Battlevoid: First Contact Bugbyte Take command of a space station in this free real-time (RTS) sci-fi strategy game with roguelike features! The year is … Free Buy Now Watch Media DetailsTake command of a space station in this free real-time (RTS) sci-fi strategy game with roguelike features! The year is 2259. The place of the game is a Battlestation. Commander! We've got something coming through the jump gate, signature and silhouette unknown. Recommend sending fighter squad delta to intercept. - Eden, the artificial intelligence of Battlestation. Reinforcements have arrived Commander! - Admiral Geezer Battlevoid: First Contact is a free real-time (RTS) space strategy game with roguelike game play features. Set in a universe, where 3 other species and an unknown threat are nearby, you are in command of the best defense humans have left. Take command of the space station named Battlestation, build your own weapons and fleet, research new technology and order reinforcement starships. Your every decision will culminate into one epic last battle, where your swift decisions will decide if a human colony is saved. Unlike any other tower defence game out there! * Battle Wave after wave of incoming threats * Epic boss fights that leave you shaking * Research and upgrade your Battlestation * Roguelike game play features, every game is different with random elements! * Stunning graphics and smooth game play Information Seller:Bugbyte Genre:Simulation, Strategy Release:Oct 07, 2014 Updated:Oct 08, 2018 Version:2.0.2 Size:91.1 MB TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal LordShad0wz Well-Known Member Nov 19, 2014 4,280 1 38 #2 LordShad0wz, Jul 26, 2015 I'm actually liking this game. I've played about an hour and I just want to keep going back! JCho133 Well-Known Member Jul 27, 2012 7,907 27 48 #3 JCho133, Aug 13, 2015 Saw some posts in a thread for this game, including a Sanuku video, but it was incorrectly titled or something Surprised this isn't getting more attention now that Harbinger is out L.Lawliet Well-Known Member Jun 28, 2011 6,405 420 83 #4 L.Lawliet, Aug 13, 2015 Aside from this being free, what's the different with the newer one for anyone that has played it? I think this game passed my radar before but I may have to look at it again! Edit: Actually after looking at actual video it looks like a completely different game play style JCho133 Well-Known Member Jul 27, 2012 7,907 27 48 #5 JCho133, Aug 14, 2015 Yeah this is described as a tower-defense rogue-like and served as a taste for a larger PC release of similar style, Battlestation: Humanity's Last Hope, which will hopefully get released in 2016 if it gets funded on kickstarter. Still, surprisingly meaty game for a "mini" version of a PC game Scar006 Member Jun 16, 2009 9 0 1 #6 Scar006, Aug 15, 2015 I really enjoyed the first level and went ahead and bought the other packs, but was quiet disappointed as every level the same strategy works. It seems the game has really bad balancing and only one strategy leads to success... A real bummer... AdmiralGeezer Well-Known Member Jul 23, 2015 211 25 28 #7 AdmiralGeezer, Aug 15, 2015 Last edited: Aug 15, 2015 Oh look at that, I'm in this game as well! It seems I'm everywhere these days, not bad for an old guy like me. The balancing isn't the best in the game, but it should offer a nice amount of game play still! It is just so damn hard to be a mobile game developer these days. Even now with Harbinger featured on both Google Play and Apple App Store we are most likely facing bankruptcy, that is how it is. And we are a 3 man team. Paid games do not sell enough to get bread on the table and free to play are so dominated by the big ones that little ones get 0 visibility. We've been pushing ourselves to the limit for 4 years now, and we just can't seem to catch a break where we would get some freedom. Some time to develop a game in peace and really polish it to the end. We are always rushed by dead lines. If we could just catch a big enough break we could breath out a little and make all the sweet features you want. It's all we really do want ourselves. Battlestation: First Contact got about 6000 downloads and sales of $500 - 1000 on iOS. It cost us about $30 000 to make. We did not get any visibility back then. It was completely dead until now, it has awaken a little bit thanks to Harbinger being out and dragging First Contact up with it Sorry for the rant. Just enjoy the game JCho133 Well-Known Member Jul 27, 2012 7,907 27 48 #8 JCho133, Aug 15, 2015 I'm sorry to hear about the rough times, it's unfair when great devs like you don't get the publicity they deserve. I'm praying that your Kickstarter gets funded! I guess it truly is your "Last Hope" :-( AdmiralGeezer Well-Known Member Jul 23, 2015 211 25 28 #9 AdmiralGeezer, Aug 15, 2015 Thank you! Much appreciated We will see, we will see. We wont give up too easily. Scar006 Member Jun 16, 2009 9 0 1 #10 Scar006, Aug 16, 2015 First of all I am sorry to hear that, I am not at all upset about spending the money on you guys. Actually after your post I went ahead and backed you guys on kickstarter. Your games have a specific feel to it which I really enjoy, I just hoped I could get more out of the game and have different challenges on different levels. I just wished there was more strategic depth to the game, but I am well aware that probably right now there is no budget to invest in improving the balancing and weapon design. Focus on the new game and I really hope it will be sold enough to keep you guys afloat! (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Saw some posts in a thread for this game, including a Sanuku video, but it was incorrectly titled or something Surprised this isn't getting more attention now that Harbinger is out
Aside from this being free, what's the different with the newer one for anyone that has played it? I think this game passed my radar before but I may have to look at it again! Edit: Actually after looking at actual video it looks like a completely different game play style
Yeah this is described as a tower-defense rogue-like and served as a taste for a larger PC release of similar style, Battlestation: Humanity's Last Hope, which will hopefully get released in 2016 if it gets funded on kickstarter. Still, surprisingly meaty game for a "mini" version of a PC game
I really enjoyed the first level and went ahead and bought the other packs, but was quiet disappointed as every level the same strategy works. It seems the game has really bad balancing and only one strategy leads to success... A real bummer...
Oh look at that, I'm in this game as well! It seems I'm everywhere these days, not bad for an old guy like me. The balancing isn't the best in the game, but it should offer a nice amount of game play still! It is just so damn hard to be a mobile game developer these days. Even now with Harbinger featured on both Google Play and Apple App Store we are most likely facing bankruptcy, that is how it is. And we are a 3 man team. Paid games do not sell enough to get bread on the table and free to play are so dominated by the big ones that little ones get 0 visibility. We've been pushing ourselves to the limit for 4 years now, and we just can't seem to catch a break where we would get some freedom. Some time to develop a game in peace and really polish it to the end. We are always rushed by dead lines. If we could just catch a big enough break we could breath out a little and make all the sweet features you want. It's all we really do want ourselves. Battlestation: First Contact got about 6000 downloads and sales of $500 - 1000 on iOS. It cost us about $30 000 to make. We did not get any visibility back then. It was completely dead until now, it has awaken a little bit thanks to Harbinger being out and dragging First Contact up with it Sorry for the rant. Just enjoy the game
I'm sorry to hear about the rough times, it's unfair when great devs like you don't get the publicity they deserve. I'm praying that your Kickstarter gets funded! I guess it truly is your "Last Hope" :-(
First of all I am sorry to hear that, I am not at all upset about spending the money on you guys. Actually after your post I went ahead and backed you guys on kickstarter. Your games have a specific feel to it which I really enjoy, I just hoped I could get more out of the game and have different challenges on different levels. I just wished there was more strategic depth to the game, but I am well aware that probably right now there is no budget to invest in improving the balancing and weapon design. Focus on the new game and I really hope it will be sold enough to keep you guys afloat!