GAROU: MARK OF THE WOLVES SNK CORPORATION ■■■■■■■■■■■■■■■■■■■■■■■■■ A new generation in the wolf bloodline. GAROU: MARK OF THE WOLVES joins the battle on iPhone !… TouchArcade Rating: $3.99 Buy Now Watch Media Details■■■■■■■■■■■■■■■■■■■■■■■■■ A new generation in the wolf bloodline. GAROU: MARK OF THE WOLVES joins the battle on iPhone ! ■■■■■■■■■■■■■■■■■■■■■■■■■ ABOUT THE GAME FEATURES ■"FATAL FURY" Series' new generation title This latest installment in the legendary series from SNK welcomes a new hero with Rock Howard, the posthumous successor of Geese Howard who was raised by the "Legendary Wolf" Terry Bogard, and a host of all-new charismatic characters with their own unique background story and goals. ■A fully redesigned game system "GAROU: MARK OF THE WOLVES" renews the series with the "T.O.P. SYSTEM", a revolutionary game mechanic that can be set anywhere on the character's lifebar and gives access to a unique attack and significantly increases the character's hitting power. Moreover, the "JUST DEFENDED" mechanic offers a multitude of bonuses to the player if he successfully blocks his enemy's attacks at the last moment. Finally, the "BREAKING" feature allows to cancel specific special moves to other for impressive combos and damage. ■New charismatic characters With the exception of the series' historical hero "Terry Bogard", all the participating characters in "GAROU: MARK OF THE WOLVES" are new, and some of them have some connections with characters from previous installments. ■New features unique to this mobile port In addition to the 4 & 6 button type layouts, the "SP" and "FM" special buttons allows the user to respectively activate Special and Desperation Moves with the touch of a button. Furthermore, this faithful port of "GAROU: MARK OF THE WOLVES" features a "PRACTICE" mode, in which you can train all you moves and best combos, a "SURVIVAL" mode, where you fight all the game characters until your life bar depletes to zero. ■2P VERSUS PLAY via the WiFi functionality Challenge your friends in intense and epic battles via your smartphone's WiFi functionality! Information Seller:SNK CORPORATION Genre:Action, Arcade Release:Feb 19, 2015 Updated:Apr 19, 2022 Version:1.1.1 Size:152.2 MB TouchArcade Rating: User Rating: (2) Your Rating:unrated Compatibility:HD Universal VaroFN Well-Known Member Sep 28, 2011 4,270 0 36 #2 VaroFN, Feb 19, 2015 MYSNIKSBNJKADBijsnbdkajsdnbiasudhaosicjasocinjkb HOLY BALLS. Based Xatu Well-Known Member Aug 27, 2013 1,937 0 0 #3 Based Xatu, Feb 19, 2015 Wow.... So how long before we get KoF 2002? squashy Well-Known Member Jan 21, 2013 1,997 1 38 *burp* The Garden of Sinners #4 squashy, Feb 19, 2015 Oh hell yeah! Zevious Zoquis Well-Known Member Sep 20, 2010 957 0 0 Canada #5 Zevious Zoquis, Feb 19, 2015 really? WOw...awesome. Love this fighter! BazookaTime Well-Known Member Sep 30, 2009 5,340 1 36 Kansas http://www.paulmcraelind.com #6 BazookaTime, Feb 19, 2015 Awesome, I use to own the MVS version. VaroFN Well-Known Member Sep 28, 2011 4,270 0 36 #7 VaroFN, Feb 19, 2015 Oh, the game is already out. AppInfo not showing up made me think otherwise. I'll get it and post imps. VaroFN Well-Known Member Sep 28, 2011 4,270 0 36 #8 VaroFN, Feb 19, 2015 There's a multiplayer mode. There's a multiplayer mode. THERE'S A MULTIPLAYER MODE. GUYS, THERE'S A MULTIPLAYER MODE!!!!!!!! ONLINE I MEAN!!!! THROUGH GAME CENTER!!!!!!!!!!!!! Oh, yeah, imps. It's a port made by DotEmu so you guys know what that means. Lots of controls options, video options, etcetcetc This is a 1:1 port of the game in terms of gameplay, controls and all that, so if you had problems with the controls of other fighting games ported by DotEmu you may also have them here. The game has arcade, survival, training and ONLINE MULTIPLAYER THROUGH GAME CENTER modes. The game also has the boss characters playable without the tricky character select cheat, so there's that too for fans of the game. BUUUUUUUUUUUUUUT while I was writing this I tried to play a bit of online after some mins in training mode and it seems to have some problems. After finding someone, it was on "waiting