1942 Pacific Front HandyGames The battle continues after “1941 Frozen Front” – and this time, it’s all about naval warfare! Join the navy and fight to… Free Buy Now Watch Media DetailsThe battle continues after “1941 Frozen Front” – and this time, it’s all about naval warfare! Join the navy and fight to win the battle of your life! Own the battlefield and send your soldiers to the frontline. Military combat at its best! Choose the right tactics and use your commando to defeat the enemy! Lead the U.S. Army on their campaign or command the Japanese forces on their mission! Take out enemy alliances with infantry, artillery, tanks, warplanes, battleships and submarines and earn your stripes as an ingenious commander at the PACIFIC FRONT! *** MISSION BRIEFING *** FIGHT with powerful weapons like torpedos and bombs! TAKE OUT enemy positions with tanks and infantry! BOMBARD hostile headquarters with mighty bomber wings! SURPRISE the enemy with attacks from your submarine! EMPLACE your artillery in rough terrain! CLEAR beaches, lagoons and straits! AMBUSH the enemy! SUPPLY your army with goods and ammunition! DEFEND your aircraft carriers and battleships! Features: - FREE TO PLAY - Turn-based strategy action set in WW2 - Thrilling campaigns and challenging missions - Historical U.S. and Japanese units - Infantry, artillery, tanks, warplanes, battleships and submarines for both fractions - Repairs, camouflage and fortification of units during the battles - Hot-hand multiplayer battles - Hex grid for the best overview possible - Detailed graphics and super-realistic sounds - Full tablet support You can play ‘1942 Pacific Front’ entirely for FREE, though various items are available via in-app purchase. If you don’t want to use in-app purchases, please deactivate them in your device settings. Thank you for playing ‘1942 Pacific Front’! © www.handy-games.com GmbH Information Seller:HandyGames Genre:Simulation, Strategy Release:Mar 18, 2015 Updated:Jul 09, 2024 Version:1.7.7 Size:157.9 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #2 touchy85, Mar 18, 2015 Game Impressions Subscribe to the TouchArcade YouTube channel HG VAMPIRE Well-Known Member Jul 11, 2013 300 103 43 #3 HG VAMPIRE, Mar 19, 2015 If you have any questions or comments just contact me here and I will forward it to the team! Before some members of the forum tells that we have ads in there - Yes we have. But you can deactivate them and support us as a developer anytime. Dragan Well-Known Member Aug 21, 2014 365 7 18 Belgium #4 Dragan, Mar 19, 2015 I'm sorry but making a game like this freemium is beyond me. Best75 Well-Known Member Nov 3, 2012 493 0 16 #5 Best75, Mar 19, 2015 I will give this a try Andre Well-Known Member Apr 11, 2012 3,643 2 38 #6 Andre, Mar 19, 2015 Oh thanks, I'll have a try to this game at weekend. fabianb Well-Known Member Nov 1, 2014 1,009 0 36 #7 fabianb, Mar 19, 2015 Last edited: Mar 19, 2015 I'm stuck on this tutorial level. I can't click that point? I'm gonna restart the level. EDIT: Nope, restarted the level, but still stuck. I placed the mines but the game still says I need to place the mines. Can't progress.. It's the second level. Attached Files: image.jpg File size: 257 KB Views: 15 HG VAMPIRE Well-Known Member Jul 11, 2013 300 103 43 #8 HG VAMPIRE, Mar 19, 2015 Hi Fabian - we submitted a hotfix and hope to have it online ASAP! Really sorry about it. Will update the community asap gmattergames Well-Known Member Mar 1, 2013 607 42 28 #9 gmattergames, Mar 19, 2015 Looks like Frozen Front, which I thought was very promising, but the "free" play seemed to end too quickly, is the same approach applied here? Either way, I'll give it a go, once the tutorial is fixed. HG VAMPIRE Well-Known Member Jul 11, 2013 300 103 43 #10 HG VAMPIRE, Mar 19, 2015 Hi gmattergames - I played thru the whole game Frozen Front and Pacific Front without spending a dime. Just dont rush in the game and play strategic. The tutorial bug is fixed and we uploaded an "urgent hotfix" to apple which hopefully will be live later today. Hope the QA at Apple is not too busy. Really sorry about the stupid bug. If you know the game you can already jump straight to the first missions of the game over the menu. HG VAMPIRE Well-Known Member Jul 11, 2013 300 103 43 #11 HG VAMPIRE, Mar 19, 2015 Fabianb if you want you can play straight further and skip the tutorial in the moment. GLYKS Member Mar 18, 2015 5 0 0 Consultory Barcelona #12 GLYKS, Mar 19, 2015 The update is available , almost in Barcelona Thanks fabianb Well-Known Member Nov 1, 2014 1,009 0 36 #13 fabianb, Mar 19, 2015 Will try it later, Thanks for the support HG