Galaxy Reavers Good net technology co. Ltd Conquer the whole GALAXY in this real-time strategy game! Pocketgamer –"Galaxy Reavers is a spectacular looking strateg… Free Buy Now Watch Media DetailsConquer the whole GALAXY in this real-time strategy game! Pocketgamer –"Galaxy Reavers is a spectacular looking strategy space-sim" ■ PICK UP AND PLAY Slide your fingers on the screen to aim at enemies and fire at will! This is the essence of the intense battles! ■ MANY COMBAT MODES Survival mode, rescue and escort missions will always keep it surprising and interesting! Victory depends on your split-second decision-making! ■ INFINITE CUSTOMIZATION Collect 25+ pieces of equipment and customize your warships to fit your playstyle, create truly unique fleets! ■ MIGHTY WARSHIPS There are 8 types of ultimate warships to collect and use in your fleets. Think wisely as this choice will change battle outcomes! ■ IMMERSIVE EXPERIENCE 3D battles with detailed warship graphics will make you feel like a true galactic fleet commander! Download Galaxy Reavers and join the fight in this 3D RTS game! Need more updates or support for this grand strategy game? Connect with us! Facebook: http://www.facebook.com/galaxyreavers Twitter: https://twitter.com/GalaxyReavers Game Page: http://www.galaxyreaversapp.com/ Customer Service: [email protected] Information Seller:Good net technology co. Ltd Genre:Role Playing, Strategy Release:May 18, 2016 Updated:Jun 15, 2021 Version:1.3.11 Size:440.5 MB TouchArcade Rating:Unrated User Rating: (14) Your Rating:unrated Compatibility:HD Universal Galaxy Reavers luanches globally. Hope all of players would enjoy Galaxy Reavers. Here is the download linkL: https://itunes.apple.com/app/galaxy-reavers-sliding-starships/id1080608190 forsakenxe Well-Known Member Oct 23, 2014 709 0 16 #2 forsakenxe, May 19, 2016 Beta tested it for about 2 hours (started yesterday sadly). Was fun for what I played and pretty unique as well. I hope to find time to play more in the coming days but seems kind of unlikely. Just wanted to recommend the download, as it plays very smoothly, ones not seem to be p2w yet and the devs seem nice and are on the forums. I liked it enough to insta download the full release, says something Alexythimia23 Well-Known Member Dec 26, 2012 576 0 0 #3 Alexythimia23, May 19, 2016 So what are the imps on this? Does it have a story? Missions? Mining/hoarding?? It has 3 stars o app store so wondering if its worth the download? P.s i know its free but i have an amazing backlog of premium games im dedicated to finishing first! !nsomn!ac Well-Known Member Apr 17, 2013 80 0 0 #4 !nsomn!ac, May 19, 2016 Last edited: May 20, 2016 Just downloaded. So far its a very fun game. Controlls are a bit sluggish. Graphics are good. Edit: So far its playing well. Would be nice if the map view had an option to have a top down or semi-top down. Also an opton to have the camera follow your selected ship. Current viewing angle makes it difficult when you start multitasking with multipple ships. farmboy74 Well-Known Member Aug 26, 2011 179 0 0 Uk #5 farmboy74, May 20, 2016 Last edited: May 20, 2016 I was involved in the short beta test and found it to be a fun casual RTS. It plays well, could do with iCloud support I'm on mission 15 and seems so far a very fair freemium release. Plenty of custermisation to have with your ships, just hoping that the Devs add more classes of ships you can buy in the future. Goodgamestoplay Well-Known Member May 6, 2016 75 0 0 operations CN #6 Goodgamestoplay, May 20, 2016 Thanks for your support to Galaxy Reavers! Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers Goodgamestoplay Well-Known Member May 6, 2016 75 0 0 operations CN #7 Goodgamestoplay, May 20, 2016 We will collect those suggestion and feedback to our dev team for optimization. Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers Goodgamestoplay Well-Known Member May 6, 2016 75 0 0 operations CN #8 Goodgamestoplay, May 20, 2016 Hi my friend, Really thanks for your appreciation for Galaxy Reavers! Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers Goodgamestoplay Well-Known Member May 6, 2016 75 0 0 operations CN #9 Goodgamestoplay, May 20, 2016 Hi my dear player, Our success cannot leave your suggestion! Thanks for your feedback! Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers gmattergames Well-Known Member Mar 1, 2013 607 42 28 #10 gmattergames, May 20, 2016 Played a bit beyond the tutorial, so far: impressive. Great visuals, polished, highly detailed, customizable ship designs. I'm a huge fan of Harbinger, and this is feeling similar, perhaps a bit more robust. No early paywall, Some of the English translations are odd, but otherwise looks promising. forsakenxe Well-Known Member Oct 23, 2014 709 0 16 #11 forsakenxe, May 20, 2016 Alright so I think I am still fairly early on (mission 15) but I do want to post some impressions: The premis is really good. It controls decently well, looks and plays good. Also, as mentioned in my first post here, I do not know any game like this so that is a plus. BUT I do think (!) it is fairly heavy on the F2P part. If your ships get damaged then they need some time to regenerate. For my first 4 ships this means between 4-5 minutes if they are completely destroyed. BUT there are only 2 slots as far as I can see, so only 2 can repair at any time while the other ones are waiting. So for my fleet at the moment after a few hours (4-5) with the game take about 10 minutes to repair. Alright. There seem to be up to 3 fleteslots, so if you have enough ships, you can play 3 times (1 games takes around 2-4 minutes) and then I could see a rotation kind of... Still long waiting times if only 2 ships can get repaired simultaneously. There is premium currency and it is very spares! You get it from leveling up mostly and from watching ads (very sparsely). Luckily I do not think I need it right now but the best ship cost a shitton of this currency, so much so, that I feel like it is unobtainable by f2p the game. But as this game has no PvP that I am aware of it is Okish. You can buy ships weapon chests and stuff like that with the normal obtainable currency which you get in decent rates I feel like. But I did not really feel like I wanted to buy anything yet. I died 3 times on mission 15, all 3 times were pretty close, so that I think there is no paywall yet. The thing that I feel gets scares the most will be good weapons! You actually only get a weapon every like 20 minutes from watching an add (= mostly worthless weapons) or from completing a mission for the first time. So as time goes on it will get pretty hard to equip potentially 3 fleets of ships with good weapons so they are equally strong (I think you will end up needing an A-Team anyways to do the harder missions). You can redo old content to grind currency so there is that, but I think this will get pretty stale very fast. Also I miss an option to zoom out further than is possible at the moment and the responsiveness of the ships, while having some weight to it, feels a bit too slow for some laser attacks. Overall I feel like this game has much potential to turn out pretty good but at the same time it could turn out to be a total grind fest and very pay2progressy, but I am not sure yet. I will moist likely dabble in every now and then and stick with it. I encourage to try it out as it seems decent for what I played of it so far. 3/5 Goodgamestoplay Well-Known Member May 6, 2016 75 0 0 operations CN #12 Goodgamestoplay, May 20, 2016 Thanks for your support to Galaxy Reavers! We will continue to optimize our game. And what's more,good news is that we are developing multiplayer version! Hope you would enjoy Galaxy Reavers!!! Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers Goodgamestoplay Well-Known Member May 6, 2016 75 0 0 operations CN #13 Goodgamestoplay, May 20, 2016 Hey my dear friend, Your opinion and suggestion is so great that I will send it to our team for optimization for the version and multi-player version which we are developing now! You are so generous to share such an great opinion. If there is any beta test for our new game, hope you would join and give us opinions too. Hope you would enjoy Galaxy Reavers! Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #14 Nullzone, May 20, 2016 Fully agree with forsakenxe: First impression is very good, fun space battles that require at least some tactical thinking. Just like him, I am stuck at mission 15 (very close though; some better equipment and I think I can win). As I don't care about PvP at all, if the game stays on this quality level, I'd shell out 10+ bucks without batting an eye for an "offline" version without repair timers, ads, secondary currency, etc. My playtime is very limited, so the timers annoy me the most. Some grind - and even a bit more if it's fun - I don't mind in a game like this. The battles are where the fun is after all Oh, and the limitation to only one each per type of major weapon (e.g. the 2-slot missile launchers) is plain silly, please get rid of that. If I want to build a missileboat Chaser, by all means let me. Also seconding the need for a further zoom-out. Some targets are so far away at the start that it's really hard to target them. @Goodgame: Any chance you'd consider a non-PvP version as outlined above? lemessie Well-Known Member Jan 7, 2015 83 0 0 #15 lemessie, May 20, 2016 Same idea as insomniac but a very good game nice freemium! Goodgamestoplay Well-Known Member May 6, 2016 75 0 0 operations CN #16 Goodgamestoplay, May 21, 2016 Hi Nullzone, Thanks for your close attention and super support to Galaxy Reavers. All of your opinion will be collected and sent to our team. "As I don't care about PvP at all, if the game stays on this quality level, I'd shell out 10+ bucks without batting an eye for an "offline" version without repair timers, ads, secondary currency, etc."