for the other player" for some time. I pressed disconnect and the message would go away only to appear again, and it was like this until, well, I quitted the game. RayLancer Well-Known Member Dec 8, 2008 643 7 18 Sacramento, CA #9 RayLancer, Feb 19, 2015 Holy crap. Instant buy. If only we could get Capcom vs SNK 2 and King of Fighters 99 and 2002. Snooptalian Well-Known Member Sep 12, 2009 1,936 8 38 #10 Snooptalian, Feb 19, 2015 Awesome... I hope they port over some of the old Neo Geo platformers like Top Hunter, Spinmaster, Magician Lord, Blues Journey, Eightman, etc... VaroFN Well-Known Member Sep 28, 2011 4,270 0 36 #11 VaroFN, Feb 19, 2015 Last edited: Feb 19, 2015 Did they nerf Grant or something? I can't seem to cancel cl.C/D into anything and I can't cancel the DP into the divekick either. The joystick is too small. It's very difficult to get a DP and almost impossible to get a Super without using SP. And the SP button is very awkward. Instead of starting the move when moving one of them, the move starts when lifting the finger. It's also too easy to get "AB" instead of down-SP with default controls. It would be better if it was like in Volt/KoF-i/SFxT where it's a combination of a direction on the joystick and tapping the SP button and touching... IDK, the health bar and also a direction on the joystick for a Super and QCF/QCB + health bar for the two meter versions. But not sure if something like that would be possible for an emulated game. The SP buttons are just macros. Also it would be cool if SP off hided the SP buttons. Those are my main problems (the thing about Grant too, he was my main!!!!), aside from that problem with the multiplayer I mentioned earlier (I wasn't able to find another player since then though). touchy85 Well-Known Member Jan 21, 2015 1,616 1 38 #12 touchy85, Feb 19, 2015 Game Impressions Subscribe to the TouchArcade YouTube channel I feel like Bill-no-skill RayLancer Well-Known Member Dec 8, 2008 643 7 18 Sacramento, CA #13 RayLancer, Feb 19, 2015 Are the controls are responsive as KOF i2012? Based Xatu Well-Known Member Aug 27, 2013 1,937 0 0 #14 Based Xatu, Feb 19, 2015 Grant and kono, have always been my favorites. I hope kono didn't change too. VaroFN Well-Known Member Sep 28, 2011 4,270 0 36 #15 VaroFN, Feb 19, 2015 Not at all. KoF-i 2012 was made for touchscreens. It wasn't just KoF XIII with virtual buttons. They took the time to choose what moves and move strenghts should be in, etcetcetc. However, this is a 1:1 port, just like the other games ported by DotEmu. It's Garou with virtual buttons. Things like the SP buttons are (very) simple macros. If you're playing as a charge character and press down+SP, with down+SP being a charged move, the joystick will go down for a moment and then quickly perform up+whatever to get that move. That means that unlike in Volt/SFxT/KoF-i you can't do something like crouching for some time and then down+SP to get a "Flash Kick" or whatever. The macro will make you have to wait some more time, and at that point doing the manual input would be better. You can't also keep pressing a direction on the joystick and use SP to perform a move at the same time. You have to lift your finger from the joystick because otherwise the macro won't be able to perform a "QCF" or whatever. So yeah, the SP controls aren't beginner friendly at all (which is rather funny). It's not only that they don't feel right and have some problems but also remember that you will only have access to one strenght of the special moves which really limits your options in a match. I just don't see it as a great help and it's much better to learn to perform QCFs and HCBs and stuff to perform moves. But aside from that they are ok. Playable and better than Marvel vs Capcom 2's, but without a functional SP assist this may be tough for people that didn't touch a 2D fighting game ever and for people that aren't used to play on a touchscreen with virtual buttons. The joystick could be bigger though. After some time playing I still have problems getting things like DPs, Supers and others right. And another problem I forgot