Tap the Blocks Special Games LLP Genres: Games Arcade Puzzle GAME CENTER ENABLED Free Hi guys, we are the developers of Tap the Blocks arcade puzzle game. It's now in soft launch in New Zealand, Canada, Russia and Ukraine. We would appreciate if you could try our game and leave some feedback. Thank you! Subscribe to the TouchArcade YouTube channel Minimum iOS Version: iOS 7.0 Download Size: 64.4MB Tap the Blocks - Match Puzzle Dmytro Cheglakov Welcome to the coolest survival match2 time killer game! Gain the enormous score by removing stacks of blocks with the s… Free Buy Now Watch Media DetailsWelcome to the coolest survival match2 time killer game! Gain the enormous score by removing stacks of blocks with the same color and don't forget to tell your friends about it. Evil shaman throws more and more blocks to you, don't let them fall into the abyss until the last drum beat. Without your smart moves, blocks will be destroyed, by falling into the abyss of time. Use all of your skills to not let them fall. Become the true Master of Blocks! Warning! They have an ancient force, capable of making you obsessed with them for many hours! Famous Indian buildings are made with blocks. To work with them you need attention, quickness, and addiction for fun games. Can you deal with such Blocks? Just try! FEATURES: • Endless gameplay that is insanely addictive • Simple yet challenging game • Feel the sounds adapting to gameplay • Achievements that won't let your fingers rest • Tap wisely to hit the top among your friends • Easy to learn and fun to master gameplay • Challenge your friend’s high scores, challenge the world. • Did we mention evil Shaman? PLEASE NOTE! Tap the Blocks is completely free match 2 puzzle game. It’s free to download and play but some game items may be purchased for real money. To disable this, turn off the in-app purchases in your device’s settings. No internet connection required. This puzzle game can be played offline. Information Seller:Dmytro Cheglakov Genre:Arcade, Puzzle Release:Apr 28, 2016 Updated:Nov 07, 2023 Version:2.1.1 Size:77.2 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal Specialbit Member Apr 26, 2016 9 0 0 Ukraine http://specialbit.com/ #2 Specialbit, Apr 28, 2016 Today we've released Tap the Blocks globally. And we would appreciate any feedback about the game. Thank you! Collin Well-Known Member Jul 29, 2010 719 46 28 Graphic Designer/Illustrator/Art Director Colorado Springs, CO https://www.theislandsofmisfitcreativity.com/ #3 Collin, Apr 29, 2016 Based on the screenshots, it looks like a reskin of an old game called (I think) Avalanche. I'll give it a try. AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #4 AppUnwrapper, Apr 29, 2016 I played a bit, and enjoyed it to some degree, but deleted it. Mainly because it's in landscape mode and the blocks are tiny. I'm not sure why the actual play area takes up such a small part of the screen. Was this not meant to be played on an iPhone? Collin Well-Known Member Jul 29, 2010 719 46 28 Graphic Designer/Illustrator/Art Director Colorado Springs, CO https://www.theislandsofmisfitcreativity.com/ #5 Collin, Apr 29, 2016 I played the tutorial and one game, on an iPad. I like the game itself. The graphics are polished, and the aesthetic is nice. After my first game ended, I hit continue and a 30 second video ad loaded. When it ended it went to a white screen. I couldn't get back into the game. So I had to exit it, close it down by swiping it out of the running apps, and relaunch it. The initial load time is a bit long, so I quit out again and came here to post impressions. Without a way to get rid of the ads, I can't really see coming back to it often. It could also use a block scramble power up, or a color bomb like Avalanche had, to avoid a run of several mismatched blocks that tumble over the edge and wipe out your lives. Specialbit Member Apr 26, 2016 9 0 0 Ukraine http://specialbit.com/ #6 Specialbit, Apr 30, 2016 Collin, thanks we'll take a look at Avalanche. AppUnwrapper, thanks. This is a universal app for iPhone and iPad. We actually did try a portrate mode during the development, but there is no real difference. The column height is 10 blocks and the field is 12 columns wide. So when turning to portrate it was the same at best. As for the empty space on the sides. We didn't manage to make a scene selection based on the device type right, yet. So the same scene is on iPad and it has 4:3 screen. Also we are planing to add power ups later. There is a place for them on the right. And for a good shaman as well. We are still working on a scene selection for iPhones and hopefully it'll be in some of the updates. Collin, great feedback. You may skip the ads at all. At the end of the round there is a dialog that offers you as a player 5 more lives for watching an add. It has two buttons Continue and Cancel. Just hit