Haven't tried it yet but I love same device multiplayer games and I like the idea of gravity playing a role in the direction of your shots. SpaceNoon Florian Grolig You are a space cowboy. Face your nemesis in a cosmic shootout. Use your understanding of space physics to succeed in th… Free Buy Now Watch Media DetailsYou are a space cowboy. Face your nemesis in a cosmic shootout. Use your understanding of space physics to succeed in this fast paced local multiplayer game. - Local Multiplayer (Single player mode is coming soon) - Different Worlds - Awesome Sound Effects - No Mercy! Information Seller:Florian Grolig Genre:Action, Arcade Release:Nov 07, 2015 Updated:Nov 07, 2015 Version:1.0 Size:26.1 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel fgrolig Member Oct 9, 2014 12 5 3 Game Designer Berlin http://www.panopticum.eu #2 fgrolig, Nov 10, 2015 Did you try it by now? I am one of the developers and we are curious to know how people like it. Besides we are already working on an update and apriciate any feedback and suggestions. Neddy F Well-Known Member Dec 7, 2009 158 0 16 #3 Neddy F, Nov 10, 2015 This is right up my street. I love same device multiplayer. A few suggestions: - be able to turn the blood off. I know there's not much but my 5 year would love this game - power ups! Shoot them to get them! - 2v2 multiplayer. After a number of rounds the score is totalled up and the winner team splits the rewards/score or they could betray each other and have a shoot off themselves? Especially if one has done all the killing! Sash-O Well-Known Member Feb 13, 2015 1,570 0 0 Germany #4 Sash-O, Nov 10, 2015 Downloading now! Nice pixels & cool trailer! I will play it with a friend later. Good luck & all the best from Cologne. Collin Well-Known Member Jul 29, 2010 719 46 28 Graphic Designer/Illustrator/Art Director Colorado Springs, CO https://www.theislandsofmisfitcreativity.com/ #5 Collin, Nov 10, 2015 Four corner shootout with four players could be crazy fun. Based Xatu Well-Known Member Aug 27, 2013 1,937 0 0 #6 Based Xatu, Nov 10, 2015 How do iPad only games keep ending up in the universal area? I keep getting my hopes up. Boardumb Administrator Staff Member Patreon Silver Patreon Gold Apr 14, 2009 8,964 880 113 THE BOSS Sacramento, CA #7 Boardumb, Nov 10, 2015 Hmmm, do you have any more details about this? This thread is labeled as iPad only and does not show up for me in the Universal forum here: http://forums.toucharcade.com/forumdisplay.php?f=2&prefixid=Universal&order=desc Collin Well-Known Member Jul 29, 2010 719 46 28 Graphic Designer/Illustrator/Art Director Colorado Springs, CO https://www.theislandsofmisfitcreativity.com/ #8 Collin, Nov 13, 2015 Last edited: Nov 13, 2015 Now that I've had a chance to play this with my daughter, I have a few questions and suggestions. First questions. Are we supposed posed to be able to shoot simultaneously? Because we can't. But there also isn't a turn order that's enforced. So we made it a house rule that the loser of the last round gets to shoot first. When dragging out your line for your shot, does it have any effect on velocity? If it does, that would be weird, unless we were using muskets or cannons where it would imply variable gunpowder loads. With pistols, the velocity should be set (more on this later). ("Hit the wrong button" edit) Speaking of drawing out the line, I was trying to see if making the line longer did have an effect on the velocity, so I made it real long and when I crossed the screen's halfway point, a line leapt out from my daughter's gun, but mine didn't fire at that point. Dragging my finger around dragged both lines, and lifting it fired the guns. This behavior made me think that it is meant for us to both be shooting at the same time, but for whatever reason it isn't working. Now suggestions. I like the idea of power ups, or even the option to pick a gun/ammo type before a duel. Like a bullets that can pass through the first rock it encounters after it fires; heavy ammo that is effected less by the gravity; scattershot that fires two or three bullets at once on slightly different paths; etc. They also wouldn't have to be every bullet. Maybe they would be every one out of three or four bullets in your clip. I like how the rocks bob a bit, slightly changing the gravitational pull. Had you tried free floating rocks that would be set in motion when bullets hit them? (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Did you try it by now? I am one of the developers and we are curious to know how people like it. Besides we are already working on an update and apriciate any feedback and suggestions.
This is right up my street. I love same device multiplayer. A few suggestions: - be able to turn the blood off. I know there's not much but my 5 year would love this game - power ups! Shoot them to get them! - 2v2 multiplayer. After a number of rounds the score is totalled up and the winner team splits the rewards/score or they could betray each other and have a shoot off themselves? Especially if one has done all the killing!
Downloading now! Nice pixels & cool trailer! I will play it with a friend later. Good luck & all the best from Cologne.
Hmmm, do you have any more details about this? This thread is labeled as iPad only and does not show up for me in the Universal forum here: http://forums.toucharcade.com/forumdisplay.php?f=2&prefixid=Universal&order=desc
Now that I've had a chance to play this with my daughter, I have a few questions and suggestions. First questions. Are we supposed posed to be able to shoot simultaneously? Because we can't. But there also isn't a turn order that's enforced. So we made it a house rule that the loser of the last round gets to shoot first. When dragging out your line for your shot, does it have any effect on velocity? If it does, that would be weird, unless we were using muskets or cannons where it would imply variable gunpowder loads. With pistols, the velocity should be set (more on this later). ("Hit the wrong button" edit) Speaking of drawing out the line, I was trying to see if making the line longer did have an effect on the velocity, so I made it real long and when I crossed the screen's halfway point, a line leapt out from my daughter's gun, but mine didn't fire at that point. Dragging my finger around dragged both lines, and lifting it fired the guns. This behavior made me think that it is meant for us to both be shooting at the same time, but for whatever reason it isn't working. Now suggestions. I like the idea of power ups, or even the option to pick a gun/ammo type before a duel. Like a bullets that can pass through the first rock it encounters after it fires; heavy ammo that is effected less by the gravity; scattershot that fires two or three bullets at once on slightly different paths; etc. They also wouldn't have to be every bullet. Maybe they would be every one out of three or four bullets in your clip. I like how the rocks bob a bit, slightly changing the gravitational pull. Had you tried free floating rocks that would be set in motion when bullets hit them?