"klocki" Maciej Targoni Genres: Games Family Puzzle $0.99 USD Supported Devices: iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 8.0 Download Size: 49MB "Klocki" Maciej Targoni "Klocki" is a relaxing puzzle game in which your task is to connect all the lines on the board.... But not only! I des… $1.99 Buy Now Watch Media Details"Klocki" is a relaxing puzzle game in which your task is to connect all the lines on the board.... But not only! I designed the game so that you can play it without any pressure or stress. No ads, time limits or scoring. Calm gameplay is accompanied by meditative soundtrack created by Wojciech Wasiak. - Relaxing - Minimal - Simple - Zen - No ads - Created by one person - Can be played without internet - Great meditative, ambient soundtrack - Cloud Save - Selected as one of the best mobile games of 2016 by Apple Feel free to check my other games on https://www.rainbowtrain.eu/ Information Seller:Maciej Targoni Genre:Family, Puzzle Release:Jul 13, 2016 Updated:Apr 28, 2022 Version:2.0 Size:94.9 MB TouchArcade Rating:Unrated User Rating: (11) Your Rating:unrated Compatibility:HD Universal touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #2 touchy85, Jul 13, 2016 Subscribe to the TouchArcade YouTube channel With a little bit of imagination you could call this the The Witness of iOS. Lot's of different style puzzles, where you have to figure out how to beat them. When the different styles of mash-up into 1 puzzle it's kind of brilliant. Only 30 minutes in, this has the potential to be one of the best puzzle games on iOS. ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #3 ROGER-NL, Jul 13, 2016 You are right, this is really good and I really like it thus far, this is a winner I can tell you. mzinn Well-Known Member Jan 5, 2014 770 0 16 #4 mzinn, Jul 14, 2016 Looks like a lot of fun. I'll have to watch the video & read up on it. TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #5 TheGreatEscaper, Jul 14, 2016 Every bit of brilliant I hoped it would be and more. Great puzzle game. At its heart, it's just another pipe puzzle game. But as a whole, it becomes so much more. Players begin by swapping tiles to create correct pipe patterns (that have only rounded ends). The first interesting thing the game throws at you is the inclusion of a 3D environment, which might elicit nothing more than a little smile and relief that the 3D presentation of the game is more than window dressing. Soon, however, the true inspiration in the game begins to shine. A new method of aligning pipes; a new method of changing the environment; and they all start building up together into puzzles that are really very fun. The puzzles themselves may not be the most interesting or clever, but that's not the point; the concept is brilliant and it keeps up a healthy pace where you'll never get tired of the creative combinations of old ideas. I probably won't be able to stop myself from playing through it all today! TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #6 TheGreatEscaper, Jul 14, 2016 Last edited: Jul 14, 2016 Weird! There were like 4 or 5 levels with a really out of place graphical change to Polymer pieces. I thought it was really odd and it went away after those few levels, most of which were reskins of earlier levels. Were these meant to be in the final version of the game? It seems odd to have such out of place graphics that resembled Polymer so much and it soon went back to creative and interesting puzzles with the addition of a crazy creative new combination of mechanics. I'm wondering if those levels were included by mistake. Edit: they reappear in a later level in tandem with normal lines and also in the final level. I don't really appreciate their purpose as a differently coloured line would have sufficed in their place. Fun game overall! I wish it was a little bit longer: the potential to make trickier puzzles with the mechanics wasn't quite fully realised. Also I didn't like the polymer style final addition which didn't really serve any purpose. Also there is no fanfare when you finish the game; it just sends you back to the first level! I wouldn't mind some recognition for finishing the game. Valentia Well-Known Member Patreon Gold Jan 20, 2009 618 1 18 Female Retired! California #7 Valentia, Jul 14, 2016 I love Hook, and am delighted to see another puzzler by this developer. Downloading now. mr_bez Well-Known Member Dec 20, 2012 2,053 3 38 #8 mr_bez, Jul 14, 2016 I agree with pretty much all of this. I didn't mind the "Polymer" blocks but they didn't add anything to the game. The ending was a letdown and it was over in about 45 minutes for me, but I enjoyed playing it and I'm glad I bought it. antony.thai Well-Known Member Dec 1, 2009 2,084 13 38 Ho Chi Minh City, Vietnam #9 antony.thai, Jul 14, 2016 Editor's Choice Game! I'm feeling very pleased while playing this game! Totally worth a download with only 1 dollar!!! Congras to the dev! nuutsch Well-Known Member Jul 18, 2012 116 0 0 #10 nuutsch, Jul 14, 2016 Wow....5 Stars! I have played it 30 minutes and i hope the end is far far away. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #11 y2kmp3, Jul 15, 2016 Is there an index of all of the puzzles in this game from which you can monitor your progress or select a specific level for replay? The only level selectors I could find are the two arrows at the bottom, but I have no idea how far along I am currently in the game. slewis7 Well-Known Member Apr 6, 2011 3,768 41 48 Male Retired! Houston, TX #12 slewis7, Jul 15, 2016 This game is really excellent. A great and worthy follow up to Hook! Brawwwn Well-Known Member Jul 30, 2015 155 0 0 #13 Brawwwn, Jul 15, 2016 This game is brilliant. This is where TA fails. No articles about this, but 7,000 about Pokemon GO. 11 comments on this stroke of genius, 67,000 articles on a game just because it's popular, not because it's actually a good quality game. Kudos to this game, glad I bought it. I want more substance in mobile gaming, but just have to accept the fact that everyone's knees will get weak when Digimon GO releases next. nuutsch Well-Known Member Jul 18, 2012 116 0 0 #14 nuutsch, Jul 15, 2016 Totally agree. This is easily one of the best puzzle games out there. _Max_ Well-Known Member Apr 19, 2012 1,500 0 0 #15 _Max_, Jul 15, 2016 Bought this game today and totally addicted in it, awesome design although had a little confuse on some new objective but everything are easy to catch up. Great work FBI Light Rock Well-Known Member Apr 2, 2013 123 0 16 #16 FBI Light Rock, Jul 15, 2016 Pretty simple puzzle game to complete - won't take too much of your time. But the harmony of the different ways to rearrange the tiles is what shines here. With so many ways to rearrange the tiles including shifting or rotating, things get really interesting near the end. Unfortunately it's not exactly very difficult. I enjoyed cracking my brain for a bit on the 3rd last puzzle which I felt was pretty brilliantly crafted. Some of the puzzles also stump me momentarily, which was nice. I have no idea what's the 2nd last puzzle for, and I presume the last puzzle that completes to a bunch of hearts is a thank you to players? InkyTheGhost Well-Known Member Jul 12, 2012 338 0 0 NYC #17 InkyTheGhost, Jul 15, 2016 Fantastic puzzler, really enjoying this. I only wish there was some way to see how far I've progressed. I wonder why something like that wasn't included. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #18 y2kmp3, Jul 15, 2016 Finished game. Agree with the consensus of the forum posts here, particularly those by TheGreatEscaper. Puzzles are mostly trivial to easy, but I sense that this may have been a deliberate decision on the developer's part to make the game more accessible. The mixture of mechanics are welcomed and quite clever, though under-utilized and under-explored and could be better leveraged to create more complex puzzles. The lack of a move counter and the lack of specificity of working solutions are also missed opportunities, but again I sense that these omissions may have been a deliberate design choice. Overall, as a causal puzzle game (much like Hook) to be finished in a single sitting, it is definitely recommended. Pony Well-Known Member Sep 28, 2011 470 0 16 The Netherlands #19 Pony, Jul 15, 2016 It's a shame to read that the games not fully fleshed out. But reading how good the game is and off for watching the video, I decided to buy the game anyway. AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #20 AppUnwrapper, Jul 15, 2016 It's a shame it takes so long to get to the interesting puzzles and then there's just a few before it's over. Maybe he'll add more levels in the future if it does well? Once all the mechanics came together, there were some pretty tricky bits. But I was yawning most of the time it took to get there. :/ (And as much as I'm sick of tile swiping puzzles, they were used well together with the other mechanics.) (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Subscribe to the TouchArcade YouTube channel With a little bit of imagination you could call this the The Witness of iOS. Lot's of different style puzzles, where you have to figure out how to beat them. When the different styles of mash-up into 1 puzzle it's kind of brilliant. Only 30 minutes in, this has the potential to be one of the best puzzle games on iOS.
