Crooked Path Ruvix *** Featured by Apple in 120 countries! *** *** #1 in games on ProductHunt! *** *** IGN's App of the Week! *** *** Cult … Free Buy Now Watch Media Details*** Featured by Apple in 120 countries! *** *** #1 in games on ProductHunt! *** *** IGN's App of the Week! *** *** Cult of Mac's Awesome App of the Week! *** *** iOSnoops App of the Day! *** *** Featured in Social Times, App Advice, Pocket Gamer, Touch Arcade, iPhoneItalia, iPadItalia,148apps and AppGefahren *** Find your path in this unique & beautiful one touch puzzle runner, that has within it, a transformative message: “The path to your destiny, will not always be a straight one” ...And just like life, this game isn't easy. Features: Beautiful design Simple one touch gameplay Atmospheric soundtrack ============ "Crooked Path is an emotive exploration of life's twists and turns" - Pocket Gamer "It's a gorgeous-looking game..." - Touch Arcade "The visuals are gorgeous and minimalistic" - App Army "Visually, Crooked Path is beautiful with a simple and clean aesthetic." - App Advice ============ Information Seller:Ruvix Genre:Arcade, Puzzle Release:Aug 04, 2016 Updated:Oct 08, 2016 Version:1.41 Size:103.1 MB TouchArcade Rating:Unrated User Rating: (2) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel skylined87 Well-Known Member Nov 9, 2014 457 0 16 #2 skylined87, Aug 4, 2016 This looks amazing! Imps anyone? Can't believe no one has replied about this game yet! AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #3 AppUnwrapper, Aug 4, 2016 It's very fast-paced. Basically one tap to turn when you hit a corner. If you tap too soon or too late, you fall off. Frustrating for me, but I'm sure there's an audience for it. icoker Well-Known Member Mar 26, 2013 652 10 18 #4 icoker, Aug 4, 2016 Been keeping a close eye on this one as well! mambsy Member Jul 17, 2016 8 0 0 #5 mambsy, Aug 4, 2016 Crooked Path Hey guys, I'm the creator of this game, it released today and got featured on the "New Games We Love" section of the AppStore currently across Europe!! I can't believe it! ahhhhhhhhhh! And yes a lot of the feedback (Including the appstore editor's notes!) i've gotten is that is pretty hard and it was kind of done on purpose because the whole game is thematically constructed to be a sort of metaphor for life. That being said if it's difficult to the point that people can't progress at a reasonable pace then i'm planning on releasing more levels in a couple of weeks and then perhaps I should include more levels at the beginning that progressively increase the difficulty? Let me know what you think I should do. coolpepper43 ð® Spam Police ð Aug 31, 2012 4,615 7 38 On the toilet #6 coolpepper43, Aug 7, 2016 My god, I am a little conflicted. This is one of those games that I hate and love at the same time. It's pretty brutal and frustrating. The isometric view makes the game extremely challenging. I was really close at either rage quitting or throwing my device across the room which is very rare for me to get so frustrated. On the other hand, I love the graphics, sound fx and music. I also appreciate the maze like puzzle nature to this game. I also love twitch games. Being able to start playing again immediately after you die made this game hard for me to put down. Btw, how can you get more than 1 star? I got all of the dots on a couple of levels but I still only received 1 star. Dev, yes I think you should build up the difficulty a bit. Right now the difficulty ramps up too quickly. TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #7 TheGreatEscaper, Aug 7, 2016 I finished the game and have similar thoughts to cool pepper. It looks great and the level design is cool (level 12 I admit was pretty awesome) but the game itself is a bit difficult. I'm still confused to the star system; initially I thought it was based on deaths but some levels I only died a few more times than needed and got 1 star, then other levels I died many times more than needed and got 3 stars, does it also involve the cubes collected? Anyways it was fun/frustrating to play through but I got the hang of the timing in the later half of the levels and it was all pretty smooth from there. I don't like how you can run straight through some portals if it wasn't expected that you go through a portal. Every portal should lead somewhere... If you're a fan of runners definitely pick it up. If you don't mind a reflex heavy game and think this looks nice, pick it up. If you're looking for a relaxing puzzler, maybe not your thing coolpepper43 ð® Spam Police ð Aug 31, 2012 4,615 7 38 On the toilet #8 coolpepper43, Aug 18, 2016 Last edited: Aug 18, 2016 Does anyone know how the starring system works? Also, level 8 POV is blocked by the pyramid structure. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
It's very fast-paced. Basically one tap to turn when you hit a corner. If you tap too soon or too late, you fall off. Frustrating for me, but I'm sure there's an audience for it.
Crooked Path Hey guys, I'm the creator of this game, it released today and got featured on the "New Games We Love" section of the AppStore currently across Europe!! I can't believe it! ahhhhhhhhhh! And yes a lot of the feedback (Including the appstore editor's notes!) i've gotten is that is pretty hard and it was kind of done on purpose because the whole game is thematically constructed to be a sort of metaphor for life. That being said if it's difficult to the point that people can't progress at a reasonable pace then i'm planning on releasing more levels in a couple of weeks and then perhaps I should include more levels at the beginning that progressively increase the difficulty? Let me know what you think I should do.
My god, I am a little conflicted. This is one of those games that I hate and love at the same time. It's pretty brutal and frustrating. The isometric view makes the game extremely challenging. I was really close at either rage quitting or throwing my device across the room which is very rare for me to get so frustrated. On the other hand, I love the graphics, sound fx and music. I also appreciate the maze like puzzle nature to this game. I also love twitch games. Being able to start playing again immediately after you die made this game hard for me to put down. Btw, how can you get more than 1 star? I got all of the dots on a couple of levels but I still only received 1 star. Dev, yes I think you should build up the difficulty a bit. Right now the difficulty ramps up too quickly.
I finished the game and have similar thoughts to cool pepper. It looks great and the level design is cool (level 12 I admit was pretty awesome) but the game itself is a bit difficult. I'm still confused to the star system; initially I thought it was based on deaths but some levels I only died a few more times than needed and got 1 star, then other levels I died many times more than needed and got 3 stars, does it also involve the cubes collected? Anyways it was fun/frustrating to play through but I got the hang of the timing in the later half of the levels and it was all pretty smooth from there. I don't like how you can run straight through some portals if it wasn't expected that you go through a portal. Every portal should lead somewhere... If you're a fan of runners definitely pick it up. If you don't mind a reflex heavy game and think this looks nice, pick it up. If you're looking for a relaxing puzzler, maybe not your thing
Does anyone know how the starring system works? Also, level 8 POV is blocked by the pyramid structure.