Squaredance is online! Download it for free for iPhone and iPad. Android coming soon. Squaredance Philipp Stollenmayer Join the colors and clear the field. One swipe moves the whole panel. · over 100 levels · level editor · super smooth Free Buy Now Watch Media DetailsJoin the colors and clear the field. One swipe moves the whole panel. · over 100 levels · level editor · super smooth Information Seller:Philipp Stollenmayer Genre:Arcade, Puzzle Release:Jun 20, 2016 Updated:Nov 24, 2020 Version:1.04 Size:57.3 MB TouchArcade Rating:Unrated User Rating: (3) Your Rating:unrated Compatibility:HD Universal ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #2 ROGER-NL, Jun 20, 2016 Just played the first ten levels and what can I say it's Kamibox so it's great fun, very slick design in every way, loving it allready, bought the level editor just to support this dev. Good luck with your launch Kami. kamibox Well-Known Member Jul 19, 2013 73 1 8 #3 kamibox, Jun 20, 2016 Thanks Roger! I know you were in from the first game, that is awesome! ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #4 ROGER-NL, Jun 20, 2016 Last edited: Jun 20, 2016 Can you explain how the level sending to other people works please, I have no Idea. kamibox Well-Known Member Jul 19, 2013 73 1 8 #5 kamibox, Jun 20, 2016 When you play and finish your level, you receive a level code when you push the 'share' button. It is then copied to your clipboard, and you can send it to anyone. The person who receives the code can enter it in the field in the settings. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #6 y2kmp3, Jun 21, 2016 Last edited: Jun 21, 2016 Thank you, Roger-NL, for recommending this game to me. kamibox, is the game tracking move counts? I don't see any counter in the game. The mechanics in this game are ideal for implementing a target move limit to solve each level. For this game, the issue is of particular important. This is because, though it is possible to get stuck in a dead-end state, more often than not it is possible to "stumble" upon the solution just by swiping in different directions without paying much attention to any strategy. ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #7 ROGER-NL, Jun 21, 2016 Played 40 levels allready this is so much fun, any puzzle fan should play this, I see so many new obstacles I had not seen before in a puzzle game, great artist this Kamibox man. touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #8 touchy85, Jun 21, 2016 Last edited: Jun 21, 2016 Love it how this game introduces new mechanics all the time. Usually this kind of game has 1 mechanic, then the puzzles gets harder and that's basically it. Had a blast with Okay? and I'm pretty sure I'll play this one to the end. ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #9 ROGER-NL, Jun 21, 2016 I really also like the whole menu thing this game has going on like flip the cube upwards to get into the level select screen and the level select screen is also something I never saw in a game before that all combined makes for a great and fun game can't say it enough. If people get tired of me just PM me so I can delete you he he. rezn Well-Known Member Patreon Silver Mar 8, 2014 862 6 18 Male Coder/Keyer in medical ICD 10 Reno, NV #10 rezn, Jun 21, 2016 I'm loving this puzzle game. A lot. Very similar to Threes. But quite a bit tougher in my opinion. I imagine I'll be playing this for a while. AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #11 AppUnwrapper, Jun 21, 2016 Last edited: Jun 21, 2016 I'm kind of mixed on this. Part of me wants that extra challenge and part of me wants to just relax and figure out each puzzle without any pressure. Either way, enjoying it. Just sad there's no iCloud. kamibox Well-Known Member Jul 19, 2013 73 1 8 #12 kamibox, Jun 22, 2016 I don't want to spoil too much, but at least I can say that it is tracking the moves. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #13 y2kmp3, Jun 22, 2016 kamibox, Your answer is unexpectedly cryptic. I don't want find out at the end of the game that I need to backtrack on all of the levels to redo them to match some target / par values that were initially kept hidden. Is this what you are implying? kamibox Well-Known Member Jul 19, 2013 73 1 8 #14 kamibox, Jun 22, 2016 Not quite. If you want to know what happens, read the spoiler: Spoiler When you finish the game, you will unlock a perfection mode, where you can track your movements. The reference value is the solution with the least possible movements, and when you already beat that number in the normal mode, you will not have to play that again (probably about half of the levels are solved perfectly in the first round). This is a bonus however, and not the main goal. AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #15 AppUnwrapper, Jun 22, 2016 Spoiler Will you then be able to access each level separately? I'm not a fan of the inability to go back and play a single level again. They get lumped into groups and I have to play through the whole group to access a single level. Or am I missing some way to skip within a group? y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #16 y2kmp3, Jun 22, 2016 Last edited: Jun 22, 2016 Very nice! I am very impressed with the quality of the puzzles. Some of them are just so clever!!! Here is my "hidden" question: Spoiler How are these target goal move values derived? Have they been algorithmically checked or were they derived manually so that they might not necessarily be the truly minimum move values? kamibox Well-Known Member Jul 19, 2013 73 1 8 #17 kamibox, Jun 22, 2016 Spoiler Only the levels that haven't been solved perfectly will be shown then. When everything is completed, they will be shown in groups of 4 again. I assumed that not many people would want to replay a specific level. If there are more people with your opinion, I will add a better level picker in the next update. Spoiler There is a small chance that it isn't always the best solution, I let my simulator try everything in hyperspeed all night long and find out the best solution. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #18 y2kmp3, Jun 22, 2016 Last edited: Jun 22, 2016 kamibox, There should be an option to "reselect" the already played levels even if they were solved during the first run and already Spoiler matched the goal move counts . At least for me, if I am going to Spoiler backtrack , I want to know how well I did the first time and to see the actual Spoiler goal move counts for those levels. ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #19 ROGER-NL, Jun 22, 2016 Glad you like it y2kmp3, it's very clever this game, these kind of games I enjoy the most and it's so artsy like a Mondriaan painting. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #20 y2kmp3, Jun 22, 2016 Last edited: Jun 23, 2016 Update #2: Completed all levels (Level 1-104). Some of the later levels truly require precision swipes with perfect timing to avoid a gauntlet of hazards. Update #1: The timed mechanics in the later levels have greatly soured my initial enthusiasm for this game. I am completely baffled as to why the developer chose to incorporate those mechanics in this game that is meant to be "puzzle" driven. The X-O hazards in the later levels (especially those behind the final "lock") are absurdly punishing and are totally contrary to the "cleverness" established in the early parts of the game. Demanding the player to make split-second precision moves dozens of times on a tightly rhythmic schedule with no room for error and instant failure is a big turn-off. Unless I am somehow missing a trick in tackling those levels, I simply don't understand the sudden change in direction that the game is heading. Original: kamibox, the blinking intervals for the X-O hazards in many of the later levels are too tight! Levels 78 and 79 are barely passable. Level 83 and 86 border on being unfair. Unless there is another solution I missed, I am not convinced that it is reasonable to expect the player to be able to make 3 or more rapid distinct orthogonal swipes accurately in less than a second within one / singular X-O blinking cycle to pass the hazards. (You must log in or sign up to post here.) 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Just played the first ten levels and what can I say it's Kamibox so it's great fun, very slick design in every way, loving it allready, bought the level editor just to support this dev. Good luck with your launch Kami.