the left one. And you won't see an add. Also our game doesn't require internet connection, so the player may play offline and there shouldn't be ads (some precached may be offered, but usually don't). We are planning the power ups in one of the future updates. We will check out the Avalanche game as well. As for the white screen bug. I did experienced it myself yesterday. We did't catch it before the release. I assume that it's somehow related to the app going live as it's related to Unity Ads. We are investigating this issue. Thank you. AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #7 AppUnwrapper, Apr 30, 2016 I think you misunderstood me. I wasn't saying that putting it in portrait mode is what would make the blocks bigger. The two issues are separate and both reasons I didn't stick with it long. I play my match-3 games on my iPhone, and right now it's just not an optimal experience on there for both those reasons. Using more screen space for the play area was just something that seemed like the most logical thing to fix first. Right now, the top part of the screen houses information that could have gone off to the right instead (or top/bottom if you enable portrait mode). Specialbit Member Apr 26, 2016 9 0 0 Ukraine http://specialbit.com/ #8 Specialbit, Apr 30, 2016 AppUnwrapper, thanks for the clarification. We have the place on the right reserved for the power ups. The problem there is that we use the same scene for iPad and iPhone. iPad isn't as wide as iPhone, so on the phone it looks like there is a lot of space. I totally agree that on the phone the blocks aren't big enough. We do test different layouts and hopefully will find a good solution. We've submitted un update to Apple in which the blocks will be 5% bigger. It's not that much, but still better. Thank you! Collin Well-Known Member Jul 29, 2010 719 46 28 Graphic Designer/Illustrator/Art Director Colorado Springs, CO https://www.theislandsofmisfitcreativity.com/ #9 Collin, Apr 30, 2016 Last edited: Apr 30, 2016 I look forward to seeing what power ups you add, and will keep an eye out for updates. I did enjoy the gameplay, look and sound of your game. Avalanche is a pretty old game at this point, and I can't recall seeing any other games follow that style of play. One improvement you have is your game doesn't just end when the blocks reach the right side, thanks to the life system. One negative, that may be fixed with power ups, is if you have a tall stack of mixed blocks on the right, and a short stack next to it on the left that you also can't clear, unless you're lucky that tall stack will get pushed over the edge and your lives will drop like a rock. Since ads are so optional, please consider a remove ads iap that would allow the player to kick some cash your way as support, while still allowing the opt-in ad watching to get extra lives. You might also consider allowing the player to watch an ad or two before their game starts to build up some lives in advance, so the flow of the game isn't interrupted so early. I've played two more times, and both times I've lost near the end of round 4. I think I need to adjust my strategy. How far can you guys make it? (Edit) just played again and made it almond set to the end of round 6 with a score of 7768. Right as the round ended, two blocks fell over and I only had one life left. Drats. Do you get lives back between rounds? Specialbit Member Apr 26, 2016 9 0 0 Ukraine http://specialbit.com/ #10 Specialbit, Apr 30, 2016 Last edited: Apr 30, 2016 Collin, thanks for another feedback. We are definitely planning to have an ads disabling iap. My record is round 13 and a score of 39818. And I've been playing for months to reach that If you use Game Center in the leaderboards you may see that there are people who have reached level 22! and the score record is over 77000. I didn't expect that this will happen that fast. Probably that's some F1 pilot Our team member record is round 15 and the score of 44000. Collin Well-Known Member Jul 29, 2010 719 46 28 Graphic Designer/Illustrator/Art Director Colorado Springs, CO https://www.theislandsofmisfitcreativity.com/ #11 Collin, Apr 30, 2016 Very cool. I doubt that I have the reflexes to make it that far. Unfortunately I can't connect to GameCenter on my iPad anymore. I've become one of the infected. If I try to open GameCenter in my settings on my iPad, the Settings app just locks up. So... Yeah. I found another bug. After my wife played her first game (and beat my score by almost 2000 points) the game asked if I wanted to turn on notifications. I declined, and all of the UI disappeared. I couldn't go back to the game's home screen, and I couldn't start a new game. I also checked the App Store and discovered that "Avalanche HD" from DracoSoft is still available, even though it hasn't been updated since 2010. I re-downloaded it and discovered