hyperPad Visual Coding on iPad UntitledD Unleash Your Creativity with hyperPad: The Ultimate Visual Coding Experience on iPad! Create your own app with ease and… $14.99 Buy Now Watch Media DetailsUnleash Your Creativity with hyperPad: The Ultimate Visual Coding Experience on iPad! Create your own app with ease and dive into the fun of visual coding! hyperPad is the gateway for everyone - from eager learners to seasoned professionals - to craft their own games, apps, and interactive stories without writing a single line of code. LEARN | CREATE | EXPLORE hyperPad is not just an app; it's a revolutionary tool for shaping digital creators. As the premier visual coding platform on the iPad, hyperPad empowers you to lay the foundation for a future career in technology. For over a decade, a spectrum of users, from middle school students to tech professionals, have transformed their creative ideas into real-world projects. Children as young as 10 have crafted coding games, while educators have revolutionized classroom management and interactive learning with hyperPad, making it the ultimate classroom app. Artists and storytellers have turned to hyperPad to bring characters to life and design interactive books. We invite you to unlock the vast potential that lies within you and your ideas. Create Your Own App: Embark on a journey where learning how to code becomes a vibrant, interactive experience. HyperPad doesn't just help you create; it educates. And you're never alone - our active global community, ambassadors, and dedicated staff are here to support your growth every step of the way. Share your finished projects with the world through the Apple App Store or hyperPad's Hub! Teach with hyperPad: Revolutionize your educational approach with our app, and become part of a global movement using visual coding to introduce coding and STEM skills. Our intuitive platform is used worldwide by educators to engage students in critical thinking, problem-solving, and creative learning - essential components in a 21st-century career toolkit. Learn with hyperPad: Our robust tool turns the challenge of learning how to code into an adventure filled with joy and discovery. With hyperPad, the path to understanding coding is not just educational; it's thrilling! Did you know? hyperPad is committed to global sustainability, particularly SDG 4 - Quality Education. Our community's creations have contributed to the United Nations' 17 Sustainable Development Goals. Discover our initiatives on our blog! https://blog.hyperpad.com/ Stay Connected! Be the first to get the scoop on hyperPad events, updates, and more by following us and signing up for our newsletter. Find us on: YouTube: @hyperPad Twitter: @hyperpadapp Instagram: @hyper_pad Facebook: @hyperPad Join the hyperPad family today and start turning your digital dreams into reality! **Privacy and Terms of Use: https://www.hyperpad.com/legal https://www.hyperpad.com/privacy Information Seller:UntitledD Genre:Action, Arcade Release:Jun 29, 2014 Updated:Feb 07, 2024 Version:1.40 Size:180.8 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Hi everyone, I just want to announce the new version of our app hyperPad (www.hyperpad.com). We actually went through a major rebrand, and this is really the first version that embraces that change. We used to be called GamePress, but now we're calling the app hyperPad to signify the major changes and enhancements. hyperPad really pushes the limits of what the iPad is capable of. It's an iPad app that allows you to create your own interactive apps like mobile games, then export and publish them to the App Store as native apps! hyperPad also includes an in-app community called the hyperPad Hub, where you can play games created by users from around the world! Check out the hyperPad Hub here: www.hyperpad.com/hub If you have any questions or feedback, feel free to comment. I'm fairly active on these forums, so happy to answer anything! You can learn more on our website: www.hyperpad.com, or download it here: https://itunes.apple.com/app/apple-store/id886106438?pt=467885&ct=Touch&mt=8 hyperPad is $4.99, and gives you access to all the creation tools, and the ability to publish to our community, the hyperPad Hub (https://www.hyperpad.com/hub). By subscribing to our PRO (9.99 a month, or $99 a year) subscription you can actually export an XCode project, and submit to the App Store. IzumiNowa Well-Known Member Patreon Bronze Jul 31, 2015 232 0 0 Unemployed/part-time job https://twitter.com/IzumiNowa #2 IzumiNowa, Sep 25, 2015 Looks cool but its not a game. im sure a mod will move it to the app section VPrime Well-Known Member Nov 14, 2010 117 0 0 http://www.gamepressapp.com #3 VPrime, Sep 25, 2015 I figured it may fit since there is a built in community where you can play user created games. But totally understandable if the mods move it. Mods know best . metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,343 113 Deepest Circle, Hel #4 metalcasket, Sep 25, 2015 Totally fine here. VPrime Well-Known Member Nov 14, 2010 117 0 0 http://www.gamepressapp.com #5 VPrime, Sep 25, 2015 Thanks great to hear! Also, we're working out the details right now on a competition with monetary prizes. Basically the best game (voted by the community) will win. We're