World of Tanks Generals Wargaming.net Genres: Games Strategy Entertainment Card GAME CENTER ENABLED Free Supported Devices: iPad2Wifi iPad23G iPadThirdGen iPadThirdGen4G iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G Minimum iOS Version: iOS 7.0 Download Size: 528.9MB World of Tanks Generals BECOME A GENERAL: build your army, and dominate WWII battlefields in World of Tanks Generals—the free-to-play card game.… Free Buy Now Watch Media DetailsBECOME A GENERAL: build your army, and dominate WWII battlefields in World of Tanks Generals—the free-to-play card game. Plan, deploy and destroy your enemy’s HQ in tactical turn-based warfare.BUILD YOUR ARMY: create your deck from a range of tanks, artillery, special orders, and don’t forget your army’s backbone—the HQ. Making sure you have a versatile yet powerful army is your key to victory!SHOW YOUR STRENGTH: If you think you have what it takes to command an army and challenge other generals across the globe, it’s time to lay your cards on the table. FEATURESUNIQUE GAMEPLAY•Dynamic 1x1 PvP battles•Strategic gameplay• Endless tactical combinations•PvE training battlesA GIANT ARSENAL•Over 200 cards — 21 unique headquarters — 147 cards to research — 27 mercenaries — 12 Premium cards•Three available nations: the USA, Germany and the USSR•High quality and historically accurate artCROSS-PLATFORM MULTIPLAYER AND SOCIAL•Leaderboards• Battle with friends• Cross-platform play• Multi-browser and multiplatform support across mobile and PC platforms•Wargaming.net ID account: instant access to other Wargaming.net products, including World of Tanks, World of Warplanes, World of Warships, and World of Tanks Blitz.•Collect rewards for outstanding achievementsDownload World of Tanks Generals now FREE!For more information, please visit http://wotgenerals.com/ Information Seller: Genre:Card, Strategy Release:Nov 25, 2015 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #2 touchy85, Nov 25, 2015 Subscribe to the TouchArcade YouTube channel This is not really a genre I play a lot, so correct me if I'm wrong. I think it takes way to long before a battle starts to get interesting. Me and my opponent spent about 10 minutes spawning 1 tank, then killing the opponents only tank, so we both lost our only tank. And this for about 15 straight turns. Bloodangel Well-Known Member Jan 19, 2011 1,824 46 48 Retail England #3 Bloodangel, Nov 25, 2015 Wish this was iphone6 as I'm a WoT fan on PC, 360 and iPhone gmattergames Well-Known Member Mar 1, 2013 607 42 28 #4 gmattergames, Nov 26, 2015 Because everyone gets the same starting deck, if the matchmaker finds a similar ranked opponent, chances are you can expect a back-n-forth exchange of cards that ultimately favors the player who draws and plays high health resource generating cards early. Otherwise, you may face opponents who are slightly higher rank, but who've played enough to research and acquire cards that tip the odds in their favor. With this being the case, the game feels a bit shallow (at least I initially) with limited opportunities to flex any impactful tactical muscle. It may very well become more interesting after the initial investment of time/money, however, I'm already losing interest, which is sad as I'm a huge fan of TCG's and World of Tanks. One hint to improve chances at low ranks: don't forget to attack enemy HQ every turn, it cost nothing and forgetting just one time can cost the match. touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #5 touchy85, Nov 26, 2015 That's exactly what I was thinking, kind of surprised they didn't fixed this in the beta. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Subscribe to the TouchArcade YouTube channel This is not really a genre I play a lot, so correct me if I'm wrong. I think it takes way to long before a battle starts to get interesting. Me and my opponent spent about 10 minutes spawning 1 tank, then killing the opponents only tank, so we both lost our only tank. And this for about 15 straight turns.
Because everyone gets the same starting deck, if the matchmaker finds a similar ranked opponent, chances are you can expect a back-n-forth exchange of cards that ultimately favors the player who draws and plays high health resource generating cards early. Otherwise, you may face opponents who are slightly higher rank, but who've played enough to research and acquire cards that tip the odds in their favor. With this being the case, the game feels a bit shallow (at least I initially) with limited opportunities to flex any impactful tactical muscle. It may very well become more interesting after the initial investment of time/money, however, I'm already losing interest, which is sad as I'm a huge fan of TCG's and World of Tanks. One hint to improve chances at low ranks: don't forget to attack enemy HQ every turn, it cost nothing and forgetting just one time can cost the match.