Stellar Wanderer Crescent Moon Games Genres: Games Role Playing Simulation GAME CENTER ENABLED $4.99 USD Supported Devices: iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 8.0 Download Size: 180.5MB Stellar Wanderer Crescent Moon Games Stellar Wanderer is a beautiful space opera set in a vast open-world universe. Grow your skills and choose the best pa… TouchArcade Rating: $4.99 Buy Now Watch Media DetailsStellar Wanderer is a beautiful space opera set in a vast open-world universe. Grow your skills and choose the best path that suits your play style. Become a FIGHTER, TRADER, TANK or ENGINEER, each with its own bonuses and special abilities. Follow the main storyline or choose the side missions you would like to play. Mine for resources or be the most dangerous pirate in the galaxy. Experience a variety of gorgeous space sets, each with several interest points. Earn credits for the ship of your choice or choose multiple ships! Tune your ship with more than 100 items that are currently available in the game. • 10+ hours of gameplay to complete the story line • Use accelerometer or virtual joystick • Cockpit view for a more immersive feeling or third person view for better observation • Fight, mine, explore, trade • Gorgeous visuals with unique atmosphere for each space set. The game is optimized to work on all devices starting from iPhone 4s, iPad 2 and iPad Mini. Follow us for the latest info and game news! • http://crescentmoongames.com/other-games/ • http://facebook.com/crescentmoongames • http://twitter.com/cm_games • http://www.stellarwanderer.com Information Seller:Crescent Moon Games Genre:Role Playing, Simulation Release:Feb 17, 2016 Updated:Apr 23, 2019 Version:1.4.0 Size:193.2 MB TouchArcade Rating: User Rating: (18) Your Rating:unrated Compatibility:HD Universal Repulsa Well-Known Member Jul 3, 2015 1,584 81 48 #2 Repulsa, Feb 18, 2016 Bought currymutton Well-Known Member Oct 16, 2008 4,430 1 0 #3 currymutton, Feb 18, 2016 Curry: looks conspicuously small... Mutton: will wait for anyone TOFFT JoshCM Well-Known Member Aug 11, 2009 4,250 23 38 Game Designer Upstate NY http://www.crescentmoongames.com #4 JoshCM, Feb 18, 2016 no Unity or Unreal engine overhead, native code. ojtitus Well-Known Member Jul 7, 2010 3,228 5 38 Male Canton, Ohio #5 ojtitus, Feb 18, 2016 Oh yeah, all aboard! Repulsa Well-Known Member Jul 3, 2015 1,584 81 48 #6 Repulsa, Feb 18, 2016 The controls will take some getting used to JoshCM Well-Known Member Aug 11, 2009 4,250 23 38 Game Designer Upstate NY http://www.crescentmoongames.com #7 JoshCM, Feb 18, 2016 be sure to configure your controls in the settings, there are virtual controls or tilt (i prefer the virtual controls) Repulsa Well-Known Member Jul 3, 2015 1,584 81 48 #8 Repulsa, Feb 18, 2016 How do you switch From tilt to virtual? JoshCM Well-Known Member Aug 11, 2009 4,250 23 38 Game Designer Upstate NY http://www.crescentmoongames.com #9 JoshCM, Feb 18, 2016 just go to options in the main menu. currymutton Well-Known Member Oct 16, 2008 4,430 1 0 #10 currymutton, Feb 18, 2016 Great! Any MFi controller support? JoshCM Well-Known Member Aug 11, 2009 4,250 23 38 Game Designer Upstate NY http://www.crescentmoongames.com #11 JoshCM, Feb 18, 2016 yup, but only in game for now, the menus aren't supported yet. rezn Well-Known Member Patreon Silver Mar 8, 2014 862 6 18 Male Coder/Keyer in medical ICD 10 Reno, NV #12 rezn, Feb 18, 2016 Stoked as a mofo to see this is finally out! Bought it immediately. Thanks Josh and CM! EvilDucktator ð® Spam Police ð Sep 28, 2011 490 0 0 Walt Disney World Cast Member Brisbane, Australia #13 EvilDucktator, Feb 18, 2016 Josh, can you play post-campaign? What are the future plans/timeline in terms of extra content? JoshCM Well-Known Member Aug 11, 2009 4,250 23 38 Game Designer Upstate NY http://www.crescentmoongames.com #14 JoshCM, Feb 18, 2016 I'll have to let the devs chime in on that one. Since its an open game there is still a lot to do outside of the main campaign. I'm sure they want to see how the game sells before adding more content yet, but we'll see what they say. midasmulligan Well-Known Member Oct 1, 2015 156 2 18 #15 midasmulligan, Feb 18, 2016 How does this play compared to Galaxy on Fire? Can you go straight trader or is combat required? KeKhan Well-Known Member May 28, 2012 1,381 43 48 #16 KeKhan, Feb 18, 2016 Your answer is in the first paragraph of the game description.... Does anyone read anymore? odi0n Well-Known Member Dec 6, 2011 219 4 18 #17 odi0n, Feb 18, 2016 Last edited: Feb 18, 2016 Downloading now. Give me a sec. UPDATE: Is it worth $5? Yes. My "looking at it from a realistic" standpoint. Crescent Moon, I don't know who they are or their past work aside from that massive RPG. However, when that released, I wasn't heavy into mobile gaming. I am now do to my work, living breathing woman I live with and way more convenient to pocket game from anywhere and still be hardcore with it. Regarding space games, my background is Elite Dangerous, Darkstar One Broken Alliance, Strike Suit Zero and of course the oldies Wing Commander, XWing. As of last year, heavily on Elite Dangerous. Too bad it's on my console and I can't take it with me, if I were able to, I wouldn't be here. Thus, I've been clamoring for a mobile space shooter sim. Don't feel GoF2 because no cockpit. It's the only way I can enjoy my space shooters. Anyways, realistically looking at this, I am gathering this is a small independent company backing this game with their own resources and income. With that out of the way, we have no.... Newtonian physics. You stop at a dime. No inertia to really make stuff interesting in dog fights. No pitch & roll (this I don't understand why) most likely its me not finding the control for it. Yaw is here. I wish