The Last Warlock Sonic Sloth "If you've got any love for strategy RPGs, you shouldn't let this one pass you by." - Touch Arcade - 4½ out of 5 stars … TouchArcade Rating: $3.99 Buy Now Watch Media Details"If you've got any love for strategy RPGs, you shouldn't let this one pass you by." - Touch Arcade - 4½ out of 5 stars "For fans of XCOM" - Pocket Tactics The Last Warlock is a turn based strategy and role-playing game. Command your Warlock across a series of hand-crafted quests, encountering monsters, traps, puzzles and enemy Warlocks! "The Last Warlock is a fantastic bit of medicine for anyone who has grown a little weary of the norm in this genre, and a breath of fresh air even if you haven't." - Touch Arcade - Journey through varied magical lands on your quest to discover the secret of the last warlock. - Featuring over 60 spells. - Summon mythical creatures to do your bidding. - Attack your enemies with fire, lightning and magic. - Craft swords, shields and potions to aid in your quests. - Use loot from your battles to level up and prepare for the next adventure. - Customize the appearance of your Warlock and power up with new spells and abilities. - Replay quests to discover hidden areas or defeat challenging monsters as you gain power. - True emergent gameplay rarely seen in mobile games. The Last Warlock features an extensive single player experience and an exciting multiplayer battle mode where you can play hotseat or online asynchronous battles against up to four human or computer controlled Warlocks. - iCloud keeps your saved games shared across devices. - Game Center achievements and leaderboards. - Multiple difficulty levels for casual players or expert strategists! - No timers, and no pay to win! Note: In-App purchases are an optional extra to unlock spells early. The game has been balanced to be played without them and contains no form of consumable purchases. After each quest you gain spells and XP to upgrade your Warlock and defeat the next quest. We rely on the community to report issues. If you experience a problem, please email [email protected]. We respond to support requests quickly. Information Seller:Sonic Sloth Genre:Role Playing, Strategy Release:May 13, 2015 Updated:Mar 04, 2022 Version:1.76 Size:117.9 MB TouchArcade Rating: User Rating: (17) Your Rating:unrated Compatibility:HD Universal gemineye62 Well-Known Member Feb 16, 2010 641 0 0 #2 gemineye62, May 10, 2015 Why would you charge 5 dollars for your game and then have in app purchases? I hope this does not have timers or consumables that need to be bought. SonicSloth Well-Known Member Patreon Bronze Oct 19, 2012 55 0 6 Games Developer #3 SonicSloth, May 10, 2015 There are no timers in the game - it's not that kind of game. The entire game is designed to be played without making any additional purchases. It mentions this in the App description. The IAPs are there for things like getting extra maps, and for players that want to go nuts on making themselves super powered early on. This kind of thing is a tough decision for a developer. I considered disabling the optional purchases just to avoid putting people off like yourself. Past experience on other games pushed me to include them though. Lavender Well-Known Member Dec 31, 2013 2,966 0 36 United States #4 Lavender, May 10, 2015 I wish you luck. Looks like it might be a good game. Question though, how does the game (multi-player) stay balanced if some people purchase an iap to make themselves super powered early on and others do not? Thank you. SonicSloth Well-Known Member Patreon Bronze Oct 19, 2012 55 0 6 Games Developer #5 SonicSloth, May 10, 2015 Multiplayer mode doesn't allow you to do that. Warlocks have their spells and strengths randomly distributed at the start of a battle to keep it fair. It's not possible to 'pay to win'. qdiddy Well-Known Member Jul 24, 2014 442 0 0 #6 qdiddy, May 10, 2015 Well I'm intrigued. Anybody have imps? Lavender Well-Known Member Dec 31, 2013 2,966 0 36 United States #7 Lavender, May 10, 2015 Thank you so much for giving an answer without being offended. 'Pay to win' is just so frustrating, especially to my (and others') foster kids who most times, don't even have the ability to earn a dollar. One of my kiddos is saving to purchase this game and now I feel comfortable telling him to go for it. Good luck to you. icepulse Well-Known Member Aug 7, 2008 600 0 0 #8 icepulse, May 10, 2015 Please know that people are far more likely to pay the price of admission if they can view a gameplay video; not merely a 30-second trailer. Rawk GWJ Well-Known Member Feb 9, 2014 335 0 16 #9 Rawk GWJ, May 10, 2015 This looks interesting. I will keep my eyes open for more info. luckystrikeguy Well-Known Member Sep 18, 2013 615 7 18 #10 luckystrikeguy, May 10, 2015 Looks cool. Took the plunge. I'll leave impressions later. GamerDog Active Member Apr 14, 2015 38 0 0 Grade 5 Bendigo, Australia http://jakesanimalfacts.weebly.com #11 GamerDog, May 10, 2015 Crazy expensive Looks good, but it's too