Pocket Rush Tiny Games * Featured in 122 countries and the #1 Racing game in 67 countries, welcome to Pocket Rush! Explore the ALL NEW Mountain… Free Buy Now Watch Media Details* Featured in 122 countries and the #1 Racing game in 67 countries, welcome to Pocket Rush! Explore the ALL NEW Mountain scenery with 10 awesome tracks. * [Please note that for the best performance, we strongly recommend running the game on iPhone 5 / iPad 3 / iPad mini 2 or later. Thank you!] Explore different continents and conquer the tracks in this fun and engaging speed challenge. Fly down the straightaways but control your speed at the curves to become the master of the track! Dominate the track and leave your competitors in the dust! Challenge your friends and other racers to battle it out on the track, and participate in tournaments to become a Legend in the leaderboards! Pocket Rush has everything: - Super easy controls: press the screen to floor it, release to slow down - 50 unique tracks in 5 scenic environments to explore - A vast vehicle fleet: collect them all! - Multiplayer mode: challenge your friends and others in asynchronous online events - Local and Global leaderboards - 3D graphics in low-poly art - Spectacularly constructed game physics - Original sound tracks ------------------------------- Pocket Rush is completely free to play but some in-game items such as special boosts and new cars will require payment. Run to the fun with Pocket Rush! Like us on Facebook or follow us on Twitter and Instagram for the latest news: facebook.com/redBitgames twitter.com/redbitgames instagram.com/redbit_games Information Seller:Tiny Games Genre:Arcade, Racing Release:Sep 28, 2016 Updated:Mar 05, 2018 Version:1.8.0 Size:456.4 MB TouchArcade Rating:Unrated User Rating: (5) Your Rating:unrated Compatibility:HD Universal Hi guys. Always Simone here, always from Rome (Italy), always posting you something about games published by the company i work for, redBit games! Today it's really a special special day. The game you guys from the TouchArcade forum helped developing with beta testing is finally in the stores! I'm speaking about Pocket Rush, a single tap real 3D racing game (developed with Unity) that will make you race between city, countryside, mountains and coast circuits. The game is the greatest effort in the company history and it was developed in Italy from the first piece of art to the final programming and sound design. It's totally "indie" and so if you want to support this kind of game just download it and try to have fun It's free (with IAP) and i'm sure you will have tons of fun playing it. It's fast, it's challenging, it's has got multiplayer online challenge (1vs1) and weekly tournaments. This is the official trailer in which you will find Bruce McGuire starring, he was in the first Tim Burton's Batman, as the TV Anchorman. Subscribe to the TouchArcade YouTube channel Any feedback (or questions) from people of this forum it's really appreciated, thanks for your attention and time! orangecan Well-Known Member Aug 9, 2011 2,000 150 63 #2 orangecan, Sep 28, 2016 Just given it a quick few races and I've got to say it looks and plays well and I'm enjoying the actual gameplay elements but there seems to be two different types of currency, timers and some kind of energy/repair system that I really don't understand very well..... lSoLlAKirA Active Member Apr 29, 2016 43 0 0 Web Marketing Manager @ redBit games Rome #3 lSoLlAKirA, Sep 29, 2016 Energy = fuel. You need that to race and every race consume one unit. Every 10 minutes you gain a new one or you can buy unlimited fuel in the shop. You can also win fuel at the slot machine... Coins = small money. You use that to unlock almost all cars and all powerups. You need them to play challenges (you bet them and you can win from your opponents). You also repair the car with coins in the garage. Bucks = big money. You can use that to unlock the scenarios if you don't want to play (you can unlock them just by playing). You need them to play tournaments (and you win them in tournaments). There are 2 cars that you can buy ONLY with bucks. You also need bucks to buy Vigogreen (that is a special nitro). Ok i respect your point, it's very complicated... But playing the game you will learn all this stuff. It's just trying to explain all the stuff in Clash Royale or playing it. The lattest is very easy compared to the first... ac166 Well-Known Member May 15, 2014 383 12 18 #4 ac166, Sep 29, 2016 Any chance this is coming to Apple TV? jn2002dk Well-Known Member May 22, 2009 433 1 0 Denmark #5 jn2002dk, Sep 29, 2016 Can't say i blame you So you have standard coins which you earn by placing in races. Then you have bucks, one of the premium currencies, which you can purchase with real money, win at the slotmachine and i dunno if it can be obtained in other ways. Then