I Keep Having This Dream Fireflame Games Genres: Games Role-Playing Puzzle USD#1.99 USD Supported Devices: iPhone-3GS iPhone4 iPodTouchFourthGen iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 6.0 Download Size: 84.3MB I Keep Having This Dream Fireflame Games "There are times during the game where it feels truly great" - Touch Arcade "It's an entertaining, thoughtfully put tog… TouchArcade Rating: $1.99 Buy Now Watch Media Details"There are times during the game where it feels truly great" - Touch Arcade "It's an entertaining, thoughtfully put together game of cat, mouse, architect, adventurer, and all manner of other roles" - Pocket Gamer "It’s challenging, colorful, and built perfectly for a mobile game" - Gamezebo In this innovative puzzle RPG, build a path of tiles to escape each successive cycle of your dreamscape. A cycle gets more dangerous the longer you stay, so plan your route carefully, and make the most of the challenges and opportunities you meet along the way. Place tiles to boost your attack and defence, defeat enemies to level up your character, and upgrade the right perks to stay safe as your enemies grow stronger. Take a detour off the direct pathway to discover the items that may give you an edge, but watch out for the powerful special enemies that grow more frequent as you near the exit - if left untended, their unique abilities will quickly spell your doom. - 25+ upgradeable perks augment and focus your strategy - 150+ items to collect and boost your stats - 110+ special enemies to encounter and overcome - 80+ one-off events to choose from for a temporary boost - 50 achievements to earn - Unlock more enemies, events and cosmetics over multiple playthroughs Information Seller:Fireflame Games Genre:Puzzle, Role Playing Release:Feb 21, 2016 Updated:Mar 30, 2016 Version:1.0.3 Size:66.3 MB TouchArcade Rating: User Rating: (25) Your Rating:unrated Compatibility:HD Universal Oh and yes, this is by Fireflame of Dungeon Raid fame!!! (Thanks raravan) AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #2 AppUnwrapper, Feb 22, 2016 Huh. This looks interesting. May have to give it a go. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #3 metalcasket, Feb 22, 2016 Yet again, a simple idea executed to absolute perfection by an incredible, incredible developer. It puts the biggest smile on my face knowing Fireflame didn't turn out to be a one-hit-wonder. There's so much hidden depth to this game and I have to be running off, but hopefully this little nudge from myself will allow the impressions to pour in. Repulsa Well-Known Member Jul 3, 2015 1,584 81 48 #4 Repulsa, Feb 22, 2016 Omg they are back! Insta buy! AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #5 AppUnwrapper, Feb 22, 2016 Just bought. I got into Dungeon Raid reaaaaallly late and kicked myself for that, so going in early this time. Glad they kept to their premium roots with no IAP. pjft Well-Known Member Feb 15, 2011 1,082 8 38 #6 pjft, Feb 22, 2016 Last edited: Feb 22, 2016 I Keep Having This Dream (by Fireflame Games) Just played a few minutes at lunch, feels like a mix of Carcassonne and not quite sure what else. Still in the middle of my first game, have to go back to work, but looks interesting so far. And it saves mid-game! vectorarchitekt Well-Known Member Dec 29, 2013 2,489 177 63 #7 vectorarchitekt, Feb 22, 2016 Firedflame is alive!! That also explains the Dungeon Raid price drop. Maybe there will be an update for that game after all??? theonetruejm Active Member Feb 27, 2014 30 0 0 #8 theonetruejm, Feb 22, 2016 Omg! Fireflame lives! Awesome game so far! Will we be getting a new update to the greatest March 3 puzzle game Dungeon Raid? pjft Well-Known Member Feb 15, 2011 1,082 8 38 #9 pjft, Feb 22, 2016 So, back on track for the thread: I finished the first game (by "finished" I mean I died). It was interesting, definitely. A few notes, then. - In terms of gameplay, the best I can describe is, indeed, something like Carcassone (the board game), where each tile you place has specific attributes, presenting opportunities (i.e. stat bonuses) or challenges (i.e. enemies). Some tiles in your hand have passive effects (i.e. they will affect you as long as they're in your hand), while others will only have an effect when they're played. - It carries a lot of similarities to Dungeon Raid in terms of the skill and stats progression, as well as the difficulty ramp up. In the beginning you're kind of wandering around, but after a while you'll be pretty much overwhelmed. That was fun. Also, the perk, stat and item upgrades work