Plunge into fierce turn-based squad battles in World of Dungeons, the new dark fantasy RPG. Build your squad of fearless heroes and set off to explore the infernal worlds where you’ll wage your own wars against the undead, monsters and demons. Train your heroes in any of the 6 classes, equip them with weapons and armor - and then unleash your squad’s might and magic on the evil Bosses who are desperate eager to reap your soul!World of Dungeons is a hardcore saga that combines the strategy and tactics of war-games and TBS with the ambiance of classic RPGs. World of Dungeons HeroCraft Ltd. ***An internet connection is required to play*** Plunge into fierce turn-based squad battles in World of Dungeons, the … Free Buy Now Watch Media Details***An internet connection is required to play*** Plunge into fierce turn-based squad battles in World of Dungeons, the new dark fantasy RPG. Build your squad of fearless heroes and set off to explore the infernal worlds where you’ll wage your own wars against the undead, monsters and demons. Train your heroes in any of the 6 classes, equip them with weapons and armor - and then unleash your squad’s might and magic on the evil Bosses who are desperate eager to reap your soul!World of Dungeons is a hardcore saga that combines the strategy and tactics of war-games and TBS with the ambiance of classic RPGs. World of Dungeons: become the lord of Chaos and Darkness! Game Features: - Unusual combination of genres: TBS, war-game and rogue-like RPG - New worlds: the Gothic Necropolis, the bloodcurdling Tartarus, the frozen Helheim - Endless randomly generated levels and extremely tough arenas - Fierce bosses - Fast-paced battles: 5-15 minutes per boss or dungeon - Hundreds of weapons and armor pieces of 6 rarity levels, hundreds of abilities and spells - Simple controls: no unnecessary windows, scroll bars, or switches ______________________________________ @Herocraft youtube.com/herocraft facebook.com/herocraft.games Information Seller:HeroCraft Ltd. Genre:Role Playing, Strategy Release:Nov 22, 2016 Updated:Dec 05, 2016 Version:1.0.1 Size:469.2 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #2 Nullzone, Nov 23, 2016 Last edited: Nov 23, 2016 Internet connection required, which these days is pretty much a no-go for me, TBS or not. But it's free (with IAP, of course), will give a twirl later today. @Herocraft: Did I miss something? Are people who play "hardcore strategy/tactics wargames" suddenly more inclined to go with free+IAP and permanent internet connection? That would really surprise me. Personal opinion: Either your Marketing (I guess?) department bumbled it, or you got your target group wrong in the app description. Talbs Well-Known Member May 1, 2011 2,616 377 83 #3 Talbs, Nov 23, 2016 ^ Agree. Would love to pay $5-$10,which lets face it, is the going rate, and have this as offline, mine to own at my will. As it stands I won't be touching it. Though I could well be in the minority. It does look decent by the art. Repulsa Well-Known Member Jul 3, 2015 1,584 81 48 #4 Repulsa, Nov 23, 2016 It is decent gameplay wise but it is not the type of game that should be playable with internet only or have IAP. This game should have been premium. jsrco Well-Known Member Patreon Silver Oct 15, 2009 2,134 1 38 Coordinator Seattle https://www.Fatthunder.com #5 jsrco, Nov 23, 2016 The app icon on the store is enough to make Blizzard get involved. Lickzy Well-Known Member Patreon Silver Oct 28, 2013 921 3 18 Director of Sales Winnipeg, MB, Canada #6 Lickzy, Nov 24, 2016 Free with internet connection... no thanks CalinR Well-Known Member Jan 16, 2013 384 0 0 Criminal Defense Attorney U.S. #7 CalinR, Nov 24, 2016 Last edited: Nov 24, 2016 It's Herocraft, crap marketing is basically par for the course. As for free internet connection, they're a Russian developer, their premium games did poorly historically speaking, and this model's a lot more popular outside of the US, so I'm not surprised at all. Not like blizzard's gonna file a copyright claim against them, despite that blatant reaper of souls on their icon. It'd cost more for their lawyers to figure out where to send the notice for the complaint than they'd recover in a suit like this, if at all. It's a shame Apple lets stuff like this through. Check out some of the other threads for their games, you'll see what they're all about lmao. nkarafo Well-Known Member Mar 2, 2011 864 14 18 #8 nkarafo, Nov 24, 2016 Trailer https://www.youtube.com/watch?v=jnQ6KNVfNwY Jirlix New Member Nov 24, 2016 2 0 1 #9 Jirlix, Nov 24, 2016 The icon is like Malthael from D3.. walmartpolice Well-Known Member May 12, 2012 162 0 0 #10 walmartpolice, Nov 24, 2016 Wait why are they suddenly aping blizzard assets? Their other games were fine. ramzarules Well-Known Member Sep 13, 2014 2,112 128 63 Greece #11 ramzarules, Nov 24, 2016 why would you shoot yourself in the foot and make a TBSRPG without battle animations? And F2P? Especially when a few weeks ago the premiums Demon's Rise 2 and Mercenaries Saga were released, and now FFTactics is on sale. Herocraft has great premise for their games, then they have one decision that kills it for me. Baffling. