Mayhem! James Bolton ——— The year is 2027: Crime remains high and pollution levels are rising. So what’s the good news? MAYHEM! has become th… Free Buy Now Watch Media Details——— The year is 2027: Crime remains high and pollution levels are rising. So what’s the good news? MAYHEM! has become the World’s No.1 game show. And now… no-one really dies! ——— MAYHEM! is a frantic, frenzied 2D arcade game exclusive to iOS. Dodge lasers, sidestep mines and collect cash pickups in the Global Smash Hit Game Show: MAYHEM! Can you beat the clock to conquer all Zones, become the ultimate contestant, unlock Endless Mode and top the leaderboard? Warning: As with all the best arcade games, some players might find MAYHEM! EXTREMELY DIFFICULT! MAYHEM! features pixel art from leading UK artist, Gary J Lucken - Army of Trolls; Plus: = 3 x MAYHEM! Zones (Twilight, Danger & The End) = 1 x Endless Zone = 12 Cheeky Achievements = Left & Right handed controls = Game Center Enabled (of course! - it’s a game after all) = Soundtrack by Grandscale Music *** No Ads. No IAPs. 100% Indie. Please show your support by rating MAYHEM! Thank you. DEADJAM Information Seller:James Bolton Genre:Action, Arcade Release:Feb 25, 2015 Updated:Nov 23, 2015 Version:0.0.23 Size:52.9 MB TouchArcade Rating:Unrated User Rating: (3) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel - - - iTunes Link: https://itunes.apple.com/gb/app/mayhem!/id923941184?ls=1&mt=8 deadjam Well-Known Member May 9, 2010 186 11 18 Male Digital Designer London, UK http://madewithjam.co.uk/ #2 deadjam, Feb 25, 2015 While AppInfo continues "to process..". I thought I'd plug MAYHEM! Grab MAYHEM! now for only 79p/99¢ No Ads, No IAPs, No Nonsense! Every little helps me on my game making journey and I LOVE would to expand on the game and bring out a sequel in the future. Plea over GSport Well-Known Member Dec 1, 2010 50 0 0 Philadelphia, PA suburbs #3 GSport, Feb 26, 2015 Can somebody please bring the real "Smash TV" game to iOS? deadjam Well-Known Member May 9, 2010 186 11 18 Male Digital Designer London, UK http://madewithjam.co.uk/ #4 deadjam, Feb 26, 2015 Is it that obvious? You got me! Yes, my influences were The Running Man and Rollerball (http://forums.toucharcade.com/showthread.php?t=255116). Who knows, if MAYHEM! is a success (yeah, right!) then I could take on the project and bring you Smash TV under the guise of MAYHEM! 2 Ragno Well-Known Member May 23, 2014 172 0 0 Germany http://km-games.com/ #5 Ragno, Feb 26, 2015 Looks great! Good luck! Fox Volter New Member Feb 26, 2015 4 0 0 #6 Fox Volter, Feb 26, 2015 Game Impressions Captures the retro arcade feeling perfectly. Fun game, but I don't see myself devoting hours behind this. the_kernel Well-Known Member Apr 28, 2011 130 0 16 Datacore netadmin An Island Somewhere http://gwos.org #7 the_kernel, Feb 26, 2015 Big MONEY!!!!! Big PRIZES!!!!! I LOVE IT!!!!! vectorarchitekt Well-Known Member Dec 29, 2013 2,489 177 63 #8 vectorarchitekt, Feb 26, 2015 Controls are horrible. A swipe like scheme like Only One or even dual stick would be better than this. NOEN Well-Known Member Jul 31, 2012 3,245 0 0 U.S. #9 NOEN, Feb 26, 2015 From the video, it looks like there is a virtual joystick and it is switchable. I'm not sure what a second joystick would be needed for? somedumbgamer Well-Known Member May 4, 2013 709 0 0 #10 somedumbgamer, Feb 26, 2015 ^^^ This ^^^ deadjam Well-Known Member May 9, 2010 186 11 18 Male Digital Designer London, UK http://madewithjam.co.uk/ #11 deadjam, Feb 26, 2015 That's correct NOEN, it can be positioned on left or right side and the opacity adjusted. I may release an update with the option to completely re-position after one forum member suggested it to me. Swipe controls would interfere with the action too much vectorarchitekt. I prefer dual stick controls over tilt, tap, swipe for games controlling movement. So MAYHEM! is single stick for movement. deadjam Well-Known Member May 9, 2010 186 11 18 Male Digital Designer London, UK http://madewithjam.co.uk/ #12 deadjam, Feb 26, 2015 Yes admittedly it's a small game Fox Volter (but with heart) and Im realistic that it wont be played for hours and hours, apart from those wanting to get all 12 achievements and unlock endless mode. I was given the same advice by many successful veteran indie devs, Do not release Mayhem! oh wait, no it was - Start small and finish your first game!. Ive done that bit and Im hoping I can move forward and continue on my game making journey kleerkoat Well-Known Member Nov 19, 2014 57 0 0 #13 kleerkoat, Feb 27, 2015 can you play in portrait? deadjam Well-Known Member May 9, 2010 186 11 18 Male Digital Designer London, UK http://madewithjam.co.uk/ #14 deadjam, Feb 27, 2015 I designed MAYHEM! to play in landscape mode and didn't consider making it responsive as I like having more space to run left and right in - personal preference. But it