Sandstorm: Pirate Wars Ubisoft Genres: Games Action Role Playing GAME CENTER ENABLED Free Supported Devices: iPhone4 iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 7.1 Download Size: 168.5MB Sandstorm: Pirate Wars Ubisoft Discover a sci-fi action RPG set in a post-apocalyptic desert world inhabited by fearsome pirates and mutant scavengers.… TouchArcade Rating: Free Buy Now Watch Media DetailsDiscover a sci-fi action RPG set in a post-apocalyptic desert world inhabited by fearsome pirates and mutant scavengers. “The combat is suitably fun, strategic, and tense, and the world is a genuine joy to explore. There's a Fallout mixed with Pirates aesthetic here, and it really draws you in.” -Pocket Gamer As the Captain of a flying Sand-Cruiser battleship, you are a bold survivor in lands ruined by war, pollution and nuclear fallout. Sandstorm: Pirate Wars features an epic single player story set in the not-so-distant future, an online PvP battle arena, a formidable arsenal of weapons, and a fleet of hover ships armored like tanks! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fight Real-Time Pirate Arena Battles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ • Defeat pirates from around the world on Local and Global Leaderboards • Plunder defeated enemies to find resources to customize and upgrade your fleet • Complete daily Pirate Arena missions for extra loot • Invite your friends and crush them in PvP battle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Create and Modify Powerful War Machines ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ • Choose from a huge variety of weapons including Lasers, Drones, Mini-Guns and Cannons • Strategically select combat systems to destroy your opponents tactically • Upgrade your weaponry with materials obtained from exploration and salvage • Customize your Ship by swapping out pieces and changing skins ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Survive Desert Wastelands ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ • Journey through arid desert space, gritty suburbs, ruined cities, and more • Encounter treacherous enemies and mysterious allies of different factions • Complete smuggler missions to earn resources to improve your flying Sand-Cruiser • Loot and plunder fallen shipwrecks and discover rare combat Systems Join our Community of Pirates! Facebook - facebook.com/sandstormpiratewars Twitter - twitter.com/sandstormpirate Official Forums - bit.ly/ss-forums ***AWARD: The Best Music and Sound 2015 from the Spanish Interactive Arts & Sciences Academy *** Internet connection required for play. Strong Wi-Fi connection recommended for best performance. Game availabe in: English, French, Italian, German, Spanish, Brazilian Portuguese, Russian, Korean, Japanese, Simplified Chinese Information Seller:Ubisoft Genre:Action, Role Playing Release:Jan 27, 2016 Updated:Dec 15, 2016 Version:1.19.4 Size:495.2 MB TouchArcade Rating: User Rating: (3) Your Rating:unrated Compatibility:HD Universal touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #2 touchy85, Apr 8, 2015 Subscribe to the TouchArcade YouTube channel Bloodangel Well-Known Member Jan 19, 2011 1,824 46 48 Retail England #3 Bloodangel, Apr 9, 2015 Hmmm interesting. Isn't it similar to another game? Eli ᕕ┌◕ᗜ◕┐ᕗ Staff Member Patreon Silver Patreon Gold Feb 28, 1983 1,269,049 49 48 Barcelona http://elihodapp.com/ #4 Eli, Jan 27, 2016 This is out now. H4nd0fg0d Well-Known Member Mar 30, 2010 1,905 0 36 #5 H4nd0fg0d, Jan 27, 2016 Ok, watched the vid, up to the 10 min mark where that ugly timer popped up. More freemium mechanics at work here. Art is beautiful, gameplay looks to be very bland and repetitious. Just another shame of a game that probably could've been something. Not gonna download, will wait for Noen and Billy's imps. And I presume to kno what Billy's sentiment will be, but not speaking for him. Js'n. Rain1dog Well-Known Member Jul 31, 2010 870 0 16 #6 Rain1dog, Jan 27, 2016 Looks like it could have potential. Be hard to get me away from crashlands and TENW. Jakeopp Well-Known Member Sep 20, 2012 200 1 0 #7 Jakeopp, Jan 27, 2016 None of the screenshots even show actual gameplay # sobriquet Well-Known Member Patreon Bronze Jul 30, 2015 1,216 1 38 #8 sobriquet, Jan 28, 2016 This. One of my biggest pet peeves with apps. What are you trying to hide? YaoYao Active Member May 21, 2014 26 0 1 #9 YaoYao, Jan 28, 2016 I played through the tutorial and maybe 5 minutes after. It's like nearly every other grindy freemium game. Perhaps the complexity ramps up later, but everything I saw was pretty predictable. Didn't find any room for strategy other than "mount the best weapons you have". It's very obvious about all the things you can get with premium currency. You might get 25 normal currency for a mission (the 2nd ship costs 17,000, I assume the rewards scale...), "but if you spend 90 preemos you could have had this sweet rare rocket launcher!" gaymerX Well-Known Member Dec 30, 2014 280 0 16 #10 gaymerX, Jan 28, 2016 Played through the tutorial and then for another 45-1hr... Dual currencies and timers. Simplistic and repetitive gameplay. Cheapest IAP is $4.99?? No thanks. Deleted. ac166 Well-Known Member May 15, 2014 383 12 18 #11 ac166, Jan 28, 2016 Probably because there isn't any KeKhan Well-Known Member May 28, 2012 1,381 43 48 #12 KeKhan, Jan 28, 2016 You played for 5 minutes and felt worthy to give a review? That's lazy.... First off, the strategy is way more than "equip the best guns." Different weapon systems have different strengths and weaknesses. You divert power to the system you want in realtime, making battles very hands-on. For example, some weapons pierce shields easily but do less damage. Do you take their shield out first and then use a stronger weapon? Or disable their key defenses and then work on the shield? The right choice will win the battle, even if they have "better guns". Your defensive systems are also very strategic. Each one has a different purpose and managing them is key to winning. For example, flares will divert incoming missles, while repair drones can bring broken weapons back online. However, diverting power to your defense means your offense is on standby. Making the right tactical choice will win the game. Less geared ships can take out higher geared ships if you learn the strength and weaknesses of the various systems and react accordingly in battle, in real time. When you have more systems battles become a lot more strategic and fun. About the currency, I'm still on the first chapter and side missions are bringing in about 2k-3k each. I have more than enough to buy a second ship after an hour or two of gameplay. There are NO timers for playing. You can play as much as you want if you play smart. If your ship gets really damaged you will want to pull into a station and repair. The longest timer I've seen for that is 6 minutes. There's also timers to upgrade your ship, but if you have another ship you can keep playing. There's no timers for adding/removing weapon and defense systems so you can play around with builds all you want. Pretty fun title imo and I haven't dropped a dime on it yet. But yeah, you probably figured all that out from your "5 minutes of playtime." badmanj Well-Known Member Mar 16, 2009 1,886 24 38 Software developer Reading, England http://www.underground-collective.com #13 badmanj, Jan 28, 2016 Can't for the life of me figure out what TENW is, but to be mentioned in the same breath as Crashlands, it must be good... Can someone enlighten me please?! KeKhan Well-Known Member May 28, 2012 1,381 43 48 #14 KeKhan, Jan 28, 2016 In addition (read my basic review above) it should be noted that there are NO timers for PvP and ship damage doesn't persist through the next battle. So while you ship is being repaired for story mode, you can still battle it out with other players as much as you want and climb up those leaderboards. And yes you get gear and cash for pvp, so it's a great way to to grind, since there's no timers. badmanj Well-Known Member Mar 16, 2009 1,886 24 38 Software developer Reading, England http://www.underground-collective.com #15 badmanj, Jan 29, 2016 Anyone?! Stronsay Well-Known Member Aug 6, 2015 987 230 43 #16 Stronsay, Jan 29, 2016 The East New World Leegames Well-Known Member Jul 1, 2010 1,083 0 0 Ex. game journalist and EiC now PR Denmark #17 Leegames, Jan 30, 2016 Last edited: Jan 30, 2016 TheEastNewWorld = like classic Wonder Boy in Monster Land + the added bonus of a home to decorate. Haha sorry, thought it was the same guy asking and quoted yours. Nothing to see here, just move on. And on topic, tried this game, hand holding, gameplay where?, F2P and everything else that makes me feel like Ubisoft shits all over the mobile platform unless it is runner style games. Really frustrating as it is a developer/publisher I have a lot of respect for. badmanj Well-Known Member Mar 16, 2009 1,886 24 38 Software developer Reading, England http://www.underground-collective.com #18 badmanj, Jan 30, 2016 Thanks! Anonomation ð® Spam Police ð Nov 22, 2013 2,339 4 38 New Orleans, Louisiana #19 Anonomation, Jan 31, 2016 Darude CrazedJava Well-Known Member Jan 29, 2015 339 0 0 #20 CrazedJava, Feb 1, 2016 There really isn't any. Look at KeKhan's description above for the whole game, but it's worse than a rail shooter. Strategy is shallow, very little player interaction required, extremely grindy. Battles pretty much play out the same way everytime. Tactics are pretty much the same everytime as well. I have nothing against rail shooters but this isn't even that. You just sort of select a weapon to take out the shields and then another weapon to take out the other systems until the other ship craters. There are a few other options but it's all very rinse and repeat. Storyline is weak, you're effectively a post-apocalypse Greyhound/FexEx service and less of a sand pirate. You can see the potential for a good game there but they seemed to have spent all their time on F2P nonsense instead. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Ok, watched the vid, up to the 10 min mark where that ugly timer popped up. More freemium mechanics at work here. Art is beautiful, gameplay looks to be very bland and repetitious. Just another shame of a game that probably could've been something. Not gonna download, will wait for Noen and Billy's imps. And I presume to kno what Billy's sentiment will be, but not speaking for him. Js'n.
