Super Muzzle Flash Dime Studios Pty. Ltd. Genres: Games Arcade Action GAME CENTER ENABLED Free Supported Devices: iPad23G iPadThirdGen4G iPadMini iPadThirdGen iPhone6 iPhone5 iPhone6Plus iPhone-3GS iPhone5s iPodTouchFifthGen iPadFourthGen4G iPhone4 iPadMini4G iPadFourthGen iPhone4S iPhone5c iPodTouchFourthGen iPad2Wifi Minimum iOS Version: iOS 6.0 Download Size: 37.3MB Super Muzzle Flash Dime Studios Pty. Ltd. Put your lightning-speed reaction skills to the ultimate test! Super Muzzle Flash is a new spin on the old shooting gal… Free Buy Now Watch Media DetailsPut your lightning-speed reaction skills to the ultimate test! Super Muzzle Flash is a new spin on the old shooting gallery, only... you can't see until you shoot! Tap to shoot, shoot to see. See a ghost, shoot ‘em down. CONTROL YOUR FIRE! You might hit a Civilian by accident! With gorgeous visuals with a unique pixel art style, Super Muzzle Flash is grippingly intense, instantly accessible, and satisfying to master! Features: - Stunning Retro-inspired visuals. - Rank up! Unlock all 36 shiny badges. - Compete against your friends. - Easy, Hard, Insane and Godlike difficulties. - Share your Screenshots and Video replays with friends. - Special "Bonus Points" and "Bullet Time" Ghosts. Information Seller:Dime Studios Pty. Ltd. Genre:Action, Arcade Release:Apr 22, 2015 Updated:Jul 25, 2015 Version:1.1.3 Size:120.6 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Exact-Psience Well-Known Member Jan 12, 2012 22,664 2 38 The Work-At-Home Guy Philippines #2 Exact-Psience, Apr 21, 2015 Visuals look gorgeous. Is this a shooting gallery? EDIT: Oops just read shooting gallery on the description. This looks real nice. touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #3 touchy85, Apr 21, 2015 Subscribe to the TouchArcade YouTube channel I'm not enjoying this as much as I hoped danclayton New Member Sep 4, 2012 4 0 0 http://www.dimestudios.com #4 danclayton, Apr 22, 2015 Last edited: Apr 22, 2015 Super Muzzle Flash - (by Dime Studios) Super Muzzle Flash Dime Studios Pty. Ltd. Put your lightning-speed reaction skills to the ultimate test! Super Muzzle Flash is a new spin on the old shooting gal… Free Buy Now Watch Media DetailsPut your lightning-speed reaction skills to the ultimate test! Super Muzzle Flash is a new spin on the old shooting gallery, only... you can't see until you shoot! Tap to shoot, shoot to see. See a ghost, shoot ‘em down. CONTROL YOUR FIRE! You might hit a Civilian by accident! With gorgeous visuals with a unique pixel art style, Super Muzzle Flash is grippingly intense, instantly accessible, and satisfying to master! Features: - Stunning Retro-inspired visuals. - Rank up! Unlock all 36 shiny badges. - Compete against your friends. - Easy, Hard, Insane and Godlike difficulties. - Share your Screenshots and Video replays with friends. - Special "Bonus Points" and "Bullet Time" Ghosts. Information Seller:Dime Studios Pty. Ltd. Genre:Action, Arcade Release:Apr 22, 2015 Updated:Jul 25, 2015 Version:1.1.3 Size:120.6 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel danclayton New Member Sep 4, 2012 4 0 0 http://www.dimestudios.com #5 danclayton, Apr 23, 2015 In what way? What could we do to improve the game? vectorarchitekt Well-Known Member Dec 29, 2013 2,489 177 63 #6 vectorarchitekt, Apr 23, 2015 Last edited: Apr 23, 2015 I think even the easy mode is hard! If you're off by a smidge in all that chaos of making sure it doesn't go dark, you lose. Also, would a portrait option be possible? I think it would be cool if you removed the blue "floors" entirely and just had monsters across the black screen. Keep it just a little more minimal due to the nature of the game. Neat idea though to freshen up the gallery concept. danclayton New Member Sep 4, 2012 4 0 0 http://www.dimestudios.com #7 danclayton, Apr 24, 2015 Thanks for the feedback! You're not wrong, it's a very hard game by design. We wanted to make something that was difficult so that as you improve, you feel really accomplished. We added the "zoom" to the miss after a lot of testing iterations. Do you feel cheated at all when the game shows you the miss? Portrait is a discussion we had a little too late in development, but after more and more feedback it's a feature that seems pretty necessary. We'll investigate it more to see if it's worth putting out a portrait update. Removing the platforms is an interesting suggestion. The platforms are meant as a guide to help players anticipate where the Ghosts will be coming from, moving across etc. Does it feel cluttered because of the platforms? Would smaller or thinner platforms be a reasonable compromise? We hope you're enjoying Muzzle Flash none the less. Would love to compare your initial feedback to feedback after a few playthroughs, or later difficulty modes. Cheers! vectorarchitekt Well-Known Member Dec 29, 2013 2,489 177 63 #8 vectorarchitekt, Apr 24, 2015 Finally made it to Hard Mode.... I suggest portrait not only because I prefer to hold my phone that way, but it seems like it would be fun to be able to shoot with one thumb. The platforms are not too cluttering, I was just thinking that the less on screen and the more minimalist, the better. What about an option to turn the platforms off if one wanted an extra challenge? Plus I think it would be more fun if the ghosts were floating about instead of just going across...they are ghosts after all, lol. I think the hit boxes are fair, the zoom does show you how far you are off by, but I have "fat fingers" so sometimes it's frustrating when i miss.... (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Visuals look gorgeous. Is this a shooting gallery? EDIT: Oops just read shooting gallery on the description. This looks real nice.
