Dungeon Nightmares II Joey To *Dungeon Nightmares II is a visually rich experience and thus requires devices with 1GB RAM* Dungeon Nightmares II is a… $2.99 Buy Now Watch Media Details*Dungeon Nightmares II is a visually rich experience and thus requires devices with 1GB RAM* Dungeon Nightmares II is a first-person psychological horror that takes you through a journey of discovering what nightmares are. The game is inspired by classic roguelike games which include 100% procedural-generated maps and permadeath. These features play an important part in making this game tense with the feeling of dread & terror as you walk the hallways of the dungeon. Every time you play, the dungeons are randomised which guarantees unlimited replay value. The game is simple. Get through each dungeon by surviving the horrors that lurk deep within and making your way to the exit. FEATURES *Intense scary atmosphere *Combat-less gameplay *100% procedural-generated maps *Permadeath *Rich 3D surround sound *Intelligent AI that changes based on the way you behave each night *Powered by Unity3D Information Seller:Joey To Genre:Action, Adventure Release:Oct 26, 2015 Updated:Oct 26, 2015 Version:1.00 Size:575.0 MB TouchArcade Rating:Unrated User Rating: (7) Your Rating:unrated Compatibility:HD Universal Dungeon Nightmares II is now out in time for Halloween Attached Files: IMG_7886.jpg File size: 69.1 KB Views: 4 IMG_7880.jpg File size: 67.8 KB Views: 3 IMG_7891.PNG File size: 698 KB Views: 1 IMG_7889.jpg File size: 65.9 KB Views: 2 IMG_7888.jpg File size: 49.4 KB Views: 1 IMG_7882.jpg File size: 62.3 KB Views: 3 IMG_7881.jpg File size: 52.9 KB Views: 2 IMG_7890.jpg File size: 50.8 KB Views: 5 Lawrence Coleman Well-Known Member Oct 20, 2015 51 0 0 #2 Lawrence Coleman, Oct 24, 2015 please let me explain how to play it ? kmonkey Well-Known Member Feb 1, 2013 320 0 16 Developer http://www.kmonkeygames.com #3 kmonkey, Oct 24, 2015 oh, and here's a short video of the game Subscribe to the TouchArcade YouTube channel metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #4 metalcasket, Oct 24, 2015 *gulps* It...is here. kmonkey, gotta ask...how come this is iPhone Only when the first was universal? kmonkey Well-Known Member Feb 1, 2013 320 0 16 Developer http://www.kmonkeygames.com #5 kmonkey, Oct 24, 2015 I don't have an iPad at the moment (when I previously did) and didn't want to make it Universal until I got it back. So basically, didn't want to assume it worked... it's a pretty graphics intensive game and I really worked hard to make it run while trying to keep the graphics high, hence the requirements. Once I get my iPad back... I will do a quick test and probably update the game to Universal metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #6 metalcasket, Oct 24, 2015 Hah, awesome reasoning! metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #7 metalcasket, Oct 24, 2015 One last question (while my game's downloading): May I know how big the game is installed? kmonkey Well-Known Member Feb 1, 2013 320 0 16 Developer http://www.kmonkeygames.com #8 kmonkey, Oct 24, 2015 According to my phone it says 575mb ... massive difference compared to the first game haha (that was like 40-60mb i think) redribbon Well-Known Member Jun 11, 2010 2,799 53 48 entepreanur,programmer #9 redribbon, Oct 24, 2015 great, been waiting this for awhile now. downloading! lets hope the graphics on my 6s plus can live up to the pc version. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #10 metalcasket, Oct 24, 2015 Holy crap!!! Guys, if you haven't checked out the first DN, believe me when I say I don't scare easily and that game had me absolutely terrified. The sound design was (and still is) untouchable. Check that out if you're on the fence here. Also, keep in mind this is a one man development team and an awesome person too! kmonkey Well-Known Member Feb 1, 2013 320 0 16 Developer http://www.kmonkeygames.com #11 kmonkey, Oct 24, 2015 I think it will hold up as well as the phone could - I made the textures are sharper on the 6s compared to the 5 for example. PC version is still the way to go for the full experience however to be honest as the Hotel parts (between the dungeon levels) could not make the transition across as I had to support the iPhone 5 at least Thanks I tried to get the game out earlier but Apple rejected my game coz one image had blood on a "character" no spoilers, and the overall age for the app was set to 12. Had to bump it up to 17+ kmonkey Well-Known Member Feb 1, 2013 320 0 16 Developer http://www.kmonkeygames.com #12 kmonkey, Oct 24, 2015 iPhone 6S screens and iPhone 5 screens Attached Files: IMG_7925.jpg File size: 74 KB Views: 7 IMG_7926.jpg File size: 58.5 KB Views: 4 IMG_7932.jpg File size: 68.5 KB Views: 5 IMG_2475.PNG File size: 774.1 KB Views: 3 IMG_2476.PNG File size: 398 KB Views: 2 IMG_2477.jpg File size: 51.3 KB Views: 3 redribbon Well-Known Member Jun 11, 2010 2,799 53 48 entepreanur,programmer #13 redribbon, Oct 24, 2015 can you please add full dynamic lighting on 6s/6s plus at least? some other games like aftermath already did this and it can reach 30-45fps on the 6s. also you can check out forgotten memories too, both are using unity also(with