Reiner Knizia's Confrontation Offworld Games "... grab it if you're looking for a tactical game to play." -- TouchArcade "... unlimited replayability." -- Mobile … $5.99 Buy Now Watch Media Details"... grab it if you're looking for a tactical game to play." -- TouchArcade "... unlimited replayability." -- Mobile Tech Review "... a genuinely wonderful game." -- Pocket Tactics Reiner Knizia’s The Confrontation is a turn-based strategy game pitting two players, Light and Shadow, against one another with asymmetric forces and hidden units. Play as the beleaguered Light, embarking on a desperate quest to save the kingdom from the evil sorcery that has fallen over the land. Carefully guide your forces across the board, avoiding the awaiting dark side armies, and lead your Prince to the Stronghold to defeat evil at its source. Play as the loathsome Shadow, rampaging across the land, destroying any Light character within your path. Seek out and destroy the Prince before he can succeed in his quest, or lay siege to the Capital with 3 of your units to conquer Light at its heart. Deploy your forces, each with its own unique power, and fight your way through the land, using cards in combat to increase your strength or perform tactical feats to outwit your foe. Exploit special features throughout the landscape and powerful spells to navigate around enemy forces or ambush them as they attempt to reach their goal. Many will perish along the way, but will their sacrifices be in vain? Like many of Knizia’s designs, The Confrontation can be played casually between beginners or fiercely between master strategists – it’s up to you and your opponents! GAME FEATURES - Solo play versus multiple AI opponents. - Realtime online multiplayer. COMPATIBILITY Requires a retina display and iOS 7 or higher, so we recommend a minimum of iPad 3 or iPad Mini 2 or newer. FOLLOW - Twitter.com/OffworldGames - Facebook.com/OffworldGames - Instagram.com/OffworldGames - YouTube.com/OffworldGames - OffworldGames.com Music Composed by: Mike Weiser, www.mikeweisermusic.com (ASCAP) Mattias Holmgren, www.morningdewmedia.com Information Seller:Offworld Games Genre:Board, Strategy Release:Dec 17, 2015 Updated:Dec 18, 2017 Version:1.1.38 Size:395.0 MB TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal Hey all, our newest title, Reiner Knizia's The Confrontation just went live today! Here's the info and link and our initial launch trailer: Subscribe to the TouchArcade YouTube channel Feel free to ask any questions if you have them! Update: 11/4/2016 - Variant Mode now available! Subscribe to the TouchArcade YouTube channel Talbs Well-Known Member May 1, 2011 2,616 377 83 #2 Talbs, Dec 18, 2015 It is with great pleasure that I report to the TA community that this fine game runs and looks great on iPhone 6+, under the proviso of a JB or other such enhancement. Just thought I'd inform those that are interested. offworldgames Well-Known Member Jul 13, 2011 75 2 8 http://www.offworldgames.com #3 offworldgames, Dec 18, 2015 Wow! That's great to hear Talbs. We didn't originally envision it being played on an iPhone but after reading this we'll be sure to investigate adding official support for it Talbs Well-Known Member May 1, 2011 2,616 377 83 #4 Talbs, Dec 18, 2015 No prob! The text in places is on the smaller side sometimes. Such as the quick description text when first click is done on a unit. But even that is passable. Stuff like that is something us ipad>iPhone conversionists mind little about. Really for the most part it looks exactly how it should on my 6+. Obviously can't speak for the smaller screens. I've had a short go through and it's looking promising. Can't wait to sink my teeth in to some knizia strategy. Oscar Streaker Well-Known Member Dec 20, 2011 182 2 18 #5 Oscar Streaker, Dec 18, 2015 Awesome! I've been waiting for this. badmanj Well-Known Member Mar 16, 2009 1,886 24 38 Software developer Reading, England http://www.underground-collective.com #6 badmanj, Dec 18, 2015 Any impressions yet? mzinn Well-Known Member Jan 5, 2014 770 0 16 #7 mzinn, Dec 19, 2015 Last edited: Dec 19, 2015 Pretty interested. Waiting on some imps on solo. I'll play 90% of the time in solo mode. Looks like it could be fantastic! luckystrikeguy Well-Known Member Sep 18, 2013 615 7 18 #8 luckystrikeguy, Dec 19, 2015 Will definitely pick it up if it goes universal ojtitus Well-Known Member Jul 7, 2010 3,228 5 38 Male Canton, Ohio #9 ojtitus, Dec 19, 2015 Too bad it didn't get to keep the Lord of the Rings theme but I'm still glad to have this in digital form at my beckon call. Talbs Well-Known Member May 1, 2011 2,616 377 83 #10 Talbs, Dec 19, 2015 There is an unlock for "variant mode". Can I ask what is that? And how is it unlocked? Because it's greyed out for me currently. Talbs Well-Known Member May 1, 2011 2,616 377 83 #11 Talbs, Dec 19, 2015 So quick imps for those wondering: I've only played one game, and I played as the light side. I started by playing the tutorial. It's concise, short, and simple. It's well made, but Yeh, short. But then again, the mechanics of this game seem easy to grasp, like most knizia games (does "easy to learn, hard to master" ring a bell?). What had me confused is that the end of the tutorial the character said something like "well that's the basics covered, now see if you can finish off your game". The whole time after that I was thinking like "oh ok that was the basics, I guess next tutorial we'll cover the advanced?". Well that wasn't the case, as that really was the end of