The Executive Riverman Media LLC Genres: Games Action Adventure Entertainment GAME CENTER ENABLED $3.79 NZD Gameplay Video: Subscribe to the TouchArcade YouTube channel Minimum iOS Version: iOS 7.1 Download Size: 412MB The Executive Riverman Media LLC 40% OFF SALE to celebrate the launch of MUL.MASH.TAB.BA.GAL.GAL!!! Flame kick werewolves, perform thrilling acrobatic s… TouchArcade Rating: $2.99 Buy Now Watch Media Details40% OFF SALE to celebrate the launch of MUL.MASH.TAB.BA.GAL.GAL!!! Flame kick werewolves, perform thrilling acrobatic stunts, and run a trillion dollar mining company in Riverman Media’s combat-action masterpiece! #2 Best-reviewed iOS game of 2015 - Metacritic.com From the creators of the award-winning “Pizza Vs. Skeletons” comes The Executive: a fast-paced, cinematic, martial arts action game designed from the ground up for iPhone and iPad. You are the CEO of a company that has been infiltrated by werewolves, and it’s your job to save your employees, and eventually the entire city, from their dastardly schemes. OUR PROMISE TO YOU: No ads. No getting suckered into buying more stuff later. The whole game, for one price, for all updates, forever. The Executive combines a high-speed combat system, timing-based running and platforming, 120 hand-crafted levels, a full inventory of moves and upgrades, and a simple mining company simulation for earning money, all into one cohesive experience. The fighting engine evokes a cross between Street Fighter II and Zelda II: The Adventure of Link, with controls designed from scratch to be ideal for touch screens. The platforming (or “stunt”) segments require precise timing, similar to Elite Beat Agents but with an emphasis on visual timing instead of musical rhythm. Both of these mechanics are brought together by the SP bar, which allows you to execute gesture-based special moves like flame kicks, health restoration, and even morphing your character’s arm into a silver spike to impale foes. The Executive uses Riverman Media’s proprietary animation system to bring to life its large, hand-drawn 2D sprites with an unprecedented amount of smoothness and detail. The Executive represents the pinnacle of Riverman Media’s research and development into new 2D graphics technology. FEATURES + 120 levels, hand-crafted one pixel at a time. No randomly generated endless filler. + Dozens of abilities and skills to learn + Battle enemies and execute stunts in every level + Over 50 unique enemies, each with their own intelligence, strengths, and weaknesses + Invest in your mining company and earn money continuously + 12 Menacing bosses that will require your strategy and skill to defeat + Universal App: purchase it once, play forever on iPhone, iPad, and iPod Touch + 12 Challenging achievements + High-definition “Retina” graphics for all supported devices, Retina HD graphics on iPhone 6+ + iCloud support: touch the Book icon from the main menu to transfer progress between devices! Not ready to buy? Try the first 10 levels in the FREE version! Once you're ready to upgrade to this version, your progress will transfer over automatically. ―――――――――― Riverman Media is two brothers who have dedicated their lives to the art of 2D game making ―――――――――― * Street Fighter 2, Zelda II: The Adventure of Link, and Elite Beat Agents are not affiliated with Riverman Media or The Executive. Information Seller:Riverman Media LLC Genre:Action, Adventure Release:Jul 02, 2015 Updated:Dec 17, 2019 Version:1.3.1 Size:1.1 GB TouchArcade Rating: User Rating: (54) Your Rating:unrated Compatibility:HD Universal metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #2 metalcasket, Jul 1, 2015 What would you guys do if I told you all it takes to get on board The Executive train are 3 words? Barbell. Slinging. Minotaur. That is all. If you've been an avid mobile gamer and a member of TouchArcade for the last few years, you'll know that I went completely bonkers over the art and music in a little tilt-based endless faller called DeathFall by a couple of dudes known as Riverman Media. That was a long, long time ago, but DeathFall itself was WAAAAAAAAY ahead of its time when it came to the amount of polish (hah, how we all love that word) you'd find in mobile games. The potential I saw in Riverman Media back then was NOTHING compared to how their next title, Pizza vs. Skeletons turned out. It, to this day, remains a staple of iOS gaming and if you don't own it, do yourself a favor and fix that. If you're wondering why the hell I'm talking about Pizza instead of The Executive...well simply because there's no other way to describe this new game other than: The Ultimate Evolution of Riverman Media. Yes. If you guys thought Pizza vs. Skeletons was the quirkiest game you'd ever play, nah...think again. I don't wanna go into too much detail, but believe me when I say that if you love games that never stop throwing new things at you, you'll absolutely dig this to the moon and back. I think we've all become accustomed to how limited the scope of original iOS games are ('coz you know, mobile is mobile), with a handful of enemies, a couple of level themes and recycled music...but man, what you're gonna see