metal activate). drmad Well-Known Member Jun 2, 2013 716 2 18 Indonesia #14 drmad, Oct 24, 2015 Hi Red. should i get this? is this an escape game or there is a story here? kmonkey Well-Known Member Feb 1, 2013 320 0 16 Developer http://www.kmonkeygames.com #15 kmonkey, Oct 24, 2015 The game is fully dynamically lit for all phones but without the shadows. I will look into more 6s optimizations in the next build and try with the shadows on like it is on PC. wim Well-Known Member May 8, 2012 52 0 0 #16 wim, Oct 24, 2015 Jow kmonkey When will it be universal i need it to be on the ipad man Are the scares equal as the pc version? redribbon Well-Known Member Jun 11, 2010 2,799 53 48 entepreanur,programmer #17 redribbon, Oct 24, 2015 Last edited: Oct 24, 2015 awesome man! thanks, i will always support developers that works with passion like you did. anyway, I've encountered some bugs on iPhone. the controls seems not too smooth, always stuck when I'm trying to move forward or the other way. i have to swipe like 2-3times to make it work. also with the look camera sometimes is a little bit stuttering. the move button and free look camera doesn't always work seamlessly, sometimes i have to stop moving to be able to look around and it goes the other way. the last one on the second playing, I'm unable to activate the elevator even though already find the handle. I'm uploading a gameplay video, you can check it out, ill embedded here once finished. thanks again dev, definitely a great game, i jump like 3-5 times and scream like a bitch when playing ps. 5 stars is what you deserved paulkolin86 Well-Known Member Nov 9, 2012 337 0 0 #18 paulkolin86, Oct 24, 2015 So Should I wait for a full scale iPad version? NoogyHumbleHearts Active Member Oct 6, 2015 44 0 0 Humble Hearts LLC President, Lead Programmer, Lead Colorado https://www.facebook.com/DustAnElysianTail #19 NoogyHumbleHearts, Oct 24, 2015 That memory requirement text in the description seems oddly familiar kmonkey Well-Known Member Feb 1, 2013 320 0 16 Developer http://www.kmonkeygames.com #20 kmonkey, Oct 24, 2015 haha i know right what better game to look for advice if the game had high graphic demands? (You must log in or sign up to post here.) Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
*gulps* It...is here. kmonkey, gotta ask...how come this is iPhone Only when the first was universal?
I don't have an iPad at the moment (when I previously did) and didn't want to make it Universal until I got it back. So basically, didn't want to assume it worked... it's a pretty graphics intensive game and I really worked hard to make it run while trying to keep the graphics high, hence the requirements. Once I get my iPad back... I will do a quick test and probably update the game to Universal
According to my phone it says 575mb ... massive difference compared to the first game haha (that was like 40-60mb i think)
great, been waiting this for awhile now. downloading! lets hope the graphics on my 6s plus can live up to the pc version.
Holy crap!!! Guys, if you haven't checked out the first DN, believe me when I say I don't scare easily and that game had me absolutely terrified. The sound design was (and still is) untouchable. Check that out if you're on the fence here. Also, keep in mind this is a one man development team and an awesome person too!
I think it will hold up as well as the phone could - I made the textures are sharper on the 6s compared to the 5 for example. PC version is still the way to go for the full experience however to be honest as the Hotel parts (between the dungeon levels) could not make the transition across as I had to support the iPhone 5 at least Thanks I tried to get the game out earlier but Apple rejected my game coz one image had blood on a "character" no spoilers, and the overall age for the app was set to 12. Had to bump it up to 17+
can you please add full dynamic lighting on 6s/6s plus at least? some other games like aftermath already did this and it can reach 30-45fps on the 6s. also you can check out forgotten memories too, both are using unity also(with metal activate).
The game is fully dynamically lit for all phones but without the shadows. I will look into more 6s optimizations in the next build and try with the shadows on like it is on PC.
Jow kmonkey When will it be universal i need it to be on the ipad man Are the scares equal as the pc version?
awesome man! thanks, i will always support developers that works with passion like you did. anyway, I've encountered some bugs on iPhone. the controls seems not too smooth, always stuck when I'm trying to move forward or the other way. i have to swipe like 2-3times to make it work. also with the look camera sometimes is a little bit stuttering. the move button and free look camera doesn't always work seamlessly, sometimes i have to stop moving to be able to look around and it goes the other way. the last one on the second playing, I'm unable to activate the elevator even though already find the handle. I'm uploading a gameplay video, you can check it out, ill embedded here once finished. thanks again dev, definitely a great game, i jump like 3-5 times and scream like a bitch when playing ps. 5 stars is what you deserved