Soul of Sword Jampot Software co., ltd No In-App-Purchase. "Soul of Sword" is a 2D Action RPG game. Hope you like.:) Long long ago there were monsters everyw… TouchArcade Rating: $0.99 Buy Now Watch Media DetailsNo In-App-Purchase. "Soul of Sword" is a 2D Action RPG game. Hope you like.:) Long long ago there were monsters everywhere. A taoist made a sword. He killed a lot of monsters. The world was finally restored to tranquility. But peace is always. Evil revived. The Monster King brought death and chaos. A young hero must pursue the Monster King to avenge his parents. (Thanks Judy) Information Seller:Jampot Software co., ltd Genre:Action, Role Playing Release:Apr 29, 2016 Updated:Apr 25, 2021 Version:1.2.1 Size:32.9 MB TouchArcade Rating: User Rating: (4) Your Rating:unrated Compatibility:HD Universal machine56 Well-Known Member May 23, 2014 79 0 0 #2 machine56, Apr 30, 2016 found this gem, downlading atm. will report when done playing Leegames Well-Known Member Jul 1, 2010 1,083 0 0 Ex. game journalist and EiC now PR Denmark #3 Leegames, Apr 30, 2016 English text also? Then I'm in. Greatgoat Well-Known Member Oct 25, 2013 113 0 0 #4 Greatgoat, Apr 30, 2016 so how was it? imps? love the graphic.. blue rocket Well-Known Member Nov 27, 2013 541 0 16 #5 blue rocket, May 1, 2016 Looks interesting, how is it? fabell Well-Known Member Feb 3, 2016 161 0 0 #6 fabell, May 2, 2016 So I've played up to the first boss (a giant boar), so here are my overall thoughts: 1. The translation is rough. Errors abound, and there are even text strings which remain untranslated and left in Chinese. The storyline is simple enough, with a big bad and some guy with a sword who vows to defeat it. The characters you interact with are colorful and have personality. 2. The graphics are outstanding. A lot of care went into designing the world, and a lot of love went into shaping the world to fit a certain aesthetic. 3. There is a questing mechanic that works similar to a modern MMO, where characters ask you to defeat a certain enemy a certain number of times or collect a certain number of items. The one drawback to this system is there isn't a loot table - quests are linear and once you complete the quest the creature doesn't drop anything anymore. Since creatures when defeated don't give XP or gold (except bosses which award a few coins - not enough to buy anything but perhaps enough to grind - a long, long time) there is no reason to stick around an area once the quest is done. 4. There are two hefty consumable items I've encountered so far - one is a feather which brings you instantly back to the town and the other is (I'm assuming) a mobile save crystal, so you don't need to return to town. The feather is cheaper but requires a hefty trek back to your departing point (a return portal isn't activated like in Diablo), and the crystal saves your game and restores your health (which can't be restored except through memory crystals, at least so far). 5. There isn't XP or levels, but enemies do restore what I'm assuming is MP, when you kill them (although I haven't encountered magic yet). Later on in the game you get more hearts (similar to Zelda) but you're never overflowing in them - it's just a game mechanic because badder enemies take off more hearts than weaker enemies (for example, black boars take off two hearts while normal boars take off one). 6. There isn't a map (yet, at least after the first 30 minutes of playing). 7. There are a number of bugs. For example, the feather skill doesn't activate (double jump) after the prologue boss and when you get it again after the first actual boss it doesn't become a skill. I'm assuming that this is going to prevent me from completing the game as the next quest in my log requires a double jump, and the skill doesn't work. Meaning I will need to restart the game and play through it again to see if the bug reappears or hope the bug resolves itself (or maybe I'm just an idiot and it's not a bug - which is more likely the case). Looks like a great game in need of solid QA and a more better translation. It's cheap ($2) and Chinese (meaning the creator made almost nothing from the sale of it in China since most games are pirated almost immediately - unless it's from Taiwan in which I'm totally wrong) so I bet anything the creator is depending on non-Chinese sales to fund the profit for the game. Lull4by Well-Known Member Aug 21, 2014 767 313 63 #7 Lull4by, May 2, 2016 I can confirm the game is not from Taiwan, since the app introduction using Simplified Chinese. H4nd0fg0d Well-Known Member Mar 30, 2010 1,905 0 36 #8 H4nd0fg0d, May 2, 2016 Yes, does look interesting. Have to wait on more imps. bestkevin Well-Known Member Jul 4, 2012 190 0 0 #9 