don't hit the walls "Don't Hit the Walls is wonderfully simple but in the right way"- Pocket Gamer -Shrink the sphe… Free Buy Now Watch Media Details"Don't Hit the Walls is wonderfully simple but in the right way"- Pocket Gamer -Shrink the sphere and mind the gaps in this fast paced reaction game!With one thumb mechanics, slide left or right to weave your way through the ever changing spaces. Master the deceptively simple controls to get the highest score you can.Just remember, don't hit the walls! Information Seller: Genre:Action, Arcade Release:Nov 01, 2016 Updated:Nov 03, 2016 Version: Size:0.0 TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Trailer: Subscribe to the TouchArcade YouTube channel 0Hayes Well-Known Member Apr 16, 2016 148 1 16 UK http://hayes2d.com/ #2 0Hayes, Nov 2, 2016 Thanks kythg, was surprisingly difficult to ignore the feature creep and just focus on the games core. I like the sound of that, would also match the current sound effect allot better too! (also, our thread in upcoming is now closed so I'll be posting here from now on) Talking about feature creep, I do keep contemplating the idea of unlock-able characters. What do you folks think, focused and simple or strap on some new features? kythg Active Member Sep 8, 2016 34 0 0 Game Designer London #3 kythg, Nov 2, 2016 I guess characters depends on implementation. I think if you do it, you need a strict framework to work in but it would add a sense of progression to the game that would be valuable to the game. If you can plan a basic implementation that wouldn't take too many resources then I think that's ideal. This also depends on how interesting adding characters would be. It may be simpler to add new colour palettes, for example. 0Hayes Well-Known Member Apr 16, 2016 148 1 16 UK http://hayes2d.com/ #4 0Hayes, Nov 2, 2016 Good shout on the colours. Will take some careful planning but as long as I can make the process unobtrusive it's definitely possible. Btw folks, if you have any questions or suggestions for 'don't hit the walls' I'd love to hear them! As some of you might know from the Thumb Space thread, I really do take all of your ideas seriously. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Thanks kythg, was surprisingly difficult to ignore the feature creep and just focus on the games core. I like the sound of that, would also match the current sound effect allot better too! (also, our thread in upcoming is now closed so I'll be posting here from now on) Talking about feature creep, I do keep contemplating the idea of unlock-able characters. What do you folks think, focused and simple or strap on some new features?
I guess characters depends on implementation. I think if you do it, you need a strict framework to work in but it would add a sense of progression to the game that would be valuable to the game. If you can plan a basic implementation that wouldn't take too many resources then I think that's ideal. This also depends on how interesting adding characters would be. It may be simpler to add new colour palettes, for example.
Good shout on the colours. Will take some careful planning but as long as I can make the process unobtrusive it's definitely possible. Btw folks, if you have any questions or suggestions for 'don't hit the walls' I'd love to hear them! As some of you might know from the Thumb Space thread, I really do take all of your ideas seriously.