Nosferatu 2 - Run from the Sun smuttlewerk interactive The most fun vampire of all time is back! The popular endless runner with over 5 million downloads featuring Nosferatu,… Free Buy Now Watch Media DetailsThe most fun vampire of all time is back! The popular endless runner with over 5 million downloads featuring Nosferatu, the friendly vampire, is moving on to the next round. The Garlians have returned and want to enslave humanity again. Help Nosferatu and his friends against the evil aliens while using numerous pets and mounts. There are plenty of free bonuses for completed missions. Race with your friends in the league and show that you’re the best and fastest vampire. Features: - Run & Jump with cool and unique characters - Collect & Customize many adorable pets and let them evolve - Progress on a wonderful world map - Join your friends and see who’s the best - Simple and precise touch control - "One-Finger-Style" - Fun events and prices Note: A network connection is required. Nosferatu 2 - Run from the Sun is completly free to play, however some game items can also be purchased for real money. If you don't want to use this feature, please disable in-app purchases in your device's settings. Support: Are you having problems with the app or have any suggestions? We'd love to hear from you! Write us at: [email protected] Information Seller:smuttlewerk interactive Genre:Adventure, Family Release:Jul 29, 2015 Updated:Jul 29, 2015 Version:1.3.5 Size:226.5 MB TouchArcade Rating:Unrated User Rating: (2) Your Rating:unrated Compatibility:HD Universal APPSER Well-Known Member Mar 4, 2014 171 9 18 Male #2 APPSER, Jul 29, 2015 smuttlegiaco Well-Known Member Aug 19, 2010 497 0 16 Game Designer Germany http://www.companions-game.com #3 smuttlegiaco, Jul 29, 2015 Developer here! Feeback is greatly appreciated. Let me know what you think of the game guys and girls! NOEN Well-Known Member Jul 31, 2012 3,245 0 0 U.S. #4 NOEN, Jul 29, 2015 I loved the first one. Downloading this now. sink_or_swim Well-Known Member Feb 4, 2012 3,504 5 38 Germany #5 sink_or_swim, Jul 29, 2015 I loved the first one too but now there is too much going on with all the menus and stuff. There's also an energy system, at the beginning you have 15 hearts but how do I get more hearts? It seems like they don't refill. It's fun to play because gameplay wise they changed not that much but I don't like the presentation of the menus at all. Almost as bad as the menus in the latest Sega freemium runner smuttlegiaco Well-Known Member Aug 19, 2010 497 0 16 Game Designer Germany http://www.companions-game.com #6 smuttlegiaco, Jul 29, 2015 hey sink_or_swim, thanks for the feedback! the hearts get refilled once they drop below 5. then they get regenerated at a rate of 1 heart per 15 minutes. If you beat your highscore, hearts get always refilled to 5 again. there are several ways to get hearts: 1. watch videos in the smuttlecinema 2. log in with facebook and play with friends (I know that many don't like it, but its an option; we're evaluating if we can use GameCenter and GooglePlay services instead) 3. beat your highscore 4. buy them for premium currency 5. log in rewards about the menus: if we could do it again, we most likely would use a dragable interface of sorts. but as it is, we're now stuck to this interface and we did our best to make it as tidy as possible. we have lots of content in the game and that content needs room. interface design can be a most daunting task, that's for sure and what you see here is actually version 3. give it some more tries though, you will get used to it after a few plays - especially since you don't need to find out everything in the first few sessions. glad you like the gameplay though. after all, that's what the game is about, not the interface. keep the feedback coming! jibjelly Well-Known Member Apr 17, 2015 356 0 0 #7 jibjelly, Jul 29, 2015 Subscribe to the TouchArcade YouTube channel touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #8 touchy85, Jul 29, 2015 gameplay video Subscribe to the TouchArcade YouTube channel smuttlegiaco Well-Known Member Aug 19, 2010 497 0 16 Game Designer Germany http://www.companions-game.com #9 smuttlegiaco, Jul 30, 2015 thanks for the gameplay videos guys! note that touchy85 played with "low specs" - you can change that in the options menu. iPad 2 and iPhone 4s users should use low specs. mikemattarocci Member Feb 26, 2010 15 0 0 #10 mikemattarocci, Jul 30, 2015 Very nice NOEN Well-Known Member Jul 31, 2012 3,245 0 0 U.S. #11 NOEN, Jul 30, 2015 Totally agree with SoS on this. It reminds me slot of the Sonic Runners game. I loved the first game and it seemed to get quite a bit of support for the dev team. There was a lot added to it after initial release, so I have faith in the devs in this one too. Gameplay wise, it's great. I love a lot about this game. The only thing that's going to take some getting used to is all the F2P stuff added and