to mention earlier. There's a A+B button and a A+C button, but not a C+D button which is used for TOP moves. RayLancer Well-Known Member Dec 8, 2008 643 7 18 Sacramento, CA #16 RayLancer, Feb 19, 2015 @VaroFN: thanks for the informative reply. I really wanted to like MvC2 more. I bought it when I had an iPod Touch 4G and went to download it immediately after I got my iPhone 6. The controls for that game bothers me a lot unlike the KOF-i 2012 and some other fighting games. CalinR Well-Known Member Jan 16, 2013 384 0 0 Criminal Defense Attorney U.S. #17 CalinR, Feb 19, 2015 There seriously aren't hyper move shortcuts (The QCFQCB + PP types, generically hyper moves) like in their kof release? Also, awesome analysis Varo, very much obliged. VaroFN Well-Known Member Sep 28, 2011 4,270 0 36 #18 VaroFN, Feb 19, 2015 Last edited: Feb 19, 2015 The Marvel vs Capcom 2 port is just wrong on so many levels. I still liked it because... well, it's Mahvel baybee, but yeah. One type of controls allowing you to do one thing and the other other... I think it was like SP OFF gave you access to more Super moves at the cost of normals and SP ON the other way? They were both really awkward, and a game that fast just doesn't work well without SP. And then the sound quality... The best fighting game ports are KoF-i 2012, Street Fighter IV Volt and Street Fighter X Tekken Mobile. Soul Calibur is also very nice. With online it would rock. There are. The SP option enables two buttons: one for special moves and one for supers. Both work the same way: they aren't really buttons but a joystick instead. You swipe them in a direction and get a different move, but as I said earlier they don't work very well. They are as nice as they can be for an emulated game, but that's still not nice enough. And no prob. TA just uploaded a TA Plays: Subscribe to the TouchArcade YouTube channel I'm happy to see I'm not the only one who went all rofl when seeing the name of one of the characters for the first time Also something very simple, but felt like uploading it anyway. Display Recorder killed the framerate though: Subscribe to the TouchArcade YouTube channel chespace Well-Known Member Aug 20, 2009 392 0 0 #19 chespace, Feb 20, 2015 Instabought and I will always support DotEmu. iVoloster Well-Known Member Dec 8, 2010 492 0 0 Insurance NY #20 iVoloster, Feb 20, 2015 I'm pretty excited about another fighter on iOS especially one with controller support. I will be picking up a controller tomorrow pretty much for this game exclusively, although to be honest I've never really played it before, the thought of learning a new fighter on the go has got me pretty pumped. Feel free to add me on GC, my tag is in my signature below. (You must log in or sign up to post here.) 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Oh, the game is already out. AppInfo not showing up made me think otherwise. I'll get it and post imps.
There's a multiplayer mode. There's a multiplayer mode. THERE'S A MULTIPLAYER MODE. GUYS, THERE'S A MULTIPLAYER MODE!!!!!!!! ONLINE I MEAN!!!! THROUGH GAME CENTER!!!!!!!!!!!!! Oh, yeah, imps. It's a port made by DotEmu so you guys know what that means. Lots of controls options, video options, etcetcetc This is a 1:1 port of the game in terms of gameplay, controls and all that, so if you had problems with the controls of other fighting games ported by DotEmu you may also have them here. The game has arcade, survival, training and ONLINE MULTIPLAYER THROUGH GAME CENTER modes. The game also has the boss characters playable without the tricky character select cheat, so there's that too for fans of the game. BUUUUUUUUUUUUUUT while I was writing this I tried to play a bit of online after some mins in training mode and it seems to have some problems. After finding someone, it was on "waiting for the other player" for some time. I pressed disconnect and the message would go away only to appear again, and it was like this until, well, I quitted the game.
Awesome... I hope they port over some of the old Neo Geo platformers like Top Hunter, Spinmaster, Magician Lord, Blues Journey, Eightman, etc...