VAMPIRE Well-Known Member Jul 11, 2013 300 103 43 #14 HG VAMPIRE, Mar 19, 2015 The Update is out now! Apple released it VERY fast - thanks to my apple friends and thanks for the Feedback! fabianb! So it can be played now! gmattergames Well-Known Member Mar 1, 2013 607 42 28 #15 gmattergames, Mar 20, 2015 Goin for it! HG VAMPIRE Well-Known Member Jul 11, 2013 300 103 43 #16 HG VAMPIRE, Mar 20, 2015 please provide a feedback here as well. Thanks and have fun! hylang Member Jan 23, 2015 20 0 0 #17 hylang, Mar 20, 2015 I don't want to see enemy 's ass# I like face to face! gmattergames Well-Known Member Mar 1, 2013 607 42 28 #18 gmattergames, Mar 20, 2015 Spent some time with this and can say its just as slick and polished as Frozen Front, the pixel art is AAA, ui clean (barring banner). Game itself has all the trappings of a solid wargame: diverse unit types, supply/repair, concealment, indirect fire, fortified positions, etc. So far, game play is as good,as it gets, and while the missions and enemy placements are scripted, AI seems solid. I now recall the things about Frozen Front that turned me off. While their mostly minor announces, with so many title vying for my attention and hard drive space, anything negative puts a game at risk of being quickly deleted. With that said, my biggest turn off is unit image orientation. While the game boasts some of the best pixel art found in a wargame, it's aesthetic appeal is lost as unit images are static, with their orientation locked on a south east heading. I don't understand why, at minimum, unit images are not mirrored horizontally when moving along east-west headings. Doing so, would better leverage the great art. Again, I know this is superficial, but it's hard to feel immersed when my tanks headed west but firing on enemies to west, muzzle flashes coming out their rear and planes are taking off and flying backwards. Fortunately, naval units do change heading and can rotate on all 6 hex axis, but only because they occupy multiple hexes. While there is no tactical need to rotate ground units (not in this game anyway), by simply mirroring the existing images, units could, at least show their last east-west heading. Even better, by simply adding one additional image each, units could be displayed facing 4/6 direction. One other minor annoyance was the pace of the tutorial. It's well done and provides critical info, but it's painfully slow. With no option for the user to pace the instructions, even though I wanted to learn everything, the lumbering pace made me want to end it early. Otherwise, the presence of IAP's is detracting. While I have no issue paying for a devs hard work, I'd rather pay $4.99 upfront for a balanced ad-free game. I suspect the game can be played without IAP, but that's not the issue. In this game, currency is used to purchase and supply units, which is fine, but I'm less inclined to purchase currency if the units procured and maintained with it aren't carried over to susequent missions. The Son of Anarchy Well-Known Member May 14, 2012 313 0 0 #19 The Son of Anarchy, Mar 21, 2015 Last edited: Mar 21, 2015 I'll start by saying I'm a fan of HandyGames and have enjoyed quite a few of their titles. But I agree with gmatter wholeheartedly, remove iap, charge a flat fee and the game would be awesome. Or even a mini campaign for free so buyers could see if they like, then an unlock rest of game fee or per campaign. As is, you wouldn't make any money from me because I don't buy consumables, nor do I remove ads in a game that still requires the possibility of needing consumables. I realise I'm probably in the minority but that's just my feedback for what it's worth. All the best with your game. Jim Shorts Well-Known Member Nov 3, 2014 239 1 18 Virginia #20 Jim Shorts, Mar 21, 2015 Last edited: Mar 21, 2015 I don't think you guys are in the minority when it comes to this game. Go ahead, make it free... I will not download. Nope... no way. I'm in the Slitherine camp... I'll pay $10 for it. MY opinion is that this genre is not for the free to play crowd. I will not pay for consumables. Nope. Sounds like a great game you all got here. Saw it and got excited, and then I saw free... I hoped it was maybe free with an in-game unlock... Then I read from our members that I'd have to pay for consumables. Stupid. I won't even try it. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
If you have any questions or comments just contact me here and I will forward it to the team! Before some members of the forum tells that we have ads in there - Yes we have. But you can deactivate them and support us as a developer anytime.