there's a LOT added to it. I still say it's worth a download. I haven't been able to play it enough to give a proper review yet, but as of right now, I like it. This has happened a lot lately with games that were released a couple years ago then end up releasing a sequel on the current AppStore. I can't get mad at the devs for changing with the times. Everything has to be F2P anymore or it barely gets noticed, so the devs are forced into figuring out ways to make it free and also earn money. I read some of these reviews on the AppStore and the biggest thing is people complaining that they had to pay for the game and that "it should be free". Like, how dare you charge a couple bucks for a game that took you years to create, but I'll go out and have no problem dropping 60 bucks on the new Call of Duty or whatever. It's sad. Haha. Sorry for derailing the thread a little. Just had to vent I guess. Back on topic!! smuttlegiaco Well-Known Member Aug 19, 2010 497 0 16 Game Designer Germany http://www.companions-game.com #12 smuttlegiaco, Jul 30, 2015 thanks for the feedback NOEN! really glad that you like the gameplay! that's the most important thing for us. and also thanks for your "derailing" words. it's not easy to live of making games if you're a small studio. when we launched the first Nosferatu back in 2012 we had no idea of how F2P works. god, we left some serious money on the table when we made the game free back then. no ad-network integrated, no IAPs...we had many downloads, but we started profiting of them only nearly half a year later, where most initial users were already gone. and even that money wasn't enough, so in 2013 we nearly went bankrupt and had to let go of two of our programmers. but the past is the past! we put many hours in Nosferatu 2 and plan on investing many more. but for that we need downloads and players. so try the game, you have nothing to lose, except a little time. also, look at those lovely pets: you really want to leave them alone??? NOEN Well-Known Member Jul 31, 2012 3,245 0 0 U.S. #13 NOEN, Jul 30, 2015 Well hopefully you did things internal right in this game. That's a bummer you had to let 2 people go. So far I've been enjoying the game. You guys did a great job and have a great character. Best of luck!! smuttlegiaco Well-Known Member Aug 19, 2010 497 0 16 Game Designer Germany http://www.companions-game.com #14 smuttlegiaco, Jul 31, 2015 Thanks NEON! We'll see how it goes. Without a feature and no marketing budget to speak of, we need some luck to get enough players. It will work though, cause I know it's a good game (<- that's me trying to sound confident!) Anyway, we have a cool worldmap integrated: Right now it stops in "Colorful Cow City", but we have great plans for this city. New play modes and stuff! Each of the waypoints gives the player free stuff to collect, either one time or after a few hours/days. Enjoy! webproyectos Member Aug 12, 2015 17 0 0 #15 webproyectos, Aug 13, 2015 this one is polished and varied runner. i play it since the first one smuttlegiaco Well-Known Member Aug 19, 2010 497 0 16 Game Designer Germany http://www.companions-game.com #16 smuttlegiaco, Aug 20, 2015 glad you like it! (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
smuttlegiaco Well-Known Member Aug 19, 2010 497 0 16 Game Designer Germany http://www.companions-game.com #3 smuttlegiaco, Jul 29, 2015 Developer here! Feeback is greatly appreciated. Let me know what you think of the game guys and girls! NOEN Well-Known Member Jul 31, 2012 3,245 0 0 U.S. #4 NOEN, Jul 29, 2015 I loved the first one. Downloading this now. sink_or_swim Well-Known Member Feb 4, 2012 3,504 5 38 Germany #5 sink_or_swim, Jul 29, 2015 I loved the first one too but now there is too much going on with all the menus and stuff. There's also an energy system, at the beginning you have 15 hearts but how do I get more hearts? It seems like they don't refill. It's fun to play because gameplay wise they changed not that much but I don't like the presentation of the menus at all. Almost as bad as the menus in the latest Sega freemium runner smuttlegiaco Well-Known Member Aug 19, 2010 497 0 16 Game Designer Germany http://www.companions-game.com #6 smuttlegiaco, Jul 29, 2015 hey sink_or_swim, thanks for the feedback! the hearts get refilled once they drop below 5. then they get regenerated at a rate of 1 heart per 15 minutes. If you beat your highscore, hearts get always refilled to 5 again. there are several ways to get hearts: 1. watch videos in the smuttlecinema 2. log in with facebook and play with friends (I know that many don't like it, but its an option; we're evaluating if we can use GameCenter and GooglePlay services instead) 3. beat your highscore 4. buy them for premium currency 5. log in rewards about the menus: if we could do it again, we most likely would use a dragable interface of sorts. but as it is, we're now stuck to this interface and we did our best to make it