in The Executive by the time you're done with just the first 20 levels will likely cause your mind to blow. I need not praise Riverman's art because...WELL, HAVE YOU SEEN HOW AWESOME THIS IS!?!?!?!?!?!?! Of course you would expect impending doom if the art didn't move as well as it looked, but I can assure you that the animation is masterful. The music too, is something else. There's almost a not-so-8-bit feel to everything and is a perfect fit. That said, if we're at a point in life in which we have to discuss art and sound in a Riverman Media game, I think we deserve to be shot...so let not, okay? Beyond this quirky, unique audiovisual masterpiece lies a game so good that it'll make you want to punch yourself for ever playing one of those Injustice/Immortals/Mortal Kombat X/Marvel-type fighters. Granted those games are mostly about collecting (thanks Carter!), but the core mechanics are somewhat similar to The Executive's and it's so, so, so satisfying to say that Executive absolutely makes those games look like garbage. You're not just swiping left and right like an idiot, hoping to land a few punches when your opponent isn't blocking, until you have enough strength to fire up a special move. Instead, you have a more complex system than a game like that Global Taekwondo Tournament game, where you have both high and low attacks and high and low defense. That makes things super interesting when you across situations like what I like to consider the first mini-boss: A green human-sized jelly with arms, that has apparently consumed a human being at some point in its life (no more spoilers...promise). See, while it's attacking you from above, it may have temporarily turned to stone (almost pyramid-like, I guess) from below, leaving you in a situation where you're forced to wait until there's an opening to attack. Not only that, but certain enemies set off visual cues that warn against attacks that, for example, can only be stopped by a powerful attack of your own. It's very strategic and immensely satisfying. I don't think I've ever played another iOS game that looks so simple on the top, but is so deeply layered underneath. You also have upgradable and unlockable moves... ...which can also be sold if you'd like. What that does is opens up another part of the game, which is quite complicated for me to put in words. If you feel like you don't need a move, or a certain upgraded level of that move, you can sell it for the price you paid for it and use that to either buy something else, or invest in some lovely mining operations. What is mining you ask? Well, to make things SUPER simple (and I'd love if someone could explain this in more detail for all you lovely people), while you're away from the game (even completely killed in multitasking), the game will be making more and more money for you. Yes, completely opposite from some stupid free-to-play wait timer mechanic, THE EXECUTIVE WILL BE MAKING MORE AND MORE COINS FOR YOU TO BUY STUFF! How.Cool.Is.That? Oh, and the rhythm-like running sections aren't a gimmick. Successfully "perfecting" them will increase your SP bar, allowing you to use one of the special unlockables such as full health, shield, etc. in the middle of a fight...which could ultimately save you at the most crucial time. Okay, so we've got the basics covered, right? Convinced? Good. All that's left for me to say is that this is a 400 MB something download, 1.7 GB installed (TRUST ME, THAT'S 1.7 GB you'll never ask for again), there is a HEAAAAAAAAAAAP of content to play through, no IAPs whatsoever (love you Rivermen for constantly giving us the best premium experiences) and the game has, in my opinion, bar none...the best app icon on iOS to date. Oh...and if you stuck around long enough to read through this entire post, here's a can of soda courtesy of the angry employee/werewolf at the beginning of the game. slewis7 Well-Known Member Apr 6, 2011 3,768 41 48 Male Retired! Houston, TX #3 slewis7, Jul 1, 2015 Nice review! So, I guess you like it? ;-) Ayjona Well-Known Member Sep 8, 2009 3,295 21 38 Freelance journalist and writer, amateur musician Stockholm, Sweden #4 Ayjona, Jul 1, 2015 I had my doubts as to the depth of the fighting mechanics, but yer post has me intrigued enough to make an executive decision! metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #5 metalcasket, Jul 1, 2015 Everyone loves controversial posts, right? Sooo...how about this? Game of the Year riverman_jacob Well-Known Member Apr 3, 2010 183 0 0 #6 riverman_jacob, Jul 1, 2015 Hi everyone, This is Jacob from Riverman Media. First of all, metalcasket, we are incredibly grateful for the time you spent writing this very thorough and accurate review. I can't tell you what a relief it is that all the elements we put into the game are coming across. We do a lot of playtesting, but you never know what the reaction will be once a game's "in the wild" and I'm so happy that at least one person finds it enjoyable. That makes it all worth it. As for everyone else, thanks for checking out this thread, and thanks even more if you decide to try the game. My brother and I love playing games, we love making games, and nothing