you have the green stuff which you use to upgrade cars but it will disappear over time which, as far as i can tell, means you'll have to purchase more of it just to keep your upgrades. From what i've seen you also earn it by levelling up but i imagine that's not going to cut it in the long run. Finally you have a fuel system, the standard f2p kind, which can be removed completely with an IAP My question is - even if i pay to remove the fuel system, wont i be forced to spend more money getting the green stuff? Love the art direction, the gameplay is fun and if the green stuff wasn't in game i probably would have purchased the IAP to remove the fuel but i need clarification on how we can obtain it lSoLlAKirA Active Member Apr 29, 2016 43 0 0 Web Marketing Manager @ redBit games Rome #6 lSoLlAKirA, Sep 29, 2016 Standard coins you earn just by playing = correct. The you have bucks, premium currencies, you can purchase with real money win at the slot = correct. Also, you obtain bucks by levelling up your character AND winning weekly tournaments. The "green stuff" (it's called Vigogreen) it's a boost that wear off race by race (not with time). Pay attention: you cannot "upgrade" your car for good. If you want to upgrade tyres you have to buy a new car with better tyres But as you said you can use vigogreen to upgrade any part of the car for some races. That said, for answering your question, I think that you can play Pocket Rush without spending any money. Of course your progress will be slow and your multiplayer experience cannot be so successful Anyway buying unlimited fuels can be a good idea for what you want to do. With that, for example, you can race more than your opponent in weekly tournaments and so you can gain more bucks and so you can speed up your progress and so on. Just for reference: you can also gain almost everything (fuel, bucks, coins) watching a video ad. For any other question, i'm here! Thanks for your compliments, we really appreciate that! jn2002dk Well-Known Member May 22, 2009 433 1 0 Denmark #7 jn2002dk, Sep 29, 2016 Ok, that makes sense Vigogreen is simply a temporary boost for a few races Cheers lSoLlAKirA Active Member Apr 29, 2016 43 0 0 Web Marketing Manager @ redBit games Rome #8 lSoLlAKirA, Sep 29, 2016 Pheeeew it's like an exam here on every comment, and yours was like taking good grade Anyway Pocket Rush at the moment is featured on the app store all across Europe! YEAAAAAH jn2002dk Well-Known Member May 22, 2009 433 1 0 Denmark #9 jn2002dk, Sep 29, 2016 Last edited: Sep 29, 2016 Congratulations Question - do i have to complete a certain amount of single player races to buy a new car? Nvm, found it. It's under user profile Duranki Well-Known Member Aug 8, 2011 173 0 16 #10 Duranki, Sep 29, 2016 Took me a bit to figure out where to select a car, too. I swear at some point I got a notification that I had a new car, yet when I went to the garage I only had the option to buy a few cars. Is that what it meant, that new cars were available, not earned? lSoLlAKirA Active Member Apr 29, 2016 43 0 0 Web Marketing Manager @ redBit games Rome #11 lSoLlAKirA, Sep 30, 2016 Yes it is supposed to work like that. You unlock the car and, after unlocking it, you can buy it. DanjelRicci New Member Sep 29, 2016 2 0 0 Programmer Italy #12 DanjelRicci, Oct 3, 2016 Hello guys, Pocket Rush lead developer here! I expected to find a big mess in the thread but looks like everything is calm... Not on our servers, though! We had an HUGE amount of players, more than we could ever have expected, and this led the game to face some unavoidable server-side issues. The team is working hard to get everything back to normal asap (the game is still playable now), while I am taking care of everything client-side. A first update will be out this week, containing a lot of bug and crash fixes, performance optimizations, and 8 languages: english, french, german, spanish, italian, russian, chinese, japanese. Don't keep back your questions and thanks for playing with us. jn2002dk Well-Known Member May 22, 2009 433 1 0 Denmark #13 jn2002dk, Oct 5, 2016 It seems sorted now so good job After playing it some more i still love it but i have a few suggestions When you have purchased unlimited fuel it kinda sucks to get fuel from the slot machine. Getting coins instead would be nice Correct me if i'm wrong but it seems to me that all races yields the same rewards. The problem with that is that in order to make some coins it's most effective to just run race 1-1 again and again which is not ideal. I think later and harder races should give more coins The challenges are a lot of fun but i feel the amount of coins should be rebalanced. Racing someone on a randomly chosen track for 50 or 200 coins isn't worth it because you can get 500 coins easy on one of the early races. Coins are pretty hard to come