Yo to the Yo! yoyo throwing and catching Purple Pwny Studios L.L.C. Throw yoyos into outer space and catch them by the string before they slam into the ground! Launch your yoyo through th… Free Buy Now Watch Media DetailsThrow yoyos into outer space and catch them by the string before they slam into the ground! Launch your yoyo through the rings of Saturn, over the candy-coated peaks of Jupiter's moon Europa, to the furthest reaches of the galaxy! Features: • Awesome chiptune-inspired soundtrack by Sean Francisco and Shirobon (@shirobon) • Pixel art perfection by the great Lux (@thisislux) and Ellian (@thisisellian) • 7 planets + the end of the universe. Visit the beach resorts of Saturn and the alien colonies of Mars. • 40+ crazy yoyos to collect. If you can tie a string to it, we can call it a yoyo. From cats and hamburgers to bitcoin, poop, and illuminati, there's a yoyo for everyone. • Free and fair. No play limits and no forced ads. • Physics-based yoyo string simulation. Relax, and let its gentle swaying soothe your soul. • Game Center leaderboards to conquer and achievements to unlock, each with cool pixel art icons. • Become the yoyo athlete you've always wanted to be. Awards: Featured on the App Store (New Games We Love) Time Waster of the Year from the Council of Time First Runner Up at the 9th Annual Throwing and Catching Games Festival Information Seller:Purple Pwny Studios L.L.C. Genre:Arcade, Sports Release:Nov 21, 2016 Updated:Mar 07, 2017 Version:1.1.1 Size:138.6 MB TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel vectorarchitekt Well-Known Member Dec 29, 2013 2,489 177 63 #2 vectorarchitekt, Nov 22, 2016 This is a strange one! I'm getting the hang of it though ## Great soundtrack and retro look. Mrwubbs Well-Known Member Feb 19, 2012 498 0 16 #3 Mrwubbs, Nov 22, 2016 This game is great. The visuals and music are very pleasing, and the free to play element is very fair. I put two bucks in just to support the dev. I also love that the game is Zen yet somewhat intense at the same time. I hope it gets more attention because I'd love to see more beautifully animated yo yos to unlock. nox_pp Active Member Nov 22, 2016 32 1 0 #4 nox_pp, Nov 22, 2016 Thanks a lot Mrwubbs, it's always great to see someone understand your work even when it's a little offbeat! Zen but somewhat intense is exactly what I was going for--the relative calm of the descent contrasts with the stress of the catching to create an ebb + flow of energy by design. Mrwubbs Well-Known Member Feb 19, 2012 498 0 16 #5 Mrwubbs, Nov 22, 2016 Last edited: Nov 22, 2016 Yea it really is brilliant. One question, what is the benefit of letting the yo yo come close to the ground again? I forgot exactly what the effect is. Oh also, does your altitude score restart if you pay coins to begin at a checkpoont? Thanks in adavnce. I hope this gets gotw. nox_pp Active Member Nov 22, 2016 32 1 0 #6 nox_pp, Nov 22, 2016 The closer it is to the ground, the more gems you earn, so the more gold you get, but also you earn up to a 20% increase in the baseline strength of your relaunch. It's 20% for a "Godlike" catch, like 10% for an "Awesome" catch, and 5% for a "Cool" catch (or something like that.) You keep your altitude, but your "Time to Final Checkpoint" will keep increasing from the second you deploy the yoyo at ground level. So someone could try to buy their way to the final checkpoint, but their Time to Final Checkpoint will be bad. No one has made it to the final checkpoint yet (a few did in beta,) but you can throw to the final checkpoint in like 6-8 minutes if you never drop the yoyo, and after that there's a wormhole to another dimension...where the true yoyo masters are born rezn Well-Known Member Patreon Silver Mar 8, 2014 862 6 18 Male Coder/Keyer in medical ICD 10 Reno, NV #7 rezn, Nov 22, 2016 It's a great game. After testing a little bit I ended up downloading both iOS and Android builds. And bought some coins last night after it went live. It's just a simple joy to throw your yo-yo into the air and then try to collect power ups and get higher! Who doesn't want to get higher!? I mean come on ppl. # nox_pp Active Member Nov 22, 2016 32 1 0 #8 nox_pp, Nov 22, 2016 Thanks rezn! So glad you that you enjoy getting high in my game and found it worthy of your $$$. You'll like the default social sharing message if you haven't seen it yet (share button bottom left of clipboard.) Mrwubbs Well-Known Member Feb 19, 2012 498 0 16 #9 Mrwubbs, Nov 22, 2016 Is it possible to throw the yo yo hard enough from the ground to reach the first boost? nox_pp Active Member Nov 22, 2016 32 1 0 #10 nox_pp, Nov 23, 2016 Not right now, because I don't want the player to reach it during the tutorial before doing at least one catch+relaunch, and