- This is a great encouragement to Good Games. And Galaxy Reavers will definitely stay on this quality level! Again, thanks for your appreciation! Hope you would enjoy Galaxy Reavers! Best regads, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers Goodgamestoplay Well-Known Member May 6, 2016 75 0 0 operations CN #17 Goodgamestoplay, May 21, 2016 Hi Lemessie, How are you ? Yep. We will take good care of players' suggestion! Hope you would support and enjoy Galaxy Reavers. Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #18 Nullzone, May 23, 2016 Next obstacle after mission 15 was mission 27. #27 is *much* easier with capital ships that stay stationary and don't fly into the satellite deathbeams all the time Currently I am stuck at mission 33, the first time you need to fight a Titan. I think I got enough good stuff now to tackle it, but need some time to completely reorganise the weapons on my ships. @Goodgames: Can you please increase the inventory space, ideally make it infinite? With the few slots currently available, any major reorganising is extremely tedious: e.g. I cannot completely empty my Titan because there aren't enough slots to hold all the equipment. Other than that, I am really having fun here freemium so far is very fair, not much I can complain about (except about having only 2 repair slots, with the higher-HP capital ships I have now, repairs just take a tad too long). The different ship and weapon/equipment types are pretty well balanced, good job there. Battles are fun and just the right amount of challenging, and even grinding for equipment/Gold is enjoyable so far. When I have more time on my hands, I'll post more detailed feedback, and some game advise for other players. Goodgamestoplay Well-Known Member May 6, 2016 75 0 0 operations CN #19 Goodgamestoplay, May 24, 2016 Hi Nullzone, Well done! Good tips to many players. And thanks for your kind feedback and support to Galaxy Reavers. Looking forward to your further sharing! Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #20 Nullzone, May 24, 2016 Last edited: May 24, 2016 Problems, suggestions, etc. Let's get the "bad" stuff out of the way first, it's a short list: 1) Drop chances for "Possible Gains": These are totally screwed up, and should be top priority. I am at mission 39 currently, and replayed each previous mission at least 3 times, some as often as 15+ times. And *not once* did I get the equipment listed under "Possible Gains". If you show something as possible loot, you absolutely have to have a realistic dropchance for it. I'd suggest 50% at least: More would be nice, but not strictly necessary. Less is just annoying. The way it is now, with what amounts to a 0% dropchance, is just broken. Please fix this asap. Bonus points for displaying the actual dropchance on the mission screen 2) English: Ranges from acceptable over "needs improvement" all the way to "all your base" hilariously bad. For example, what does a hint text like "deploy maximum firepower to intercept missiles" try to tell me? I don't have any anti-missile systems, and none of the regular ones so far seems to work in that capacity. Also, small details like having "Coutinue" instead of "Continue" make Reaves look a bit unprofessional. 3) Storytelling/backstory: If you introduce interesting-sounding things like Pirates, Mercenaries, Chaos War, etc. : I really want explanations and backstories on what is going on. Currently, you don't even explain what the UECF is, how it came about, etc. This part of the game needs the most work, if you want to keep it. If you don't want to improve on it, just scrap it completely. 