by as it is so i'm not suggesting lowering the coin rewards from races but rather increasing them in challenges Cheers lSoLlAKirA Active Member Apr 29, 2016 43 0 0 Web Marketing Manager @ redBit games Rome #14 lSoLlAKirA, Oct 7, 2016 A quick message to inform all of you guys that the game was updated right now for its first time. You will find something like 7 languages right now on the app to choose from and, beside that, everything will be smooth (less frame rate drop, less bugs, and so on). Have fun! FiloMJ Well-Known Member May 16, 2015 1,407 22 38 Male #15 FiloMJ, Oct 7, 2016 Ok, this is not my kind of game but it seems good. Ok, I haven't won the first single player race (always 4) but maybe it's me... The only thing that I want to say is that the game is laggy in single player, medium graphics quality and iPhone 5S. I would like to give more than 3 stars, because there seems to be lot of content and no forced ads... but it was really laggy. See you next time and good luck devs! lSoLlAKirA Active Member Apr 29, 2016 43 0 0 Web Marketing Manager @ redBit games Rome #16 lSoLlAKirA, Oct 10, 2016 We're trying really hard to optimize the game in every way we can for "older" phones. I know, iPhone 5s should be powerful enough... Just keep following and updating the game, we are trying our best! FiloMJ Well-Known Member May 16, 2015 1,407 22 38 Male #17 FiloMJ, Oct 10, 2016 Pocket Rush (by redBit games) For a game like this, yes, it's definitely powerful enough... Just look at micro machines or table top racing... they run perfectly. This game should run perfectly on any device. lSoLlAKirA Active Member Apr 29, 2016 43 0 0 Web Marketing Manager @ redBit games Rome #18 lSoLlAKirA, Oct 11, 2016 Was almost forgetting to answer you. I apologize. That is the first ever suggestion that made so much sense that we are working on it right now. The next update will fix this with an exception. Thanks for making us noticing it. Mmm I don't think the same. The AI of other cars is developed in order to make them harder if you are having a better car, more vigogreen etc etc. That means that every track, even 1-1, is difficult as the last one or at least, sorta of (this is not true because the AI is better where there are more curves but... don't tell anyone). That said if we designed the game to make it give more coin for the latter tracks no one will every re-play the first tracks and this is not the spirit of the game. Anyway 500 coins to make first place in any tracks is not "big money". You are going to make big money with multiplayer challenges... and there you are not going to win every time Don't agree on this either. We've got different challenges for every different wallet. Of course doing a 200 or 50 coins challenge won't make you rich but if you're not that good you don't want to invest a lot of money in a win that won't arrive Speaking about me, for example, I'm very bad at this game but I like multiplayer challenges si i do only the smallest. Here in our office, the graphic designer of the game, is so good that he know that he can win every challenge he plays and so he's doing the 200k challenge, where he finds only people that can REALLY play the game. In conclusion, I think this aspect of the game is well balanced. Thanks again for your feedback again. It really helped us in a lot of ways. See you in some challenges jn2002dk Well-Known Member May 22, 2009 433 1 0 Denmark #19 jn2002dk, Oct 11, 2016 Last edited: Oct 11, 2016 No problem Point taken about the challenges What's your designers name? So i can avoid him lol H-dawg New Member Oct 13, 2016 2 0 0 #20 H-dawg, Oct 13, 2016 First, thanks for a great game! One issue I have with this aspect of the game is that it kind of kills the point of upgrading the car, getting more vigogreen, etc. Why bother when the opponents (in single player) will be just as fast as you anyway? It also feels like there is some kind of "rubber band effect" on the opponents at times. No matter how good I drive, they'll be right on my neck in the next turn. Did you consider going for a Trackmania style of game instead? Where the other cars are ghosts, so it's only up to your skills to be able to drive your best. Bug/enhancement: Don't reset the timer-thingy everytime you get back to a track's "Go" page. I'm talking about the clock down to the left that I want to keep off at all times (since I anyway just want to beat the opponents), since it's quite annoying and distracting on the track. What does "Local" even mean on the "timebar" in the game? (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Just given it a quick few races and I've got to say it looks and plays well and I'm enjoying the actual gameplay elements but there seems to be two different types of currency, timers and some kind of energy/repair system that I really don't understand very well.....