Super Muzzle Flash - (by Dime Studios) Super Muzzle Flash Dime Studios Pty. Ltd. Put your lightning-speed reaction skills to the ultimate test! Super Muzzle Flash is a new spin on the old shooting gal… Free Buy Now Watch Media DetailsPut your lightning-speed reaction skills to the ultimate test! Super Muzzle Flash is a new spin on the old shooting gallery, only... you can't see until you shoot! Tap to shoot, shoot to see. See a ghost, shoot ‘em down. CONTROL YOUR FIRE! You might hit a Civilian by accident! With gorgeous visuals with a unique pixel art style, Super Muzzle Flash is grippingly intense, instantly accessible, and satisfying to master! Features: - Stunning Retro-inspired visuals. - Rank up! Unlock all 36 shiny badges. - Compete against your friends. - Easy, Hard, Insane and Godlike difficulties. - Share your Screenshots and Video replays with friends. - Special "Bonus Points" and "Bullet Time" Ghosts. Information Seller:Dime Studios Pty. Ltd. Genre:Action, Arcade Release:Apr 22, 2015 Updated:Jul 25, 2015 Version:1.1.3 Size:120.6 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel danclayton New Member Sep 4, 2012 4 0 0 http://www.dimestudios.com #5 danclayton, Apr 23, 2015 In what way? What could we do to improve the game? vectorarchitekt Well-Known Member Dec 29, 2013 2,489 177 63 #6 vectorarchitekt, Apr 23, 2015 Last edited: Apr 23, 2015 I think even the easy mode is hard! If you're off by a smidge in all that chaos of making sure it doesn't go dark, you lose. Also, would a portrait option be possible? I think it would be cool if you removed the blue "floors" entirely and just had monsters across the black screen. Keep it just a little more minimal due to the nature of the game. Neat idea though to freshen up the gallery concept. danclayton New Member Sep 4, 2012 4 0 0 http://www.dimestudios.com #7 danclayton, Apr 24, 2015 Thanks for the feedback! You're not wrong, it's a very hard game by design. We wanted to make something that was difficult so that as you improve, you feel really accomplished. We added the "zoom" to the miss after a lot of testing iterations. Do you feel cheated at all when the game shows you the miss? Portrait is a discussion we had a little too late in development, but after more and more feedback it's a feature that seems pretty necessary. We'll investigate it more to see if it's worth putting out a portrait update. Removing the platforms is an interesting suggestion. The platforms are meant as a guide to help players anticipate where the Ghosts will be coming from, moving across etc. Does it feel cluttered because of the platforms? Would smaller or thinner platforms be a reasonable compromise? We hope you're enjoying Muzzle Flash none the less. Would love to compare your initial feedback to feedback after a few playthroughs, or later difficulty modes. Cheers! vectorarchitekt Well-Known Member Dec 29, 2013 2,489 177 63 #8 vectorarchitekt, Apr 24, 2015 Finally made it to Hard Mode.... I suggest portrait not only because I prefer to hold my phone that way, but it seems like it would be fun to be able to shoot with one thumb. The platforms are not too cluttering, I was just thinking that the less on screen and the more minimalist, the better. What about an option to turn the platforms off if one wanted an extra challenge? Plus I think it would be more fun if the ghosts were floating about instead of just going across...they are ghosts after all, lol. I think the hit boxes are fair, the zoom does show you how far you are off by, but I have "fat fingers" so sometimes it's frustrating when i miss.... (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
I think even the easy mode is hard! If you're off by a smidge in all that chaos of making sure it doesn't go dark, you lose. Also, would a portrait option be possible? I think it would be cool if you removed the blue "floors" entirely and just had monsters across the black screen. Keep it just a little more minimal due to the nature of the game. Neat idea though to freshen up the gallery concept.
Thanks for the feedback! You're not wrong, it's a very hard game by design. We wanted to make something that was difficult so that as you improve, you feel really accomplished. We added the "zoom" to the miss after a lot of testing iterations. Do you feel cheated at all when the game shows you the miss? Portrait is a discussion we had a little too late in development, but after more and more feedback it's a feature that seems pretty necessary. We'll investigate it more to see if it's worth putting out a portrait update. Removing the platforms is an interesting suggestion. The platforms are meant as a guide to help players anticipate where the Ghosts will be coming from, moving across etc. Does it feel cluttered because of the platforms? Would smaller or thinner platforms be a reasonable compromise? We hope you're enjoying Muzzle Flash none the less. Would love to compare your initial feedback to feedback after a few playthroughs, or later difficulty modes. Cheers!
Finally made it to Hard Mode.... I suggest portrait not only because I prefer to hold my phone that way, but it seems like it would be fun to be able to shoot with one thumb. The platforms are not too cluttering, I was just thinking that the less on screen and the more minimalist, the better. What about an option to turn the platforms off if one wanted an extra challenge? Plus I think it would be more fun if the ghosts were floating about instead of just going across...they are ghosts after all, lol. I think the hit boxes are fair, the zoom does show you how far you are off by, but I have "fat fingers" so sometimes it's frustrating when i miss....