SOO bad they would had a throttle stick here for acceleration and deceleration. WOULD had fit so perfectly with the cockpit view. ^^ But these are things they must have left out because they are a small company (couldn't afford it?) I don't know. What I do know, my subways I had earlier for lunch cost $7.99 and this game fills me with more enjoyment than that sub. TO THE DEVS REGARDING VOICE ACTING MOMENTS: When voice acting is playing - free us, let the banner showing the portraits and subtitles remain an overlay if you'd like, but allow us to interact with the base. Forcing us to stay there, listen and watch doing nothing kills momentum of the game. Let us freely move about, handle our business and listen to your wonderful voice acting as if it were a podcast. midasmulligan Well-Known Member Oct 1, 2015 156 2 18 #18 midasmulligan, Feb 18, 2016 So you can go through the main story without combat? Generally there are scenarios that require combat at some point, wanted to confirm that wasn't the case here. And that description you so kindly referred to, does it compare this game to Galaxy of fire as well? Must have missed that piece. Anyone not feeling particularly dick-ish, feel free to respond to the questions, thanks. odi0n Well-Known Member Dec 6, 2011 219 4 18 #19 odi0n, Feb 18, 2016 Last edited: Feb 18, 2016 I'm playing the first part of the game. Opening sequence. There is combat involved (Tutorial type of deal) after that once your free to be on your own I wouldn't be sure. I think you'd still have to contend with pirates attacking you as a miner. Cool. Ships have slots like Elite for gadgets and such. Engineer class is basically support. Going to play that one after I play the fighter role. Want to learn how to fly. The dogfighting is rather excellent in cockpit view I am pleasantly surprised. Really wish there was roll. Sucks I can't roll my ship. DEVS, IN HANGER OPTION, SHIP EQUIP SLOT AREA VERY TRANSPARENT MESHES WITH BACKGROUND PICTURE CAN'T MAKE OUT LETTERS WHEN THEY COLLIDE WITH BACKGROUND PICTURE. roy2x Well-Known Member Feb 27, 2015 91 0 0 #20 roy2x, Feb 18, 2016 How are the ships? Do they get any bigger? If they do how big do they get? (You must log in or sign up to post here.) Show Ignored Content Page 1 of 32 1 ← 2 3 4 5 6 → 32 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
be sure to configure your controls in the settings, there are virtual controls or tilt (i prefer the virtual controls)
I'll have to let the devs chime in on that one. Since its an open game there is still a lot to do outside of the main campaign. I'm sure they want to see how the game sells before adding more content yet, but we'll see what they say.
Downloading now. Give me a sec. UPDATE: Is it worth $5? Yes. My "looking at it from a realistic" standpoint. Crescent Moon, I don't know who they are or their past work aside from that massive RPG. However, when that released, I wasn't heavy into mobile gaming. I am now do to my work, living breathing woman I live with and way more convenient to pocket game from anywhere and still be hardcore with it. Regarding space games, my background is Elite Dangerous, Darkstar One Broken Alliance, Strike Suit Zero and of course the oldies Wing Commander, XWing. As of last year, heavily on Elite Dangerous. Too bad it's on my console and I can't take it with me, if I were able to, I wouldn't be here. Thus, I've been clamoring for a mobile space shooter sim. Don't feel GoF2 because no cockpit. It's the only way I can enjoy my space shooters. Anyways, realistically looking at this, I am gathering this is a small independent company backing this game with their own resources and income. With that out of the way, we have no.... Newtonian physics. You stop at a dime. No inertia to really make stuff interesting in dog fights. No pitch & roll (this I don't understand why) most likely its me not finding the control for it. Yaw is here. I wish SOO bad they would had a throttle stick here for acceleration and deceleration. WOULD had fit so perfectly with the cockpit view. ^^ But these are things they must have left out because they are a small company (couldn't afford it?) I don't know. What I do know, my subways I had earlier for lunch cost $7.99 and this game fills me with more enjoyment than that sub. TO THE DEVS REGARDING VOICE ACTING MOMENTS: When voice acting is playing - free us, let the banner showing the portraits and subtitles remain an overlay if you'd like, but allow us to interact with the base. Forcing us to stay there, listen and watch doing nothing kills momentum of the game. Let us freely move about, handle our business and listen to your wonderful voice acting as if it were a podcast.
So you can go through the main story without combat? Generally there are scenarios that require combat at some point, wanted to confirm that wasn't the case here. And that description you so kindly referred to, does it compare this game to Galaxy of fire as well? Must have missed that piece. Anyone not feeling particularly dick-ish, feel free to respond to the questions, thanks.
I'm playing the first part of the game. Opening sequence. There is combat involved (Tutorial type of deal) after that once your free to be on your own I wouldn't be sure. I think you'd still have to contend with pirates attacking you as a miner. Cool. Ships have slots like Elite for gadgets and such. Engineer class is basically support. Going to play that one after I play the fighter role. Want to learn how to fly. The dogfighting is rather excellent in cockpit view I am pleasantly surprised. Really wish there was roll. Sucks I can't roll my ship. DEVS, IN HANGER OPTION, SHIP EQUIP SLOT AREA VERY TRANSPARENT MESHES WITH BACKGROUND PICTURE CAN'T MAKE OUT LETTERS WHEN THEY COLLIDE WITH BACKGROUND PICTURE.