happy you like the game so far. Any luck with the heroes yet? NetDevo Well-Known Member Jul 7, 2012 57 0 6 Indie Game Dev London https://www.netdevo.com/ #6 NetDevo, Dec 21, 2016 Was also wondering what you guys think of the balance? Stronsay Well-Known Member Aug 6, 2015 987 230 43 #7 Stronsay, Dec 22, 2016 Yes, have discovered some grey wizards and magic unicorns. Impressive results when combining those. The balance works well for me, becoming easier to progress once the combos are committed to memory. That was until I started a secret quest which produced a new bunch of evolutions for me to learn! That's keeping me interested though and I've now seen the spider and brown dwarf. There is more to Strange Pets than meets the eye and it's well worth taking some time to understand the workings. NetDevo Well-Known Member Jul 7, 2012 57 0 6 Indie Game Dev London https://www.netdevo.com/ #8 NetDevo, Jan 3, 2017 Hi guys, is anyone having any trouble being able to "Continue" from the continue screen? Stronsay Well-Known Member Aug 6, 2015 987 230 43 #9 Stronsay, Jan 3, 2017 Never had any technical troubles with 'continues'. Works fine with ads or coins; though in practice I don't use this option much. Only if I'm on a good run with a high score. Otherwise it is better to start over. Continuing won't help with a poor board position. Jayg2015 Well-Known Member Jan 5, 2015 3,734 41 48 Male Player 1 Liberty city #10 Jayg2015, Jan 3, 2017 It gives this genre a face lift and something new to look at besides numbers and letters . Unlockables and something to entertain you while your waiting. NetDevo Well-Known Member Jul 7, 2012 57 0 6 Indie Game Dev London https://www.netdevo.com/ #11 NetDevo, Jan 6, 2017 Great to hear there are no tech issues. Totally agree, we wanted the decision about "when is the right time to invest your coins" to be part of the gameplay. Thanks for the great feedback and hope you're enjoying the game! NetDevo Well-Known Member Jul 7, 2012 57 0 6 Indie Game Dev London https://www.netdevo.com/ #12 NetDevo, Jan 7, 2017 Wow, I just checked the leaderboards this morning and I'm really impressed with "phbo" who got 204 magic heroes so far. If you are "phbo", massive congrats to you NetDevo Well-Known Member Jul 7, 2012 57 0 6 Indie Game Dev London https://www.netdevo.com/ #13 NetDevo, Jan 8, 2017 Hi guys, I've released an update. We've improved the UI and the early progression curve so it's a little easier to progress in the early stages. Now there's also pirate heroes! NetDevo Well-Known Member Jul 7, 2012 57 0 6 Indie Game Dev London https://www.netdevo.com/ #14 NetDevo, Jan 8, 2017 Say hello to " Barbarossa"! NetDevo Well-Known Member Jul 7, 2012 57 0 6 Indie Game Dev London https://www.netdevo.com/ #15 NetDevo, Jan 11, 2017 Anyone tried the new update yet? Wondering if there's any thoughts about the new early progression curve? NetDevo Well-Known Member Jul 7, 2012 57 0 6 Indie Game Dev London https://www.netdevo.com/ #16 NetDevo, Jan 14, 2017 Nice gameplay video captured by the @TapGameplay team Subscribe to the TouchArcade YouTube channel Stronsay Well-Known Member Aug 6, 2015 987 230 43 #17 Stronsay, Jan 14, 2017 I see that "phbo" now has 249 heroes! Genius playing or extremely lucky. It's a little easier to gain heroes with the new progression curve but not that easy. The improved UI looks good. NetDevo Well-Known Member Jul 7, 2012 57 0 6 Indie Game Dev London https://www.netdevo.com/ #18 NetDevo, Jan 23, 2017 Hi guys, new update is out! We made some tweaks to the controls, improved UI, added Portuguese localisation, brand new icon and screenshots. Lemme know what you think. Beth Well-Known Member Patreon Bronze Jan 29, 2014 126 8 18 Professional do-nothing'er Eastern usa #19 Beth, Jan 25, 2017 With the new update Ive noticed the board is a bit more balanced at the start, this makes it a bit easier to progress, Thats nice when starting and trying to get the hang of the game/combos.. Ive also discovered quite a few of the special characters, not exactly sure how or what made them appear tho...lol I have noticed something not sure if it was intentional or not...but when you make a combo it adds an additional 2 more animals to the board ...so the more combos made the more added animals ...it's hard to get anything paired with so many additional peices being added. It's a no win situation creating combos adds more pieces plus the new animal the combo created (3) ...so it's hard to make progress. For all I know that could be the whole idea, short gameplay being ideal.?? I don't usually play high score chasers, they just don't appeal to me the way games with clear goals, missions, quests...etc. However there's just something about this that keeps me hooked Its really addicting! I can tell by the updates and devs involvement here that they care about players thoughts and opinions and are honestly just wanting to put out the best game possible ...I admire and respect that 100%. NetDevo Well-Known Member Jul 7, 2012 57 0 6 Indie Game Dev London https://www.netdevo.com/ #20 NetDevo, Jan 25, 2017 Last edited: Jan 25, 2017 Hi Beth, thanks for the great feedback, we really appreciate it. We love hearing about the bits we could improve in the game. We love even more to hear you're enjoying playing it We're gonna look into ways to make it more clear how players get their magic heroes. About the combos, it is intentional. I remember early on during dev we had a version which added just 1 extra animal regardless of the combo size. But we found that version became too easy and as not as fun. It was actually difficult to fill up the board and come to any danger of losing so we ended up playing a same game for too long without much challenge. So we reverted back to adding more than 1 after combos. It's possible the current version is a bit brutal though, so we'll see if we can improve. It's very tricky balancing this game. By the way do you have any strategy for using Continues? (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