could work in portrait mode without affecting the difficulty and I could place the virtual stick in the middle. Thanks kleerkoat for your question. Bootsy Well-Known Member Jan 26, 2015 62 0 0 #15 Bootsy, Feb 28, 2015 I literally just finished my first ever game today and I give you all the props in the world. It's an incredibly challenging first mountain to climb and mine is far less ambitious than yours. I'm buying it to support you and because it looks fun! deadjam Well-Known Member May 9, 2010 186 11 18 Male Digital Designer London, UK http://madewithjam.co.uk/ #16 deadjam, Feb 28, 2015 Congratulations Bootsy is it going to be a mobile release? If so, I will look out for it in the forum. Thanks a lot for the support, every sale of MAYHEM! means a lot to me and maybe I'll break even on the Apple dev cost one day soon deadjam Well-Known Member May 9, 2010 186 11 18 Male Digital Designer London, UK http://madewithjam.co.uk/ #17 deadjam, Mar 6, 2015 Thanks to TheAppInsider for their support with 'Best Game of the Day'!https://twitter.com/TheAppInsider/status/573905150646992897 Name The Film Promo Code Comp Terms: Promo code delivered by private message to random picked winner or to the only person who replies If no one replies then I'll post it on Twitter. revok Well-Known Member Oct 13, 2009 262 1 18 UK #18 revok, Mar 6, 2015 Ash - Army of Darkness AKA Evil Dead 3 deadjam Well-Known Member May 9, 2010 186 11 18 Male Digital Designer London, UK http://madewithjam.co.uk/ #19 deadjam, Mar 7, 2015 BINGO! Promo code sent. deadjam Well-Known Member May 9, 2010 186 11 18 Male Digital Designer London, UK http://madewithjam.co.uk/ #20 deadjam, Mar 16, 2015 Hidden Promo Code Comp Find the code. Save the world!* https://vine.co/v/OVJ3eA39lLZ *Ok, slightly over the top! How about, "Find the code. Play the game"? (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
While AppInfo continues "to process..". I thought I'd plug MAYHEM! Grab MAYHEM! now for only 79p/99¢ No Ads, No IAPs, No Nonsense! Every little helps me on my game making journey and I LOVE would to expand on the game and bring out a sequel in the future. Plea over
Is it that obvious? You got me! Yes, my influences were The Running Man and Rollerball (http://forums.toucharcade.com/showthread.php?t=255116). Who knows, if MAYHEM! is a success (yeah, right!) then I could take on the project and bring you Smash TV under the guise of MAYHEM! 2
Game Impressions Captures the retro arcade feeling perfectly. Fun game, but I don't see myself devoting hours behind this.
Controls are horrible. A swipe like scheme like Only One or even dual stick would be better than this.
From the video, it looks like there is a virtual joystick and it is switchable. I'm not sure what a second joystick would be needed for?
That's correct NOEN, it can be positioned on left or right side and the opacity adjusted. I may release an update with the option to completely re-position after one forum member suggested it to me. Swipe controls would interfere with the action too much vectorarchitekt. I prefer dual stick controls over tilt, tap, swipe for games controlling movement. So MAYHEM! is single stick for movement.
Yes admittedly it's a small game Fox Volter (but with heart) and Im realistic that it wont be played for hours and hours, apart from those wanting to get all 12 achievements and unlock endless mode. I was given the same advice by many successful veteran indie devs, Do not release Mayhem! oh wait, no it was - Start small and finish your first game!. Ive done that bit and Im hoping I can move forward and continue on my game making journey
I designed MAYHEM! to play in landscape mode and didn't consider making it responsive as I like having more space to run left and right in - personal preference. But it could work in portrait mode without affecting the difficulty and I could place the virtual stick in the middle. Thanks kleerkoat for your question.
I literally just finished my first ever game today and I give you all the props in the world. It's an incredibly challenging first mountain to climb and mine is far less ambitious than yours. I'm buying it to support you and because it looks fun!
Congratulations Bootsy is it going to be a mobile release? If so, I will look out for it in the forum. Thanks a lot for the support, every sale of MAYHEM! means a lot to me and maybe I'll break even on the Apple dev cost one day soon
Thanks to TheAppInsider for their support with 'Best Game of the Day'!https://twitter.com/TheAppInsider/status/573905150646992897 Name The Film Promo Code Comp Terms: Promo code delivered by private message to random picked winner or to the only person who replies If no one replies then I'll post it on Twitter.
Hidden Promo Code Comp Find the code. Save the world!* https://vine.co/v/OVJ3eA39lLZ *Ok, slightly over the top! How about, "Find the code. Play the game"?