I played through the tutorial and maybe 5 minutes after. It's like nearly every other grindy freemium game. Perhaps the complexity ramps up later, but everything I saw was pretty predictable. Didn't find any room for strategy other than "mount the best weapons you have". It's very obvious about all the things you can get with premium currency. You might get 25 normal currency for a mission (the 2nd ship costs 17,000, I assume the rewards scale...), "but if you spend 90 preemos you could have had this sweet rare rocket launcher!"
Played through the tutorial and then for another 45-1hr... Dual currencies and timers. Simplistic and repetitive gameplay. Cheapest IAP is $4.99?? No thanks. Deleted.
You played for 5 minutes and felt worthy to give a review? That's lazy.... First off, the strategy is way more than "equip the best guns." Different weapon systems have different strengths and weaknesses. You divert power to the system you want in realtime, making battles very hands-on. For example, some weapons pierce shields easily but do less damage. Do you take their shield out first and then use a stronger weapon? Or disable their key defenses and then work on the shield? The right choice will win the battle, even if they have "better guns". Your defensive systems are also very strategic. Each one has a different purpose and managing them is key to winning. For example, flares will divert incoming missles, while repair drones can bring broken weapons back online. However, diverting power to your defense means your offense is on standby. Making the right tactical choice will win the game. Less geared ships can take out higher geared ships if you learn the strength and weaknesses of the various systems and react accordingly in battle, in real time. When you have more systems battles become a lot more strategic and fun. About the currency, I'm still on the first chapter and side missions are bringing in about 2k-3k each. I have more than enough to buy a second ship after an hour or two of gameplay. There are NO timers for playing. You can play as much as you want if you play smart. If your ship gets really damaged you will want to pull into a station and repair. The longest timer I've seen for that is 6 minutes. There's also timers to upgrade your ship, but if you have another ship you can keep playing. There's no timers for adding/removing weapon and defense systems so you can play around with builds all you want. Pretty fun title imo and I haven't dropped a dime on it yet. But yeah, you probably figured all that out from your "5 minutes of playtime."
Can't for the life of me figure out what TENW is, but to be mentioned in the same breath as Crashlands, it must be good... Can someone enlighten me please?!
In addition (read my basic review above) it should be noted that there are NO timers for PvP and ship damage doesn't persist through the next battle. So while you ship is being repaired for story mode, you can still battle it out with other players as much as you want and climb up those leaderboards. And yes you get gear and cash for pvp, so it's a great way to to grind, since there's no timers.
TheEastNewWorld = like classic Wonder Boy in Monster Land + the added bonus of a home to decorate. Haha sorry, thought it was the same guy asking and quoted yours. Nothing to see here, just move on. And on topic, tried this game, hand holding, gameplay where?, F2P and everything else that makes me feel like Ubisoft shits all over the mobile platform unless it is runner style games. Really frustrating as it is a developer/publisher I have a lot of respect for.
There really isn't any. Look at KeKhan's description above for the whole game, but it's worse than a rail shooter. Strategy is shallow, very little player interaction required, extremely grindy. Battles pretty much play out the same way everytime. Tactics are pretty much the same everytime as well. I have nothing against rail shooters but this isn't even that. You just sort of select a weapon to take out the shields and then another weapon to take out the other systems until the other ship craters. There are a few other options but it's all very rinse and repeat. Storyline is weak, you're effectively a post-apocalypse Greyhound/FexEx service and less of a sand pirate. You can see the potential for a good game there but they seemed to have spent all their time on F2P nonsense instead.