means more to us than when we can entertain a few people with the stuff we create. We're so lucky that we get to do this, and even luckier to have all of you, our players! Game on! Jacob barefootdragon Well-Known Member May 21, 2015 78 0 0 #7 barefootdragon, Jul 1, 2015 Wow. I'm totally stoked on this. Looks awesome. alduinslayer Active Member Apr 8, 2015 30 0 0 #8 alduinslayer, Jul 1, 2015 Last edited: Jul 1, 2015 Metalcasket, would you recommend this or pizza vs skeletons metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #9 metalcasket, Jul 1, 2015 I definitely won't be the only one! It's been obvious since day one that you guys make games for gamers and don't give half a shit about App Store trends and fads. I seriously tip my hat to you guys, over and over. Like I said above, you guys can have all the space available on all my devices for the rest of eternity. drmad Well-Known Member Jun 2, 2013 716 2 18 Indonesia #10 drmad, Jul 1, 2015 Wow i'm sold Buying this after finished downloading inplosion metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #11 metalcasket, Jul 1, 2015 They're two completely different beasts, but I would recommend this just a tad bit over Pizza. Mind you, you should get Pizza too, but if you have an iPad, be warned that it's tilt-only. Pizza, that is. There are no tilt controls here. Seiza616 Well-Known Member Apr 10, 2012 235 1 16 #12 Seiza616, Jul 1, 2015 The game sounds great....how much will it cost? alduinslayer Active Member Apr 8, 2015 30 0 0 #13 alduinslayer, Jul 1, 2015 I only have 5 USD, so I could only get one, so thank you ginkomanc Well-Known Member Dec 26, 2013 56 0 0 #14 ginkomanc, Jul 1, 2015 I've had my eye on this for ages,ticks every box in my wish list for a game,can't wait for it to hit the UK shores 2moro Ayjona Well-Known Member Sep 8, 2009 3,295 21 38 Freelance journalist and writer, amateur musician Stockholm, Sweden #15 Ayjona, Jul 1, 2015 That's the only reason I did not play Pizza extensively. As well implemented as the controls where, I could never get used to them (or almost ANY tilt controls, ever). metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #16 metalcasket, Jul 1, 2015 You will not regret this. Seiza616 Well-Known Member Apr 10, 2012 235 1 16 #17 Seiza616, Jul 1, 2015 What does 3.79 NZ translate to in American dollars? Lol metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #18 metalcasket, Jul 1, 2015 Pizza, to me, was the perfect pick up 'n' play game. To this day I still play a couple of levels every now and then. Executive, on the other hand is a game that you spend hour after hour with. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #19 metalcasket, Jul 1, 2015 $2.99 I believe. Criminal for a game of this magnitude. alduinslayer Active Member Apr 8, 2015 30 0 0 #20 alduinslayer, Jul 1, 2015 Metalcasket is right, I checked online, it is $2.99 (You must log in or sign up to post here.) 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What would you guys do if I told you all it takes to get on board The Executive train are 3 words? Barbell. Slinging. Minotaur. That is all. If you've been an avid mobile gamer and a member of TouchArcade for the last few years, you'll know that I went completely bonkers over the art and music in a little tilt-based endless faller called DeathFall by a couple of dudes known as Riverman Media. That was a long, long time ago, but DeathFall itself was WAAAAAAAAY ahead of its time when it came to the amount of polish (hah, how we all love that word) you'd find in mobile games. The potential I saw in Riverman Media back then was NOTHING compared to how their next title, Pizza vs. Skeletons turned out. It, to this day, remains a staple of iOS gaming and if you don't own it, do yourself a favor and fix that. If you're wondering why the hell I'm talking about Pizza instead of The Executive...well simply because there's no other way to describe this new game other than: The Ultimate Evolution of Riverman Media. Yes. If you guys thought Pizza vs. Skeletons was the quirkiest game you'd ever play, nah...think again. I don't wanna go into too much detail, but believe me when I say that if you love games that never stop throwing new things at you, you'll absolutely dig this to the moon and back. I think we've all become accustomed to how limited the scope of original iOS games are ('coz you know, mobile is mobile), with a handful of enemies, a couple of level themes and recycled music...but man, what you're gonna see in The Executive by the time you're done with just the first 20 levels will likely cause your mind to blow. I need not praise Riverman's art because...WELL, HAVE YOU SEEN HOW AWESOME THIS IS!?!?!?!?!?!?! Of course you would expect impending doom if the art didn't move as well as it looked, but I can assure you that the animation is masterful. The music too, is something else. There's almost a not-so-8-bit feel to everything and is a perfect fit. That said, if we're at a point in life in which we have to discuss art and sound in a Riverman Media game, I think we deserve to be shot...so let not, okay? Beyond this quirky, unique audiovisual masterpiece lies a game so good that it'll