Hop The Beat unexpect3rd Genres: Games Arcade Action Entertainment GAME CENTER ENABLED Free Supported Devices: iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 8.2 Download Size: 14MB Hop The Beat unexpect3rd Thump Tap Clap Tap Thump Tap Clap Tap! This rhythm will stick with you for a while as you Hop To The Beat! Tap on the … Free Buy Now Watch Media DetailsThump Tap Clap Tap Thump Tap Clap Tap! This rhythm will stick with you for a while as you Hop To The Beat! Tap on the color of the next platform before landing on it Use the beat to help you time your taps! Uh oh~ up tempo~ Gotta Tap Fast! How far can you get? Information Seller:unexpect3rd Genre:Action, Arcade Release:Jun 22, 2016 Updated:Jun 24, 2016 Version:1.0.1 Size:17.3 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal Stronsay Well-Known Member Aug 6, 2015 987 230 43 #2 Stronsay, Jun 22, 2016 A different sort of rhythm game, where the underlying groove actually helps with the tap timing - once you get into the swing of it! Becomes challenging very quickly though as the tempo speeds up. Best score 69. unexpect3rd Well-Known Member Dec 7, 2011 369 2 18 Mobile Game Developer (Fulltime as well as indie) Singapore http://www.unexpect3rd.com #3 unexpect3rd, Jun 22, 2016 oh wow, thanks for the quick pick up! <3 forsakenxe Well-Known Member Oct 23, 2014 709 0 16 #4 forsakenxe, Jun 22, 2016 Last edited: Jun 22, 2016 It really is a good game! Graphics are sharp, gameplay is fun but challenging and short for mobile. Can be played with one finger for sure, but I have to say, especially on IPad i prefer two. I really like it and might pay for IAP. IAPs are only for removing ads and a coin trippler (!). I hear a lot of people liking those so go get em' The coins are only for aesthetics as far as I know (?) so no biggy. Ads are bit intrusive as you get them after you've died twice (I am dying around score 50) and it feels a liitle bit much (after 5 deaths would be enough I think). Also I would really like 2 things: 1. I would like the ability to turn my IPad 180 degree and rotate the game so my loading cable does not get bent during charging. 2. I would like different color pallet patterns/arrangements because those 4 in a box things are not for me. 3. Lastly I would love a better screen usage of the Ipad with no black bars on the sides. I really do not like those. Overall I definitely recommend it. Controls are sharp, Gameplay is fun and I am already second on the world, go get me! (you sure will ) Edit: Detailed IAP Info, as many of you like this: 1. Remove Ads + Reward Videos ( they are in for free, watch a video after you've died to get 30 coins). 2 Euro 2. 3x Stars + Future Content Unlocks. 2 Euro (Yup no typo!, I guess early supporter kind of deal? but no mentions on what content is to come yet!). 3. Remove Ads + 3x Stars + Future Content Unlocks + Reward Videos (see above). 3 Euro (% sign so some kind of discount is in). Relatively poorly explained on what's to come etc. but seems ok. The thing that I would like to know is, if there is everything in the 3 € IAP that will ever come to the game etc. basically an all in one deal? The IAPs should be better explained in the shop also. Ingame character "skins" (play as a star, a bear etc.) do cost 20+ stars, i can't seem to access the later ones, before i've unlocked the first ones so yeah idk what is up there. cplr Well-Known Member Feb 15, 2011 468 0 0 #5 cplr, Jun 23, 2016 Wow, way to rip off the color scheme of twofold inc. I'm pretty sure those are the exact same RGB values... AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #6 AppUnwrapper, Jun 23, 2016 That was my thought the second I saw it. No way that's an accident. Stronsay Well-Known Member Aug 6, 2015 987 230 43 #7 Stronsay, Jun 23, 2016 I think the previous two posters must be mistaken. I could be wrong but I'm fairly certain that, irrespective of RGB values, the colours white, yellow, blue and red have never been used in any previous game. unexpect3rd Well-Known Member Dec 7, 2011 369 2 18 Mobile Game Developer (Fulltime as well as indie) Singapore http://www.unexpect3rd.com #8 unexpect3rd, Jun 23, 2016 hey ya forsakenxe! thanks for trying out the game! Interstitial at after 3 game overs, i personally think it's pretty fair, given it is not hard to get to scores of >50 which means each game can last quite a fair bit of time. 1. This has always been a major technical issue for me. I'm handling all the stuffs on my own, so giving rotation support and responsive UI layout could mean a lot more development effort than its worth. And that extra length would meant the game will have a different difficulty and can lead to balance issues. 2. hmmm, I had considered different color themes, but my color scheming is horrible so needs more time. "Pallet patterns/arrangement"? I will need a bit more clarity on that, different patterns instead of colors? 3. Same issue as i mentioned in the second half of point 1. But for this case, I'll see what I can do about it, no guarantees. I admit, I lifted the color scheme off two folds. I am sorry if that offends anyone. I'm a programmer, but I do what I can or need to to make my games look better than what I would have produced with my own level of artistic skills. I have expected this to be noticed, especially when I decided to post this game in TA forum. forsakenxe Well-Known Member Oct 23, 2014 709 0 16 #9 forsakenxe, Jun 23, 2016 Hey there dev, sorry for not explaining what I meant in detail: I mean the pattern of the colors you press (white, blue, red, yellow). Maybe you could make a line of those instead of a square or other "patterns" with them, so we can customize where we have to click in order to activate them. I would like to see that unexpect3rd Well-Known Member Dec 7, 2011 369 2 18 Mobile Game Developer (Fulltime as well as indie) Singapore http://www.unexpect3rd.com #10 unexpect3rd, Jun 23, 2016 Oh, that could be an interesting option. But I may have to sacrifice button size to make space for more "possible placement spots". I'll keep it in view for a later update, if worthwhile. Thanks for the suggestion. forsakenxe Well-Known Member Oct 23, 2014 709 0 16 #11 forsakenxe, Jul 24, 2016 An news on new content or other updates? unexpect3rd Well-Known Member Dec 7, 2011 369 2 18 Mobile Game Developer (Fulltime as well as indie) Singapore http://www.unexpect3rd.com #12 unexpect3rd, Jul 25, 2016 Hi forsakenxe, I have sent you a pm. unexpect3rd Well-Known Member Dec 7, 2011 369 2 18 Mobile Game Developer (Fulltime as well as indie) Singapore http://www.unexpect3rd.com #13 unexpect3rd, Jul 25, 2016 on forsakenex's suggestion, I'll make what I PMed him public, for any new users reference, just in case... "Hi forsakenex, I am truly thankful of your support for Hop The Beat. Unfortunately this game has performed horribly (download count wise) and I have decided it is more feasible for me to move onto a new project. As I am running very low on funds, I have to be very careful of how I spend my time (and money), therefore I hope you can understand my predicament and decision to move on to developing a new game instead of working on an update for a published game with very low download counts. I am very sorry. Do try out some of my other games https://itunes.apple.com/sg/develope...rd/id475089995 Or if you would like to participate in future beta testing of my games, do drop me your testflight email address. Once again, I am so sorry for needing to drop HTB off my pipeline. Sincerely, Ed C" (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
A different sort of rhythm game, where the underlying groove actually helps with the tap timing - once you get into the swing of it! Becomes challenging very quickly though as the tempo speeds up. Best score 69.