4) Controls: a) It happens frequently that when I try to move a ship, the map moves instead. Selecting the ship again, or selecting another and then the first one again, usually resolves it. I cannot reproduce it reliably, but it happens often enough that I notice (maybe once every two missions). b) Sometimes when two ships are close enough together, it looks as if I tapped the one I wanted, but I get the other one instead. E.g. Carrier on the left, Titan directly to the right of it; I tap the Titan, but get the Carrier instead. However, I don't think this is easily fixable, as it appears to be related to the camera angle. When I turn the camera, and/or zoom in a bit, everything works fine. 5) Capital ships moving into attack range: As far as I can figure it out, capital ships like the Titan move into the maximum attack range of their longest ranged weapon. Example: I have several Cruise Missiles mounted on my Titan. These have a max. range of 850. But I also have the Missile Launcher active ordnance, with a max. range of 600. But (almost) everytime I try to fire the Launcher, I am out of range. This needs to be changed: Especially the capital ships should always move into the maximum range of their shortest-ranged weapon. I'd also make it so that if the minimum range of a (longrange) weapon is higher than the maximum range of a shortrange weapon, the first should be used: these thingies are clearly meant for longrange firepower; if you put shortrange weapons on them, you are doing it wrong. Of course, this then needs to be explained in the tutorial. 6) Bad weapon placement on some capital ships, mainly Titan: Best example I have is the "Explosive Torpedo" launcher: When mounted on a Titan, it always fires out of one of the sides that is *not* facing the targeted enemy ship, and naturally the torp flies off into empty space without hitting anything. With the capital ships turning so slowly, this is bad design, both in-universe and outside. Makes much more sense to mount the torp launcher on the "enemy-facing" side, and put the automatic Missile Launchers (which are better guided and can fire of the sides just fine) on the other sides. 7) Show DPS on the weapons: To compare weapons, I currently need to do the calculations manually, which is just annoying. Also, what does the "duration" some weapons like the Rayguns have mean/do exactly? There is no explanation. 8) More explanations on the different weapon/damage types: What exactly are the differences between electrical, explosive, kinetic, etc. damage? One description with "explosive" in it implies that it does are damage, for example. But I am not sure if that is really the case. That's it, I said it was a short list Coming up next: gameplay tips & tricks, stay tuned. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 9 1 ← 2 3 4 5 6 → 9 Next > Share This Page Tweet Your name or email address: Do you already have an account? 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Beta tested it for about 2 hours (started yesterday sadly). Was fun for what I played and pretty unique as well. I hope to find time to play more in the coming days but seems kind of unlikely. Just wanted to recommend the download, as it plays very smoothly, ones not seem to be p2w yet and the devs seem nice and are on the forums. I liked it enough to insta download the full release, says something
So what are the imps on this? Does it have a story? Missions? Mining/hoarding?? It has 3 stars o app store so wondering if its worth the download? P.s i know its free but i have an amazing backlog of premium games im dedicated to finishing first!
Just downloaded. So far its a very fun game. Controlls are a bit sluggish. Graphics are good. Edit: So far its playing well. Would be nice if the map view had an option to have a top down or semi-top down. Also an opton to have the camera follow your selected ship. Current viewing angle makes it difficult when you start multitasking with multipple ships.
I was involved in the short beta test and found it to be a fun casual RTS. It plays well, could do with iCloud support I'm on mission 15 and seems so far a very fair freemium release. Plenty of custermisation to have with your ships, just hoping that the Devs add more classes of ships you can buy in the future.
Thanks for your support to Galaxy Reavers! Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers
We will collect those suggestion and feedback to our dev team for optimization. Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers
Hi my friend, Really thanks for your appreciation for Galaxy Reavers! Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers
Hi my dear player, Our success cannot leave your suggestion! Thanks for your feedback! Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers
Played a bit beyond the tutorial, so far: impressive. Great visuals, polished, highly detailed, customizable ship designs. I'm a huge fan of Harbinger, and this is feeling similar, perhaps a bit more robust. No early paywall, Some of the English translations are odd, but otherwise looks promising.