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #12 Nullzone, Nov 24, 2016 Played for half an hour, deleted. Nope. Could be a good game, but falls quite short. Graphics are okay, but nothing special. Details like no abilities to zoom in/out, the goofy huge size of some characters and a not too good UI put me off further. Add the usual F2P stuff like timers, multiple currencies and whatnot, and I'm not willing to spend more time with it. Sad in a way, since this does have potential in my opinion. Current state of it, games like Demon's Rise series win hands down without breaking a sweat. While I don't have a problem with F2P per se, when you target a small niche hardcore audience - which is what Tactics games players are, you'll never see sales like for Angry Birds here - you better make sure to push all their right buttons from day one. I'd be really curious to see numbers after a month or half a year, if it paid off. My prediction is "no, it didn't". houseofg Well-Known Member Patreon Bronze Oct 1, 2013 1,611 82 48 #13 houseofg, Nov 24, 2016 Thanks for the imps. Too much great premium stuff in this realm on my plate to settle for shenanigans. CalinR Well-Known Member Jan 16, 2013 384 0 0 Criminal Defense Attorney U.S. #14 CalinR, Nov 24, 2016 Last edited: Nov 24, 2016 Oh yea, totally, their lords of discord wasn't an unlicensed clone of the ether lords series, their sci fi rogue-like app description doesn't mention a "Doom 4 class planet named Plutonia", and they definitely didn't lose the hearts of iron license from Paradox after their majesty games flopped, and released the ww2 strategy and tactics series that looks and tries to play exactly like hearts of iron, except turn based. Nope, stand up dev here, whose games haven't been bashed in the forums for being straight up IAP cash grabs lmfao. I own quite a few, exactly because they're mobile knock offs of more successful games that won't ever get a direct port. stubbieoz Well-Known Member Jun 23, 2015 1,880 358 83 Male Grey haired gamer NSW Australia #15 stubbieoz, Nov 24, 2016 Agree with Nullzones comments. I played the game for an hour and realised that the game is going to constantly keep hitting you to pay up for iaps. The character graphics are nice to look at but the animations are stiff and out of sync with the sound effects. The gameplay is boring with no need for any strategic thinking. The play area is claustrophobic. The impressive amount of skills are really not all that impressive when you realise that groups of skills along the chain are exactly the same as the previous except you increase the chance by 5%. Not for me thanks. Saucepolicy Well-Known Member Patreon Silver Feb 18, 2009 501 4 18 Crispy ex-game developer #16 Saucepolicy, Nov 25, 2016 Last edited: Nov 25, 2016 I'm not at all trying to defend Herocraft's business strategy, but If you don't pay attention to the business of game development, yes, you've missed quite a bit. Asia is exponentially more comfortable with freemium mechanics in hardcore games, and that's where most of these titles originate. In addition, Clash of Clans and Game of War clones have been a gateway drug for midcore players to embrace deeper strategy mechanics Don't let the Touch Arcade forums fool you, you're in a like-minded echo chamber. If you all put your money where your mouths are, you still wouldn't be able to support one project engineer for more than a month or two, let alone all the free content updates mobile gamers feel they're entitled to. I hope all the premium games mentioned in this thread turn a profit, but I personally doubt many will. 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Internet connection required, which these days is pretty much a no-go for me, TBS or not. But it's free (with IAP, of course), will give a twirl later today. @Herocraft: Did I miss something? Are people who play "hardcore strategy/tactics wargames" suddenly more inclined to go with free+IAP and permanent internet connection? That would really surprise me. Personal opinion: Either your Marketing (I guess?) department bumbled it, or you got your target group wrong in the app description.