as tidy as possible. we have lots of content in the game and that content needs room. interface design can be a most daunting task, that's for sure and what you see here is actually version 3. give it some more tries though, you will get used to it after a few plays - especially since you don't need to find out everything in the first few sessions. glad you like the gameplay though. after all, that's what the game is about, not the interface. keep the feedback coming! jibjelly Well-Known Member Apr 17, 2015 356 0 0 #7 jibjelly, Jul 29, 2015 Subscribe to the TouchArcade YouTube channel touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #8 touchy85, Jul 29, 2015 gameplay video Subscribe to the TouchArcade YouTube channel smuttlegiaco Well-Known Member Aug 19, 2010 497 0 16 Game Designer Germany http://www.companions-game.com #9 smuttlegiaco, Jul 30, 2015 thanks for the gameplay videos guys! note that touchy85 played with "low specs" - you can change that in the options menu. iPad 2 and iPhone 4s users should use low specs. mikemattarocci Member Feb 26, 2010 15 0 0 #10 mikemattarocci, Jul 30, 2015 Very nice NOEN Well-Known Member Jul 31, 2012 3,245 0 0 U.S. #11 NOEN, Jul 30, 2015 Totally agree with SoS on this. It reminds me slot of the Sonic Runners game. I loved the first game and it seemed to get quite a bit of support for the dev team. There was a lot added to it after initial release, so I have faith in the devs in this one too. Gameplay wise, it's great. I love a lot about this game. The only thing that's going to take some getting used to is all the F2P stuff added and there's a LOT added to it. I still say it's worth a download. I haven't been able to play it enough to give a proper review yet, but as of right now, I like it. This has happened a lot lately with games that were released a couple years ago then end up releasing a sequel on the current AppStore. I can't get mad at the devs for changing with the times. Everything has to be F2P anymore or it barely gets noticed, so the devs are forced into figuring out ways to make it free and also earn money. I read some of these reviews on the AppStore and the biggest thing is people complaining that they had to pay for the game and that "it should be free". Like, how dare you charge a couple bucks for a game that took you years to create, but I'll go out and have no problem dropping 60 bucks on the new Call of Duty or whatever. It's sad. Haha. Sorry for derailing the thread a little. Just had to vent I guess. Back on topic!! smuttlegiaco Well-Known Member Aug 19, 2010 497 0 16 Game Designer Germany http://www.companions-game.com #12 smuttlegiaco, Jul 30, 2015 thanks for the feedback NOEN! really glad that you like the gameplay! that's the most important thing for us. and also thanks for your "derailing" words. it's not easy to live of making games if you're a small studio. when we launched the first Nosferatu back in 2012 we had no idea of how F2P works. god, we left some serious money on the table when we made the game free back then. no ad-network integrated, no IAPs...we had many downloads, but we started profiting of them only nearly half a year later, where most initial users were already gone. and even that money wasn't enough, so in 2013 we nearly went bankrupt and had to let go of two of our programmers. but the past is the past! we put many hours in Nosferatu 2 and plan on investing many more. but for that we need downloads and players. so try the game, you have nothing to lose, except a little time. also, look at those lovely pets: you really want to leave them alone??? NOEN Well-Known Member Jul 31, 2012 3,245 0 0 U.S. #13 NOEN, Jul 30, 2015 Well hopefully you did things internal right in this game. That's a bummer you had to let 2 people go. So far I've been enjoying the game. You guys did a great job and have a great character. Best of luck!! smuttlegiaco Well-Known Member Aug 19, 2010 497 0 16 Game Designer Germany http://www.companions-game.com #14 smuttlegiaco, Jul 31, 2015 Thanks NEON! We'll see how it goes. Without a feature and no marketing budget to speak of, we need some luck to get enough players. It will work though, cause I know it's a good game (<- that's me trying to sound confident!) Anyway, we have a cool worldmap integrated: Right now it stops in "Colorful Cow City", but we have great plans for this city. New play modes and stuff! Each of the waypoints gives the player free stuff to collect, either one time or after a few hours/days. Enjoy! webproyectos Member Aug 12, 2015 17 0 0 #15 webproyectos, Aug 13, 2015 this one is polished and varied runner. i play it since the first one smuttlegiaco Well-Known Member Aug 19, 2010 497 0 16 Game Designer Germany http://www.companions-game.com #16 smuttlegiaco, Aug 20, 2015 glad you like it! (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Developer here! Feeback is greatly appreciated. Let me know what you think of the game guys and girls!