Alright so I think I am still fairly early on (mission 15) but I do want to post some impressions: The premis is really good. It controls decently well, looks and plays good. Also, as mentioned in my first post here, I do not know any game like this so that is a plus. BUT I do think (!) it is fairly heavy on the F2P part. If your ships get damaged then they need some time to regenerate. For my first 4 ships this means between 4-5 minutes if they are completely destroyed. BUT there are only 2 slots as far as I can see, so only 2 can repair at any time while the other ones are waiting. So for my fleet at the moment after a few hours (4-5) with the game take about 10 minutes to repair. Alright. There seem to be up to 3 fleteslots, so if you have enough ships, you can play 3 times (1 games takes around 2-4 minutes) and then I could see a rotation kind of... Still long waiting times if only 2 ships can get repaired simultaneously. There is premium currency and it is very spares! You get it from leveling up mostly and from watching ads (very sparsely). Luckily I do not think I need it right now but the best ship cost a shitton of this currency, so much so, that I feel like it is unobtainable by f2p the game. But as this game has no PvP that I am aware of it is Okish. You can buy ships weapon chests and stuff like that with the normal obtainable currency which you get in decent rates I feel like. But I did not really feel like I wanted to buy anything yet. I died 3 times on mission 15, all 3 times were pretty close, so that I think there is no paywall yet. The thing that I feel gets scares the most will be good weapons! You actually only get a weapon every like 20 minutes from watching an add (= mostly worthless weapons) or from completing a mission for the first time. So as time goes on it will get pretty hard to equip potentially 3 fleets of ships with good weapons so they are equally strong (I think you will end up needing an A-Team anyways to do the harder missions). You can redo old content to grind currency so there is that, but I think this will get pretty stale very fast. Also I miss an option to zoom out further than is possible at the moment and the responsiveness of the ships, while having some weight to it, feels a bit too slow for some laser attacks. Overall I feel like this game has much potential to turn out pretty good but at the same time it could turn out to be a total grind fest and very pay2progressy, but I am not sure yet. I will moist likely dabble in every now and then and stick with it. I encourage to try it out as it seems decent for what I played of it so far. 3/5
Thanks for your support to Galaxy Reavers! We will continue to optimize our game. And what's more,good news is that we are developing multiplayer version! Hope you would enjoy Galaxy Reavers!!! Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers
Hey my dear friend, Your opinion and suggestion is so great that I will send it to our team for optimization for the version and multi-player version which we are developing now! You are so generous to share such an great opinion. If there is any beta test for our new game, hope you would join and give us opinions too. Hope you would enjoy Galaxy Reavers! Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers
Fully agree with forsakenxe: First impression is very good, fun space battles that require at least some tactical thinking. Just like him, I am stuck at mission 15 (very close though; some better equipment and I think I can win). As I don't care about PvP at all, if the game stays on this quality level, I'd shell out 10+ bucks without batting an eye for an "offline" version without repair timers, ads, secondary currency, etc. My playtime is very limited, so the timers annoy me the most. Some grind - and even a bit more if it's fun - I don't mind in a game like this. The battles are where the fun is after all Oh, and the limitation to only one each per type of major weapon (e.g. the 2-slot missile launchers) is plain silly, please get rid of that. If I want to build a missileboat Chaser, by all means let me. Also seconding the need for a further zoom-out. Some targets are so far away at the start that it's really hard to target them. @Goodgame: Any chance you'd consider a non-PvP version as outlined above?
Hi Nullzone, Thanks for your close attention and super support to Galaxy Reavers. All of your opinion will be collected and sent to our team. "As I don't care about PvP at all, if the game stays on this quality level, I'd shell out 10+ bucks without batting an eye for an "offline" version without repair timers, ads, secondary currency, etc."- This is a great encouragement to Good Games. And Galaxy Reavers will definitely stay on this quality level! Again, thanks for your appreciation! Hope you would enjoy Galaxy Reavers! Best regads, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers
Hi Lemessie, How are you ? Yep. We will take good care of players' suggestion! Hope you would support and enjoy Galaxy Reavers. Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers
Next obstacle after mission 15 was mission 27. #27 is *much* easier with capital ships that stay stationary and don't fly into the satellite deathbeams all the time Currently I am stuck at mission 33, the first time you need to fight a Titan. I think I got enough good stuff now to tackle it, but need some time to completely reorganise the weapons on my ships. @Goodgames: Can you please increase the inventory space, ideally make it infinite? With the few slots currently available, any major reorganising is extremely tedious: e.g. I cannot completely empty my Titan because there aren't enough slots to hold all the equipment. Other than that, I am really having fun here freemium so far is very fair, not much I can complain about (except about having only 2 repair slots, with the higher-HP capital ships I have now, repairs just take a tad too long). The different ship and weapon/equipment types are pretty well balanced, good job there. Battles are fun and just the right amount of challenging, and even grinding for equipment/Gold is enjoyable so far. When I have more time on my hands, I'll post more detailed feedback, and some game advise for other players.
