X-Mercs Game Insight Genres: Games Action Strategy GAME CENTER ENABLED Free Supported Devices: iPhone4 iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 7.0 Download Size: 1.1GB Mercs of Boom Game Insight • Experience turn-based tactical combat and deep strategic gameplay. • Supply elite soldiers with tons of equipment: hi-… Free Buy Now Watch Media Details• Experience turn-based tactical combat and deep strategic gameplay. • Supply elite soldiers with tons of equipment: hi-tech armor, deadly weapons, implants, and gadgets. • Upgrade your base and research futuristic technology to gain access to advanced warfare. • Play anywhere, anytime, and even offline to stop the threat in an epic campaign. Mercs of Boom is a fascinating turn-based strategy game in which you become the head of your own military corporation. In the game, you have a hi-tech base at your disposal, along with the most sophisticated of weaponry and a squad of professional fighters. The future of humanity is in your hands, commander! Information Seller:Game Insight Genre:Action, Strategy Release:Oct 19, 2015 Updated:Jun 19, 2020 Version:2.1.4 Size:259.3 MB TouchArcade Rating:Unrated User Rating: (15) Your Rating:unrated Compatibility:HD Universal HallmarkCard Well-Known Member Mar 21, 2015 176 5 18 #2 HallmarkCard, Oct 16, 2015 Downloading it now. Look forward to playing it. touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #3 touchy85, Oct 16, 2015 Subscribe to the TouchArcade YouTube channel For the guys, action at: 6:04 andysmash Well-Known Member Apr 6, 2011 2,067 1 0 #4 andysmash, Oct 17, 2015 Welp, that's pathetic. Not going to bother with this garbage. Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #5 Exact-Psience, Oct 17, 2015 What are the freemium elements? Timers? ste86uk Well-Known Member May 9, 2012 6,774 1,003 113 #6 ste86uk, Oct 17, 2015 Looking forward to trying it on the weekend instead of shouting at Vainglory all weekend for a change. All of the feedback I've seen so far has been pretty positive and I've been watching it a little waiting for the softlaunch to spread. Orpheus Well-Known Member May 14, 2015 64 0 0 #7 Orpheus, Oct 17, 2015 Last edited: Oct 17, 2015 I played it and I hated it. Small map size, timers everywhere... it makes the game so restrictive. If u are an xcom fan u will be hugely disappointed. If u are new to the genre then play this for 15 minutes, delete it then buy xcom. This game is such a pathetic excuse rip off Ayjona Well-Known Member Sep 8, 2009 3,295 21 38 Freelance journalist and writer, amateur musician Stockholm, Sweden #8 Ayjona, Oct 17, 2015 Last edited: Oct 17, 2015 A quick primer on how X-Mercs compare and relate to its premium ancestor (with the stern disclaimer that any of this stuff might have changed since beta, though I doubt much of it has. I might actually download the Canadian soft-launch to double-check my info below, and return with updated impressions): Basebuilding is decidedly freemium-city-micro(non)management-clashoftinyhappytowerstreetclans in nature, with lesser XCOM-like elements. Expect none of XCOM's depth of strategy in this gameplay element. Expect very little strategy at all, what with every element available or speed up-able as IAP, but do expect timers (see below). R&D might be a bit streamlined, but I do seem to recall that there is still quite a complex research tree to explore (though since many unlocks are very incremental, the final number of stuff you can make and put to good use seems a good bit smaller than XCOM still). And with a humble offering, the gods of modern anti-alien warfare can be petitioned to speed up both research and production of stuff. Hey, it's not every day you can throw a digital grenade that actually costs you a few real cents! Combat is XCOM lite, with no elevation (all battles take place on a level plane), much smaller and quicker maps, and the resulting less advanced cover rules, simplified line of sight and targeting mechanics and simplified movement mechanics. You rarely, if ever, get XCOM's finicky, interesting or surprising shot angles and highly vulnerable/absolutely tactically awesome positions, since most locations and rooms are very square, open, symmetrical, simple and predictable in design. No picking off jumping slendermen jacks through broken wall segments or cyber-leg-navigating to that perfect sniper position two stories up, no surprising lucky overwatch shots (with the simple map design, you'll basically always know if an enemy might move into range), and very little to alter the flow of