expensive. you are charging as much as some of the biggest titles on the app store, I hope it works out for you but I'm out. Tonk Montana Well-Known Member Oct 28, 2010 391 0 16 #12 Tonk Montana, May 11, 2015 Why do you even post rubbish like this? Are you saying that if it was $2.99 you would jump with two feet in? No, you would complain it wasn't $.99 and ask if you could get a promo code. The price of a cup of coffee for someone's hard (most likely years of) work. People like you are why FTP wins. Gah. luckystrikeguy Well-Known Member Sep 18, 2013 615 7 18 #13 luckystrikeguy, May 11, 2015 So far so good. Looks good, ui is pretty good although I wish there was a sensitivity option. No crashes. I've earned like 5 spells in thirty minutes so I def agree with the Iap being not needed. You can buy spell packs or gold to buy more of the same spell or stat points. There is definitely a lot to do as you can craft things in the middle of battle or kill a pig for some health boosts. For instance you can make a bomb and blow a hole in the wall. Can't comment on the aI yet as I haven't played much. The only thing I have found that I didn't like is that you have to pay some gold to go back to a checkpoint. I don't know how much it matters but I guess it'll make you think twice before making a move. Also dev the gold currency is also used to buy skill points will this affect multiplayer since you can buy gold via iap ? Anyway you can make this happen in portrait mode ? Anyway I like it so far. I can think of a worse way to spend 5 bucks so it's 5 bucks well spent. No you don't need the Iap to enjoy this and it's offline. its a fresh spin on srpgs I think. SonicSloth Well-Known Member Patreon Bronze Oct 19, 2012 55 0 6 Games Developer #14 SonicSloth, May 11, 2015 You aren't actually paying any gold out of your stash. What you are doing is sacrificing some of the gold you would be getting when you win the quest in return for being able to replay a round. If you could replay any round any time, strategy games would be a bit meaningless, but I also didn't want to punish the player with complete death and restarting the quest for one mistake. So yes the aim is to make you be careful about your moves. When you play well and finish the quest you get to keep all the gems you found. If you win the quest but had to retry a few rounds, you lose a few of the gems because you didn't do as well. It's impossible to come out of a Quest with less gems than you started and you can always replay a quest (even with your new creatures and powers) and try and do better the next time. Your online Warlock uses separate stats so you can't buy skill points there. This keeps it fair, otherwise every MP battle would be completely unbalanced. Not sure what you mean by portrait mode, sorry. luckystrikeguy Well-Known Member Sep 18, 2013 615 7 18 #15 luckystrikeguy, May 11, 2015 Oh ok that makes more sense now Portrait means holding the phone upright in one hand. Would be rad but no biggie if it's not possible. Anyway so far there seems to be a ton of content here! How long did it take you to make this game ? icepulse Well-Known Member Aug 7, 2008 600 0 0 #16 icepulse, May 11, 2015 Well, I took the plunge, and I'm utterly charmed. Having the same maps for both combat and exploration = spacious battles. Destructible, interactive terrain; nice camera and beautiful graphics. I'm having more fun with this, right now, than w/ Legend Of Grimrock. Well done. Grimstone82 Well-Known Member Jan 3, 2011 594 0 0 Northbrook, IL #17 Grimstone82, May 11, 2015 I couldn't agree more. I mean, it's FIVE freaking dollars. People b!tch and moan about price so much, and then they b!tch and moan about FTP, there's no winning scenario here. People have no problem paying $60+ for a console or PC game, and even $30-40 for a Vita game, but when it comes to iOS games, FIVE dollars is too much?? Sorry but that's just downright pathetic. SonicSloth Well-Known Member Patreon Bronze Oct 19, 2012 55 0 6 Games Developer #18 SonicSloth, May 11, 2015 Wow, high praise indeed! Don't suppose you'd care to leave similar comments as an app store review? I've had very positive feedback so far, but the hardest part is persuading people to take a chance on it in the first place. meril Well-Known Member Patreon Gold Oct 13, 2011 65 0 6 Switzerland #19 meril, May 11, 2015 Found this trailer on youtube: http://youtu.be/WPwAtRCuL3U icepulse Well-Known Member Aug 7, 2008 600 0 0 #20 icepulse, May 11, 2015 As I said, for $5, most gamers want to see a gameplay video; 10-20 min. Of actual play. You should get one up right away, because it will easily convince those on the fence. It's very good. Show people. It seems like a no-brainer, but here we are!! (You must log in or sign up to post here.) Show Ignored Content Page 1 of 8 1 ← 2 3 4 5 6 → 8 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Why would you charge 5 dollars for your game and then have in app purchases? I hope this does not have timers or consumables that need to be bought.