It really is a good game! Graphics are sharp, gameplay is fun but challenging and short for mobile. Can be played with one finger for sure, but I have to say, especially on IPad i prefer two. I really like it and might pay for IAP. IAPs are only for removing ads and a coin trippler (!). I hear a lot of people liking those so go get em' The coins are only for aesthetics as far as I know (?) so no biggy. Ads are bit intrusive as you get them after you've died twice (I am dying around score 50) and it feels a liitle bit much (after 5 deaths would be enough I think). Also I would really like 2 things: 1. I would like the ability to turn my IPad 180 degree and rotate the game so my loading cable does not get bent during charging. 2. I would like different color pallet patterns/arrangements because those 4 in a box things are not for me. 3. Lastly I would love a better screen usage of the Ipad with no black bars on the sides. I really do not like those. Overall I definitely recommend it. Controls are sharp, Gameplay is fun and I am already second on the world, go get me! (you sure will ) Edit: Detailed IAP Info, as many of you like this: 1. Remove Ads + Reward Videos ( they are in for free, watch a video after you've died to get 30 coins). 2 Euro 2. 3x Stars + Future Content Unlocks. 2 Euro (Yup no typo!, I guess early supporter kind of deal? but no mentions on what content is to come yet!). 3. Remove Ads + 3x Stars + Future Content Unlocks + Reward Videos (see above). 3 Euro (% sign so some kind of discount is in). Relatively poorly explained on what's to come etc. but seems ok. The thing that I would like to know is, if there is everything in the 3 € IAP that will ever come to the game etc. basically an all in one deal? The IAPs should be better explained in the shop also. Ingame character "skins" (play as a star, a bear etc.) do cost 20+ stars, i can't seem to access the later ones, before i've unlocked the first ones so yeah idk what is up there.
Wow, way to rip off the color scheme of twofold inc. I'm pretty sure those are the exact same RGB values...
I think the previous two posters must be mistaken. I could be wrong but I'm fairly certain that, irrespective of RGB values, the colours white, yellow, blue and red have never been used in any previous game.
hey ya forsakenxe! thanks for trying out the game! Interstitial at after 3 game overs, i personally think it's pretty fair, given it is not hard to get to scores of >50 which means each game can last quite a fair bit of time. 1. This has always been a major technical issue for me. I'm handling all the stuffs on my own, so giving rotation support and responsive UI layout could mean a lot more development effort than its worth. And that extra length would meant the game will have a different difficulty and can lead to balance issues. 2. hmmm, I had considered different color themes, but my color scheming is horrible so needs more time. "Pallet patterns/arrangement"? I will need a bit more clarity on that, different patterns instead of colors? 3. Same issue as i mentioned in the second half of point 1. But for this case, I'll see what I can do about it, no guarantees. I admit, I lifted the color scheme off two folds. I am sorry if that offends anyone. I'm a programmer, but I do what I can or need to to make my games look better than what I would have produced with my own level of artistic skills. I have expected this to be noticed, especially when I decided to post this game in TA forum.
Hey there dev, sorry for not explaining what I meant in detail: I mean the pattern of the colors you press (white, blue, red, yellow). Maybe you could make a line of those instead of a square or other "patterns" with them, so we can customize where we have to click in order to activate them. I would like to see that
Oh, that could be an interesting option. But I may have to sacrifice button size to make space for more "possible placement spots". I'll keep it in view for a later update, if worthwhile. Thanks for the suggestion.
on forsakenex's suggestion, I'll make what I PMed him public, for any new users reference, just in case... "Hi forsakenex, I am truly thankful of your support for Hop The Beat. Unfortunately this game has performed horribly (download count wise) and I have decided it is more feasible for me to move onto a new project. As I am running very low on funds, I have to be very careful of how I spend my time (and money), therefore I hope you can understand my predicament and decision to move on to developing a new game instead of working on an update for a published game with very low download counts. I am very sorry. Do try out some of my other games https://itunes.apple.com/sg/develope...rd/id475089995 Or if you would like to participate in future beta testing of my games, do drop me your testflight email address. Once again, I am so sorry for needing to drop HTB off my pipeline. Sincerely, Ed C"