planning the grand prize to be at least $5000 cash, but like I said still working out the details . VPrime Well-Known Member Nov 14, 2010 117 0 0 http://www.gamepressapp.com #6 VPrime, Dec 7, 2015 Price Drop! We've made LOTS of awesome updates, and we're working on another huge one which makes hyperPad even more powerful! Also, to celebrate Hour of Code, we have temporarily dropped the price of hyperPad to $0.99! So get it now while you can! https://itunes.apple.com/app/apple-store/id886106438?pt=467885&ct=TouchArcade&mt=8 Nekku Well-Known Member May 31, 2013 1,542 7 38 #7 Nekku, Dec 7, 2015 Last edited: Dec 7, 2015 I just bought it! Didnt even know it existed, otherwise I would have bought it at full price already. ;P Have a question though. Let's say I want to make a tile based map. Is there an option to show a grid where my tiles will snap to automatically? If not, take it as an suggestion. Besides that, it's freaking great! Just a matter of time until I will release my brandnew and totally innovative game and get rich!...I kid I kid Thanks for this and keep up the great work! VPrime Well-Known Member Nov 14, 2010 117 0 0 http://www.gamepressapp.com #8 VPrime, Dec 7, 2015 Glad to hear you downloaded it . We just finished the next version and are beta testing it now. It has a grid, and much better snapping. Though we're still not the best at handling tiles, so we're working on that too . I look forward to seeing some awesome games from you . VPrime Well-Known Member Nov 14, 2010 117 0 0 http://www.gamepressapp.com #9 VPrime, Feb 3, 2016 We just released another big update! Version 1.12 includes over 200 new changes. We polished up the UI a bit, fixed tons of bugs, and added some great new features. You can download the latest version from : https://itunes.apple.com/app/apple-store/id886106438?pt=467885&ct=TA&mt=8 You can learn more about hyperPad on our site: www.hyperpad.com And you can check out projects created by some of our users on the hyperPad Hub: www.hyperpad.com/hub Here are some of the new features we added: Overlays system : Special type of scene that can run on top of your current scene. Overlays work like a deck of cards. Each overlay will open on top of any existing scene or opened overlay. You can use this to create menus, game over screens, pause screens, inventory screens, popups, help screens, or what ever else that needs to be quickly shown or hidden. - Asynchronous Scene loading (background / preload scene or overlay) - Automatic cloud backups for projects - Dynamic Object Attributes: Ability to add attributes to your objects and change/access them on-the-fly. - Linkable URLs: Open URLs in safari, or a web view popup within your project. - Custom Animations for Joystick/Tilt Controlled, Jump and Shoot, Hit by Bullet, and Patrol - Duplicate Scenes - Grid with better snapping - Upgraded Text Bubble Behaviour - Collision Behaviours export collision position: The collision positions are output as world coordinates, so you can do something like spawn sparks at a collision point. - Get / Set Colour Behaviours - Round Value Behaviour - Support for all Apple supported sound extensions - Ability to clear cache from user settings SpiesWithin New Member Feb 5, 2016 2 0 0 #10 SpiesWithin, Feb 5, 2016 Just made an account to ask this question. On the website it says ad support and revenue is coming soon, any estimate? I still have to save up to buy this app so I can't test it. Thank You! VPrime Well-Known Member Nov 14, 2010 117 0 0 http://www.gamepressapp.com #11 VPrime, Feb 5, 2016 We do support ad revenue! We introduced that feature a couple updates ago and the "Coming Soon" part on our site slipped through the last site update. We'll fix it very soon You can add banner ads, or trigger full screen interstitial ads. We currently support Apple iAds, and Google Admob, with plans on adding more ad providers soon. dabontv Member Nov 10, 2015 20 0 0 #12 dabontv, Feb 5, 2016 Played around for a few minutes, very cool concept and I have yet to come across any major issues. SpiesWithin New Member Feb 5, 2016 2 0 0 #13 SpiesWithin, Feb 6, 2016 I'm assuming this is the same for IAP's as well? And also after you export into xCode can you edit it in xCode? VPrime Well-Known Member Nov 14, 2010 117 0 0 http://www.gamepressapp.com #14 VPrime, Feb 6, 2016 Awesome! If you run into issues, or have any feedback I'm happy to help User feedback is really important to us, and work extremly hard on answering all questions. IAPs, is still work in progress. At least as a pre-made function by us. You can create your own in Objective C when you export, but it's a bit tricky. You can see our roadmap here: https://trello.com/b/EmwcGN1T/road-map-and-known-bugs As for exporting to Xcode. Yes! When you export, the Xcode project you're given is a static library with your project files. What you get access to is the hyperPad View and an API to access objects. So for example you want to add a motion streak to a specific object you would do something like this in objc or swift: Code: HPGraphicObject *myGameObject = [HPObjectManager objectWithName:"myObject"]; myGameObject.onEnter[@"AddCCMotionStreakToObject"] = ^(HPGraphicObject *gameObject) { CCMotionStreak *motionStreak = [[CCMotionStreak alloc] streakWithFade:5 minSeg:10 