VOI - puzzle game gamebra.in • • • Best Games on iPhone; Russia, South Africa, Turkey, Middle East • • • Do you think 1 + 1 = 0 is correct? So wha… $0.99 Buy Now Watch Media Details• • • Best Games on iPhone; Russia, South Africa, Turkey, Middle East • • • Do you think 1 + 1 = 0 is correct? So what do you think about "black + black = white" statement? According to XOR logic, they are correct. New, mind-bending, minimal puzzle game with dozens of levels and extra-ordinary design. Features: • 88 mind-bending levels • 11 languages • Exclusive for iOS and human brains Follow me: • https://www.facebook.com/gamebra.inGame • https://twitter.com/gamebra_in Information Seller:gamebra.in Genre:Family, Puzzle Release:Jun 15, 2016 Updated:Jul 14, 2021 Version:1.1.4 Size:12.5 MB TouchArcade Rating:Unrated User Rating: (5) Your Rating:unrated Compatibility:HD Universal mzinn Well-Known Member Jan 5, 2014 770 0 16 #2 mzinn, Jun 16, 2016 Looks pretty interesting. I may have to pick it up. TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #3 TheGreatEscaper, Jun 17, 2016 Bought, just finished the game. It was pleasant, but unfortunately it didn't do anything super special for me. There was a single mechanic; that's forgivable. The mechanic wasn't particularly interesting though. This is essentially just a tangram puzzle with a slightly different way of interpreting the pieces. And the difficulty never ramped up. By halfway through the game, you basically know how to solve the rest by rote. Start with the obvious bits, see how they overlap, and look, now you know where to put those last odd pieces. Sorry if this sounds a bit harsh as your game WAS enjoyable, just afterwards I was left feeling very cold. It came across as a bit dull, sorry. I'll check out the next few updates Sash-O Well-Known Member Feb 13, 2015 1,570 0 0 Germany #4 Sash-O, Jun 17, 2016 I will buy it to support this dev. I liked his first game hocus! Sash-O Well-Known Member Feb 13, 2015 1,570 0 0 Germany #5 Sash-O, Jun 17, 2016 And congratulations to be featured in the german AppStore! Attached Files: image.jpg File size: 325.3 KB Views: 5 amaurote Well-Known Member Aug 30, 2011 219 0 16 #6 amaurote, Jun 17, 2016 wow this idea is exactly that I created 25 years ago (but I never realized) congrats for the main page feature on appstore! Valentia Well-Known Member Patreon Gold Jan 20, 2009 618 1 18 Female Retired! California #7 Valentia, Jun 18, 2016 I'm thoroughly enjoying voi. It's very relaxing and just the sort of thing I like. I also loved Rop and hocus a lot--I guess I just really enjoy the way this dev thinks. # Mrbestapps Well-Known Member Dec 9, 2015 233 1 18 #8 Mrbestapps, Jun 19, 2016 Love this game. It's very hard I don't know how people could finish it already If you love rop and hocus, you'll love this. FBI Light Rock Well-Known Member Apr 2, 2013 123 0 16 #9 FBI Light Rock, Jun 19, 2016 Played this game, enjoyed it. It's quite short. I finished it in 2 sittings. Agree that there can be a strategy to it, but there are times the game had me surprised and stumped me despite that. It's not always obvious. For example, maybe it's just for me, but level 43 (the one with 6 diamonds) stumped me for a long time. I was able to get other patterns (like the 3 diamonds in level 54) required later on, but never really remembered and redo them later on. I think it's 99 well spent for the enjoyable mechanic, and with more levels coming soon (hopefully), it's gonna become more and more worth it. saosijs Well-Known Member Mar 24, 2012 1,483 2 38 Brazil #10 saosijs, Jun 20, 2016 I see Yunus Ayyildiz. I think good dev. I buy game. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #11 y2kmp3, Jun 22, 2016 Last edited: Jun 22, 2016 Like this game quite a bit. Single game mechanic leveraging to good use. I am impressed that the developer has put a lot of thoughts into making many of the target shapes so that they resemble some recognizable patterns or silhouettes and are not just randomly assembled composite overlays. Agree that the vast majority of puzzles are straightforward, though I suspect that this is a deliberate decision made by the developer to curb the game's difficulty level to appeal to a wider audience. This is because the puzzles could have been made a lot more difficult simply by increasing the number of tile pieces and by choosing target shapes in which the majority portions are colored white and are therefore invisible against the white background. This latter constraint is an important one because, unlike the portions of the target shapes that are colored black, there is no border that can give clues to the player as to which tile pieces are used in composing those particular regions of the target shapes. One can easily foresee extremely complex target shapes with many layers of overlapping tile pieces, majority of which "cancel" each other out to leave behind only a nondescript shape colored in black that give little clues to how all of the tile pieces are assembled. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Bought, just finished the game. It was pleasant, but unfortunately it didn't do anything super special for me. There was a single mechanic; that's forgivable. The mechanic wasn't particularly interesting though. This is essentially just a tangram puzzle with a slightly different way of interpreting the pieces. And the difficulty never ramped up. By halfway through the game, you basically know how to solve the rest by rote. Start with the obvious bits, see how they overlap, and look, now you know where to put those last odd pieces. Sorry if this sounds a bit harsh as your game WAS enjoyable, just afterwards I was left feeling very cold. It came across as a bit dull, sorry. I'll check out the next few updates
wow this idea is exactly that I created 25 years ago (but I never realized) congrats for the main page feature on appstore!
I'm thoroughly enjoying voi. It's very relaxing and just the sort of thing I like. I also loved Rop and hocus a lot--I guess I just really enjoy the way this dev thinks. #
Love this game. It's very hard I don't know how people could finish it already If you love rop and hocus, you'll love this.
Played this game, enjoyed it. It's quite short. I finished it in 2 sittings. Agree that there can be a strategy to it, but there are times the game had me surprised and stumped me despite that. It's not always obvious. For example, maybe it's just for me, but level 43 (the one with 6 diamonds) stumped me for a long time. I was able to get other patterns (like the 3 diamonds in level 54) required later on, but never really remembered and redo them later on. I think it's 99 well spent for the enjoyable mechanic, and with more levels coming soon (hopefully), it's gonna become more and more worth it.
Like this game quite a bit. Single game mechanic leveraging to good use. I am impressed that the developer has put a lot of thoughts into making many of the target shapes so that they resemble some recognizable patterns or silhouettes and are not just randomly assembled composite overlays. Agree that the vast majority of puzzles are straightforward, though I suspect that this is a deliberate decision made by the developer to curb the game's difficulty level to appeal to a wider audience. This is because the puzzles could have been made a lot more difficult simply by increasing the number of tile pieces and by choosing target shapes in which the majority portions are colored white and are therefore invisible against the white background. This latter constraint is an important one because, unlike the portions of the target shapes that are colored black, there is no border that can give clues to the player as to which tile pieces are used in composing those particular regions of the target shapes. One can easily foresee extremely complex target shapes with many layers of overlapping tile pieces, majority of which "cancel" each other out to leave behind only a nondescript shape colored in black that give little clues to how all of the tile pieces are assembled.