that it still mostly works on my iPad running iOS 9. It turns the screen 1/4 so that the right side is cut off a bit, but since the blocks enter from the left it's playable. You just can't see your score, or where the play area ends. Now that I've played it again, it's pretty different from your game. If you clear out a column, any blocks to the right slide back to the left. It's also constantly moving (like an avalanche) so you have to move fast. You need to select block groups of 3 or more, instead of 2 or more. But the play area is wider, and possibly taller (and the blocks are smaller), so the chances of getting a match are greater. In all, it plays quite differently from yours. Now that I've played yours more, I know that I'll be keeping it around on my iPad for quite awhile. Specialbit Member Apr 26, 2016 9 0 0 Ukraine http://specialbit.com/ #12 Specialbit, Apr 30, 2016 Collin, sorry for that bug. We will check if we can reproduce it. The next update is already at Apple for review, so if the bug is there it'll be fixed only in the build after that. Great that you did write about Avalanche HD. As I wasn't able to find it in my app store. I'll switch to US and will check it out anyway. Specialbit Member Apr 26, 2016 9 0 0 Ukraine http://specialbit.com/ #13 Specialbit, May 5, 2016 Tap the Blocks version 1.1.0 is available at the App Store. The blocks are a little bigger now. Faster loading time and some memory usage optimizations. Please try our game. Thank you! Specialbit Member Apr 26, 2016 9 0 0 Ukraine http://specialbit.com/ #14 Specialbit, May 13, 2016 Hello everyone! We've updated Tap the Blocks to version 1.1.1. This is a list of major changes: 8 new languages localization - German, French, Spanish, Brazilian Portuguese, Italian, Korean, Japanese and Simplified Chinese. iAP that removes ads from the game. And the loading process is super fast now. Specialbit Member Apr 26, 2016 9 0 0 Ukraine http://specialbit.com/ #15 Specialbit, Sep 8, 2016 Hello, everyone! We've updated Tap the Blocks. The game now has power ups, or boosters as we call them. This affects gameplay a lot, so it would be great to hear your thoughts on the game. Thank you! (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Today we've released Tap the Blocks globally. And we would appreciate any feedback about the game. Thank you!
Based on the screenshots, it looks like a reskin of an old game called (I think) Avalanche. I'll give it a try.
I played a bit, and enjoyed it to some degree, but deleted it. Mainly because it's in landscape mode and the blocks are tiny. I'm not sure why the actual play area takes up such a small part of the screen. Was this not meant to be played on an iPhone?
I played the tutorial and one game, on an iPad. I like the game itself. The graphics are polished, and the aesthetic is nice. After my first game ended, I hit continue and a 30 second video ad loaded. When it ended it went to a white screen. I couldn't get back into the game. So I had to exit it, close it down by swiping it out of the running apps, and relaunch it. The initial load time is a bit long, so I quit out again and came here to post impressions. Without a way to get rid of the ads, I can't really see coming back to it often. It could also use a block scramble power up, or a color bomb like Avalanche had, to avoid a run of several mismatched blocks that tumble over the edge and wipe out your lives.
Collin, thanks we'll take a look at Avalanche. AppUnwrapper, thanks. This is a universal app for iPhone and iPad. We actually did try a portrate mode during the development, but there is no real difference. The column height is 10 blocks and the field is 12 columns wide. So when turning to portrate it was the same at best. As for the empty space on the sides. We didn't manage to make a scene selection based on the device type right, yet. So the same scene is on iPad and it has 4:3 screen. Also we are planing to add power ups later. There is a place for them on the right. And for a good shaman as well. We are still working on a scene selection for iPhones and hopefully it'll be in some of the updates. Collin, great feedback. You may skip the ads at all. At the end of the round there is a dialog that offers you as a player 5 more lives for watching an add. It has two buttons Continue and Cancel. Just hit the left one. And you won't see an add. Also our game doesn't require internet connection, so the player may play offline and there shouldn't be ads (some precached may be offered, but usually don't). We are planning the power ups in one of the future updates. We will check out the Avalanche game as well. As for the white screen bug. I did experienced it myself yesterday. We did't catch it before the release. I assume that it's somehow related to the app going live as it's related to Unity Ads. We are investigating this issue. Thank you.
