Puzzlemancer Anomaly Labs Match hexagons to cast spells at your enemies in this hexciting game of magical combat. HEXECUTE THE UNWORTHY using a d… Free Buy Now Watch Media DetailsMatch hexagons to cast spells at your enemies in this hexciting game of magical combat. HEXECUTE THE UNWORTHY using a diverse arsenal of magic spells! HEXTEND your gameplay and unlock playable characters with their own unique spells! BECOME A HEXPERT of timing, strategy, pattern recognition, and a fourth thing! HEXPLORE HEXOTIC LOCALES including: Forest! Desert! Ruins! More! HEXEMPLIFY HEXCELLENCE and crush your friends' high scores! NO HEXCUSES. It's free! Information Seller:Anomaly Labs Genre:Action, Puzzle Release:Aug 19, 2015 Updated:Sep 10, 2015 Version:1.0.2 Size:323.2 MB TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel dreadnok Well-Known Member Jun 8, 2011 4,157 7 38 I came here to kick ass and chew bubble gum I'm ou #2 dreadnok, Aug 19, 2015 rezn Well-Known Member Patreon Silver Mar 8, 2014 862 6 18 Male Coder/Keyer in medical ICD 10 Reno, NV #3 rezn, Aug 19, 2015 OHH! Exciting! PBSNellie Well-Known Member Jul 7, 2013 1,381 168 63 Southern CA #4 PBSNellie, Aug 19, 2015 This one totally flew in under the radar. It's not bad. You match hexes to cast spells on the enemies. Ive only snuck in a round at work but I think I will be spending some time on this one. Prophecy07 Well-Known Member Oct 16, 2009 45 0 6 #5 Prophecy07, Aug 20, 2015 You mean HEXCITING! LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #6 LordGek, Aug 20, 2015 Good fun but I don't think it's saving top local scores properly (at least the score tracking on GC seems okay). rezn Well-Known Member Patreon Silver Mar 8, 2014 862 6 18 Male Coder/Keyer in medical ICD 10 Reno, NV #7 rezn, Aug 20, 2015 Haha. Absolutely that's what I meant. Anomalous Member Patreon Indie Apr 13, 2014 6 0 1 Indie game developer Tacoma, WA #8 Anomalous, Aug 20, 2015 Hi - I'm the developer. Thanks for the heads up; I'll check it out right away. Vovin ð® Spam Police ð Nov 28, 2009 6,514 3 38 Germany #9 Vovin, Aug 20, 2015 What a nice puzzle game, really hexciting! I totally love that everything features a hex style. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #10 LordGek, Aug 20, 2015 Otherwise great fun and I really like how each class has such unique play styles. Vovin ð® Spam Police ð Nov 28, 2009 6,514 3 38 Germany #11 Vovin, Aug 20, 2015 Yeah, I agree, each class plays different, I also like the fluid gameplay. It has my recommendation. I hope it doesn't get drowned, because today, unexpectedly, there are some pretty heavyweights around. Unstablefan Well-Known Member Patreon Bronze Feb 22, 2013 858 12 18 #12 Unstablefan, Aug 20, 2015 Feels more like an endless runner than a puzzle game. But progress feels a little slow. I love the puns though. Anomalous Member Patreon Indie Apr 13, 2014 6 0 1 Indie game developer Tacoma, WA #13 Anomalous, Aug 21, 2015 I really appreciate the feedback! gmattergames Well-Known Member Mar 1, 2013 607 42 28 #14 gmattergames, Aug 21, 2015 The best aspects: visually, the craft-paper esthetics and the whole play on the hex theme is a nice. The gameplay is nothing new, but both interesting and challanging. This is a decent match game and worth a go if your into them. There is definitely room for improvement, and with the dev engaged on this thread I'm hoping he takes note of a few of them: 1. As a realtime match game, the pace is intended to be frantic as the enemies close in. Unfortunately, frantic becomes frustrating as the game limits when moves can be entered by the user. The hexes lock, while previous moves execute, breaking the pace of the game. If input, execution and enemy advancement were all managed independently, the game would be far more enjoyable. 