Fold+ Bulkypix Genres: Games Puzzle $1.99 USD Supported Devices: iPhone-3GS iPhone4 iPodTouchFourthGen iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 6.0 Download Size: 35.2MB Fold+ ONCE A BIRD, LDA Fold+ is the sequel to the acclaimed puzzler Fold, featuring more than double the puzzles of the original, new concepts,… $1.99 Buy Now Watch Media DetailsFold+ is the sequel to the acclaimed puzzler Fold, featuring more than double the puzzles of the original, new concepts, redesigned graphics and interface. Cleverly fold, expand, rotate and bring colored blocks together until only one block of each color remains. Fold+ is a minimalist, brain-teasing puzzle which 160 levels will keep you hooked for hours. Here's what the press said about the original: "Fold is the most original iOS puzzler in years" - tuaw.com "A fun brain teaser" - 148apps.com "Fold will prove to be one of the most challenging and innovative entries in the genre to come to the iPhone in quite some time" - guidingtech.com Information Seller:ONCE A BIRD, LDA Genre:Puzzle Release:Apr 20, 2016 Updated:Jun 02, 2019 Version:1.2.4 Size:79.7 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #2 touchy85, Apr 20, 2016 Subscribe to the TouchArcade YouTube channel Just another good mind teasing puzzle game. rpmoura Well-Known Member Jun 25, 2013 63 1 8 https://www.facebook.com/foldgame #3 rpmoura, Apr 21, 2016 The game in motion (gifs, may take a bit to load): y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #4 y2kmp3, Apr 22, 2016 I am intrigued. I remember seeing the original Fold game a long time ago. It appears that the developer is partnering with Bulkpix to bring this sequel to the App Store. As I recall, I quite like the core mechanics. Very novel. I am curious if the game's creator has added new mechanics. Will check it out. rpmoura Well-Known Member Jun 25, 2013 63 1 8 https://www.facebook.com/foldgame #5 rpmoura, Apr 22, 2016 Hi, developer here. Yes, I'm partnering with Bulkypix to launch Fold+. The game includes the same mechanics of the original, with twice as many levels, and a world featuring a new mechanic that can be seen in the middle gif above. It was selected by Apple as one of the week's best new games. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #6 y2kmp3, Apr 22, 2016 Hi, rpmoura, Fantastic to hear from the developer. Have you investigated on how many "endgame" states exist for each level? As I recall playing the original Fold, it is possible to end a level with the "last" block for each color to be in different locations, constituting different solution variants. Some of these variants are trivial, but some can be quite different because of blocks that have been "dragged" along as other blocks shrink. ColeDaddy Silver Supporter<br>Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Mar 20, 2010 4,232 131 63 Male Sojourner Washington D.C. #7 ColeDaddy, Apr 22, 2016 Absolutely love this game. No timers or IAPS. Good challenging levels mzinn Well-Known Member Jan 5, 2014 770 0 16 #8 mzinn, Apr 22, 2016 Really well done puzzler. rpmoura Well-Known Member Jun 25, 2013 63 1 8 https://www.facebook.com/foldgame #9 rpmoura, Apr 22, 2016 Hi y2kmp3! I didn't, honestly. I only know the solutions I could figure out for myself as it would be hard to create an algorithm to find out all the possible solutions. About this, Fold+ differs from Fold in that in the original you could complete a level with more than one block of each color and get a bronze or silver medal instead of gold. In Fold+ you always have to find a "real" solution which I felt was more in line with the game's goal. Thank you! TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #10 TheGreatEscaper, Apr 22, 2016 I remembered the first fold from a while back, I enjoyed it up to a certain point. Since the dev is around, can I ask, when you 'fold' a colour in towards an intersection point, what determines which way it continues to fold? Are all levels meant to be solved without using intersection points?i think that was the main thing bothering me, since some levels seemed to lead to inevitable intersections and rather annoying timing or luck to get the intersections to fold the way I wanted them to. Some clarification would be great H4nd0fg0d Well-Known Member Mar 30, 2010 1,905 0 36 #11 H4nd0fg0d, Apr 22, 2016 Very very tempting indeed. Looks rather nice. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #12 y2kmp3, Apr 22, 2016 rpmoura, Can you explain a bit more about this? How do you mean by "real" solution? What solution is more valid than others? For example, in Fold+, I see there is an index of colored blocks at the bottom right corner of the screen for each level. I tried (not always possible) to complete the level shrinking each block color in the same color sequence listed by the index (from left to right) but did not find it to make any difference as compared to completing the level in any color sequence. rpmoura Well-Known Member Jun 25, 2013 63 1 8 https://www.facebook.com/foldgame #13 rpmoura, Apr 22, 2016 All levels are meant to be solved without intersection points. If you get one you may be lucky and still be able to solve the level but there's a solution to all levels that doesn't involve timing or luck. Thanks! I used the wrong word. All solutions are valid and many levels have more than one solution, what I meant is that in the original Fold you could still get a medal by ending a level with more than one block of each color. For example, if you had a level with red and blue blocks, ending it with two red blocks and one blue block would get you a silver medal while ending it with only one red and one blue block would get you a gold medal. In Fold+ you always have to end a level with only one block of each color. You're right, the order in the bottom right corner doesn't matter, it just indicates the target colors. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #14 y2kmp3, Apr 23, 2016 Last edited: Apr 23, 2016 rpmoura, Like to clarify with you about the rules of some of the game's mechanics which I don't quite grasp: 1. I don't understand how blocks are being collapsed if there are more than one column or more more than one row of blocks of the same color adjacent to each other (in other words, any configuration that is more than a single file). An example is 2-13 (there are many others). In this level, tapping each of the two bottom ends of the "sideway" H shape of the red blocks leads to a different pattern of collapse. I expect symmetry. Further, I don't understand why it turns even if there are blocks straight ahead. Can you explain? 2. I am finding that there are levels which are entirely solvable without using all of the "glue" surfaces. An example is 2-18 (there are others). The glue surface between the blue and green blocks near the bottom is entirely unnecessary for the level to be solved. Is this intended to be a red herring? Or is there another solution you intended which actually makes use of this "glue" surface? BTW, though the puzzles in World 2 are a bit slow to warm up, the later puzzles in this world are superb! My favorites are 2-26 and 2-28. The solutions are so clever! rpmoura Well-Known Member Jun 25, 2013 63 1 8 https://www.facebook.com/foldgame #15 rpmoura, Apr 23, 2016 The way the blocks fold when you have more than one row or column is not deterministic. When a block is folding it looks for an adjacent block of the same colour to fold into and it doesn't take into account if the blocks are in the same direction or any other factor. This was done because there is a deterministic solution for every level where you end up with only one row or column of each colour. In the level you mentioned, 2-13, the only solution I know is to turn blocks black in a way that splits the red blocks so they can only fold in an expected direction. In most levels if you end up with more than one row or column of the same colour you already lost. I wasn't aware of this, pretty cool. Every solution I came up with makes use of all the surfaces. How did you do it in 2-18? Thanks! Glad you're enjoying it. TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #16 TheGreatEscaper, Apr 23, 2016 Thanks for the clarification that there always exists a non-timing and non-intersection solution. Just bought, will see if I can catch up to y2kmp3! y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #17 y2kmp3, Apr 23, 2016 For 2-18, here is a screenshot of the near-terminal state. By tabbing on the right rather than left end to collapse / fold the green bar, the glue surface is unnecessary to arrive at a configuration, that once turned black, can be collapsed into a single black block. Am I misunderstanding you on what is defined as "necessary" use of the glue surface? The green block is an arrow block originally. Suffice to say, I need to extend it at least once, which means that the glue surface will always appear, regardless whether or not I make use it to "pull" something. I also don't quite understand this configuration in Level 2-26, the game identifies this configuration to be still viable and does not complain that any of the blocks have gotten away. Yet, this configuration is unsolvable because it is not possible to bring the "off screen" blocks back into play. Lastly, I am extremely interested in knowing more about the folding determined by the game in Level 2-13. I do not understand how it is determined. I understand that the game has a predetermined solution. Does the game look at this "intended" solution and somehow make use of it to determine how the blocks would collapse? Can you explain more? There are many of such situations I have encountered in the game, and I am unable to figure out a way to "reason" out how it will collapse, even though this maneuver is not part of the solution. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #18 y2kmp3, Apr 23, 2016 I have learned never to compete against TheGreatEscaper! He has superior skills! rpmoura Well-Known Member Jun 25, 2013 63 1 8 https://www.facebook.com/foldgame #19 rpmoura, Apr 23, 2016 Great! I'm sorry, when you mentioned glue surfaces I thought you meant the ones that make all blocks in range black. Yes, you can finish some levels without using all of them and they don't "need" to be used. I think this is a bug. Can you please tell me what device you're playing in? If you look at this sequence of images: In the last image you can see that each red block can only fold in one direction. So this is a deterministic solution. Now going back to the level as it starts, imagine that you press the top left red block of the central red cluster. You know the block will fold to the right because it only has one adjacent block: Once it folds into the block to its right, it can fold either right or down because those are the adjacent blocks now: The way the game is programmed, every block keeps a list of its adjacent blocks and it just picks a random block out of this list to fold into, meaning in this example it can go either right or down with no attached logic whatsoever. This was done to make it more difficult to solve levels using brute force, that is, gathering a cluster of blocks and then being lucky enough for the fold to end in a viable position. This is why it's important to get to a point in each level where there is only one row or column of same-colored blocks: it's the way to get to a predictable solution. Hope this explains it. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #20 y2kmp3, Apr 23, 2016 I am playing on an iPad Air 2. Perhaps the game is mistakenly believing that the screen boundaries are for a widescreen device. Thank you for the detailed explanation. I think I understood what you said except for the very last part ("it just picks a random block out of this list to fold into, meaning in this example it can go either right or down with no attached logic whatsoever".). I thought you previously said that the collapsing path is predetermined, not random. Indeed, when playing this level 20 times, the path that the red block takes to collapse has not changed at all. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I am intrigued. I remember seeing the original Fold game a long time ago. It appears that the developer is partnering with Bulkpix to bring this sequel to the App Store. As I recall, I quite like the core mechanics. Very novel. I am curious if the game's creator has added new mechanics. Will check it out.
Hi, developer here. Yes, I'm partnering with Bulkypix to launch Fold+. The game includes the same mechanics of the original, with twice as many levels, and a world featuring a new mechanic that can be seen in the middle gif above. It was selected by Apple as one of the week's best new games.
Hi, rpmoura, Fantastic to hear from the developer. Have you investigated on how many "endgame" states exist for each level? As I recall playing the original Fold, it is possible to end a level with the "last" block for each color to be in different locations, constituting different solution variants. Some of these variants are trivial, but some can be quite different because of blocks that have been "dragged" along as other blocks shrink.
Hi y2kmp3! I didn't, honestly. I only know the solutions I could figure out for myself as it would be hard to create an algorithm to find out all the possible solutions. About this, Fold+ differs from Fold in that in the original you could complete a level with more than one block of each color and get a bronze or silver medal instead of gold. In Fold+ you always have to find a "real" solution which I felt was more in line with the game's goal. Thank you!
I remembered the first fold from a while back, I enjoyed it up to a certain point. Since the dev is around, can I ask, when you 'fold' a colour in towards an intersection point, what determines which way it continues to fold? Are all levels meant to be solved without using intersection points?i think that was the main thing bothering me, since some levels seemed to lead to inevitable intersections and rather annoying timing or luck to get the intersections to fold the way I wanted them to. Some clarification would be great
rpmoura, Can you explain a bit more about this? How do you mean by "real" solution? What solution is more valid than others? For example, in Fold+, I see there is an index of colored blocks at the bottom right corner of the screen for each level. I tried (not always possible) to complete the level shrinking each block color in the same color sequence listed by the index (from left to right) but did not find it to make any difference as compared to completing the level in any color sequence.