Energy = fuel. You need that to race and every race consume one unit. Every 10 minutes you gain a new one or you can buy unlimited fuel in the shop. You can also win fuel at the slot machine... Coins = small money. You use that to unlock almost all cars and all powerups. You need them to play challenges (you bet them and you can win from your opponents). You also repair the car with coins in the garage. Bucks = big money. You can use that to unlock the scenarios if you don't want to play (you can unlock them just by playing). You need them to play tournaments (and you win them in tournaments). There are 2 cars that you can buy ONLY with bucks. You also need bucks to buy Vigogreen (that is a special nitro). Ok i respect your point, it's very complicated... But playing the game you will learn all this stuff. It's just trying to explain all the stuff in Clash Royale or playing it. The lattest is very easy compared to the first...
Can't say i blame you So you have standard coins which you earn by placing in races. Then you have bucks, one of the premium currencies, which you can purchase with real money, win at the slotmachine and i dunno if it can be obtained in other ways. Then you have the green stuff which you use to upgrade cars but it will disappear over time which, as far as i can tell, means you'll have to purchase more of it just to keep your upgrades. From what i've seen you also earn it by levelling up but i imagine that's not going to cut it in the long run. Finally you have a fuel system, the standard f2p kind, which can be removed completely with an IAP My question is - even if i pay to remove the fuel system, wont i be forced to spend more money getting the green stuff? Love the art direction, the gameplay is fun and if the green stuff wasn't in game i probably would have purchased the IAP to remove the fuel but i need clarification on how we can obtain it
Standard coins you earn just by playing = correct. The you have bucks, premium currencies, you can purchase with real money win at the slot = correct. Also, you obtain bucks by levelling up your character AND winning weekly tournaments. The "green stuff" (it's called Vigogreen) it's a boost that wear off race by race (not with time). Pay attention: you cannot "upgrade" your car for good. If you want to upgrade tyres you have to buy a new car with better tyres But as you said you can use vigogreen to upgrade any part of the car for some races. That said, for answering your question, I think that you can play Pocket Rush without spending any money. Of course your progress will be slow and your multiplayer experience cannot be so successful Anyway buying unlimited fuels can be a good idea for what you want to do. With that, for example, you can race more than your opponent in weekly tournaments and so you can gain more bucks and so you can speed up your progress and so on. Just for reference: you can also gain almost everything (fuel, bucks, coins) watching a video ad. For any other question, i'm here! Thanks for your compliments, we really appreciate that!
Pheeeew it's like an exam here on every comment, and yours was like taking good grade Anyway Pocket Rush at the moment is featured on the app store all across Europe! YEAAAAAH
Congratulations Question - do i have to complete a certain amount of single player races to buy a new car? Nvm, found it. It's under user profile
Took me a bit to figure out where to select a car, too. I swear at some point I got a notification that I had a new car, yet when I went to the garage I only had the option to buy a few cars. Is that what it meant, that new cars were available, not earned?