battle or create the unexpected, exciting, tactically demanding or emotionally motivating. Likewise, enemy behaviour is not as sly or tactical, enemy variety is lower, and the greatly simplified maps lead to even less opportunity for the enemy to outsmart, overwhelm or counter you. Once you've grasped the basic mechanics and strategy, battles against the AI mostly come down to whether you've the soldier stats/have progressed far enough to overcome the preset power of the opposition. (They do sometimes spawn out of thin air if the mission script calls for it, those sly freemium aliens, possibly to make up for their lack of strategic smarts.) (PvP is where it's at. If you are and your opponent are are both at rougly the same at. And neither feels the need to go orbital on the other's ass. In which case IAP is where it's at. See next paragraph.) I do think there is a similar number of abilities as XCOM to help influence the course of combat, but most likely a smaller number of consumables and other equipment that has an impact. But on the other hand, you can pay real cash to unleash orbital strikes for easy victories. Because we're all about that base and no combat trouble. Character development is, surprisingly, actually more open-ended, flexible and partially more in-depth than XCOM (at least without Enemy Within's psionics and mechs), with several progression paths for each class. The lore... is. Just barely. Oh, and there is also plenty of clumsy, forced, embarrassing, immersion-breaking sexism. The third coming (out of four) of XCOM this is not. It shares superficial plumage, but the dna is eras apart. But you know what? If yer looking for a freemium, casual, endless XCOM experience, or have exhausted XCOM and all other sophisticated TBS titles for iOS, X-Mercs has you covered. It is probably the most skill-based freemium base builder around next to Space Miner Wars. And I'll be fudged if I didn't actually have a bit of fun with it. Considering the cataclysmic calamity of criticism above and below, that is a VERY good indication of some sort of abstract, permeating quality. That is, if you can stomach the demeaning, immersion-murdering, narration-stomping portrayals of the female advisors. Basebuilding is blessed with the usual delightful timers on building construction and resource collection. There are also timers on research and equipment production, just like XCOM, but unlike XCOM, you can't speed up time, what with this being online and social and all those newfangled whatchmacallem. Lastly, your soldiers require time to heal between fights (every fight in which they take even slight damage). Back in beta, these timers ran between 5 minutes and an hour, approx. You'll eventually have a second and more separate fighting teams, I s'pose, but I never got there in beta, and if you do, you'll be splitting resources, time and hairs to keep them all up to snuff. So yeah... lotsa timers. Plus I seem to recall that there are other applications for all that cash you've earned just to expend on a watered-down version of a highly complex and qualitative game (that you can buy for a premium price and enjoy in a balanced and polished fashion) that you've never would have considered had you not played the premium original until you knew every nook, cranny and alien granny. Can't quite remember what they are right now, though, so don't quote me on that or accept this part of the analysis blindly, though. HOWEVER, it does seem like there are no absolute paywalls (everything can be earned in game), and there is quite a complex resource system that I don't think can be bypassed entirely with IAP. But there are quite a few timers. Lots of them, even. Based Xatu Well-Known Member Aug 27, 2013 1,937 0 0 #9 Based Xatu, Oct 17, 2015 Yeah; they're not too bad, but the main problem in the beta for me was the lack of strategy on maps. Combat is waaaaay too straight forward, and everything feels generic. In XCOM, when you kill something there is an impact to it, you can feel it. That is non-existitant here, combat feels like paint by the numbers. Who knows, you might like it, and it'll probably receive regular updates, but to me this was always for people who don't want to pay for the real thing. Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #10 Exact-Psience, Oct 17, 2015 Thank you Orpheus and Ayjona for saving me time and bandwidth. Really appreciate the impressions! Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #11 Exact-Psience, Oct 17, 2015 Thanks Xatu. Looks like XCOM's still got its place solid on my ipad. novichok2008 Member Jan 27, 2015 20 0 0 #12 novichok2008, Oct 17, 2015 Why is Soft-Launch? I have about a year playing it in RU AppStore ashmike3 Well-Known Member May 15, 2014 660 9 18 #13 ashmike3, Oct 17, 2015 Ayjona, thanks for the impressions. This line from your post gave me a good lol, "But on the other hand, you can pay real cash to unleash orbital strikes for easy victories. Because we're all about that base and no combat trouble." Nice pop music reference. #. Not digging the sexist tones in the game that you mentioned, or the shallow tactics. I'll scratch my Xcom itch with a replay of Xcom for now. Zeillusion Well-Known Member Sep 30, 2013 1,789 2 38 #14 Zeillusion, Oct 19, 2015 Last edited: Oct 19, 2015 Oh hello X com alike! This could make my Monday! Looks pretty darn good. Edit: read reviews. Freemium garbage with tons of timers & walls. Deleted. Pay to win auto win drop calls? Bye bye lol NOEN Well-Known Member Jul 31, 2012 3,245 0 0 U.S. #15 NOEN, Oct 19, 2015 I think this might be worldwide now. Dragan Well-Known Member Aug 21, 2014 365 7 18 Belgium #16 Dragan, Oct 19, 2015 I wish people would stop buying this freemium sh.. . baldeagle86 Well-Known Member Dec 21, 2013 737 0 0 #17 baldeagle86, Oct 19, 2015 Well... I enjoyed the beta lemessie Well-Known Member Jan 7, 2015 83 0 0 #18 lemessie, Oct 19, 2015 Not in Switzerland...# lemessie Well-Known Member Jan 7, 2015 83 0 0 #19 lemessie, Oct 19, 2015 Now yes I will try! sarfa Well-Known Member Mar 18, 2014 90 2 8 #20 sarfa, Oct 19, 2015 Does not load on iPhone 6S, iOS 9. Appears to be same Game Center bug which affects numerous other games. Will Apple ever get around to fixing this?? (You must log in or sign up to post here.) Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Looking forward to trying it on the weekend instead of shouting at Vainglory all weekend for a change. All of the feedback I've seen so far has been pretty positive and I've been watching it a little waiting for the softlaunch to spread.
I played it and I hated it. Small map size, timers everywhere... it makes the game so restrictive. If u are an xcom fan u will be hugely disappointed. If u are new to the genre then play this for 15 minutes, delete it then buy xcom. This game is such a pathetic excuse rip off
A quick primer on how X-Mercs compare and relate to its premium ancestor (with the stern disclaimer that any of this stuff might have changed since beta, though I doubt much of it has. I might actually download the Canadian soft-launch to double-check my info below, and return with updated impressions): Basebuilding is decidedly freemium-city-micro(non)management-clashoftinyhappytowerstreetclans in nature, with lesser XCOM-like elements. Expect none of XCOM's depth of strategy in this gameplay element. Expect very little strategy at all, what with every element available or speed up-able as IAP, but do expect timers (see below). R&D might be a bit streamlined, but I do seem to recall that there is still quite a complex research tree to explore (though since many unlocks are very incremental, the final number of stuff you can make and put to good use seems a good bit smaller than XCOM still). And with a humble offering, the gods of modern anti-alien warfare can be petitioned to speed up both research and production of stuff. Hey, it's not every day you can throw a digital grenade that actually costs you a few real cents! Combat is XCOM lite, with no elevation (all battles take place on a level plane), much smaller and quicker maps, and the resulting less advanced cover rules, simplified line of sight and targeting mechanics and simplified movement mechanics. You rarely, if ever, get XCOM's finicky, interesting or surprising shot angles and highly vulnerable/absolutely tactically awesome positions, since most locations and rooms are very square, open, symmetrical, simple and predictable in design. No picking off jumping slendermen jacks through broken wall segments or cyber-leg-navigating to that perfect sniper position two stories up, no surprising lucky overwatch shots (with the simple map design, you'll basically always know if an enemy might move into range), and very little to alter the flow of battle or create the unexpected, exciting, tactically demanding or emotionally motivating. Likewise, enemy behaviour is not as sly or tactical, enemy variety is lower, and the greatly simplified maps lead to even less opportunity for the enemy to outsmart, overwhelm or counter you. Once you've grasped the basic mechanics and strategy, battles