make you want to punch yourself for ever playing one of those Injustice/Immortals/Mortal Kombat X/Marvel-type fighters. Granted those games are mostly about collecting (thanks Carter!), but the core mechanics are somewhat similar to The Executive's and it's so, so, so satisfying to say that Executive absolutely makes those games look like garbage. You're not just swiping left and right like an idiot, hoping to land a few punches when your opponent isn't blocking, until you have enough strength to fire up a special move. Instead, you have a more complex system than a game like that Global Taekwondo Tournament game, where you have both high and low attacks and high and low defense. That makes things super interesting when you across situations like what I like to consider the first mini-boss: A green human-sized jelly with arms, that has apparently consumed a human being at some point in its life (no more spoilers...promise). See, while it's attacking you from above, it may have temporarily turned to stone (almost pyramid-like, I guess) from below, leaving you in a situation where you're forced to wait until there's an opening to attack. Not only that, but certain enemies set off visual cues that warn against attacks that, for example, can only be stopped by a powerful attack of your own. It's very strategic and immensely satisfying. I don't think I've ever played another iOS game that looks so simple on the top, but is so deeply layered underneath. You also have upgradable and unlockable moves... ...which can also be sold if you'd like. What that does is opens up another part of the game, which is quite complicated for me to put in words. If you feel like you don't need a move, or a certain upgraded level of that move, you can sell it for the price you paid for it and use that to either buy something else, or invest in some lovely mining operations. What is mining you ask? Well, to make things SUPER simple (and I'd love if someone could explain this in more detail for all you lovely people), while you're away from the game (even completely killed in multitasking), the game will be making more and more money for you. Yes, completely opposite from some stupid free-to-play wait timer mechanic, THE EXECUTIVE WILL BE MAKING MORE AND MORE COINS FOR YOU TO BUY STUFF! How.Cool.Is.That? Oh, and the rhythm-like running sections aren't a gimmick. Successfully "perfecting" them will increase your SP bar, allowing you to use one of the special unlockables such as full health, shield, etc. in the middle of a fight...which could ultimately save you at the most crucial time. Okay, so we've got the basics covered, right? Convinced? Good. All that's left for me to say is that this is a 400 MB something download, 1.7 GB installed (TRUST ME, THAT'S 1.7 GB you'll never ask for again), there is a HEAAAAAAAAAAAP of content to play through, no IAPs whatsoever (love you Rivermen for constantly giving us the best premium experiences) and the game has, in my opinion, bar none...the best app icon on iOS to date. Oh...and if you stuck around long enough to read through this entire post, here's a can of soda courtesy of the angry employee/werewolf at the beginning of the game.
I had my doubts as to the depth of the fighting mechanics, but yer post has me intrigued enough to make an executive decision!
Hi everyone, This is Jacob from Riverman Media. First of all, metalcasket, we are incredibly grateful for the time you spent writing this very thorough and accurate review. I can't tell you what a relief it is that all the elements we put into the game are coming across. We do a lot of playtesting, but you never know what the reaction will be once a game's "in the wild" and I'm so happy that at least one person finds it enjoyable. That makes it all worth it. As for everyone else, thanks for checking out this thread, and thanks even more if you decide to try the game. My brother and I love playing games, we love making games, and nothing means more to us than when we can entertain a few people with the stuff we create. We're so lucky that we get to do this, and even luckier to have all of you, our players! Game on! Jacob
I definitely won't be the only one! It's been obvious since day one that you guys make games for gamers and don't give half a shit about App Store trends and fads. I seriously tip my hat to you guys, over and over. Like I said above, you guys can have all the space available on all my devices for the rest of eternity.
They're two completely different beasts, but I would recommend this just a tad bit over Pizza. Mind you, you should get Pizza too, but if you have an iPad, be warned that it's tilt-only. Pizza, that is. There are no tilt controls here.
I've had my eye on this for ages,ticks every box in my wish list for a game,can't wait for it to hit the UK shores 2moro
That's the only reason I did not play Pizza extensively. As well implemented as the controls where, I could never get used to them (or almost ANY tilt controls, ever).
Pizza, to me, was the perfect pick up 'n' play game. To this day I still play a couple of levels every now and then. Executive, on the other hand is a game that you spend hour after hour with.