Concrete Jungle ColePowered Games Ltd. A follow up to the puzzle hit 'MegaCity'! Concrete Jungle is a new take on the city building genre that swaps micro-mana… $4.99 Buy Now Watch Media DetailsA follow up to the puzzle hit 'MegaCity'! Concrete Jungle is a new take on the city building genre that swaps micro-management for a more strategic and puzzle-orientated style of city planning. You have a deck of selected cards which you can use to place buildings. Each building will affect it's surroundings in different ways. The aim of the game is to clear city blocks by gathering the required number of points from your residents, giving more room to build. As the city grows, bigger and better new buildings can be added to your deck! As you get opportunities to hone and refine your deck, residents will demand more from you. You'll find yourself inadvertently creating zoning puzzles- playing against your own past planning decisions. Alternatively engage in competitive city planning against challenging AI or local players. Take it in turns to place buildings in the same city and battle over the affection of your citizens! * Over 230 cards available and no micro-transactions! * 8 Playable characters each with their own skill trees, unique cards and play style. * Hilarious fully voice-acted story mode! * Competitive city planning featuring challenging AI in 'Versus' mode. * Local competitive/co-op multiplayer for up to 4 players or AI. * Gorgeous vibrant, detailed isometric graphics. * Rich and atmospheric soundtrack. * Achievements & leaderboards. iPad or large screen iPhone recommended. iOS 9 or newer required. Information Seller:ColePowered Games Ltd. Genre:Puzzle, Strategy Release:Sep 28, 2016 Updated:Nov 22, 2017 Version:1.19 Size:244.5 MB TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal Talbs Well-Known Member May 1, 2011 2,616 377 83 #2 Talbs, Sep 28, 2016 Really good rep over on steam, so I defs have one eye on this. Been waiting for it to appear since reading about it a few days ago. Deck builders are always welcome but this is one that sounds different from the pack. touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #3 touchy85, Sep 28, 2016 Subscribe to the TouchArcade YouTube channel Really liking this so far. Don't expect a city builder, but a puzzle game with a city building theme. Only thing I'm concerned about is the lack of an undo button. The game is pretty hard and I accidentally placed a card more than once and it will lead to failing a level. Nachtfischer Well-Known Member Feb 7, 2013 230 8 18 Game Designer Germany https://ludokultur.de/ #4 Nachtfischer, Sep 28, 2016 "iPad or large screen iPhone recommended." Anyone with a regular iPhone took the plunge? How bad is it? Kalaxx Member Jun 11, 2016 15 0 0 Andromeda #5 Kalaxx, Sep 28, 2016 It's a great game overall, plays smooth. But very difficult to be honest. amusing Grace Well-Known Member Dec 23, 2008 1,685 8 38 Music, Muse, Magick Berlin, Germany #6 amusing Grace, Sep 28, 2016 I just redownloaded MegaCity again and gave it a go. Still quite an enjoyable game. Looking forward to the gorgeous updated graphics and what else is in stock. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #7 LordGek, Sep 28, 2016 It's still that same core gameplay, but ramped up to 11! colej_uk Member Aug 5, 2011 21 0 0 Cardiff, Wales http://colepowered.com #8 colej_uk, Sep 28, 2016 Last edited: Sep 28, 2016 Hi guys, developer here. I'll try and check this thread from time to time and answer any questions you may have. About the regular size iphones- I've got a 5S myself so I've tested it on that. It's playable but some of the text is hard to read. esty8nine Well-Known Member Dec 21, 2013 1,044 0 0 #9 esty8nine, Sep 28, 2016 Oo this one looks fun ! Hmmmm korossyl Well-Known Member Oct 10, 2013 267 0 16 #10 korossyl, Sep 28, 2016 What are the differences between this and MegaCity? abstractgamefreak Well-Known Member Aug 22, 2009 418 0 16 Male Musician Germany http://www.facebook.com/eskalationband #11 abstractgamefreak, Sep 28, 2016 I played MegaCity a lot and I am happy to find new apps that still run on my iPad 2. Downloading... Misguided Well-Known Member Jan 27, 2009 2,346 19 38 #12 Misguided, Sep 28, 2016 Haven't actually played this yet, but from what I have seen, they are similar, but this adds in deck-building mechanics to give it a new twist. tedbearmeadows New Member Nov 13, 2013 3 0 0 London #13 tedbearmeadows, Sep 28, 2016 Anyone know if this supports MFI controler? LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #14 LordGek, Sep 28, 2016 The main gist is taking the mechanics of MegaCity but adding in a bit of a deck builder (the buildings that come up for you to choose from are part of your own personalized selection of buildings) and in each scenario you play as one of the game's characters each with unique abilities and some exclusive buildings no other characters have access to. esty8nine Well-Known Member Dec 21, 2013 1,044 0 0 #15 esty8nine, Sep 28, 2016 I