This is a quiet thread. I like the peace and quiet myself. Nobody whinging about freemium, tilt controls, and why won't it run on MS-DOS. Strange Pets reminds me of something else whose name escapes me. Here we have some cute animals which is always a good start. In addition to combining pets there is a learning and memory mechanic going on which adds an extra dimension. In order to develop a strategy I have to remember that a frog evolves into a chicken etc so that I can set up some future combos. I've only got as far as the fox so a long way to go yet. Magical heroes are mentioned but I'm not sure what they are. I guess I need higher combos. Good game. Bright and colourful. What's not to like?
Yes, have discovered some grey wizards and magic unicorns. Impressive results when combining those. The balance works well for me, becoming easier to progress once the combos are committed to memory. That was until I started a secret quest which produced a new bunch of evolutions for me to learn! That's keeping me interested though and I've now seen the spider and brown dwarf. There is more to Strange Pets than meets the eye and it's well worth taking some time to understand the workings.
Never had any technical troubles with 'continues'. Works fine with ads or coins; though in practice I don't use this option much. Only if I'm on a good run with a high score. Otherwise it is better to start over. Continuing won't help with a poor board position.
It gives this genre a face lift and something new to look at besides numbers and letters . Unlockables and something to entertain you while your waiting.
Great to hear there are no tech issues. Totally agree, we wanted the decision about "when is the right time to invest your coins" to be part of the gameplay. Thanks for the great feedback and hope you're enjoying the game!
Wow, I just checked the leaderboards this morning and I'm really impressed with "phbo" who got 204 magic heroes so far. If you are "phbo", massive congrats to you
Hi guys, I've released an update. We've improved the UI and the early progression curve so it's a little easier to progress in the early stages. Now there's also pirate heroes!
Anyone tried the new update yet? Wondering if there's any thoughts about the new early progression curve?
I see that "phbo" now has 249 heroes! Genius playing or extremely lucky. It's a little easier to gain heroes with the new progression curve but not that easy. The improved UI looks good.
Hi guys, new update is out! We made some tweaks to the controls, improved UI, added Portuguese localisation, brand new icon and screenshots. Lemme know what you think.
With the new update Ive noticed the board is a bit more balanced at the start, this makes it a bit easier to progress, Thats nice when starting and trying to get the hang of the game/combos.. Ive also discovered quite a few of the special characters, not exactly sure how or what made them appear tho...lol I have noticed something not sure if it was intentional or not...but when you make a combo it adds an additional 2 more animals to the board ...so the more combos made the more added animals ...it's hard to get anything paired with so many additional peices being added. It's a no win situation creating combos adds more pieces plus the new animal the combo created (3) ...so it's hard to make progress. For all I know that could be the whole idea, short gameplay being ideal.?? I don't usually play high score chasers, they just don't appeal to me the way games with clear goals, missions, quests...etc. However there's just something about this that keeps me hooked Its really addicting! I can tell by the updates and devs involvement here that they care about players thoughts and opinions and are honestly just wanting to put out the best game possible ...I admire and respect that 100%.
Hi Beth, thanks for the great feedback, we really appreciate it. We love hearing about the bits we could improve in the game. We love even more to hear you're enjoying playing it We're gonna look into ways to make it more clear how players get their magic heroes. About the combos, it is intentional. I remember early on during dev we had a version which added just 1 extra animal regardless of the combo size. But we found that version became too easy and as not as fun. It was actually difficult to fill up the board and come to any danger of losing so we ended up playing a same game for too long without much challenge. So we reverted back to adding more than 1 after combos. It's possible the current version is a bit brutal though, so we'll see if we can improve. It's very tricky balancing this game. By the way do you have any strategy for using Continues?