2. Please add a pause button or some way to back out to a menu. 3. Find some new music, it's really rough. atomicshed New Member Jul 26, 2014 4 0 0 #15 atomicshed, Aug 26, 2015 Well I'm hooked, I quite like the pace of the game. I really like the different game styles with the different classes (although I haven't tried the pyromancer yet, can't seem to be able to unlock it) I would suggest a tutorial recap - perhaps a few screenshots expanding basic tactics for each 'mancer' Pause button - jumping out of the game isn't that elegent, although where you implement that... Settings - adjust audio, save to iCloud etc atomicshed New Member Jul 26, 2014 4 0 0 #16 atomicshed, Aug 26, 2015 Also can confirm a bug with high scores not being saved. If you exit and remove the app from memory it loses all high scores. Pryromancer not being available to buy Also please add a pause before the play advert button appears, often this is pressed by mistake when ending a game and returning to the main menu screen atomicshed New Member Jul 26, 2014 4 0 0 #17 atomicshed, Aug 30, 2015 Also a bug with accessing the notification settings - iPhone 5s Anomalous Member Patreon Indie Apr 13, 2014 6 0 1 Indie game developer Tacoma, WA #18 Anomalous, Sep 1, 2015 FYI, I just submitted an updated version with bugfixes and many of the features you guys requested. It should hit the App Store within a week. Notably: - Fixed high score saving - Improved UI in several places - Added Pause option during play - Added volume controls and tutorial reset - Added puns jibjelly Well-Known Member Apr 17, 2015 356 0 0 #19 jibjelly, Sep 1, 2015 Thanks for the update LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #20 LordGek, Sep 1, 2015 Cool beans. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
rezn Well-Known Member Patreon Silver Mar 8, 2014 862 6 18 Male Coder/Keyer in medical ICD 10 Reno, NV #3 rezn, Aug 19, 2015 OHH! Exciting! PBSNellie Well-Known Member Jul 7, 2013 1,381 168 63 Southern CA #4 PBSNellie, Aug 19, 2015 This one totally flew in under the radar. It's not bad. You match hexes to cast spells on the enemies. Ive only snuck in a round at work but I think I will be spending some time on this one. Prophecy07 Well-Known Member Oct 16, 2009 45 0 6 #5 Prophecy07, Aug 20, 2015 You mean HEXCITING! LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #6 LordGek, Aug 20, 2015 Good fun but I don't think it's saving top local scores properly (at least the score tracking on GC seems okay). rezn Well-Known Member Patreon Silver Mar 8, 2014 862 6 18 Male Coder/Keyer in medical ICD 10 Reno, NV #7 rezn, Aug 20, 2015 Haha. Absolutely that's what I meant. Anomalous Member Patreon Indie Apr 13, 2014 6 0 1 Indie game developer Tacoma, WA #8 Anomalous, Aug 20, 2015 Hi - I'm the developer. Thanks for the heads up; I'll check it out right away. Vovin ð® Spam Police ð Nov 28, 2009 6,514 3 38 Germany #9 Vovin, Aug 20, 2015 What a nice puzzle game, really hexciting! I totally love that everything features a hex style. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #10 LordGek, Aug 20, 2015 Otherwise great fun and I really like how each class has such unique play styles. Vovin ð® Spam Police ð Nov 28, 2009 6,514 3 38 Germany #11 Vovin, Aug 20, 2015 Yeah, I agree, each class plays different, I also like the fluid gameplay. It has my recommendation. I hope it doesn't get drowned, because today, unexpectedly, there are some pretty heavyweights around. Unstablefan Well-Known Member Patreon Bronze Feb 22, 2013 858 12 18 #12 Unstablefan, Aug 20, 2015 Feels more like an endless runner than a puzzle game. But progress feels a little slow. I love the puns though. Anomalous Member Patreon Indie Apr 13, 2014 6 0 1 Indie game developer Tacoma, WA #13 Anomalous, Aug 21, 2015 I really appreciate the feedback! gmattergames Well-Known Member Mar 1, 2013 607 42 28 #14 gmattergames, Aug 21, 2015 The best aspects: visually, the craft-paper esthetics and the whole play on the hex theme is a nice. The gameplay is nothing new, but both interesting and challanging. This is a decent match game and worth a go if your into them. There is definitely room for improvement, and with the dev engaged on this thread I'm hoping he takes note of a few of them: 1. As a realtime match game, the pace is intended to be frantic as the enemies close in. Unfortunately, frantic becomes frustrating as the game limits when moves can be entered by the user. The hexes lock, while previous moves execute, breaking the pace of the game. If input, execution and enemy advancement were all managed independently, the game would be far more enjoyable. 