Every bit of brilliant I hoped it would be and more. Great puzzle game. At its heart, it's just another pipe puzzle game. But as a whole, it becomes so much more. Players begin by swapping tiles to create correct pipe patterns (that have only rounded ends). The first interesting thing the game throws at you is the inclusion of a 3D environment, which might elicit nothing more than a little smile and relief that the 3D presentation of the game is more than window dressing. Soon, however, the true inspiration in the game begins to shine. A new method of aligning pipes; a new method of changing the environment; and they all start building up together into puzzles that are really very fun. The puzzles themselves may not be the most interesting or clever, but that's not the point; the concept is brilliant and it keeps up a healthy pace where you'll never get tired of the creative combinations of old ideas. I probably won't be able to stop myself from playing through it all today!
Weird! There were like 4 or 5 levels with a really out of place graphical change to Polymer pieces. I thought it was really odd and it went away after those few levels, most of which were reskins of earlier levels. Were these meant to be in the final version of the game? It seems odd to have such out of place graphics that resembled Polymer so much and it soon went back to creative and interesting puzzles with the addition of a crazy creative new combination of mechanics. I'm wondering if those levels were included by mistake. Edit: they reappear in a later level in tandem with normal lines and also in the final level. I don't really appreciate their purpose as a differently coloured line would have sufficed in their place. Fun game overall! I wish it was a little bit longer: the potential to make trickier puzzles with the mechanics wasn't quite fully realised. Also I didn't like the polymer style final addition which didn't really serve any purpose. Also there is no fanfare when you finish the game; it just sends you back to the first level! I wouldn't mind some recognition for finishing the game.
I agree with pretty much all of this. I didn't mind the "Polymer" blocks but they didn't add anything to the game. The ending was a letdown and it was over in about 45 minutes for me, but I enjoyed playing it and I'm glad I bought it.
Editor's Choice Game! I'm feeling very pleased while playing this game! Totally worth a download with only 1 dollar!!! Congras to the dev!
Is there an index of all of the puzzles in this game from which you can monitor your progress or select a specific level for replay? The only level selectors I could find are the two arrows at the bottom, but I have no idea how far along I am currently in the game.
This game is brilliant. This is where TA fails. No articles about this, but 7,000 about Pokemon GO. 11 comments on this stroke of genius, 67,000 articles on a game just because it's popular, not because it's actually a good quality game. Kudos to this game, glad I bought it. I want more substance in mobile gaming, but just have to accept the fact that everyone's knees will get weak when Digimon GO releases next.
Bought this game today and totally addicted in it, awesome design although had a little confuse on some new objective but everything are easy to catch up. Great work
Pretty simple puzzle game to complete - won't take too much of your time. But the harmony of the different ways to rearrange the tiles is what shines here. With so many ways to rearrange the tiles including shifting or rotating, things get really interesting near the end. Unfortunately it's not exactly very difficult. I enjoyed cracking my brain for a bit on the 3rd last puzzle which I felt was pretty brilliantly crafted. Some of the puzzles also stump me momentarily, which was nice. I have no idea what's the 2nd last puzzle for, and I presume the last puzzle that completes to a bunch of hearts is a thank you to players?
Fantastic puzzler, really enjoying this. I only wish there was some way to see how far I've progressed. I wonder why something like that wasn't included.
Finished game. Agree with the consensus of the forum posts here, particularly those by TheGreatEscaper. Puzzles are mostly trivial to easy, but I sense that this may have been a deliberate decision on the developer's part to make the game more accessible. The mixture of mechanics are welcomed and quite clever, though under-utilized and under-explored and could be better leveraged to create more complex puzzles. The lack of a move counter and the lack of specificity of working solutions are also missed opportunities, but again I sense that these omissions may have been a deliberate design choice. Overall, as a causal puzzle game (much like Hook) to be finished in a single sitting, it is definitely recommended.
It's a shame to read that the games not fully fleshed out. But reading how good the game is and off for watching the video, I decided to buy the game anyway.
It's a shame it takes so long to get to the interesting puzzles and then there's just a few before it's over. Maybe he'll add more levels in the future if it does well? Once all the mechanics came together, there were some pretty tricky bits. But I was yawning most of the time it took to get there. :/ (And as much as I'm sick of tile swiping puzzles, they were used well together with the other mechanics.)