width:10 color:[CCColor whiteColor] texture:gameObject.sprite.texture]; [gameObject addChild:motionStreak]; } As you can see, you can add "scripts" to any object. You can add scripts to onEnter, onExit, onUpdate, onFixedUpdate. Also, hyperPad is powered by Cocos2D, a graphics engine that is used in a lot of the top iOS games. Since each object subclasses cocos2d's CCNode, you automatically get all of their features as well. jn2002dk Well-Known Member May 22, 2009 433 1 0 Denmark #15 jn2002dk, Feb 6, 2016 I'm a sucker for these kind of apps so i had to get it Nice job so far I have a couple of questions if you don't mind I assume the monthly pro fee means i can publish an unlimited amount of games? How do i stop particles? VPrime Well-Known Member Nov 14, 2010 117 0 0 http://www.gamepressapp.com #16 VPrime, Feb 6, 2016 Thanks! Happy to answer any questions you have. 1) Correct. With the monthly pro subscription you can export as many projects as you want. Remember, you export as an XCode project, and to get it in the App Store you need to have your own Apple Developer account, and a mac with Xcode to compile and submit to Apple. We're working on a way to eliminate the need for the mac, but since there hasn't been too much demand for it yet we haven't devoted a lot of time to it. 2) You can use "Behaviour Off" to turn off a "Start Particle" behaviour. If you're using a particle object (dragged a particle emitter into your scene) you can't turn those off (seems like an omission on our part. I added it to get it fixed) VPrime Well-Known Member Nov 14, 2010 117 0 0 http://www.gamepressapp.com #17 VPrime, Jun 3, 2016 Hey all, we released a couple big updates since I lasted posted. hyperPad 1.14 is now available in the App Store and includes some cool new features, and bug fixes! DOWNLOAD https://itunes.apple.com/app/apple-store/id886106438?pt=467885&ct=touchArcade&mt=8 New Features: - Color Blending options for objects: Your object colors can look different based on what is behind the object. Similar to photoshop blend modes. Includes: Normal, Dodge, Burn, Screen, Disable - For Each Behavior: Repeatedly trigger connected behaviors a certain amount of times. Includes For-Loop functionality from traditional programming languages! - Improved Drag & Drop Behavior: You can now restrict dragging to X or Y directions, or a specific area. - Better Object Flipping: Flipping object now sets the scale to -100 instead. Flips collisions and anchors! - Revamped Save Behavior: Saving is now much easier! All of your saves are stored in a single place, and any new save behavior can select what to save. So you no longer need to have your save logic in one place. - Reset Save Data: From the hyperPad menu you can reset all the save data. This is great for testing purposes - School Logins: Schools can now sign up to have their own private hyperPad hub. This means that your students can share their work with only their classmates. Students also get to take advantage of PRO features like 10gb of cloud backups, and exporting to the App Store! You can learn more by going to https://www.hyperpad.com/education In the previous update we added more awesome stuff incase you missed it heres a quick overview: - You can create iPhone projects now! hyperPad now lets you create 3:2 (iPhone 4S, iPod Touch), 16:9 (iPhone 5, 6, 6+), 4:3 (iPad, iPad Pro), and even 16:10 (for when we support Desktop Exporting) aspect ratios. Simply select which aspect ratios you want to support and cycle through them to see what your project will look like on different devices. - You can now create Portrait projects! Either select portrait mode when youre creating a new project, or change your existing project to portrait by going to your projects global properties - Percent based object positions: Set the position based off of the size of the screen. For example, x: 50%, y: 50% will always place your object in the middle of the screen no matter what you change the screen size to. - iPad Pro Support: Be way more productive with all that extra screen space! - 9 Slice objects: Make beautiful UIs with these objects that dont get blurry or get artifacts when you scale them! - Get Time behaviour: Use this behaviour to build time based mechanisms like Clash of Clans Pay to unlock now, or wait 24 hours. As always, I'm happy to answer any questions you may have about the platform . VPrime Well-Known Member Nov 14, 2010 117 0 0 http://www.gamepressapp.com #18 VPrime, Sep 6, 2016 Hey All, just wanted to post an update. Since my last post there have been some AWESOME new features added to hyperPad. We're much much more stable, and even more powerful! We're pretty comparable to popular game creation platforms that are available on desktop computers. Oh and one more thing, hyperPad is now officially free. Feel free to try it out, and let me know what you think! We love user feedback, so don't hold back . Download hyperPad now, and get started on making the next hit iOS game! (https://itunes.apple.com/app/apple-store/id886106438?pt=467885&ct=touchArcade&mt=8) (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
I figured it may fit since there is a built in community where you can play user created games. But totally understandable if the mods move it. Mods know best .