Did they nerf Grant or something? I can't seem to cancel cl.C/D into anything and I can't cancel the DP into the divekick either. The joystick is too small. It's very difficult to get a DP and almost impossible to get a Super without using SP. And the SP button is very awkward. Instead of starting the move when moving one of them, the move starts when lifting the finger. It's also too easy to get "AB" instead of down-SP with default controls. It would be better if it was like in Volt/KoF-i/SFxT where it's a combination of a direction on the joystick and tapping the SP button and touching... IDK, the health bar and also a direction on the joystick for a Super and QCF/QCB + health bar for the two meter versions. But not sure if something like that would be possible for an emulated game. The SP buttons are just macros. Also it would be cool if SP off hided the SP buttons. Those are my main problems (the thing about Grant too, he was my main!!!!), aside from that problem with the multiplayer I mentioned earlier (I wasn't able to find another player since then though).
Not at all. KoF-i 2012 was made for touchscreens. It wasn't just KoF XIII with virtual buttons. They took the time to choose what moves and move strenghts should be in, etcetcetc. However, this is a 1:1 port, just like the other games ported by DotEmu. It's Garou with virtual buttons. Things like the SP buttons are (very) simple macros. If you're playing as a charge character and press down+SP, with down+SP being a charged move, the joystick will go down for a moment and then quickly perform up+whatever to get that move. That means that unlike in Volt/SFxT/KoF-i you can't do something like crouching for some time and then down+SP to get a "Flash Kick" or whatever. The macro will make you have to wait some more time, and at that point doing the manual input would be better. You can't also keep pressing a direction on the joystick and use SP to perform a move at the same time. You have to lift your finger from the joystick because otherwise the macro won't be able to perform a "QCF" or whatever. So yeah, the SP controls aren't beginner friendly at all (which is rather funny). It's not only that they don't feel right and have some problems but also remember that you will only have access to one strenght of the special moves which really limits your options in a match. I just don't see it as a great help and it's much better to learn to perform QCFs and HCBs and stuff to perform moves. But aside from that they are ok. Playable and better than Marvel vs Capcom 2's, but without a functional SP assist this may be tough for people that didn't touch a 2D fighting game ever and for people that aren't used to play on a touchscreen with virtual buttons. The joystick could be bigger though. After some time playing I still have problems getting things like DPs, Supers and others right. And another problem I forgot to mention earlier. There's a A+B button and a A+C button, but not a C+D button which is used for TOP moves.
@VaroFN: thanks for the informative reply. I really wanted to like MvC2 more. I bought it when I had an iPod Touch 4G and went to download it immediately after I got my iPhone 6. The controls for that game bothers me a lot unlike the KOF-i 2012 and some other fighting games.
There seriously aren't hyper move shortcuts (The QCFQCB + PP types, generically hyper moves) like in their kof release? Also, awesome analysis Varo, very much obliged.
The Marvel vs Capcom 2 port is just wrong on so many levels. I still liked it because... well, it's Mahvel baybee, but yeah. One type of controls allowing you to do one thing and the other other... I think it was like SP OFF gave you access to more Super moves at the cost of normals and SP ON the other way? They were both really awkward, and a game that fast just doesn't work well without SP. And then the sound quality... The best fighting game ports are KoF-i 2012, Street Fighter IV Volt and Street Fighter X Tekken Mobile. Soul Calibur is also very nice. With online it would rock. There are. The SP option enables two buttons: one for special moves and one for supers. Both work the same way: they aren't really buttons but a joystick instead. You swipe them in a direction and get a different move, but as I said earlier they don't work very well. They are as nice as they can be for an emulated game, but that's still not nice enough. And no prob. TA just uploaded a TA Plays: Subscribe to the TouchArcade YouTube channel I'm happy to see I'm not the only one who went all rofl when seeing the name of one of the characters for the first time Also something very simple, but felt like uploading it anyway. Display Recorder killed the framerate though: Subscribe to the TouchArcade YouTube channel
I'm pretty excited about another fighter on iOS especially one with controller support. I will be picking up a controller tomorrow pretty much for this game exclusively, although to be honest I've never really played it before, the thought of learning a new fighter on the go has got me pretty pumped. Feel free to add me on GC, my tag is in my signature below.