When you play and finish your level, you receive a level code when you push the 'share' button. It is then copied to your clipboard, and you can send it to anyone. The person who receives the code can enter it in the field in the settings.
Thank you, Roger-NL, for recommending this game to me. kamibox, is the game tracking move counts? I don't see any counter in the game. The mechanics in this game are ideal for implementing a target move limit to solve each level. For this game, the issue is of particular important. This is because, though it is possible to get stuck in a dead-end state, more often than not it is possible to "stumble" upon the solution just by swiping in different directions without paying much attention to any strategy.
Played 40 levels allready this is so much fun, any puzzle fan should play this, I see so many new obstacles I had not seen before in a puzzle game, great artist this Kamibox man.
Love it how this game introduces new mechanics all the time. Usually this kind of game has 1 mechanic, then the puzzles gets harder and that's basically it. Had a blast with Okay? and I'm pretty sure I'll play this one to the end.
I really also like the whole menu thing this game has going on like flip the cube upwards to get into the level select screen and the level select screen is also something I never saw in a game before that all combined makes for a great and fun game can't say it enough. If people get tired of me just PM me so I can delete you he he.
I'm loving this puzzle game. A lot. Very similar to Threes. But quite a bit tougher in my opinion. I imagine I'll be playing this for a while.
I'm kind of mixed on this. Part of me wants that extra challenge and part of me wants to just relax and figure out each puzzle without any pressure. Either way, enjoying it. Just sad there's no iCloud.
kamibox, Your answer is unexpectedly cryptic. I don't want find out at the end of the game that I need to backtrack on all of the levels to redo them to match some target / par values that were initially kept hidden. Is this what you are implying?
Not quite. If you want to know what happens, read the spoiler: Spoiler When you finish the game, you will unlock a perfection mode, where you can track your movements. The reference value is the solution with the least possible movements, and when you already beat that number in the normal mode, you will not have to play that again (probably about half of the levels are solved perfectly in the first round). This is a bonus however, and not the main goal.
Spoiler Will you then be able to access each level separately? I'm not a fan of the inability to go back and play a single level again. They get lumped into groups and I have to play through the whole group to access a single level. Or am I missing some way to skip within a group?
Very nice! I am very impressed with the quality of the puzzles. Some of them are just so clever!!! Here is my "hidden" question: Spoiler How are these target goal move values derived? Have they been algorithmically checked or were they derived manually so that they might not necessarily be the truly minimum move values?
Spoiler Only the levels that haven't been solved perfectly will be shown then. When everything is completed, they will be shown in groups of 4 again. I assumed that not many people would want to replay a specific level. If there are more people with your opinion, I will add a better level picker in the next update. Spoiler There is a small chance that it isn't always the best solution, I let my simulator try everything in hyperspeed all night long and find out the best solution.
kamibox, There should be an option to "reselect" the already played levels even if they were solved during the first run and already Spoiler matched the goal move counts . At least for me, if I am going to Spoiler backtrack , I want to know how well I did the first time and to see the actual Spoiler goal move counts for those levels.
Glad you like it y2kmp3, it's very clever this game, these kind of games I enjoy the most and it's so artsy like a Mondriaan painting.
Update #2: Completed all levels (Level 1-104). Some of the later levels truly require precision swipes with perfect timing to avoid a gauntlet of hazards. Update #1: The timed mechanics in the later levels have greatly soured my initial enthusiasm for this game. I am completely baffled as to why the developer chose to incorporate those mechanics in this game that is meant to be "puzzle" driven. The X-O hazards in the later levels (especially those behind the final "lock") are absurdly punishing and are totally contrary to the "cleverness" established in the early parts of the game. Demanding the player to make split-second precision moves dozens of times on a tightly rhythmic schedule with no room for error and instant failure is a big turn-off. Unless I am somehow missing a trick in tackling those levels, I simply don't understand the sudden change in direction that the game is heading. Original: kamibox, the blinking intervals for the X-O hazards in many of the later levels are too tight! Levels 78 and 79 are barely passable. Level 83 and 86 border on being unfair. Unless there is another solution I missed, I am not convinced that it is reasonable to expect the player to be able to make 3 or more rapid distinct orthogonal swipes accurately in less than a second within one / singular X-O blinking cycle to pass the hazards.