the tutorial. Anyway, in general, graphics are reasonable, quite good, just a little edgy. Better graphics really aren't required anyway, as it's the mechanics of the game that's important here. The Sound is fine, again, nothing major required here anyway. At the start you place your characters in the tiles (check the screen shots). I'm not sure how much depth there is to placing what character in what tile, but I'm assuming there must be some. Having only played one game, my first placement was random. BTW, the ultimate goal of playing light side is to get the prince to the other end. Each character that you place usually has some modest special text like "automatically defeats goblin...somethings". Or "can switch places with the prince if he is attacked.....". Therein these texts is where some aspect of strategy is introduced. Also, you start with a hand of numbered cards (1 to 5 or was it 6, plus 3 or 4 special cards). Each time you ATTACK or the enemy attacks, you must play one card. And that's the next part of the mechanics. Cards 1 to 6 boost your characters strength by that amount. So when to use which card? And once played that card is gone forever (sort of). This mechanic gives the game a little bit of a "risk" feel. Ie how much "resources" to apply under which circumstances. The special text cards also in your hand during battle could also be played. One such card read "play a previously used card", meaning you could whip that 6 back out if you've played it already. So from there you'll notice the game is all about making risk-esque choices. Noting the surrounding enemies, noting your characters abilities relative to the enemies (which btw are under a "fog" so you can see their true unit type until revealed). Finally, you as the light side have two special effect cards (I don't know the technical names of these). These can only be played during your turn. For example one card reads something like "revive a wizard on certain tile". Meaning you've got one wizard up you sleeve if needed. You advance up the tiles while the dark side advances back at you. Also, you can play as the dark side. I haven't yet, so there's some change up of strategy there I'm sure. Anyway, if I were to sum up, this seems to be another neat little knizia game with the wrapping of a lord of the rings type paint brush. Please don't go in thinking this is an uber deep, uber collector card build a deck, and build an army of horse riders and archers for an epic table top clash. On the contrary, this is a typical knizia game, with a controlled ruleset and finite card/character mechanics. I'm only one game in, it's likely got the easy to learn, hard to master thing going on. I aliken it to a knizia-risk board game. Recommend youtubing some gameplay if there is any out there. Anyway, that's it from me after my one game in summary. Time to hit up some dark side play. offworldgames Well-Known Member Jul 13, 2011 75 2 8 http://www.offworldgames.com #12 offworldgames, Dec 19, 2015 Great overview so far Talbs! Seems like you're picking up the Light side pretty well Character placement can feel a little random at first, but once you get accustomed to the character abilities you'll find that there's a lot of room for experimentation. For example you might initially start placing Ragnar the Fierce (whose ability causes both characters to be defeated in battle) near the front lines, but eventually prefer to hold him back a bit for use in the middle or end game. The variant mode introduces 18 additional characters and 4 new special cards. These were funded in part by the Kickstarter and we hope to have a beta version ready by the end of January (rolling them out live shortly after). mzinn Well-Known Member Jan 5, 2014 770 0 16 #13 mzinn, Dec 19, 2015 Fantastic infoTalbs. Thanks dedyp79 Well-Known Member Mar 21, 2013 168 0 16 #14 dedyp79, Dec 23, 2015 Wow...this game very good! Can't wait for upcoming new characters Pagan Fox Well-Known Member Jul 20, 2012 476 32 28 #15 Pagan Fox, Dec 24, 2015 Great first imps Talbs. What with yours and pocket tactics review I'm going to have a crack at this. Cheers. mzinn Well-Known Member Jan 5, 2014 770 0 16 #16 mzinn, Dec 27, 2015 Can't help myself. I've got to give this a try. Thanks to all for the good insight! Dragan Well-Known Member Aug 21, 2014 365 7 18 Belgium #17 Dragan, Jan 2, 2016 I'm waiting for a review an the extra content before diving in. offworldgames Well-Known Member Jul 13, 2011 75 2 8 http://www.offworldgames.com #18 offworldgames, Jan 17, 2016 Hey everyone, just a quick note that we pushed a new version (1.0.41) yesterday. The update includes gameplay fixes and added battle effects. Also, here's a few concepts for our upcoming Variant Character update: offworldgames Well-Known Member Jul 13, 2011 75 2 8 http://www.offworldgames.com #19 offworldgames, Feb 5, 2016 Update 1.0.48 just went live today Check out our blog post covering the new feature: http://www.offworldgames.com/opponent-activity-in-the-confrontation/ offworldgames Well-Known Member Jul 13, 2011 75 2 8 http://www.offworldgames.com #20 offworldgames, Apr 18, 2016 Just a heads up that the Variant character beta started last week, here's a few screenshots of some of the new ones... stay tuned for more! 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It is with great pleasure that I report to the TA community that this fine game runs and looks great on iPhone 6+, under the proviso of a JB or other such enhancement. Just thought I'd inform those that are interested.