I think you misunderstood me. I wasn't saying that putting it in portrait mode is what would make the blocks bigger. The two issues are separate and both reasons I didn't stick with it long. I play my match-3 games on my iPhone, and right now it's just not an optimal experience on there for both those reasons. Using more screen space for the play area was just something that seemed like the most logical thing to fix first. Right now, the top part of the screen houses information that could have gone off to the right instead (or top/bottom if you enable portrait mode).
AppUnwrapper, thanks for the clarification. We have the place on the right reserved for the power ups. The problem there is that we use the same scene for iPad and iPhone. iPad isn't as wide as iPhone, so on the phone it looks like there is a lot of space. I totally agree that on the phone the blocks aren't big enough. We do test different layouts and hopefully will find a good solution. We've submitted un update to Apple in which the blocks will be 5% bigger. It's not that much, but still better. Thank you!
I look forward to seeing what power ups you add, and will keep an eye out for updates. I did enjoy the gameplay, look and sound of your game. Avalanche is a pretty old game at this point, and I can't recall seeing any other games follow that style of play. One improvement you have is your game doesn't just end when the blocks reach the right side, thanks to the life system. One negative, that may be fixed with power ups, is if you have a tall stack of mixed blocks on the right, and a short stack next to it on the left that you also can't clear, unless you're lucky that tall stack will get pushed over the edge and your lives will drop like a rock. Since ads are so optional, please consider a remove ads iap that would allow the player to kick some cash your way as support, while still allowing the opt-in ad watching to get extra lives. You might also consider allowing the player to watch an ad or two before their game starts to build up some lives in advance, so the flow of the game isn't interrupted so early. I've played two more times, and both times I've lost near the end of round 4. I think I need to adjust my strategy. How far can you guys make it? (Edit) just played again and made it almond set to the end of round 6 with a score of 7768. Right as the round ended, two blocks fell over and I only had one life left. Drats. Do you get lives back between rounds?
Collin, thanks for another feedback. We are definitely planning to have an ads disabling iap. My record is round 13 and a score of 39818. And I've been playing for months to reach that If you use Game Center in the leaderboards you may see that there are people who have reached level 22! and the score record is over 77000. I didn't expect that this will happen that fast. Probably that's some F1 pilot Our team member record is round 15 and the score of 44000.
Very cool. I doubt that I have the reflexes to make it that far. Unfortunately I can't connect to GameCenter on my iPad anymore. I've become one of the infected. If I try to open GameCenter in my settings on my iPad, the Settings app just locks up. So... Yeah. I found another bug. After my wife played her first game (and beat my score by almost 2000 points) the game asked if I wanted to turn on notifications. I declined, and all of the UI disappeared. I couldn't go back to the game's home screen, and I couldn't start a new game. I also checked the App Store and discovered that "Avalanche HD" from DracoSoft is still available, even though it hasn't been updated since 2010. I re-downloaded it and discovered that it still mostly works on my iPad running iOS 9. It turns the screen 1/4 so that the right side is cut off a bit, but since the blocks enter from the left it's playable. You just can't see your score, or where the play area ends. Now that I've played it again, it's pretty different from your game. If you clear out a column, any blocks to the right slide back to the left. It's also constantly moving (like an avalanche) so you have to move fast. You need to select block groups of 3 or more, instead of 2 or more. But the play area is wider, and possibly taller (and the blocks are smaller), so the chances of getting a match are greater. In all, it plays quite differently from yours. Now that I've played yours more, I know that I'll be keeping it around on my iPad for quite awhile.
Collin, sorry for that bug. We will check if we can reproduce it. The next update is already at Apple for review, so if the bug is there it'll be fixed only in the build after that. Great that you did write about Avalanche HD. As I wasn't able to find it in my app store. I'll switch to US and will check it out anyway.
Tap the Blocks version 1.1.0 is available at the App Store. The blocks are a little bigger now. Faster loading time and some memory usage optimizations. Please try our game. Thank you!
Hello everyone! We've updated Tap the Blocks to version 1.1.1. This is a list of major changes: 8 new languages localization - German, French, Spanish, Brazilian Portuguese, Italian, Korean, Japanese and Simplified Chinese. iAP that removes ads from the game. And the loading process is super fast now.
Hello, everyone! We've updated Tap the Blocks. The game now has power ups, or boosters as we call them. This affects gameplay a lot, so it would be great to hear your thoughts on the game. Thank you!