against the AI mostly come down to whether you've the soldier stats/have progressed far enough to overcome the preset power of the opposition. (They do sometimes spawn out of thin air if the mission script calls for it, those sly freemium aliens, possibly to make up for their lack of strategic smarts.) (PvP is where it's at. If you are and your opponent are are both at rougly the same at. And neither feels the need to go orbital on the other's ass. In which case IAP is where it's at. See next paragraph.) I do think there is a similar number of abilities as XCOM to help influence the course of combat, but most likely a smaller number of consumables and other equipment that has an impact. But on the other hand, you can pay real cash to unleash orbital strikes for easy victories. Because we're all about that base and no combat trouble. Character development is, surprisingly, actually more open-ended, flexible and partially more in-depth than XCOM (at least without Enemy Within's psionics and mechs), with several progression paths for each class. The lore... is. Just barely. Oh, and there is also plenty of clumsy, forced, embarrassing, immersion-breaking sexism. The third coming (out of four) of XCOM this is not. It shares superficial plumage, but the dna is eras apart. But you know what? If yer looking for a freemium, casual, endless XCOM experience, or have exhausted XCOM and all other sophisticated TBS titles for iOS, X-Mercs has you covered. It is probably the most skill-based freemium base builder around next to Space Miner Wars. And I'll be fudged if I didn't actually have a bit of fun with it. Considering the cataclysmic calamity of criticism above and below, that is a VERY good indication of some sort of abstract, permeating quality. That is, if you can stomach the demeaning, immersion-murdering, narration-stomping portrayals of the female advisors. Basebuilding is blessed with the usual delightful timers on building construction and resource collection. There are also timers on research and equipment production, just like XCOM, but unlike XCOM, you can't speed up time, what with this being online and social and all those newfangled whatchmacallem. Lastly, your soldiers require time to heal between fights (every fight in which they take even slight damage). Back in beta, these timers ran between 5 minutes and an hour, approx. You'll eventually have a second and more separate fighting teams, I s'pose, but I never got there in beta, and if you do, you'll be splitting resources, time and hairs to keep them all up to snuff. So yeah... lotsa timers. Plus I seem to recall that there are other applications for all that cash you've earned just to expend on a watered-down version of a highly complex and qualitative game (that you can buy for a premium price and enjoy in a balanced and polished fashion) that you've never would have considered had you not played the premium original until you knew every nook, cranny and alien granny. Can't quite remember what they are right now, though, so don't quote me on that or accept this part of the analysis blindly, though. HOWEVER, it does seem like there are no absolute paywalls (everything can be earned in game), and there is quite a complex resource system that I don't think can be bypassed entirely with IAP. But there are quite a few timers. Lots of them, even.
Yeah; they're not too bad, but the main problem in the beta for me was the lack of strategy on maps. Combat is waaaaay too straight forward, and everything feels generic. In XCOM, when you kill something there is an impact to it, you can feel it. That is non-existitant here, combat feels like paint by the numbers. Who knows, you might like it, and it'll probably receive regular updates, but to me this was always for people who don't want to pay for the real thing.
Ayjona, thanks for the impressions. This line from your post gave me a good lol, "But on the other hand, you can pay real cash to unleash orbital strikes for easy victories. Because we're all about that base and no combat trouble." Nice pop music reference. #. Not digging the sexist tones in the game that you mentioned, or the shallow tactics. I'll scratch my Xcom itch with a replay of Xcom for now.
Oh hello X com alike! This could make my Monday! Looks pretty darn good. Edit: read reviews. Freemium garbage with tons of timers & walls. Deleted. Pay to win auto win drop calls? Bye bye lol
Does not load on iPhone 6S, iOS 9. Appears to be same Game Center bug which affects numerous other games. Will Apple ever get around to fixing this??