Wow! That's great to hear Talbs. We didn't originally envision it being played on an iPhone but after reading this we'll be sure to investigate adding official support for it
No prob! The text in places is on the smaller side sometimes. Such as the quick description text when first click is done on a unit. But even that is passable. Stuff like that is something us ipad>iPhone conversionists mind little about. Really for the most part it looks exactly how it should on my 6+. Obviously can't speak for the smaller screens. I've had a short go through and it's looking promising. Can't wait to sink my teeth in to some knizia strategy.
Pretty interested. Waiting on some imps on solo. I'll play 90% of the time in solo mode. Looks like it could be fantastic!
Too bad it didn't get to keep the Lord of the Rings theme but I'm still glad to have this in digital form at my beckon call.
There is an unlock for "variant mode". Can I ask what is that? And how is it unlocked? Because it's greyed out for me currently.
So quick imps for those wondering: I've only played one game, and I played as the light side. I started by playing the tutorial. It's concise, short, and simple. It's well made, but Yeh, short. But then again, the mechanics of this game seem easy to grasp, like most knizia games (does "easy to learn, hard to master" ring a bell?). What had me confused is that the end of the tutorial the character said something like "well that's the basics covered, now see if you can finish off your game". The whole time after that I was thinking like "oh ok that was the basics, I guess next tutorial we'll cover the advanced?". Well that wasn't the case, as that really was the end of the tutorial. Anyway, in general, graphics are reasonable, quite good, just a little edgy. Better graphics really aren't required anyway, as it's the mechanics of the game that's important here. The Sound is fine, again, nothing major required here anyway. At the start you place your characters in the tiles (check the screen shots). I'm not sure how much depth there is to placing what character in what tile, but I'm assuming there must be some. Having only played one game, my first placement was random. BTW, the ultimate goal of playing light side is to get the prince to the other end. Each character that you place usually has some modest special text like "automatically defeats goblin...somethings". Or "can switch places with the prince if he is attacked.....". Therein these texts is where some aspect of strategy is introduced. Also, you start with a hand of numbered cards (1 to 5 or was it 6, plus 3 or 4 special cards). Each time you ATTACK or the enemy attacks, you must play one card. And that's the next part of the mechanics. Cards 1 to 6 boost your characters strength by that amount. So when to use which card? And once played that card is gone forever (sort of). This mechanic gives the game a little bit of a "risk" feel. Ie how much "resources" to apply under which circumstances. The special text cards also in your hand during battle could also be played. One such card read "play a previously used card", meaning you could whip that 6 back out if you've played it already. So from there you'll notice the game is all about making risk-esque choices. Noting the surrounding enemies, noting your characters abilities relative to the enemies (which btw are under a "fog" so you can see their true unit type until revealed). Finally, you as the light side have two special effect cards (I don't know the technical names of these). These can only be played during your turn. For example one card reads something like "revive a wizard on certain tile". Meaning you've got one wizard up you sleeve if needed. You advance up the tiles while the dark side advances back at you. Also, you can play as the dark side. I haven't yet, so there's some change up of strategy there I'm sure. Anyway, if I were to sum up, this seems to be another neat little knizia game with the wrapping of a lord of the rings type paint brush. Please don't go in thinking this is an uber deep, uber collector card build a deck, and build an army of horse riders and archers for an epic table top clash. On the contrary, this is a typical knizia game, with a controlled ruleset and finite card/character mechanics. I'm only one game in, it's likely got the easy to learn, hard to master thing going on. I aliken it to a knizia-risk board game. Recommend youtubing some gameplay if there is any out there. Anyway, that's it from me after my one game in summary. Time to hit up some dark side play.
Great overview so far Talbs! Seems like you're picking up the Light side pretty well Character placement can feel a little random at first, but once you get accustomed to the character abilities you'll find that there's a lot of room for experimentation. For example you might initially start placing Ragnar the Fierce (whose ability causes both characters to be defeated in battle) near the front lines, but eventually prefer to hold him back a bit for use in the middle or end game. The variant mode introduces 18 additional characters and 4 new special cards. These were funded in part by the Kickstarter and we hope to have a beta version ready by the end of January (rolling them out live shortly after).
Great first imps Talbs. What with yours and pocket tactics review I'm going to have a crack at this. Cheers.
Hey everyone, just a quick note that we pushed a new version (1.0.41) yesterday. The update includes gameplay fixes and added battle effects. Also, here's a few concepts for our upcoming Variant Character update:
Update 1.0.48 just went live today Check out our blog post covering the new feature: http://www.offworldgames.com/opponent-activity-in-the-confrontation/
Just a heads up that the Variant character beta started last week, here's a few screenshots of some of the new ones... stay tuned for more!