bestkevin, May 2, 2016 Dam. Why does all the good looking ones come out when I have low $ on my iTunes acct? DX rezn Well-Known Member Patreon Silver Mar 8, 2014 862 6 18 Male Coder/Keyer in medical ICD 10 Reno, NV #10 rezn, May 2, 2016 I'm in the same boat for a few days too man. I feel your pain. Repulsa Well-Known Member Jul 3, 2015 1,584 81 48 #11 Repulsa, May 2, 2016 Think I'm going to have to get this one brybry Well-Known Member Jan 24, 2013 178 0 0 #12 brybry, May 2, 2016 The game is a little underwhelming. It seems to lack a certain charm or captivating quality about it. It's very pretty and controls well, but it just doesn't feel complete. Bison Eye Active Member Jun 29, 2015 38 0 0 #13 Bison Eye, May 2, 2016 I would so much love a game about a Taoist swordsman... I'm hoping this one gets debugged and translated soon! Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #14 Exact-Psience, May 18, 2016 Tried it... It has great potential, but as it is, it's buggy, translation is annoying, and that landing lag (when you land from a jump, there is a few frames where you cant move) is annoying as hell that it was the main reason i deleted the game. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
So I've played up to the first boss (a giant boar), so here are my overall thoughts: 1. The translation is rough. Errors abound, and there are even text strings which remain untranslated and left in Chinese. The storyline is simple enough, with a big bad and some guy with a sword who vows to defeat it. The characters you interact with are colorful and have personality. 2. The graphics are outstanding. A lot of care went into designing the world, and a lot of love went into shaping the world to fit a certain aesthetic. 3. There is a questing mechanic that works similar to a modern MMO, where characters ask you to defeat a certain enemy a certain number of times or collect a certain number of items. The one drawback to this system is there isn't a loot table - quests are linear and once you complete the quest the creature doesn't drop anything anymore. Since creatures when defeated don't give XP or gold (except bosses which award a few coins - not enough to buy anything but perhaps enough to grind - a long, long time) there is no reason to stick around an area once the quest is done. 4. There are two hefty consumable items I've encountered so far - one is a feather which brings you instantly back to the town and the other is (I'm assuming) a mobile save crystal, so you don't need to return to town. The feather is cheaper but requires a hefty trek back to your departing point (a return portal isn't activated like in Diablo), and the crystal saves your game and restores your health (which can't be restored except through memory crystals, at least so far). 5. There isn't XP or levels, but enemies do restore what I'm assuming is MP, when you kill them (although I haven't encountered magic yet). Later on in the game you get more hearts (similar to Zelda) but you're never overflowing in them - it's just a game mechanic because badder enemies take off more hearts than weaker enemies (for example, black boars take off two hearts while normal boars take off one). 6. There isn't a map (yet, at least after the first 30 minutes of playing). 7. There are a number of bugs. For example, the feather skill doesn't activate (double jump) after the prologue boss and when you get it again after the first actual boss it doesn't become a skill. I'm assuming that this is going to prevent me from completing the game as the next quest in my log requires a double jump, and the skill doesn't work. Meaning I will need to restart the game and play through it again to see if the bug reappears or hope the bug resolves itself (or maybe I'm just an idiot and it's not a bug - which is more likely the case). Looks like a great game in need of solid QA and a more better translation. It's cheap ($2) and Chinese (meaning the creator made almost nothing from the sale of it in China since most games are pirated almost immediately - unless it's from Taiwan in which I'm totally wrong) so I bet anything the creator is depending on non-Chinese sales to fund the profit for the game.
The game is a little underwhelming. It seems to lack a certain charm or captivating quality about it. It's very pretty and controls well, but it just doesn't feel complete.
I would so much love a game about a Taoist swordsman... I'm hoping this one gets debugged and translated soon!
Tried it... It has great potential, but as it is, it's buggy, translation is annoying, and that landing lag (when you land from a jump, there is a few frames where you cant move) is annoying as hell that it was the main reason i deleted the game.