I am one of 2 brothers that makes up our tiny "company", which we call Bas Bros. Just wanted to share our first "real" game with the community, which we released hours ago. The game is highly inspired by games like Marble Madness & Super Monkey Ball series, which we love. We made a marble game that is endless & semi randomly generated. The game is controlled entirely using the accelerometer of the device. We have more contents coming soon! Do let us know what you guys think about the game. We will take those feedbacks and make future improvements for the game. https://itunes.apple.com/app/id1080096216 Rolly Hills Baskoro Suryaputra Ready, Set, ROLL! Play as numerous adorable characters. Help them traverse through beautiful, lovingly crafted environ… Free Buy Now Watch Media DetailsReady, Set, ROLL! Play as numerous adorable characters. Help them traverse through beautiful, lovingly crafted environments. Don't let them fall off! ● UNLOCK cute characters ● ENDLESS hilly courses ● TONS of replay value with randomized environments & obstacles ● intuitive TILT control ● DANGEROUS obstacles ● COMPETE with your friends on Game Center Leaderboards Thanks for playing! More updates coming soon! ** This game is best experienced on newer devices: iPhone 5S and above for iPhones, iPad Air or iPad Mini 2 and above for iPads ** Information Seller:Baskoro Suryaputra Genre:Arcade, Family Release:Mar 24, 2016 Updated:Mar 24, 2016 Version:1.0 Size:79.9 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal malaheart Well-Known Member Jun 18, 2010 221 11 18 Male Angel Melbourne, Australia #2 malaheart, Mar 31, 2016 Last edited: Mar 31, 2016 RollyHills playthrough - Rabbit Rolly Hills playthrough - Rabbit malaheart Well-Known Member Jun 18, 2010 221 11 18 Male Angel Melbourne, Australia #3 malaheart, Mar 31, 2016 Rolly Hills playthrough - Chicken Rolly Hills playthrough - Chicken malaheart Well-Known Member Jun 18, 2010 221 11 18 Male Angel Melbourne, Australia #4 malaheart, Mar 31, 2016 Rolly Hills playthrough - Cat Rolly Hills playthrough - Cat atchoo Well-Known Member Patreon Bronze Oct 20, 2015 681 0 0 Bassano del Grappa #5 atchoo, Mar 31, 2016 I have a huuuge backlog, but I want to try this game because I love Marble Madness (my first Amiga game). How about ads and IAP? @malaheart To embed a youtube video: [hdyoutube]insert_characters_at_end_of_youtube_URL_here[/hdyoutube] bxsonic Member Feb 4, 2016 8 0 0 Indie Dev #6 bxsonic, Apr 1, 2016 Hi atchoo, we have designed the ads and IAP to be completely optional. There is only one character which must be purchased (doubles each coin collected) while the rest should be quite easily obtained as we made it quite easy to earn coins by just playing the game. Do feel free to leave give us your thoughts & feedback. We are still actively developing new contents and making tweaks to the game. Your feedback will help us to improve the game. Hope you enjoy it! atchoo Well-Known Member Patreon Bronze Oct 20, 2015 681 0 0 Bassano del Grappa #7 atchoo, Apr 1, 2016 Ok, got it! Game and physics are ok, but it seems a bit unpolished. I'd like: - a sensitivity option on tilt; - a landscape mode; - more fps (could you reach 60 fps?) Game doesn't turn off Auto-Lock. Jayg2015 Well-Known Member Jan 5, 2015 3,734 41 48 Male Player 1 Liberty city #8 Jayg2015, Apr 1, 2016 This game looks badass bxsonic Member Feb 4, 2016 8 0 0 Indie Dev #9 bxsonic, Apr 2, 2016 Thanks. Is the controls too sensitive right now? If so, maybe we will add 2 less sensitive options for the update. We will try our best to improve the fps The auto-lock should be active during gameplay. Not on the menus though. I will check this Thanks for trying the game bxsonic Member Feb 4, 2016 8 0 0 Indie Dev #10 bxsonic, Apr 2, 2016 Thanks Javq2015. Do try the game and give us feedback. Any comment is appreciated atchoo Well-Known Member Patreon Bronze Oct 20, 2015 681 0 0 Bassano del Grappa #11 atchoo, Apr 2, 2016 Lat night I played over and over so I bought Golden Goose to support. Well, after playing a bit I get used to them, but this is a good idea, sometimes I couldn't even stop in a clearing. ^_^' Maybe a deadzone option, too? Invert axis option would be nice because you could play at bed, supine. Winning a pet is a bit complicated: if you have 200+ coins you have to exit and re-enter to try another time. And last but not least: how should this (see picture) work? It seems like it should speed up you, but it's neutral. bxsonic Member Feb 4, 2016 8 0 0 Indie Dev #12 bxsonic, Apr 2, 2016 Wow, thanks so much for your support The controls is the biggest