Thanks great to hear! Also, we're working out the details right now on a competition with monetary prizes. Basically the best game (voted by the community) will win. We're planning the grand prize to be at least $5000 cash, but like I said still working out the details .
Price Drop! We've made LOTS of awesome updates, and we're working on another huge one which makes hyperPad even more powerful! Also, to celebrate Hour of Code, we have temporarily dropped the price of hyperPad to $0.99! So get it now while you can! https://itunes.apple.com/app/apple-store/id886106438?pt=467885&ct=TouchArcade&mt=8
I just bought it! Didnt even know it existed, otherwise I would have bought it at full price already. ;P Have a question though. Let's say I want to make a tile based map. Is there an option to show a grid where my tiles will snap to automatically? If not, take it as an suggestion. Besides that, it's freaking great! Just a matter of time until I will release my brandnew and totally innovative game and get rich!...I kid I kid Thanks for this and keep up the great work!
Glad to hear you downloaded it . We just finished the next version and are beta testing it now. It has a grid, and much better snapping. Though we're still not the best at handling tiles, so we're working on that too . I look forward to seeing some awesome games from you .
We just released another big update! Version 1.12 includes over 200 new changes. We polished up the UI a bit, fixed tons of bugs, and added some great new features. You can download the latest version from : https://itunes.apple.com/app/apple-store/id886106438?pt=467885&ct=TA&mt=8 You can learn more about hyperPad on our site: www.hyperpad.com And you can check out projects created by some of our users on the hyperPad Hub: www.hyperpad.com/hub Here are some of the new features we added: Overlays system : Special type of scene that can run on top of your current scene. Overlays work like a deck of cards. Each overlay will open on top of any existing scene or opened overlay. You can use this to create menus, game over screens, pause screens, inventory screens, popups, help screens, or what ever else that needs to be quickly shown or hidden. - Asynchronous Scene loading (background / preload scene or overlay) - Automatic cloud backups for projects - Dynamic Object Attributes: Ability to add attributes to your objects and change/access them on-the-fly. - Linkable URLs: Open URLs in safari, or a web view popup within your project. - Custom Animations for Joystick/Tilt Controlled, Jump and Shoot, Hit by Bullet, and Patrol - Duplicate Scenes - Grid with better snapping - Upgraded Text Bubble Behaviour - Collision Behaviours export collision position: The collision positions are output as world coordinates, so you can do something like spawn sparks at a collision point. - Get / Set Colour Behaviours - Round Value Behaviour - Support for all Apple supported sound extensions - Ability to clear cache from user settings
Just made an account to ask this question. On the website it says ad support and revenue is coming soon, any estimate? I still have to save up to buy this app so I can't test it. Thank You!
We do support ad revenue! We introduced that feature a couple updates ago and the "Coming Soon" part on our site slipped through the last site update. We'll fix it very soon You can add banner ads, or trigger full screen interstitial ads. We currently support Apple iAds, and Google Admob, with plans on adding more ad providers soon.
I'm assuming this is the same for IAP's as well? And also after you export into xCode can you edit it in xCode?
