Defense of Fortune 2 Dotomchi Games Inc. Free era to Fortune continent! Defense of Fortune 2 is the official follow-up piece and 7th story of Fortune Chronicles… $0.99 Buy Now Watch Media DetailsFree era to Fortune continent! Defense of Fortune 2 is the official follow-up piece and 7th story of Fortune Chronicles Episode. As you can see the title, Defense of Fortune 2 is one of defense genre games. Previous work Defense of Fortune was focus on wall defense, but Defense of Fortune 2 deals with both offense and defense and struggles for ownerships of total 41 castles in Fortune continent. Player should build and develop various facilities and raise powerful troops first, and then occupy other castles in continent gradually. Player should also defend own castles from invasions. If you enjoyed simulation game like Romance of Three Kingdoms in early days, you would understand how to play. Features 1. 25 combat units, various enemy monsters over 35 kinds and huge boss monsters. 2. Real time troops battle system for more tactical playing and battle-macro system. 3. Various Heroes, recruiting system and diverse skills. 4. Supports achievement and leader board. You can compete against others with scores. 5. Supports cloud-saving by syncing to Google Play Games. You can keep on playing with your new cell phone. Rules 1. First, choose one of the three countries; Republic of Moltony, the Anderass and the Yuvark Union. You can choose three difficulties; easy, normal and hard, in each county, so choose just you want. 2. When you enter the world, own castles appears on the map. Enter your own castle and build facilities for developing country. 3. You can organize your units on Formation screen. You can organize only 5 troops at first, but maximum 12 troops can be organized as moving up to higher ranks. 4. You should set “Battle-macro” to deployed units on Formation. You can establish optimum strategies by mixing conditions and execute statement, such as “Use first skill when encountering close enemy”, “Recover when HP decreases fewer than 50%”. 5. When you prepare proper power for battle, you can invade enemies’ castle. At this time, battle will be performed with set troops on Formation and all battles runs automatically. 6. If durability of enemies’ castle becomes 0 or enemies’ resources (Ether) is totally exhausted, you will win the game and the castle will belong to you. 7. Sometimes, enemies invade your castle with weak defense. If you don’t defend, you would lose the castle. 8. Tavern, one of facilities in the castle, is a resting place for Heroes who travel around the continent. You can visit Heroes and recruit them by dialog and quiz. Recruited Heroes can influence your facilities positively or activate powerful attack skills during battle. 9. The goal of this game is defeating all 41 castles and unifying whole Fortune continent by using various strategies. Hope you make your unique and clever strategies. How to use iCloud data save Caution: iCloud saving overwrite data to your phone, so your existing data might be deleted. Using when you transfer data after changing device only is recommended. If your data is deleted during using cloud-saving, it cannot be recovered. Please pay close attention. 1. Click ‘Game Center’ button on your existing device. 2. Sync saved data by clicking “Save Data” button. Don’t close application or break the internet connection. Data might be lost. Provided that the process is stuck at 0% too much time, close application and restart. 3. Click ‘Game Center’ button on your changed device. 4. Click “Load Data” button and sync saved data from servers. Don’t close application or break the internet connection as same above. 5. When you start app, previous saved data would be loaded. Now you can play the game. Please sync saved data by clicking “Save Data” button to keep losing your data. Please use “Load Data” when you newly change your cell phone or lose saved data only. Company doesn’t take responsible for rollback data by running “Load Data” in usual condition. Information Seller:Dotomchi Games Inc. Genre:Role Playing, Simulation Release:Dec 03, 2015 Updated:Aug 05, 2016 Version:1.060 Size:149.0 MB TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal GR3NADE Well-Known Member Aug 10, 2011 955 0 16 Czech republic #2 GR3NADE, Dec 4, 2015 Hello. Can anyone describe the game? I just don't get it, it seems like a game with "clash of clans mechanics" (are there timers to build troops?) but it is paid Poo Well-Known Member Jul 29, 2013 424 0 0 #3 Poo, Dec 4, 2015 Still waiting for imps..... Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #4 Nullzone, Dec 4, 2015 Geez, the first time in 4 years on TA that I take a code, and you pick that time to complain about it? Calm down, will ya? Anyways, moving on... The game says it has IAP. If I like it as much as the other Fortune games - of which I'm sure - , I'll sure drop money to support Dotomchi. @Poo: Gosh, it's a buck. Just drop it and see for yourself Or read and be enlightened: I wrote on page 1 that I'll be back later, most likely after the weekend. @Grenade: If it's like the first game, best I can describe it is "kind of lane tower defense". Enemies come at you in lanes, you place your units to defend against them. If I remember right, all units had special skills, often several; like a Fireball for Mages, or a Healing spell. The first Fortune Defense sure was a fun little timewaster, which is why I jumped on this one immediately. No clue about Clash of Clans, I don't play that. And I cannot recall any timers - in the "typical F2P" sense - from the first game. Also, personal rant: To all those impolite ...persons... who took codes without leaving so much as a one-liner: You have no manners. Go back to school and learn some. rangent Well-Known Member Jul 3, 2009 101 1 18 #5 rangent, Dec 4, 2015 Besides the code poaching... How is the game?! H4nd0fg0d Well-Known Member Mar 30, 2010 1,905 0 36 #6 H4nd0fg0d, Dec 4, 2015 Just picked this up. Will leave imps soon. You kno, the diminutive demonic type. Lol brybry Well-Known Member Jan 24, 2013 178 0 0 #7 brybry, Dec 5, 2015 Last edited: Dec 5, 2015 Fun game. I am having a hard time staying on the winning side, but it's one of those games that when you get beat, you want to come back and whoop some butt! The best feature is being able to create your own formation in a 3x3 spacing and create many formations that can be used during battle. It really adds to the strategy aspect of the game. It's very simple to figure out and exciting to watch as your characters progress or anxiety ridden as you lose lane. Pick it up and give it a try. You won't be disappointed. ⭐️⭐️⭐️⭐️⭐️ <5atars> ...edit... I've been playing more and, well... a pay wall stands before me almost every time I lose. Why charge anything at all to get the game if you're going to charge for in game resources like that. Big disappointment. RinoaHeartily Well-Known Member Dec 12, 2010 1,715 10 38 #8 RinoaHeartily, Dec 5, 2015 The game is imbalance.. The AI cheats. Basically you need to spend on IAP if u even think of playing this game... Zero Ehxe Active Member Sep 16, 2014 44 0 6 #9 Zero Ehxe, Dec 5, 2015 Last edited: Dec 5, 2015 I looked for the IAP listing on the App Store and since there wasn't one I assumed there wouldn't be any free to play elements in this paid game. Imagine my surprise when I found the "buy now to win" button in game. I wouldn't have purchased had I known, and that's my first impression. Each of your castles has a resource called ether. This is used to deploy units when you attack another castle. If you start a fight with 5,000 and lose that fight because you run out of ether, your castle is left with no ether to attack or defend itself. This can be fixed by building ether generators in those castles and those cost (can you guess?) real money. Well, they cost gems but you can only afford one before running out and having to buy more. When you have multiple building spaces inside one of many castles it's clear you will have to put up some IAP money in order to have the ether to continue playing. Shame, it looks interesting and deep otherwise. RinoaHeartily Well-Known Member Dec 12, 2010 1,715 10 38 #10 RinoaHeartily, Dec 5, 2015 Deep?? I have restarted the games five times.. There's no randomness in the game..u can fairly predict the outcomes.. On my last game I use the gem to build markets and ether and gold for barracks.. I played till 30th day where I accidentally press next day and lost an invasion which I could otherwise win easily.. The game is so predictable u just need to deploy two rows of archers on the wall and u are set don't even bother sending troops and wasting ethers.. After the fight rebuild the wall and send your invasion.. That's it., shallow game 1 star sorry dev Spartyfan6262 Well-Known Member Jan 4, 2015 228 0 0 #11 Spartyfan6262, Dec 5, 2015 Thanks for saving me a dollar. H4nd0fg0d Well-Known Member Mar 30, 2010 1,905 0 36 #12 H4nd0fg0d, Dec 5, 2015 Deleted Zero Ehxe Active Member Sep 16, 2014 44 0 6 #13 Zero Ehxe, Dec 5, 2015 Wish the free promo code people