challenge for us to make it as accessible as we can to many people. We will try adding a slight dead zone to it. Hmm, we'll have to think about the invert controls. Definitely will give it a test Great suggestion for making the winning a pet less of a chore. We'll definitely implement this. The purpose of the ramp was to warn players of an upcoming jump. Perhaps we can remove the animation & add a warning sign next to it (road runner style)? atchoo Well-Known Member Patreon Bronze Oct 20, 2015 681 0 0 Bassano del Grappa #13 atchoo, Apr 2, 2016 I have to say they are a bit on the hard side, at the moment. Ok for experienced players like me, not so much for casual players. Risk of instant deleting is high and it's a shame. Yep, it would be better, now it may cause misconception. bxsonic Member Feb 4, 2016 8 0 0 Indie Dev #14 bxsonic, Apr 3, 2016 Thanks for the feedback and support. Means a lot for us new game devs . We have quite a number of content updates coming for the game, regardless of the commercial performance of the game We realize the initial steep difficulty curve for the game is the current biggest issue. We are introducing a more gradual difficulty curve for the next update. So the game will start out with easier sections. This is in addition to the tweaks we are making to the controls. The tutorial will also be improved. Hopefully newcomers will find it a lot easier to get into the game atchoo Well-Known Member Patreon Bronze Oct 20, 2015 681 0 0 Bassano del Grappa #15 atchoo, Jun 5, 2016 News about update? (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I have a huuuge backlog, but I want to try this game because I love Marble Madness (my first Amiga game). How about ads and IAP? @malaheart To embed a youtube video: [hdyoutube]insert_characters_at_end_of_youtube_URL_here[/hdyoutube]
Hi atchoo, we have designed the ads and IAP to be completely optional. There is only one character which must be purchased (doubles each coin collected) while the rest should be quite easily obtained as we made it quite easy to earn coins by just playing the game. Do feel free to leave give us your thoughts & feedback. We are still actively developing new contents and making tweaks to the game. Your feedback will help us to improve the game. Hope you enjoy it!
Ok, got it! Game and physics are ok, but it seems a bit unpolished. I'd like: - a sensitivity option on tilt; - a landscape mode; - more fps (could you reach 60 fps?) Game doesn't turn off Auto-Lock.
Thanks. Is the controls too sensitive right now? If so, maybe we will add 2 less sensitive options for the update. We will try our best to improve the fps The auto-lock should be active during gameplay. Not on the menus though. I will check this Thanks for trying the game
Lat night I played over and over so I bought Golden Goose to support. Well, after playing a bit I get used to them, but this is a good idea, sometimes I couldn't even stop in a clearing. ^_^' Maybe a deadzone option, too? Invert axis option would be nice because you could play at bed, supine. Winning a pet is a bit complicated: if you have 200+ coins you have to exit and re-enter to try another time. And last but not least: how should this (see picture) work? It seems like it should speed up you, but it's neutral.
Wow, thanks so much for your support The controls is the biggest challenge for us to make it as accessible as we can to many people. We will try adding a slight dead zone to it. Hmm, we'll have to think about the invert controls. Definitely will give it a test Great suggestion for making the winning a pet less of a chore. We'll definitely implement this. The purpose of the ramp was to warn players of an upcoming jump. Perhaps we can remove the animation & add a warning sign next to it (road runner style)?
I have to say they are a bit on the hard side, at the moment. Ok for experienced players like me, not so much for casual players. Risk of instant deleting is high and it's a shame. Yep, it would be better, now it may cause misconception.
Thanks for the feedback and support. Means a lot for us new game devs . We have quite a number of content updates coming for the game, regardless of the commercial performance of the game We realize the initial steep difficulty curve for the game is the current biggest issue. We are introducing a more gradual difficulty curve for the next update. So the game will start out with easier sections. This is in addition to the tweaks we are making to the controls. The tutorial will also be improved. Hopefully newcomers will find it a lot easier to get into the game