in a way that's quite similar to Dungeon Raid. - It doesn't feel as "puzzley" as Dungeon Raid, at least from a first impression, but more tactical as the gameplay is a lot about tile placement. Dungeon Raid had the immediate tactile feeling of drawing lines and making the longest/most effective selection at each point in time. - I suspect it does not have an end, as Dungeon Raid, but I have no way to confirm that - nor anything that would actually effectively suggest that. - It saves mid-game, which is excellent for me, since I do not have a lot of time to play in one fell swoop at the moment. - The tutorial is somewhat sufficient, I guess, though the role of some items and enemies are unclear and confusing. I expect this to become clearer as I play, or as I read more here in the forums But some things like the "Caution" tiles, the Nemesis itself and its dynamics (namely the yellow drops it picks up and I seem to get the stats for?) are still unclear to me. Well, that's it so far. It is fun, definitely, and I'm intrigued enough to want to play more, for sure. I wonder if there are more "classes" to be unlocked, similar to what ended up becoming of Dungeon Raid after a few updates (yes, unless memory is tricking me, it actually launched without any classes whatsoever ). As metalcasket said, I hope this nudge helps others to try it out, share their impressions and keep the conversation going! AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #10 AppUnwrapper, Feb 22, 2016 Last edited: Feb 22, 2016 Wow there's so much complexity to this game. Still have a lot to learn. But here's my first go at it if anyone wants to see what it's like. I'm learning and I think my current game is going a lot better. Subscribe to the TouchArcade YouTube channel Edit: Lol and by a lot, I mean I lasted 3 more turns. Oops! spader623 Well-Known Member Jan 18, 2014 479 0 0 #11 spader623, Feb 22, 2016 So, so far, it's worth it's asking price? LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #12 LordGek, Feb 22, 2016 Yeah! So glad to see my favorite developer back! As others have eloquently hinted at, it's a bit like Dungeon Raid meets Entanglement. The game is brutal, in a fun way. It will lead you slowly through its seemingly innocent and gentle mechanics, like a pleasant dream, until the NIGHTMARE kicks in! 10/5 Stars! IOSgamer1980 Well-Known Member Nov 6, 2015 432 2 18 #13 IOSgamer1980, Feb 22, 2016 If you're reading this, seriously go buy Dungeon Raid. It's an incredible crack-game that will have you hooked. I'm absolutely buying this later this week. Ayjona Well-Known Member Sep 8, 2009 3,295 21 38 Freelance journalist and writer, amateur musician Stockholm, Sweden #14 Ayjona, Feb 22, 2016 The Dungeon Raid unlocks (in all their relative unattainability) was one of my favourite elements of a game made from nothing BUT favourite elements I hope Dream sees a similar upgrade path of progression content. But even without them, this looks instantly classical. spader623 Well-Known Member Jan 18, 2014 479 0 0 #15 spader623, Feb 22, 2016 Isn't it broken or something on newer versions of iOS? Like I'm on 9 something so would it work? Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #16 Exact-Psience, Feb 22, 2016 All i needed to hear. Bought. aconfusedkender Well-Known Member Sep 28, 2012 1,362 122 63 Oil & Gas Kendermore, Ansalon #17 aconfusedkender, Feb 22, 2016 Last edited: Feb 22, 2016 I, like a TON of others, played Dungeon Raid from day 1 and absolutely loved it. I saw this drop this morning and didn't even look at the pictures but saw that it was made by the same dev and insta-bought. Can't wait to delve into this one further. vectorarchitekt Well-Known Member Dec 29, 2013 2,489 177 63 #18 vectorarchitekt, Feb 22, 2016 Im on the latest iOS iPhone 6 and it still works for me. NickyNichols Well-Known Member Jul 7, 2012 77 0 6 #19 NickyNichols, Feb 22, 2016 Had me at Dungeon Raid. Instabuy. Fangbone Well-Known Member Oct 30, 2012 1,212 0 36 Michigan, USA #20 Fangbone, Feb 22, 2016 Really like Dungeon Raid so bought this without hesitation (You must log in or sign up to post here.) Show Ignored Content Page 1 of 12 1 ← 2 3 4 5 6 → 12 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Yet again, a simple idea executed to absolute perfection by an incredible, incredible developer. It puts the biggest smile on my face knowing Fireflame didn't turn out to be a one-hit-wonder. There's so much hidden depth to this game and I have to be running off, but hopefully this little nudge from myself will allow the impressions to pour in.