Hi Nullzone, Well done! Good tips to many players. And thanks for your kind feedback and support to Galaxy Reavers. Looking forward to your further sharing! Best regards, Galaxy Reavers --- www.galaxyreaversapp.com www.facebook.com/GalaxyReavers
Problems, suggestions, etc. Let's get the "bad" stuff out of the way first, it's a short list: 1) Drop chances for "Possible Gains": These are totally screwed up, and should be top priority. I am at mission 39 currently, and replayed each previous mission at least 3 times, some as often as 15+ times. And *not once* did I get the equipment listed under "Possible Gains". If you show something as possible loot, you absolutely have to have a realistic dropchance for it. I'd suggest 50% at least: More would be nice, but not strictly necessary. Less is just annoying. The way it is now, with what amounts to a 0% dropchance, is just broken. Please fix this asap. Bonus points for displaying the actual dropchance on the mission screen 2) English: Ranges from acceptable over "needs improvement" all the way to "all your base" hilariously bad. For example, what does a hint text like "deploy maximum firepower to intercept missiles" try to tell me? I don't have any anti-missile systems, and none of the regular ones so far seems to work in that capacity. Also, small details like having "Coutinue" instead of "Continue" make Reaves look a bit unprofessional. 3) Storytelling/backstory: If you introduce interesting-sounding things like Pirates, Mercenaries, Chaos War, etc. : I really want explanations and backstories on what is going on. Currently, you don't even explain what the UECF is, how it came about, etc. This part of the game needs the most work, if you want to keep it. If you don't want to improve on it, just scrap it completely. 4) Controls: a) It happens frequently that when I try to move a ship, the map moves instead. Selecting the ship again, or selecting another and then the first one again, usually resolves it. I cannot reproduce it reliably, but it happens often enough that I notice (maybe once every two missions). b) Sometimes when two ships are close enough together, it looks as if I tapped the one I wanted, but I get the other one instead. E.g. Carrier on the left, Titan directly to the right of it; I tap the Titan, but get the Carrier instead. However, I don't think this is easily fixable, as it appears to be related to the camera angle. When I turn the camera, and/or zoom in a bit, everything works fine. 5) Capital ships moving into attack range: As far as I can figure it out, capital ships like the Titan move into the maximum attack range of their longest ranged weapon. Example: I have several Cruise Missiles mounted on my Titan. These have a max. range of 850. But I also have the Missile Launcher active ordnance, with a max. range of 600. But (almost) everytime I try to fire the Launcher, I am out of range. This needs to be changed: Especially the capital ships should always move into the maximum range of their shortest-ranged weapon. I'd also make it so that if the minimum range of a (longrange) weapon is higher than the maximum range of a shortrange weapon, the first should be used: these thingies are clearly meant for longrange firepower; if you put shortrange weapons on them, you are doing it wrong. Of course, this then needs to be explained in the tutorial. 6) Bad weapon placement on some capital ships, mainly Titan: Best example I have is the "Explosive Torpedo" launcher: When mounted on a Titan, it always fires out of one of the sides that is *not* facing the targeted enemy ship, and naturally the torp flies off into empty space without hitting anything. With the capital ships turning so slowly, this is bad design, both in-universe and outside. Makes much more sense to mount the torp launcher on the "enemy-facing" side, and put the automatic Missile Launchers (which are better guided and can fire of the sides just fine) on the other sides. 7) Show DPS on the weapons: To compare weapons, I currently need to do the calculations manually, which is just annoying. Also, what does the "duration" some weapons like the Rayguns have mean/do exactly? There is no explanation. 8) More explanations on the different weapon/damage types: What exactly are the differences between electrical, explosive, kinetic, etc. damage? One description with "explosive" in it implies that it does are damage, for example. But I am not sure if that is really the case. That's it, I said it was a short list Coming up next: gameplay tips & tricks, stay tuned.