^ Agree. Would love to pay $5-$10,which lets face it, is the going rate, and have this as offline, mine to own at my will. As it stands I won't be touching it. Though I could well be in the minority. It does look decent by the art.
It is decent gameplay wise but it is not the type of game that should be playable with internet only or have IAP. This game should have been premium.
It's Herocraft, crap marketing is basically par for the course. As for free internet connection, they're a Russian developer, their premium games did poorly historically speaking, and this model's a lot more popular outside of the US, so I'm not surprised at all. Not like blizzard's gonna file a copyright claim against them, despite that blatant reaper of souls on their icon. It'd cost more for their lawyers to figure out where to send the notice for the complaint than they'd recover in a suit like this, if at all. It's a shame Apple lets stuff like this through. Check out some of the other threads for their games, you'll see what they're all about lmao.
why would you shoot yourself in the foot and make a TBSRPG without battle animations? And F2P? Especially when a few weeks ago the premiums Demon's Rise 2 and Mercenaries Saga were released, and now FFTactics is on sale. Herocraft has great premise for their games, then they have one decision that kills it for me. Baffling.
Played for half an hour, deleted. Nope. Could be a good game, but falls quite short. Graphics are okay, but nothing special. Details like no abilities to zoom in/out, the goofy huge size of some characters and a not too good UI put me off further. Add the usual F2P stuff like timers, multiple currencies and whatnot, and I'm not willing to spend more time with it. Sad in a way, since this does have potential in my opinion. Current state of it, games like Demon's Rise series win hands down without breaking a sweat. While I don't have a problem with F2P per se, when you target a small niche hardcore audience - which is what Tactics games players are, you'll never see sales like for Angry Birds here - you better make sure to push all their right buttons from day one. I'd be really curious to see numbers after a month or half a year, if it paid off. My prediction is "no, it didn't".
Thanks for the imps. Too much great premium stuff in this realm on my plate to settle for shenanigans.
Oh yea, totally, their lords of discord wasn't an unlicensed clone of the ether lords series, their sci fi rogue-like app description doesn't mention a "Doom 4 class planet named Plutonia", and they definitely didn't lose the hearts of iron license from Paradox after their majesty games flopped, and released the ww2 strategy and tactics series that looks and tries to play exactly like hearts of iron, except turn based. Nope, stand up dev here, whose games haven't been bashed in the forums for being straight up IAP cash grabs lmfao. I own quite a few, exactly because they're mobile knock offs of more successful games that won't ever get a direct port.
Agree with Nullzones comments. I played the game for an hour and realised that the game is going to constantly keep hitting you to pay up for iaps. The character graphics are nice to look at but the animations are stiff and out of sync with the sound effects. The gameplay is boring with no need for any strategic thinking. The play area is claustrophobic. The impressive amount of skills are really not all that impressive when you realise that groups of skills along the chain are exactly the same as the previous except you increase the chance by 5%. Not for me thanks.
I'm not at all trying to defend Herocraft's business strategy, but If you don't pay attention to the business of game development, yes, you've missed quite a bit. Asia is exponentially more comfortable with freemium mechanics in hardcore games, and that's where most of these titles originate. In addition, Clash of Clans and Game of War clones have been a gateway drug for midcore players to embrace deeper strategy mechanics Don't let the Touch Arcade forums fool you, you're in a like-minded echo chamber. If you all put your money where your mouths are, you still wouldn't be able to support one project engineer for more than a month or two, let alone all the free content updates mobile gamers feel they're entitled to. I hope all the premium games mentioned in this thread turn a profit, but I personally doubt many will.