There are no timers in the game - it's not that kind of game. The entire game is designed to be played without making any additional purchases. It mentions this in the App description. The IAPs are there for things like getting extra maps, and for players that want to go nuts on making themselves super powered early on. This kind of thing is a tough decision for a developer. I considered disabling the optional purchases just to avoid putting people off like yourself. Past experience on other games pushed me to include them though.
I wish you luck. Looks like it might be a good game. Question though, how does the game (multi-player) stay balanced if some people purchase an iap to make themselves super powered early on and others do not? Thank you.
Multiplayer mode doesn't allow you to do that. Warlocks have their spells and strengths randomly distributed at the start of a battle to keep it fair. It's not possible to 'pay to win'.
Thank you so much for giving an answer without being offended. 'Pay to win' is just so frustrating, especially to my (and others') foster kids who most times, don't even have the ability to earn a dollar. One of my kiddos is saving to purchase this game and now I feel comfortable telling him to go for it. Good luck to you.
Please know that people are far more likely to pay the price of admission if they can view a gameplay video; not merely a 30-second trailer.
Crazy expensive Looks good, but it's too expensive. you are charging as much as some of the biggest titles on the app store, I hope it works out for you but I'm out.
Why do you even post rubbish like this? Are you saying that if it was $2.99 you would jump with two feet in? No, you would complain it wasn't $.99 and ask if you could get a promo code. The price of a cup of coffee for someone's hard (most likely years of) work. People like you are why FTP wins. Gah.
So far so good. Looks good, ui is pretty good although I wish there was a sensitivity option. No crashes. I've earned like 5 spells in thirty minutes so I def agree with the Iap being not needed. You can buy spell packs or gold to buy more of the same spell or stat points. There is definitely a lot to do as you can craft things in the middle of battle or kill a pig for some health boosts. For instance you can make a bomb and blow a hole in the wall. Can't comment on the aI yet as I haven't played much. The only thing I have found that I didn't like is that you have to pay some gold to go back to a checkpoint. I don't know how much it matters but I guess it'll make you think twice before making a move. Also dev the gold currency is also used to buy skill points will this affect multiplayer since you can buy gold via iap ? Anyway you can make this happen in portrait mode ? Anyway I like it so far. I can think of a worse way to spend 5 bucks so it's 5 bucks well spent. No you don't need the Iap to enjoy this and it's offline. its a fresh spin on srpgs I think.
You aren't actually paying any gold out of your stash. What you are doing is sacrificing some of the gold you would be getting when you win the quest in return for being able to replay a round. If you could replay any round any time, strategy games would be a bit meaningless, but I also didn't want to punish the player with complete death and restarting the quest for one mistake. So yes the aim is to make you be careful about your moves. When you play well and finish the quest you get to keep all the gems you found. If you win the quest but had to retry a few rounds, you lose a few of the gems because you didn't do as well. It's impossible to come out of a Quest with less gems than you started and you can always replay a quest (even with your new creatures and powers) and try and do better the next time. Your online Warlock uses separate stats so you can't buy skill points there. This keeps it fair, otherwise every MP battle would be completely unbalanced. Not sure what you mean by portrait mode, sorry.
Oh ok that makes more sense now Portrait means holding the phone upright in one hand. Would be rad but no biggie if it's not possible. Anyway so far there seems to be a ton of content here! How long did it take you to make this game ?
Well, I took the plunge, and I'm utterly charmed. Having the same maps for both combat and exploration = spacious battles. Destructible, interactive terrain; nice camera and beautiful graphics. I'm having more fun with this, right now, than w/ Legend Of Grimrock. Well done.
I couldn't agree more. I mean, it's FIVE freaking dollars. People b!tch and moan about price so much, and then they b!tch and moan about FTP, there's no winning scenario here. People have no problem paying $60+ for a console or PC game, and even $30-40 for a Vita game, but when it comes to iOS games, FIVE dollars is too much?? Sorry but that's just downright pathetic.
Wow, high praise indeed! Don't suppose you'd care to leave similar comments as an app store review? I've had very positive feedback so far, but the hardest part is persuading people to take a chance on it in the first place.
As I said, for $5, most gamers want to see a gameplay video; 10-20 min. Of actual play. You should get one up right away, because it will easily convince those on the fence. It's very good. Show people. It seems like a no-brainer, but here we are!!