just picked up this game playing it for the first time and I'm already really enjoying it I already figured out some tricks that seem to really help me for instants just because you have the points lined up and you can just throw down a house to clear that tile you could use the empty room on that road to put down some negative cards that you want to get rid of since that whole row is going to disappear anyway. Can't wait to dive in more abstractgamefreak Well-Known Member Aug 22, 2009 418 0 16 Male Musician Germany http://www.facebook.com/eskalationband #16 abstractgamefreak, Sep 28, 2016 Does not start on iPad 2 iOS 7.12 :-( I take everything back I wrote earlier, I am *not* happy! App does not even start on my iPad. Title screen for half a second followed by black screen and nothing happens. Pity, in the app store description nothing was specifically written about minimum system requirements. orangecan Well-Known Member Aug 9, 2011 2,000 150 63 #17 orangecan, Sep 28, 2016 Hi there, Thoroughly enjoying this so far - but could you tell me how to double check what a card does please? The tutorial says to 'right click' which obviously doesn't work...... BlackEyedGamer Active Member Sep 15, 2016 34 1 0 #18 BlackEyedGamer, Sep 29, 2016 That was going to be my question too - its PC heritage is clear but hopefully there's another way to double check a card because iDevices clearly don't have a second mouse button, and even the first is metaphorical. ;-) LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #19 LordGek, Sep 29, 2016 I just stumbled on the trick, double tap the card in question. BlackEyedGamer Active Member Sep 15, 2016 34 1 0 #20 BlackEyedGamer, Sep 29, 2016 Well, "a-stumbling we shall go"... Thanks for the heads up. Hope there are only a few examples of this. But, was wondering, exactly how hard would it be for the developer to go through the text and correct those examples that make reference to a mouse's other button? (You must log in or sign up to post here.) 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Really good rep over on steam, so I defs have one eye on this. Been waiting for it to appear since reading about it a few days ago. Deck builders are always welcome but this is one that sounds different from the pack.
Subscribe to the TouchArcade YouTube channel Really liking this so far. Don't expect a city builder, but a puzzle game with a city building theme. Only thing I'm concerned about is the lack of an undo button. The game is pretty hard and I accidentally placed a card more than once and it will lead to failing a level.
"iPad or large screen iPhone recommended." Anyone with a regular iPhone took the plunge? How bad is it?
I just redownloaded MegaCity again and gave it a go. Still quite an enjoyable game. Looking forward to the gorgeous updated graphics and what else is in stock.
Hi guys, developer here. I'll try and check this thread from time to time and answer any questions you may have. About the regular size iphones- I've got a 5S myself so I've tested it on that. It's playable but some of the text is hard to read.
Haven't actually played this yet, but from what I have seen, they are similar, but this adds in deck-building mechanics to give it a new twist.
The main gist is taking the mechanics of MegaCity but adding in a bit of a deck builder (the buildings that come up for you to choose from are part of your own personalized selection of buildings) and in each scenario you play as one of the game's characters each with unique abilities and some exclusive buildings no other characters have access to.
I just picked up this game playing it for the first time and I'm already really enjoying it I already figured out some tricks that seem to really help me for instants just because you have the points lined up and you can just throw down a house to clear that tile you could use the empty room on that road to put down some negative cards that you want to get rid of since that whole row is going to disappear anyway. Can't wait to dive in more
Does not start on iPad 2 iOS 7.12 :-( I take everything back I wrote earlier, I am *not* happy! App does not even start on my iPad. Title screen for half a second followed by black screen and nothing happens. Pity, in the app store description nothing was specifically written about minimum system requirements.
Hi there, Thoroughly enjoying this so far - but could you tell me how to double check what a card does please? The tutorial says to 'right click' which obviously doesn't work......
That was going to be my question too - its PC heritage is clear but hopefully there's another way to double check a card because iDevices clearly don't have a second mouse button, and even the first is metaphorical. ;-)
Well, "a-stumbling we shall go"... Thanks for the heads up. Hope there are only a few examples of this. But, was wondering, exactly how hard would it be for the developer to go through the text and correct those examples that make reference to a mouse's other button?