would have done the same for me. brybry Well-Known Member Jan 24, 2013 178 0 0 #14 brybry, Dec 6, 2015 I did, just yesterday. deathfisaro Member Aug 20, 2011 14 0 0 #15 deathfisaro, Dec 7, 2015 The balancing is terrible. I'm playing on hard. I have an Ether specialized castle with 8 Ether generators all leveled 6+ (making 6694~6742 ether per day) on Day 30 something (basically all-in on this as a strong frontal defense). The monster castle next to it is making ether faster than me. Regardless of my Ether output, it's making about 1k a day more than me. Some kind of rubber band cheating mechanic in this one. The red faction is getting wiped out by the monsters. It's got 10k Ether left across 2 castles and the monsters surrounding it have 120k Ether combined, the red is gonna get wiped out before day 40. On the other hand, blue has 7 castles. I don't know what the difference between these two AI factions Also one time I took a castle, one or two days after, the monsters sent out a boss which cost 10k a pop, it dealt hundreds of damage to the wall per hit. My wall lasted a few seconds and I lost the castle. But luckily the balancing is terrible in my favour too. Sniper, headshot. GG. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #16 Nullzone, Dec 7, 2015 And finally back with impressions, too. I didn't even play to day 30 or later, something just doesn't click with me this time. The ideas in this game look good enough: - Empire building light. You need to develop your Castles, plan ahead what you build where and when (every Castle has a specialty, e.g. a bonus to your Infantry levels, or to the Ether produced per turn) - Heroes: You can hire Heroes in the Taverns. Different ones show up depending on where you built the Castle and on the Day. Gives a nice impression of wandering adventurers looking for their next quest/employer. - Apparently lots of different units. I only unlocked 1 or 2 more in addition to the starting units, so I cannot comment on balance and variety. Someone else wrote earlier that all you have to do for defense is load your Castle full with Archers. - Attack formations: You can setup different groups of 9 units each. E.g. one with all Melee soldiers for close combat, one with infantry in front and Archers in the back, etc. But something - I really cannot put my finger on it, sorry - is lacking for me. It's not difficult to figure out what you need to do. But I'd still appreciate a tutorial that walks you through the first month, explains details, etc. Especially less experienced players would appreciate that, I'm sure. E.g. one important part that took me a few starts to figure out is: Don't start attacking the enemy right away. Like in an empire/base builder you need to build a solid foundation for an attack first: troop buildings, resource buildings, a Hero or two, a large enough Ether supply to support an attack series, etc. Also, that you cannot save in multiple slots to experiment, and are pretty much screwed when you mess up even once does not sit well with me. All in all, I'm not continuining to play. Which is unfortunate, as the basic ideas are very interesting, and overall executed okay (not great, could need some improvement). (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Hello. Can anyone describe the game? I just don't get it, it seems like a game with "clash of clans mechanics" (are there timers to build troops?) but it is paid
Geez, the first time in 4 years on TA that I take a code, and you pick that time to complain about it? Calm down, will ya? Anyways, moving on... The game says it has IAP. If I like it as much as the other Fortune games - of which I'm sure - , I'll sure drop money to support Dotomchi. @Poo: Gosh, it's a buck. Just drop it and see for yourself Or read and be enlightened: I wrote on page 1 that I'll be back later, most likely after the weekend. @Grenade: If it's like the first game, best I can describe it is "kind of lane tower defense". Enemies come at you in lanes, you place your units to defend against them. If I remember right, all units had special skills, often several; like a Fireball for Mages, or a Healing spell. The first Fortune Defense sure was a fun little timewaster, which is why I jumped on this one immediately. No clue about Clash of Clans, I don't play that. And I cannot recall any timers - in the "typical F2P" sense - from the first game. Also, personal rant: To all those impolite ...persons... who took codes without leaving so much as a one-liner: You have no manners. Go back to school and learn some.