I'm stuck on this tutorial level. I can't click that point? I'm gonna restart the level. EDIT: Nope, restarted the level, but still stuck. I placed the mines but the game still says I need to place the mines. Can't progress.. It's the second level.
Hi Fabian - we submitted a hotfix and hope to have it online ASAP! Really sorry about it. Will update the community asap
Looks like Frozen Front, which I thought was very promising, but the "free" play seemed to end too quickly, is the same approach applied here? Either way, I'll give it a go, once the tutorial is fixed.
Hi gmattergames - I played thru the whole game Frozen Front and Pacific Front without spending a dime. Just dont rush in the game and play strategic. The tutorial bug is fixed and we uploaded an "urgent hotfix" to apple which hopefully will be live later today. Hope the QA at Apple is not too busy. Really sorry about the stupid bug. If you know the game you can already jump straight to the first missions of the game over the menu.
The Update is out now! Apple released it VERY fast - thanks to my apple friends and thanks for the Feedback! fabianb! So it can be played now!
Spent some time with this and can say its just as slick and polished as Frozen Front, the pixel art is AAA, ui clean (barring banner). Game itself has all the trappings of a solid wargame: diverse unit types, supply/repair, concealment, indirect fire, fortified positions, etc. So far, game play is as good,as it gets, and while the missions and enemy placements are scripted, AI seems solid. I now recall the things about Frozen Front that turned me off. While their mostly minor announces, with so many title vying for my attention and hard drive space, anything negative puts a game at risk of being quickly deleted. With that said, my biggest turn off is unit image orientation. While the game boasts some of the best pixel art found in a wargame, it's aesthetic appeal is lost as unit images are static, with their orientation locked on a south east heading. I don't understand why, at minimum, unit images are not mirrored horizontally when moving along east-west headings. Doing so, would better leverage the great art. Again, I know this is superficial, but it's hard to feel immersed when my tanks headed west but firing on enemies to west, muzzle flashes coming out their rear and planes are taking off and flying backwards. Fortunately, naval units do change heading and can rotate on all 6 hex axis, but only because they occupy multiple hexes. While there is no tactical need to rotate ground units (not in this game anyway), by simply mirroring the existing images, units could, at least show their last east-west heading. Even better, by simply adding one additional image each, units could be displayed facing 4/6 direction. One other minor annoyance was the pace of the tutorial. It's well done and provides critical info, but it's painfully slow. With no option for the user to pace the instructions, even though I wanted to learn everything, the lumbering pace made me want to end it early. Otherwise, the presence of IAP's is detracting. While I have no issue paying for a devs hard work, I'd rather pay $4.99 upfront for a balanced ad-free game. I suspect the game can be played without IAP, but that's not the issue. In this game, currency is used to purchase and supply units, which is fine, but I'm less inclined to purchase currency if the units procured and maintained with it aren't carried over to susequent missions.
I'll start by saying I'm a fan of HandyGames and have enjoyed quite a few of their titles. But I agree with gmatter wholeheartedly, remove iap, charge a flat fee and the game would be awesome. Or even a mini campaign for free so buyers could see if they like, then an unlock rest of game fee or per campaign. As is, you wouldn't make any money from me because I don't buy consumables, nor do I remove ads in a game that still requires the possibility of needing consumables. I realise I'm probably in the minority but that's just my feedback for what it's worth. All the best with your game.
I don't think you guys are in the minority when it comes to this game. Go ahead, make it free... I will not download. Nope... no way. I'm in the Slitherine camp... I'll pay $10 for it. MY opinion is that this genre is not for the free to play crowd. I will not pay for consumables. Nope. Sounds like a great game you all got here. Saw it and got excited, and then I saw free... I hoped it was maybe free with an in-game unlock... Then I read from our members that I'd have to pay for consumables. Stupid. I won't even try it.