I loved the first one too but now there is too much going on with all the menus and stuff. There's also an energy system, at the beginning you have 15 hearts but how do I get more hearts? It seems like they don't refill. It's fun to play because gameplay wise they changed not that much but I don't like the presentation of the menus at all. Almost as bad as the menus in the latest Sega freemium runner
hey sink_or_swim, thanks for the feedback! the hearts get refilled once they drop below 5. then they get regenerated at a rate of 1 heart per 15 minutes. If you beat your highscore, hearts get always refilled to 5 again. there are several ways to get hearts: 1. watch videos in the smuttlecinema 2. log in with facebook and play with friends (I know that many don't like it, but its an option; we're evaluating if we can use GameCenter and GooglePlay services instead) 3. beat your highscore 4. buy them for premium currency 5. log in rewards about the menus: if we could do it again, we most likely would use a dragable interface of sorts. but as it is, we're now stuck to this interface and we did our best to make it as tidy as possible. we have lots of content in the game and that content needs room. interface design can be a most daunting task, that's for sure and what you see here is actually version 3. give it some more tries though, you will get used to it after a few plays - especially since you don't need to find out everything in the first few sessions. glad you like the gameplay though. after all, that's what the game is about, not the interface. keep the feedback coming!
thanks for the gameplay videos guys! note that touchy85 played with "low specs" - you can change that in the options menu. iPad 2 and iPhone 4s users should use low specs.
Totally agree with SoS on this. It reminds me slot of the Sonic Runners game. I loved the first game and it seemed to get quite a bit of support for the dev team. There was a lot added to it after initial release, so I have faith in the devs in this one too. Gameplay wise, it's great. I love a lot about this game. The only thing that's going to take some getting used to is all the F2P stuff added and there's a LOT added to it. I still say it's worth a download. I haven't been able to play it enough to give a proper review yet, but as of right now, I like it. This has happened a lot lately with games that were released a couple years ago then end up releasing a sequel on the current AppStore. I can't get mad at the devs for changing with the times. Everything has to be F2P anymore or it barely gets noticed, so the devs are forced into figuring out ways to make it free and also earn money. I read some of these reviews on the AppStore and the biggest thing is people complaining that they had to pay for the game and that "it should be free". Like, how dare you charge a couple bucks for a game that took you years to create, but I'll go out and have no problem dropping 60 bucks on the new Call of Duty or whatever. It's sad. Haha. Sorry for derailing the thread a little. Just had to vent I guess. Back on topic!!
thanks for the feedback NOEN! really glad that you like the gameplay! that's the most important thing for us. and also thanks for your "derailing" words. it's not easy to live of making games if you're a small studio. when we launched the first Nosferatu back in 2012 we had no idea of how F2P works. god, we left some serious money on the table when we made the game free back then. no ad-network integrated, no IAPs...we had many downloads, but we started profiting of them only nearly half a year later, where most initial users were already gone. and even that money wasn't enough, so in 2013 we nearly went bankrupt and had to let go of two of our programmers. but the past is the past! we put many hours in Nosferatu 2 and plan on investing many more. but for that we need downloads and players. so try the game, you have nothing to lose, except a little time. also, look at those lovely pets: you really want to leave them alone???
Well hopefully you did things internal right in this game. That's a bummer you had to let 2 people go. So far I've been enjoying the game. You guys did a great job and have a great character. Best of luck!!
Thanks NEON! We'll see how it goes. Without a feature and no marketing budget to speak of, we need some luck to get enough players. It will work though, cause I know it's a good game (<- that's me trying to sound confident!) Anyway, we have a cool worldmap integrated: Right now it stops in "Colorful Cow City", but we have great plans for this city. New play modes and stuff! Each of the waypoints gives the player free stuff to collect, either one time or after a few hours/days. Enjoy!