All levels are meant to be solved without intersection points. If you get one you may be lucky and still be able to solve the level but there's a solution to all levels that doesn't involve timing or luck. Thanks! I used the wrong word. All solutions are valid and many levels have more than one solution, what I meant is that in the original Fold you could still get a medal by ending a level with more than one block of each color. For example, if you had a level with red and blue blocks, ending it with two red blocks and one blue block would get you a silver medal while ending it with only one red and one blue block would get you a gold medal. In Fold+ you always have to end a level with only one block of each color. You're right, the order in the bottom right corner doesn't matter, it just indicates the target colors.
rpmoura, Like to clarify with you about the rules of some of the game's mechanics which I don't quite grasp: 1. I don't understand how blocks are being collapsed if there are more than one column or more more than one row of blocks of the same color adjacent to each other (in other words, any configuration that is more than a single file). An example is 2-13 (there are many others). In this level, tapping each of the two bottom ends of the "sideway" H shape of the red blocks leads to a different pattern of collapse. I expect symmetry. Further, I don't understand why it turns even if there are blocks straight ahead. Can you explain? 2. I am finding that there are levels which are entirely solvable without using all of the "glue" surfaces. An example is 2-18 (there are others). The glue surface between the blue and green blocks near the bottom is entirely unnecessary for the level to be solved. Is this intended to be a red herring? Or is there another solution you intended which actually makes use of this "glue" surface? BTW, though the puzzles in World 2 are a bit slow to warm up, the later puzzles in this world are superb! My favorites are 2-26 and 2-28. The solutions are so clever!
The way the blocks fold when you have more than one row or column is not deterministic. When a block is folding it looks for an adjacent block of the same colour to fold into and it doesn't take into account if the blocks are in the same direction or any other factor. This was done because there is a deterministic solution for every level where you end up with only one row or column of each colour. In the level you mentioned, 2-13, the only solution I know is to turn blocks black in a way that splits the red blocks so they can only fold in an expected direction. In most levels if you end up with more than one row or column of the same colour you already lost. I wasn't aware of this, pretty cool. Every solution I came up with makes use of all the surfaces. How did you do it in 2-18? Thanks! Glad you're enjoying it.
Thanks for the clarification that there always exists a non-timing and non-intersection solution. Just bought, will see if I can catch up to y2kmp3!
For 2-18, here is a screenshot of the near-terminal state. By tabbing on the right rather than left end to collapse / fold the green bar, the glue surface is unnecessary to arrive at a configuration, that once turned black, can be collapsed into a single black block. Am I misunderstanding you on what is defined as "necessary" use of the glue surface? The green block is an arrow block originally. Suffice to say, I need to extend it at least once, which means that the glue surface will always appear, regardless whether or not I make use it to "pull" something. I also don't quite understand this configuration in Level 2-26, the game identifies this configuration to be still viable and does not complain that any of the blocks have gotten away. Yet, this configuration is unsolvable because it is not possible to bring the "off screen" blocks back into play. Lastly, I am extremely interested in knowing more about the folding determined by the game in Level 2-13. I do not understand how it is determined. I understand that the game has a predetermined solution. Does the game look at this "intended" solution and somehow make use of it to determine how the blocks would collapse? Can you explain more? There are many of such situations I have encountered in the game, and I am unable to figure out a way to "reason" out how it will collapse, even though this maneuver is not part of the solution.
Great! I'm sorry, when you mentioned glue surfaces I thought you meant the ones that make all blocks in range black. Yes, you can finish some levels without using all of them and they don't "need" to be used. I think this is a bug. Can you please tell me what device you're playing in? If you look at this sequence of images: In the last image you can see that each red block can only fold in one direction. So this is a deterministic solution. Now going back to the level as it starts, imagine that you press the top left red block of the central red cluster. You know the block will fold to the right because it only has one adjacent block: Once it folds into the block to its right, it can fold either right or down because those are the adjacent blocks now: The way the game is programmed, every block keeps a list of its adjacent blocks and it just picks a random block out of this list to fold into, meaning in this example it can go either right or down with no attached logic whatsoever. This was done to make it more difficult to solve levels using brute force, that is, gathering a cluster of blocks and then being lucky enough for the fold to end in a viable position. This is why it's important to get to a point in each level where there is only one row or column of same-colored blocks: it's the way to get to a predictable solution. Hope this explains it.
I am playing on an iPad Air 2. Perhaps the game is mistakenly believing that the screen boundaries are for a widescreen device. Thank you for the detailed explanation. I think I understood what you said except for the very last part ("it just picks a random block out of this list to fold into, meaning in this example it can go either right or down with no attached logic whatsoever".). I thought you previously said that the collapsing path is predetermined, not random. Indeed, when playing this level 20 times, the path that the red block takes to collapse has not changed at all.