A Tale of Survival Myles Panayiotis Genres: Entertainment Adventure Games Simulation GAME CENTER ENABLED $0.99 USD Supported Devices: iPhone-3GS iPadWifi iPad3G iPodTouchThirdGen iPhone4 iPodTouchFourthGen iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 5.1.1 Download Size: 23.7MB A Tale of Survival Myles Panayiotis A Tale of Survival (ATOS) is open world survival based RPG. The game features a completely randomly generated open world… $1.99 Buy Now Watch Media DetailsA Tale of Survival (ATOS) is open world survival based RPG. The game features a completely randomly generated open world to explore, crafting, survival based game play and resource gathering. Stranded and alone you must harvest the materials from the land around you to survive! Features - * Randomly generated, unique open world to explore * Craft weapons, clothing and tools * Dungeons to discover and explore * Lots of enemy variety! * Permanent death * Fight deadly monsters * Manage your hunger and warmth to stay alive * Original soundtrack - Credits to our composer - http://mikefrank.co.uk/ * Fishing, mining and lots more.. A Tale of Survival is constantly being updated with new features, optimizations and game-play elements. Do you have an idea for the game? Send it to us! Information Seller:Myles Panayiotis Genre:Action, Adventure, Simulation Release:Oct 13, 2015 Updated:Oct 23, 2015 Version:1.4.3 Size:36.7 MB TouchArcade Rating:Unrated User Rating: (2) Your Rating:unrated Compatibility:HD Universal
It's only .99 for gods sake i dunno, if I see something this cool it's an Insta buy personally. Especially at this price and I love games like this. I discovered it in the App Store last night before bed and it's pretty fun. it is an explore survive type game where you collect resources and craft stuff with perma death. I would love to see a female character but that's my only suggestion. Some people might find it a little hard there are tons of enemies especially around the rocky areas where you need to mine for ore. And since you can't make any weapons without said ore that's a little tricky. Maybe an easy mode would be a good idea for a future update.
The menus and options still list under construction. It doesn't matter how cheap it is. It's not a finished product, it lacks balance and needs a little more polish. It does have potential, but to me it isn't acceptable to release something in this state.
The game is to simple and it doesnt feel fun. You should ONLY buy this if you really like indies snd want a relaxing survival arcady simulator thats as simple as it can get. This game will last you at most 1 hour then theres nothing left from it.
This is one of the very few sandbox roguelikes on the App Store, a category **sorely** missing on iOS, even if this one isn't particularly deep right now. I've been hunting for more like it on this platform for years now. RLs are all I've been playing a while, but for me the pinnacle is goal-less sandbox RLs. The challenge is up to you. As easy or as hard as you like depending on how you're feeling. All with permadeath to make your choices matter. I find it a shocking coincidence that this has come at the same time as Cataclysm DDA, the grand daddy of them all, which is supposedly going to hit the App Store sometime this week. Currently having problems downloading this though. The circle spins for a second and then re-displays the price. I'm never prompted to authorise the transaction. Edit - working now. First impressions is pretty much what I was expecting from the screenshots. Very rough. Virtual joystick controls, poor button placement. Poor font choices. Don't expect excellence in UX design here. Haven't played enough to get a feel of the game mechanics.
I do like supporting indie devs and who knows what a few updates will bring ? It may be that this is not your cup of tea but I have already enjoyed it for over an hour myself
You don't make any sense . People drop $60 on unfinished console games all the time that need patches, updates, and dlc before they become a truly finished product. You won't spend a dollar to support an Dev and a project that has potential to grow and improve with time? I've spent way more on worse things.
I wanted to like this one, I really did. The controls feel awkward and clunky. Left hand controls v-stick to move but I have to tap on objects to collect them, while things such as fighting are done via buttons. Also, the resolution looks a little squished on my iPad mini 2. i'm sure this has potential, however right now I'm not really seeing it. I would be willing to give it another go once things get smoothed out some more and a better control system is put in place.it should either be v-stick and buttons os tap and drag, in my opinion. At least it was only $.99 though...
Yeah, I was pretty blown away when I found out, because I was at the point where I was tired of waiting for an equivalent experience on iOS and was considering to do a port myself. Found out that someone had been working on it the last few months and he had submitted to the App Store aiming for release this week, though looks it's missed that now. I won't link it because i'm not sure he wants to draw attention to it at this point, but it can easily be found with a google search, including links to his blog with progress.
Here we go again. I bet you'd tell me some shit like "you'd spend $5.00 on a meal but not blah blah blah blah blah."