this first part of the game is not randomized as far as booster/gem arrangements so that people don't get too frustrated when they're first learning the game. The best height I can reach w/ an initial throw right now is about 30 yo. I think I might make initial throws a little stronger in the future, but their importance will always be significantly less than quality catches + relaunches anyway. In a "perfect" session you only do one initial throw vs 10's of relaunches. Mrwubbs Well-Known Member Feb 19, 2012 498 0 16 #11 Mrwubbs, Nov 23, 2016 Oh ok. Any plans for future content? nox_pp Active Member Nov 22, 2016 32 1 0 #12 nox_pp, Nov 23, 2016 We actually used to have 2 more levels that could be unlocked with gold, underwater + supernatural, but we had to cut them to get the game out The art isn't done, but it was started. See this and this. Whether we decide to go forward with that depends entirely upon how the game fares over the next few weeks. I also wanted to maybe add different environmental effects, like wind that blows you around. RHess00 Well-Known Member Patreon Bronze Apr 28, 2012 835 1 18 #13 RHess00, Nov 24, 2016 Love the turkey yoyo. Mrwubbs Well-Known Member Feb 19, 2012 498 0 16 #14 Mrwubbs, Nov 24, 2016 This is a nitpick but with some yo yos you can clearly see that the string is not tied to it. Like the coffee companion one. Or the d'oh nut, as I like to call it lol. The end of the string can be seen through the hole. It kinda distracting. Could this be fixed? Btw I see no reason why this shouldn't get game of the week. Most original game I've played in a long time. RHess00 Well-Known Member Patreon Bronze Apr 28, 2012 835 1 18 #15 RHess00, Nov 24, 2016 Game Center scores are a little screwy. Yesterday I was 6th overall with over 1200 yo distance. This morning I had a run of 664 and now that is showing as my best run and I'm 14th on Game Center. Mrwubbs Well-Known Member Feb 19, 2012 498 0 16 #16 Mrwubbs, Nov 24, 2016 I'd love to see yo yos that make sounds, light up or shoot sparks! RHess00 Well-Known Member Patreon Bronze Apr 28, 2012 835 1 18 #17 RHess00, Nov 24, 2016 This game has really grabbed my attention. It's simple but addictive. It starts out a little slow but once you get past the 1400 yo. mark, things get interesting and you have to be careful or you run out of time between checkpoints. I would like to see more power ups though. Maybe missiles to destroy asteroids or a magnet to help collect gems. Mrwubbs Well-Known Member Feb 19, 2012 498 0 16 #18 Mrwubbs, Nov 24, 2016 Aw man those would have been great. Good luck with the game and I hope those stages can be finished! coolpepper43 ð® Spam Police ð Aug 31, 2012 4,615 7 38 On the toilet #19 coolpepper43, Nov 24, 2016 I beta tested this. I just realized this right now that the yo-yo should have some sort of counter weight because you are doing the freehand style of yo-yo where you don't have the string around your finger. Like this http://m.imgur.com/1yJrP?r You could even add new skins for the counter weights. nox_pp Active Member Nov 22, 2016 32 1 0 #20 nox_pp, Nov 25, 2016 Last edited: Nov 25, 2016 Yeah, I thought something was wrong with them but I wasn't sure if other people were experiencing it because I haven't received any comments (until this one!) I'm pretty sure it's a server-side/GC issue out of my control, because it started happening before the turkey build even went through :-/ Right now I'm hoping it resolves itself. EDIT: Yup, found forum thread in Apple developer forums about other people w/ leaderboards that aren't updating correctly. The gold yoyo shoots sparkles, just like the donut's sprinkles/crumbs tho. As for the exposed center string, the only solution is to not expose the center Doesn't bother me personally, and not keen on either removing or redoing the 5-6 yoyos in which this occurs. Strongly agree with game of the week nomination ;p EDIT: Lux just suggested that we could mask the string in the middle, so maybe we will! I'll see what it looks like. Appreciate ya playing. I'd definitely like to do both power-ups and more challenges in the future. Missile and gem magnet ideas are good. I also thought of adding little clocks that you can pick up that will add to your time. That's super cool! I've never even seen that before. We had considered unlockable string colors, but this is better! Thanks for testing. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
This game is great. The visuals and music are very pleasing, and the free to play element is very fair. I put two bucks in just to support the dev. I also love that the game is Zen yet somewhat intense at the same time. I hope it gets more attention because I'd love to see more beautifully animated yo yos to unlock.