Fun game. I am having a hard time staying on the winning side, but it's one of those games that when you get beat, you want to come back and whoop some butt! The best feature is being able to create your own formation in a 3x3 spacing and create many formations that can be used during battle. It really adds to the strategy aspect of the game. It's very simple to figure out and exciting to watch as your characters progress or anxiety ridden as you lose lane. Pick it up and give it a try. You won't be disappointed. ⭐️⭐️⭐️⭐️⭐️ <5atars> ...edit... I've been playing more and, well... a pay wall stands before me almost every time I lose. Why charge anything at all to get the game if you're going to charge for in game resources like that. Big disappointment.
The game is imbalance.. The AI cheats. Basically you need to spend on IAP if u even think of playing this game...
I looked for the IAP listing on the App Store and since there wasn't one I assumed there wouldn't be any free to play elements in this paid game. Imagine my surprise when I found the "buy now to win" button in game. I wouldn't have purchased had I known, and that's my first impression. Each of your castles has a resource called ether. This is used to deploy units when you attack another castle. If you start a fight with 5,000 and lose that fight because you run out of ether, your castle is left with no ether to attack or defend itself. This can be fixed by building ether generators in those castles and those cost (can you guess?) real money. Well, they cost gems but you can only afford one before running out and having to buy more. When you have multiple building spaces inside one of many castles it's clear you will have to put up some IAP money in order to have the ether to continue playing. Shame, it looks interesting and deep otherwise.
Deep?? I have restarted the games five times.. There's no randomness in the game..u can fairly predict the outcomes.. On my last game I use the gem to build markets and ether and gold for barracks.. I played till 30th day where I accidentally press next day and lost an invasion which I could otherwise win easily.. The game is so predictable u just need to deploy two rows of archers on the wall and u are set don't even bother sending troops and wasting ethers.. After the fight rebuild the wall and send your invasion.. That's it., shallow game 1 star sorry dev
The balancing is terrible. I'm playing on hard. I have an Ether specialized castle with 8 Ether generators all leveled 6+ (making 6694~6742 ether per day) on Day 30 something (basically all-in on this as a strong frontal defense). The monster castle next to it is making ether faster than me. Regardless of my Ether output, it's making about 1k a day more than me. Some kind of rubber band cheating mechanic in this one. The red faction is getting wiped out by the monsters. It's got 10k Ether left across 2 castles and the monsters surrounding it have 120k Ether combined, the red is gonna get wiped out before day 40. On the other hand, blue has 7 castles. I don't know what the difference between these two AI factions Also one time I took a castle, one or two days after, the monsters sent out a boss which cost 10k a pop, it dealt hundreds of damage to the wall per hit. My wall lasted a few seconds and I lost the castle. But luckily the balancing is terrible in my favour too. Sniper, headshot. GG.
And finally back with impressions, too. I didn't even play to day 30 or later, something just doesn't click with me this time. The ideas in this game look good enough: - Empire building light. You need to develop your Castles, plan ahead what you build where and when (every Castle has a specialty, e.g. a bonus to your Infantry levels, or to the Ether produced per turn) - Heroes: You can hire Heroes in the Taverns. Different ones show up depending on where you built the Castle and on the Day. Gives a nice impression of wandering adventurers looking for their next quest/employer. - Apparently lots of different units. I only unlocked 1 or 2 more in addition to the starting units, so I cannot comment on balance and variety. Someone else wrote earlier that all you have to do for defense is load your Castle full with Archers. - Attack formations: You can setup different groups of 9 units each. E.g. one with all Melee soldiers for close combat, one with infantry in front and Archers in the back, etc. But something - I really cannot put my finger on it, sorry - is lacking for me. It's not difficult to figure out what you need to do. But I'd still appreciate a tutorial that walks you through the first month, explains details, etc. Especially less experienced players would appreciate that, I'm sure. E.g. one important part that took me a few starts to figure out is: Don't start attacking the enemy right away. Like in an empire/base builder you need to build a solid foundation for an attack first: troop buildings, resource buildings, a Hero or two, a large enough Ether supply to support an attack series, etc. Also, that you cannot save in multiple slots to experiment, and are pretty much screwed when you mess up even once does not sit well with me. All in all, I'm not continuining to play. Which is unfortunate, as the basic ideas are very interesting, and overall executed okay (not great, could need some improvement).