2. Please add a pause button or some way to back out to a menu. 3. Find some new music, it's really rough. atomicshed New Member Jul 26, 2014 4 0 0 #15 atomicshed, Aug 26, 2015 Well I'm hooked, I quite like the pace of the game. I really like the different game styles with the different classes (although I haven't tried the pyromancer yet, can't seem to be able to unlock it) I would suggest a tutorial recap - perhaps a few screenshots expanding basic tactics for each 'mancer' Pause button - jumping out of the game isn't that elegent, although where you implement that... Settings - adjust audio, save to iCloud etc atomicshed New Member Jul 26, 2014 4 0 0 #16 atomicshed, Aug 26, 2015 Also can confirm a bug with high scores not being saved. If you exit and remove the app from memory it loses all high scores. Pryromancer not being available to buy Also please add a pause before the play advert button appears, often this is pressed by mistake when ending a game and returning to the main menu screen atomicshed New Member Jul 26, 2014 4 0 0 #17 atomicshed, Aug 30, 2015 Also a bug with accessing the notification settings - iPhone 5s Anomalous Member Patreon Indie Apr 13, 2014 6 0 1 Indie game developer Tacoma, WA #18 Anomalous, Sep 1, 2015 FYI, I just submitted an updated version with bugfixes and many of the features you guys requested. It should hit the App Store within a week. Notably: - Fixed high score saving - Improved UI in several places - Added Pause option during play - Added volume controls and tutorial reset - Added puns jibjelly Well-Known Member Apr 17, 2015 356 0 0 #19 jibjelly, Sep 1, 2015 Thanks for the update LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #20 LordGek, Sep 1, 2015 Cool beans. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
This one totally flew in under the radar. It's not bad. You match hexes to cast spells on the enemies. Ive only snuck in a round at work but I think I will be spending some time on this one.
Good fun but I don't think it's saving top local scores properly (at least the score tracking on GC seems okay).
Yeah, I agree, each class plays different, I also like the fluid gameplay. It has my recommendation. I hope it doesn't get drowned, because today, unexpectedly, there are some pretty heavyweights around.
Feels more like an endless runner than a puzzle game. But progress feels a little slow. I love the puns though.
The best aspects: visually, the craft-paper esthetics and the whole play on the hex theme is a nice. The gameplay is nothing new, but both interesting and challanging. This is a decent match game and worth a go if your into them. There is definitely room for improvement, and with the dev engaged on this thread I'm hoping he takes note of a few of them: 1. As a realtime match game, the pace is intended to be frantic as the enemies close in. Unfortunately, frantic becomes frustrating as the game limits when moves can be entered by the user. The hexes lock, while previous moves execute, breaking the pace of the game. If input, execution and enemy advancement were all managed independently, the game would be far more enjoyable. 2. Please add a pause button or some way to back out to a menu. 3. Find some new music, it's really rough.
Well I'm hooked, I quite like the pace of the game. I really like the different game styles with the different classes (although I haven't tried the pyromancer yet, can't seem to be able to unlock it) I would suggest a tutorial recap - perhaps a few screenshots expanding basic tactics for each 'mancer' Pause button - jumping out of the game isn't that elegent, although where you implement that... Settings - adjust audio, save to iCloud etc
Also can confirm a bug with high scores not being saved. If you exit and remove the app from memory it loses all high scores. Pryromancer not being available to buy Also please add a pause before the play advert button appears, often this is pressed by mistake when ending a game and returning to the main menu screen
FYI, I just submitted an updated version with bugfixes and many of the features you guys requested. It should hit the App Store within a week. Notably: - Fixed high score saving - Improved UI in several places - Added Pause option during play - Added volume controls and tutorial reset - Added puns