Maestria Antoine Latour Genres: Games Puzzle $2.59 NZD Supported Devices: iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 8.0 Download Size: 128.6MB Maestria Antoine Latour Maestria is a new kind of puzzle game in which you will help Fugue bring back Harmony in eight enchanting worlds. In ord… Free Buy Now Watch Media DetailsMaestria is a new kind of puzzle game in which you will help Fugue bring back Harmony in eight enchanting worlds. In order to win, you just need to ring the bells in the correct order. Easy enough... But will you find a solution to the 160 levels of the game? Information Seller:Antoine Latour Genre:Puzzle Release:Dec 02, 2015 Updated:Jan 25, 2016 Version:1.1 Size:465.2 MB TouchArcade Rating:Unrated User Rating: (5) Your Rating:unrated Compatibility:HD Universal touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #2 touchy85, Dec 3, 2015 Subscribe to the TouchArcade YouTube channel The visuals are obviously fantastic, maybe that's why the gameplay is a bit underwhelming. It's not bad, but the way this game's presenting itself, I expected a bit more. And moving the objects is such a pain, they never go where I want them to go. Anyfox Well-Known Member May 13, 2015 74 0 6 #3 Anyfox, Dec 3, 2015 wonderful anthony78 Well-Known Member Nov 13, 2015 3,046 623 113 #4 anthony78, Dec 3, 2015 The artwork definately gives off a Monument Valley vibe...sounds like it doesn't have quality gameplay to match. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,064 1,340 113 Deepest Circle, Hel #5 metalcasket, Dec 3, 2015 It does. The entire game is quality from top to bottom and the difficulty level doesn't take long to scale up. It's bloody wonderful and completely shocking from a first time iOS developer. anthony78 Well-Known Member Nov 13, 2015 3,046 623 113 #6 anthony78, Dec 3, 2015 Well then, maybe I will have to take a look a this. Thanks for sharing your impressions! metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,064 1,340 113 Deepest Circle, Hel #7 metalcasket, Dec 3, 2015 One thing worth mentioning is that the puzzles are nothing like Monument Valley. You basically move stuff around in order to get the bells ringing in order once you tap your little character. At first I wasn't quite sure it was gonna hold my attention, but like I said in my previous post...it doesn't take long for things to get bloody complicated. Gotta mention a couple of other things too: Take a quick look in the options menu. Not only do you get anti-aliasing options, there's a frickin' colorblind mode in the game too. Oh and bonus levels and...gah, this stupid game is something special. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #8 y2kmp3, Dec 3, 2015 Last edited: Dec 3, 2015 There is a lot to like about this game, but there are also a few inherent limitations to the game's mechanics. First, the most obvious, the game is gorgeous visually. Agree with the Monument Valley inspiration. However, from what I can gather on the developer's website, this game was basically done by a SINGLE INDIVIDUAL who is in his 20s only (unlike MV that was created by a team). This, alone, is an impressive feat and should be supported. I am only very early on in this game. It is obvious that this is a labor of love. There is even a touching story behind it, and the poetry is well written if not a bit melancholic. I am ambivalent about the gameplay mechanics. The developer admittedly has a clever concept, though a singular one. The isometric viewpoint means that the calculation of distance is inherently perspective dependent, which the game leverages to its advantage (most of the time). However, as the number of targets increases, the judgment of the differences in distance among the targets becomes more problematic because of the inherent anisotropy. In many cases, the mechanics then quickly degenerate into a trial and error situation whereby you just blindly click and click on the different positions until you get one right. Rather than trying to figure it out logically, it is much quicker and easier to "play it by the ear" (pun intended) to solve a level. The control is another issue. The later levels require you to use your player character or another controllable target to temporarily block the movements of other targets in order to create certain sequences of movement patterns you desire. The problem is that the drag control frequently misses your intended destination. This is a problem because the blocking you need to do is very time sensitive. This control issue thus often hampers your ability to make the correct block at the correct time. On a positive note, there is a lot of gameplay here. With 150+ levels (as the developer claims), there is no shortage of puzzles. There are also bonus levels which are more difficult. I have only played the first two bonus worlds and like the increased difficulty. As I am still very early on, I worry that the levels might get repetitive after awhile. In all, I think this is a buy. I have some minor reservations to the gameplay. However, I think this is the type of indie game developers and the type of "premium" games that we should all support, especially when both of these breeds are becoming rarer and rarer in the App Store nowadays. mzinn Well-Known Member Jan 5, 2014 770 0 16 #9 mzinn, Dec 5, 2015 Totally agree with Metalcasket. This is a gem. So well done & is something special. Antoine your work is beautiful. I'm really enjoying it. ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #10 ROGER-NL, Dec 5, 2015 WoW this is really impressive going by a one man job, unbelievable. Played the first 8 levels and its very clever I have to say, didnt see that coming, and very puzzely too. _the_escape_artist_ Member May 7, 2013 7 0 1 #11 _the_escape_artist_, Dec 5, 2015 So this is basically Circadia with MV visuals? Looks pretty neat. ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #12 ROGER-NL, Dec 6, 2015 Last edited: Dec 6, 2015 I am at chapter 5 Deepwater Boulevard and it all looks wonderfull, can't believe it's a one mans job, he is very talented that's for sure. saosijs Well-Known Member Mar 24, 2012 1,483 2 38 Brazil #13 saosijs, Dec 6, 2015 Played the first 10 levels and the puzzles look very promising but I'm sorry to say that the controls get really in the way of enjoying the game. The dragging is so imprecise. Maybe a 2D version, or 2D option would be better for the puzzles. Also, the navigation is slow. Lots of wait time between levels and no way to accelerate it. And when I wanted to play level 9 again, to see/repeat what happened there, it took ages to get there again. As a puzzle game, I cannot recommend it, as a visual demo project, go at it! imdakine1 Well-Known Member Aug 23, 2011 1,229 22 38 #14 imdakine1, Dec 6, 2015 So glad to hear it isn't a MV clone as this was my initial fear. Amazing to imagine this is created by one person. I wonder if the creator will be able to update the game to address the issues raised. Porsupah Well-Known Member Oct 4, 2008 132 1 0 http://www.ringtail.com/ #15 Porsupah, Dec 6, 2015 Wow. I'll concur with the positive sentiments already expressed - this is an absolute gem! Absolutely beautiful work. sinagog Well-Known Member Aug 15, 2014 937 0 0 #16 sinagog, May 7, 2016 Free! (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Subscribe to the TouchArcade YouTube channel The visuals are obviously fantastic, maybe that's why the gameplay is a bit underwhelming. It's not bad, but the way this game's presenting itself, I expected a bit more. And moving the objects is such a pain, they never go where I want them to go.
