Prison Run and Gun Adrian Kumorowski Genres: Games Puzzle Action $1.99 USD Supported Devices: iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 8.0 Download Size: 57.7MB Prison Run and Gun Adrian Kumorowski Prison Run and Gun is a retro puzzle platformer with modern gameplay and mechanics. The recent events in a state prison… $1.99 Buy Now Watch Media DetailsPrison Run and Gun is a retro puzzle platformer with modern gameplay and mechanics. The recent events in a state prison, involving Jake from Hot Guns Team was a perfect moment for some prisoners to escape - you are one of them. Use your skills and the guns to break through 30 sections standing between you and the freedom ! The game supports MFI controllers Information Seller:Adrian Kumorowski Genre:Action, Puzzle Release:Mar 30, 2016 Updated:Aug 30, 2016 Version:1.0.2 Size:99.9 MB TouchArcade Rating:Unrated User Rating: (13) Your Rating:unrated Compatibility:HD Universal metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #2 metalcasket, Mar 30, 2016 This is effing spectacular. That is all. sugimulm Well-Known Member Aug 28, 2010 2,457 46 48 The last time zone for iOS game releases :( #3 sugimulm, Mar 30, 2016 Last edited: Mar 30, 2016 Agree, but think I may have found a bug. When dropping levels, the screen doesn't center on the player, so cannot see where the heck I'm going. iPhone 6s Plus, iOS 9.3. Hope its something I am missing and not a bug. Edit: Looks like I had to close the game and reopen. atchoo Well-Known Member Patreon Bronze Oct 20, 2015 681 0 0 Bassano del Grappa #4 atchoo, Mar 30, 2016 Is MFi support there? touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #5 touchy85, Mar 30, 2016 Subscribe to the TouchArcade YouTube channel I really like it. It's maybe more of a puzzle game than a action platformer than I was expecting. And maybe it could use some easier levels in the beginning so its easier to understand the mechanics. But in the end the levels are well designed, controls are spot on and I just keep playing cause I want to beat all these super hard levels. Qwertz555 Well-Known Member May 22, 2010 2,318 29 48 #6 Qwertz555, Mar 30, 2016 I agree, word for word... Except maybe for "the levels are well designed". No comment possible since i can't even pass level 2, yet. Ouch, very finicky to pass those blade-gap. It gives me more trouble than the first 40 levels together from the brilliant King Rabbit. The sfx sounds are spot on as well. Unfortunately i can't say the same for the in-game music. Again (for me), a not really fitting music for the game's theme/atmosphere. Glad we have volume sliders. Concerning music lately, i seem to transform into a "Waldorf and Statler". Nowhere a sign of MFI, installed MB 96. Btw, the a bit underrated/overseen Volt and One Up Lemonade Rush are from the same Dev(s). touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #7 touchy85, Mar 30, 2016 And the game needs an instant retry button. mephiozo Well-Known Member Jul 29, 2013 245 5 18 Male #8 mephiozo, Mar 30, 2016 Can you send a screenshot what/when exactly is happening ? Thanks orangecan Well-Known Member Aug 9, 2011 2,000 150 63 #9 orangecan, Mar 30, 2016 I'm thoroughly enjoying what I've played but I've come across a bug as well. On level 1, first after tutorial I had to restart twice because when I walked off to the right after shooting the boxes the screen stayed static and I moved off so I couldn't see anything. 3rd time it didn't happen so I was able to continue. I'm on the Air 2 latest iOS ColeDaddy Silver Supporter<br>Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Mar 20, 2010 4,232 131 63 Male Sojourner Washington D.C. #10 ColeDaddy, Mar 30, 2016 Hmm...any tips for jumping the double-bladed charm in the 2nd level? mr_bez Well-Known Member Dec 20, 2012 2,053 3 38 #11 mr_bez, Mar 30, 2016 Yep. Spoiler Don't jump! ColeDaddy Silver Supporter<br>Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Mar 20, 2010 4,232 131 63 Male Sojourner Washington D.C. #12 ColeDaddy, Mar 30, 2016 Thanks brother! Jayg2015 Well-Known Member Jan 5, 2015 3,734 41 48 Male Player 1 Liberty city #13 Jayg2015, Mar 30, 2016 Beta tested and it's worth every penny and more. I'll be buying this in support of a great game. MathFan Well-Known Member Jul 27, 2014 51 0 0 #14 MathFan, Mar 31, 2016 A great mix of puzzle, platform, and action. I have found 5/10 keys in zone 1. I wonder if another level or a cutscene lies behind prison cell 1 (or something else)? mephiozo Well-Known Member Jul 29, 2013 245 5 18 Male #15 mephiozo, Mar 31, 2016 Thanks for the info. I was able to reproduce the bug. Once we deal with it we will roll out an update. Qwertz555 Well-Known Member May 22, 2010 2,318 29 48 #16 Qwertz555, Mar 31, 2016 Phew, i did level 9, finally. Now i got all keys from zone 1 and went to the prison cell to be surprised with... Spoiler disappointing nothing but an opened first door I also discovered that the game won't stay longer than a few seconds in the multitask bar. Don't pause the game if you have something (not important) to do, finish it first. Could be the same dilemma when a call's coming in, a guess only though. This definitely needs a serious tweak, because the levels get longer with the one or other VERY tricky task, imho. Nice to switch back and forth with King Rabbit. Both are finished so quickly, if you're not going for all keys or coins. Great puzzlers, both. orangecan Well-Known Member Aug 9, 2011 2,000 150 63 #17 orangecan, Mar 31, 2016 Brilliant thank you very much, congratulations on a really fun game I'm enjoying it a lot. Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #18 Sanuku, Apr 1, 2016 Subscribe to the TouchArcade YouTube channel The reason why I enjoy playing Prison Run and Gun so much are the unique Level Design, the reason why I often don`t like the Game is the unique Level Design... Adrian Kumorowski created something outstanding that not many Developer nowadays are able to recreate. That I hate and love their Games at the same time that it does keep me pushing forward to try harder and better then before for longer then I would expect it from myself. Some of the Levels in the Game are so well design that you will see on the first look what you need to do to get through those but Adrian has manged to include tiny parts into the Level Design that will make you look like a huge fool after you retry and retry and retry those again till you finally manage those and ask yourself afterwards why the hell it had taken you that long to get done with it. Besides that unique Feature in the Game there are sadly still a couple of tiny Bugs/Glitches in the Game that Adrian should take care of that I will write together and sent him over tomorrow so he can take a look at those and fix them as soon as he is able to fix them. Till then I will probably keep playing Prison Run and Gun till I will be finally done with it for real ;-) mephiozo Well-Known Member Jul 29, 2013 245 5 18 Male #19 mephiozo, Apr 1, 2016 Those keys and prison cells ... well, there might be nothing spectacular behind it but ... onyx77 Well-Known Member Feb 4, 2010 225 0 0 #20 onyx77, Apr 1, 2016 Level 18... Pulling my hair out!! Anyone have an idea on how to complete the jump over the pit with the multiple running land mine carriers? (You must log in or sign up to post here.) Show Ignored Content Page 1 of 6 1 2 3 4 5 6 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Agree, but think I may have found a bug. When dropping levels, the screen doesn't center on the player, so cannot see where the heck I'm going. iPhone 6s Plus, iOS 9.3. Hope its something I am missing and not a bug. Edit: Looks like I had to close the game and reopen.
Subscribe to the TouchArcade YouTube channel I really like it. It's maybe more of a puzzle game than a action platformer than I was expecting. And maybe it could use some easier levels in the beginning so its easier to understand the mechanics. But in the end the levels are well designed, controls are spot on and I just keep playing cause I want to beat all these super hard levels.
I agree, word for word... Except maybe for "the levels are well designed". No comment possible since i can't even pass level 2, yet. Ouch, very finicky to pass those blade-gap. It gives me more trouble than the first 40 levels together from the brilliant King Rabbit. The sfx sounds are spot on as well. Unfortunately i can't say the same for the in-game music. Again (for me), a not really fitting music for the game's theme/atmosphere. Glad we have volume sliders. Concerning music lately, i seem to transform into a "Waldorf and Statler". Nowhere a sign of MFI, installed MB 96. Btw, the a bit underrated/overseen Volt and One Up Lemonade Rush are from the same Dev(s).
I'm thoroughly enjoying what I've played but I've come across a bug as well. On level 1, first after tutorial I had to restart twice because when I walked off to the right after shooting the boxes the screen stayed static and I moved off so I couldn't see anything. 3rd time it didn't happen so I was able to continue. I'm on the Air 2 latest iOS
A great mix of puzzle, platform, and action. I have found 5/10 keys in zone 1. I wonder if another level or a cutscene lies behind prison cell 1 (or something else)?
Thanks for the info. I was able to reproduce the bug. Once we deal with it we will roll out an update.
Phew, i did level 9, finally. Now i got all keys from zone 1 and went to the prison cell to be surprised with... Spoiler disappointing nothing but an opened first door I also discovered that the game won't stay longer than a few seconds in the multitask bar. Don't pause the game if you have something (not important) to do, finish it first. Could be the same dilemma when a call's coming in, a guess only though. This definitely needs a serious tweak, because the levels get longer with the one or other VERY tricky task, imho. Nice to switch back and forth with King Rabbit. Both are finished so quickly, if you're not going for all keys or coins. Great puzzlers, both.
Subscribe to the TouchArcade YouTube channel The reason why I enjoy playing Prison Run and Gun so much are the unique Level Design, the reason why I often don`t like the Game is the unique Level Design... Adrian Kumorowski created something outstanding that not many Developer nowadays are able to recreate. That I hate and love their Games at the same time that it does keep me pushing forward to try harder and better then before for longer then I would expect it from myself. Some of the Levels in the Game are so well design that you will see on the first look what you need to do to get through those but Adrian has manged to include tiny parts into the Level Design that will make you look like a huge fool after you retry and retry and retry those again till you finally manage those and ask yourself afterwards why the hell it had taken you that long to get done with it. Besides that unique Feature in the Game there are sadly still a couple of tiny Bugs/Glitches in the Game that Adrian should take care of that I will write together and sent him over tomorrow so he can take a look at those and fix them as soon as he is able to fix them. Till then I will probably keep playing Prison Run and Gun till I will be finally done with it for real ;-)
Level 18... Pulling my hair out!! Anyone have an idea on how to complete the jump over the pit with the multiple running land mine carriers?