Awesome! If you run into issues, or have any feedback I'm happy to help User feedback is really important to us, and work extremly hard on answering all questions. IAPs, is still work in progress. At least as a pre-made function by us. You can create your own in Objective C when you export, but it's a bit tricky. You can see our roadmap here: https://trello.com/b/EmwcGN1T/road-map-and-known-bugs As for exporting to Xcode. Yes! When you export, the Xcode project you're given is a static library with your project files. What you get access to is the hyperPad View and an API to access objects. So for example you want to add a motion streak to a specific object you would do something like this in objc or swift: Code: HPGraphicObject *myGameObject = [HPObjectManager objectWithName:"myObject"]; myGameObject.onEnter[@"AddCCMotionStreakToObject"] = ^(HPGraphicObject *gameObject) { CCMotionStreak *motionStreak = [[CCMotionStreak alloc] streakWithFade:5 minSeg:10 width:10 color:[CCColor whiteColor] texture:gameObject.sprite.texture]; [gameObject addChild:motionStreak]; } As you can see, you can add "scripts" to any object. You can add scripts to onEnter, onExit, onUpdate, onFixedUpdate. Also, hyperPad is powered by Cocos2D, a graphics engine that is used in a lot of the top iOS games. Since each object subclasses cocos2d's CCNode, you automatically get all of their features as well.
I'm a sucker for these kind of apps so i had to get it Nice job so far I have a couple of questions if you don't mind I assume the monthly pro fee means i can publish an unlimited amount of games? How do i stop particles?
Thanks! Happy to answer any questions you have. 1) Correct. With the monthly pro subscription you can export as many projects as you want. Remember, you export as an XCode project, and to get it in the App Store you need to have your own Apple Developer account, and a mac with Xcode to compile and submit to Apple. We're working on a way to eliminate the need for the mac, but since there hasn't been too much demand for it yet we haven't devoted a lot of time to it. 2) You can use "Behaviour Off" to turn off a "Start Particle" behaviour. If you're using a particle object (dragged a particle emitter into your scene) you can't turn those off (seems like an omission on our part. I added it to get it fixed)
Hey all, we released a couple big updates since I lasted posted. hyperPad 1.14 is now available in the App Store and includes some cool new features, and bug fixes! DOWNLOAD https://itunes.apple.com/app/apple-store/id886106438?pt=467885&ct=touchArcade&mt=8 New Features: - Color Blending options for objects: Your object colors can look different based on what is behind the object. Similar to photoshop blend modes. Includes: Normal, Dodge, Burn, Screen, Disable - For Each Behavior: Repeatedly trigger connected behaviors a certain amount of times. Includes For-Loop functionality from traditional programming languages! - Improved Drag & Drop Behavior: You can now restrict dragging to X or Y directions, or a specific area. - Better Object Flipping: Flipping object now sets the scale to -100 instead. Flips collisions and anchors! - Revamped Save Behavior: Saving is now much easier! All of your saves are stored in a single place, and any new save behavior can select what to save. So you no longer need to have your save logic in one place. - Reset Save Data: From the hyperPad menu you can reset all the save data. This is great for testing purposes - School Logins: Schools can now sign up to have their own private hyperPad hub. This means that your students can share their work with only their classmates. Students also get to take advantage of PRO features like 10gb of cloud backups, and exporting to the App Store! You can learn more by going to https://www.hyperpad.com/education In the previous update we added more awesome stuff incase you missed it heres a quick overview: - You can create iPhone projects now! hyperPad now lets you create 3:2 (iPhone 4S, iPod Touch), 16:9 (iPhone 5, 6, 6+), 4:3 (iPad, iPad Pro), and even 16:10 (for when we support Desktop Exporting) aspect ratios. Simply select which aspect ratios you want to support and cycle through them to see what your project will look like on different devices. - You can now create Portrait projects! Either select portrait mode when youre creating a new project, or change your existing project to portrait by going to your projects global properties - Percent based object positions: Set the position based off of the size of the screen. For example, x: 50%, y: 50% will always place your object in the middle of the screen no matter what you change the screen size to. - iPad Pro Support: Be way more productive with all that extra screen space! - 9 Slice objects: Make beautiful UIs with these objects that dont get blurry or get artifacts when you scale them! - Get Time behaviour: Use this behaviour to build time based mechanisms like Clash of Clans Pay to unlock now, or wait 24 hours. As always, I'm happy to answer any questions you may have about the platform .
Hey All, just wanted to post an update. Since my last post there have been some AWESOME new features added to hyperPad. We're much much more stable, and even more powerful! We're pretty comparable to popular game creation platforms that are available on desktop computers. Oh and one more thing, hyperPad is now officially free. Feel free to try it out, and let me know what you think! We love user feedback, so don't hold back . Download hyperPad now, and get started on making the next hit iOS game! (https://itunes.apple.com/app/apple-store/id886106438?pt=467885&ct=touchArcade&mt=8)