The artwork definately gives off a Monument Valley vibe...sounds like it doesn't have quality gameplay to match.
It does. The entire game is quality from top to bottom and the difficulty level doesn't take long to scale up. It's bloody wonderful and completely shocking from a first time iOS developer.
One thing worth mentioning is that the puzzles are nothing like Monument Valley. You basically move stuff around in order to get the bells ringing in order once you tap your little character. At first I wasn't quite sure it was gonna hold my attention, but like I said in my previous post...it doesn't take long for things to get bloody complicated. Gotta mention a couple of other things too: Take a quick look in the options menu. Not only do you get anti-aliasing options, there's a frickin' colorblind mode in the game too. Oh and bonus levels and...gah, this stupid game is something special.
There is a lot to like about this game, but there are also a few inherent limitations to the game's mechanics. First, the most obvious, the game is gorgeous visually. Agree with the Monument Valley inspiration. However, from what I can gather on the developer's website, this game was basically done by a SINGLE INDIVIDUAL who is in his 20s only (unlike MV that was created by a team). This, alone, is an impressive feat and should be supported. I am only very early on in this game. It is obvious that this is a labor of love. There is even a touching story behind it, and the poetry is well written if not a bit melancholic. I am ambivalent about the gameplay mechanics. The developer admittedly has a clever concept, though a singular one. The isometric viewpoint means that the calculation of distance is inherently perspective dependent, which the game leverages to its advantage (most of the time). However, as the number of targets increases, the judgment of the differences in distance among the targets becomes more problematic because of the inherent anisotropy. In many cases, the mechanics then quickly degenerate into a trial and error situation whereby you just blindly click and click on the different positions until you get one right. Rather than trying to figure it out logically, it is much quicker and easier to "play it by the ear" (pun intended) to solve a level. The control is another issue. The later levels require you to use your player character or another controllable target to temporarily block the movements of other targets in order to create certain sequences of movement patterns you desire. The problem is that the drag control frequently misses your intended destination. This is a problem because the blocking you need to do is very time sensitive. This control issue thus often hampers your ability to make the correct block at the correct time. On a positive note, there is a lot of gameplay here. With 150+ levels (as the developer claims), there is no shortage of puzzles. There are also bonus levels which are more difficult. I have only played the first two bonus worlds and like the increased difficulty. As I am still very early on, I worry that the levels might get repetitive after awhile. In all, I think this is a buy. I have some minor reservations to the gameplay. However, I think this is the type of indie game developers and the type of "premium" games that we should all support, especially when both of these breeds are becoming rarer and rarer in the App Store nowadays.
Totally agree with Metalcasket. This is a gem. So well done & is something special. Antoine your work is beautiful. I'm really enjoying it.
WoW this is really impressive going by a one man job, unbelievable. Played the first 8 levels and its very clever I have to say, didnt see that coming, and very puzzely too.
I am at chapter 5 Deepwater Boulevard and it all looks wonderfull, can't believe it's a one mans job, he is very talented that's for sure.
Played the first 10 levels and the puzzles look very promising but I'm sorry to say that the controls get really in the way of enjoying the game. The dragging is so imprecise. Maybe a 2D version, or 2D option would be better for the puzzles. Also, the navigation is slow. Lots of wait time between levels and no way to accelerate it. And when I wanted to play level 9 again, to see/repeat what happened there, it took ages to get there again. As a puzzle game, I cannot recommend it, as a visual demo project, go at it!
So glad to hear it isn't a MV clone as this was my initial fear. Amazing to imagine this is created by one person. I wonder if the creator will be able to update the game to address the issues raised.
Wow. I'll concur with the positive sentiments already expressed - this is an absolute gem! Absolutely beautiful work.