Thanks a lot Mrwubbs, it's always great to see someone understand your work even when it's a little offbeat! Zen but somewhat intense is exactly what I was going for--the relative calm of the descent contrasts with the stress of the catching to create an ebb + flow of energy by design.
Yea it really is brilliant. One question, what is the benefit of letting the yo yo come close to the ground again? I forgot exactly what the effect is. Oh also, does your altitude score restart if you pay coins to begin at a checkpoont? Thanks in adavnce. I hope this gets gotw.
The closer it is to the ground, the more gems you earn, so the more gold you get, but also you earn up to a 20% increase in the baseline strength of your relaunch. It's 20% for a "Godlike" catch, like 10% for an "Awesome" catch, and 5% for a "Cool" catch (or something like that.) You keep your altitude, but your "Time to Final Checkpoint" will keep increasing from the second you deploy the yoyo at ground level. So someone could try to buy their way to the final checkpoint, but their Time to Final Checkpoint will be bad. No one has made it to the final checkpoint yet (a few did in beta,) but you can throw to the final checkpoint in like 6-8 minutes if you never drop the yoyo, and after that there's a wormhole to another dimension...where the true yoyo masters are born
It's a great game. After testing a little bit I ended up downloading both iOS and Android builds. And bought some coins last night after it went live. It's just a simple joy to throw your yo-yo into the air and then try to collect power ups and get higher! Who doesn't want to get higher!? I mean come on ppl. #
Thanks rezn! So glad you that you enjoy getting high in my game and found it worthy of your $$$. You'll like the default social sharing message if you haven't seen it yet (share button bottom left of clipboard.)
Not right now, because I don't want the player to reach it during the tutorial before doing at least one catch+relaunch, and this first part of the game is not randomized as far as booster/gem arrangements so that people don't get too frustrated when they're first learning the game. The best height I can reach w/ an initial throw right now is about 30 yo. I think I might make initial throws a little stronger in the future, but their importance will always be significantly less than quality catches + relaunches anyway. In a "perfect" session you only do one initial throw vs 10's of relaunches.
We actually used to have 2 more levels that could be unlocked with gold, underwater + supernatural, but we had to cut them to get the game out The art isn't done, but it was started. See this and this. Whether we decide to go forward with that depends entirely upon how the game fares over the next few weeks. I also wanted to maybe add different environmental effects, like wind that blows you around.
This is a nitpick but with some yo yos you can clearly see that the string is not tied to it. Like the coffee companion one. Or the d'oh nut, as I like to call it lol. The end of the string can be seen through the hole. It kinda distracting. Could this be fixed? Btw I see no reason why this shouldn't get game of the week. Most original game I've played in a long time.
Game Center scores are a little screwy. Yesterday I was 6th overall with over 1200 yo distance. This morning I had a run of 664 and now that is showing as my best run and I'm 14th on Game Center.
This game has really grabbed my attention. It's simple but addictive. It starts out a little slow but once you get past the 1400 yo. mark, things get interesting and you have to be careful or you run out of time between checkpoints. I would like to see more power ups though. Maybe missiles to destroy asteroids or a magnet to help collect gems.
I beta tested this. I just realized this right now that the yo-yo should have some sort of counter weight because you are doing the freehand style of yo-yo where you don't have the string around your finger. Like this http://m.imgur.com/1yJrP?r You could even add new skins for the counter weights.
Yeah, I thought something was wrong with them but I wasn't sure if other people were experiencing it because I haven't received any comments (until this one!) I'm pretty sure it's a server-side/GC issue out of my control, because it started happening before the turkey build even went through :-/ Right now I'm hoping it resolves itself. EDIT: Yup, found forum thread in Apple developer forums about other people w/ leaderboards that aren't updating correctly. The gold yoyo shoots sparkles, just like the donut's sprinkles/crumbs tho. As for the exposed center string, the only solution is to not expose the center Doesn't bother me personally, and not keen on either removing or redoing the 5-6 yoyos in which this occurs. Strongly agree with game of the week nomination ;p EDIT: Lux just suggested that we could mask the string in the middle, so maybe we will! I'll see what it looks like. Appreciate ya playing. I'd definitely like to do both power-ups and more challenges in the future. Missile and gem magnet ideas are good. I also thought of adding little clocks that you can pick up that will add to your time. That's super cool! I've never even seen that before. We had considered unlockable string colors, but this is better! Thanks for testing.