Just bought. I got into Dungeon Raid reaaaaallly late and kicked myself for that, so going in early this time. Glad they kept to their premium roots with no IAP.
I Keep Having This Dream (by Fireflame Games) Just played a few minutes at lunch, feels like a mix of Carcassonne and not quite sure what else. Still in the middle of my first game, have to go back to work, but looks interesting so far. And it saves mid-game!
Firedflame is alive!! That also explains the Dungeon Raid price drop. Maybe there will be an update for that game after all???
Omg! Fireflame lives! Awesome game so far! Will we be getting a new update to the greatest March 3 puzzle game Dungeon Raid?
So, back on track for the thread: I finished the first game (by "finished" I mean I died). It was interesting, definitely. A few notes, then. - In terms of gameplay, the best I can describe is, indeed, something like Carcassone (the board game), where each tile you place has specific attributes, presenting opportunities (i.e. stat bonuses) or challenges (i.e. enemies). Some tiles in your hand have passive effects (i.e. they will affect you as long as they're in your hand), while others will only have an effect when they're played. - It carries a lot of similarities to Dungeon Raid in terms of the skill and stats progression, as well as the difficulty ramp up. In the beginning you're kind of wandering around, but after a while you'll be pretty much overwhelmed. That was fun. Also, the perk, stat and item upgrades work in a way that's quite similar to Dungeon Raid. - It doesn't feel as "puzzley" as Dungeon Raid, at least from a first impression, but more tactical as the gameplay is a lot about tile placement. Dungeon Raid had the immediate tactile feeling of drawing lines and making the longest/most effective selection at each point in time. - I suspect it does not have an end, as Dungeon Raid, but I have no way to confirm that - nor anything that would actually effectively suggest that. - It saves mid-game, which is excellent for me, since I do not have a lot of time to play in one fell swoop at the moment. - The tutorial is somewhat sufficient, I guess, though the role of some items and enemies are unclear and confusing. I expect this to become clearer as I play, or as I read more here in the forums But some things like the "Caution" tiles, the Nemesis itself and its dynamics (namely the yellow drops it picks up and I seem to get the stats for?) are still unclear to me. Well, that's it so far. It is fun, definitely, and I'm intrigued enough to want to play more, for sure. I wonder if there are more "classes" to be unlocked, similar to what ended up becoming of Dungeon Raid after a few updates (yes, unless memory is tricking me, it actually launched without any classes whatsoever ). As metalcasket said, I hope this nudge helps others to try it out, share their impressions and keep the conversation going!
Wow there's so much complexity to this game. Still have a lot to learn. But here's my first go at it if anyone wants to see what it's like. I'm learning and I think my current game is going a lot better. Subscribe to the TouchArcade YouTube channel Edit: Lol and by a lot, I mean I lasted 3 more turns. Oops!
Yeah! So glad to see my favorite developer back! As others have eloquently hinted at, it's a bit like Dungeon Raid meets Entanglement. The game is brutal, in a fun way. It will lead you slowly through its seemingly innocent and gentle mechanics, like a pleasant dream, until the NIGHTMARE kicks in! 10/5 Stars!
If you're reading this, seriously go buy Dungeon Raid. It's an incredible crack-game that will have you hooked. I'm absolutely buying this later this week.
The Dungeon Raid unlocks (in all their relative unattainability) was one of my favourite elements of a game made from nothing BUT favourite elements I hope Dream sees a similar upgrade path of progression content. But even without them, this looks instantly classical.
I, like a TON of others, played Dungeon Raid from day 1 and absolutely loved it. I saw this drop this morning and didn't even look at the pictures but saw that it was made by the same dev and insta-bought. Can't wait to delve into this one further.