Hello guys, Pocket Rush lead developer here! I expected to find a big mess in the thread but looks like everything is calm... Not on our servers, though! We had an HUGE amount of players, more than we could ever have expected, and this led the game to face some unavoidable server-side issues. The team is working hard to get everything back to normal asap (the game is still playable now), while I am taking care of everything client-side. A first update will be out this week, containing a lot of bug and crash fixes, performance optimizations, and 8 languages: english, french, german, spanish, italian, russian, chinese, japanese. Don't keep back your questions and thanks for playing with us.
It seems sorted now so good job After playing it some more i still love it but i have a few suggestions When you have purchased unlimited fuel it kinda sucks to get fuel from the slot machine. Getting coins instead would be nice Correct me if i'm wrong but it seems to me that all races yields the same rewards. The problem with that is that in order to make some coins it's most effective to just run race 1-1 again and again which is not ideal. I think later and harder races should give more coins The challenges are a lot of fun but i feel the amount of coins should be rebalanced. Racing someone on a randomly chosen track for 50 or 200 coins isn't worth it because you can get 500 coins easy on one of the early races. Coins are pretty hard to come by as it is so i'm not suggesting lowering the coin rewards from races but rather increasing them in challenges Cheers
A quick message to inform all of you guys that the game was updated right now for its first time. You will find something like 7 languages right now on the app to choose from and, beside that, everything will be smooth (less frame rate drop, less bugs, and so on). Have fun!
Ok, this is not my kind of game but it seems good. Ok, I haven't won the first single player race (always 4) but maybe it's me... The only thing that I want to say is that the game is laggy in single player, medium graphics quality and iPhone 5S. I would like to give more than 3 stars, because there seems to be lot of content and no forced ads... but it was really laggy. See you next time and good luck devs!
We're trying really hard to optimize the game in every way we can for "older" phones. I know, iPhone 5s should be powerful enough... Just keep following and updating the game, we are trying our best!
Pocket Rush (by redBit games) For a game like this, yes, it's definitely powerful enough... Just look at micro machines or table top racing... they run perfectly. This game should run perfectly on any device.
Was almost forgetting to answer you. I apologize. That is the first ever suggestion that made so much sense that we are working on it right now. The next update will fix this with an exception. Thanks for making us noticing it. Mmm I don't think the same. The AI of other cars is developed in order to make them harder if you are having a better car, more vigogreen etc etc. That means that every track, even 1-1, is difficult as the last one or at least, sorta of (this is not true because the AI is better where there are more curves but... don't tell anyone). That said if we designed the game to make it give more coin for the latter tracks no one will every re-play the first tracks and this is not the spirit of the game. Anyway 500 coins to make first place in any tracks is not "big money". You are going to make big money with multiplayer challenges... and there you are not going to win every time Don't agree on this either. We've got different challenges for every different wallet. Of course doing a 200 or 50 coins challenge won't make you rich but if you're not that good you don't want to invest a lot of money in a win that won't arrive Speaking about me, for example, I'm very bad at this game but I like multiplayer challenges si i do only the smallest. Here in our office, the graphic designer of the game, is so good that he know that he can win every challenge he plays and so he's doing the 200k challenge, where he finds only people that can REALLY play the game. In conclusion, I think this aspect of the game is well balanced. Thanks again for your feedback again. It really helped us in a lot of ways. See you in some challenges
First, thanks for a great game! One issue I have with this aspect of the game is that it kind of kills the point of upgrading the car, getting more vigogreen, etc. Why bother when the opponents (in single player) will be just as fast as you anyway? It also feels like there is some kind of "rubber band effect" on the opponents at times. No matter how good I drive, they'll be right on my neck in the next turn. Did you consider going for a Trackmania style of game instead? Where the other cars are ghosts, so it's only up to your skills to be able to drive your best. Bug/enhancement: Don't reset the timer-thingy everytime you get back to a track's "Go" page. I'm talking about the clock down to the left that I want to keep off at all times (since I anyway just want to beat the opponents), since it's quite annoying and distracting on the track. What does "Local" even mean on the "timebar" in the game?