Dungeons of Chaos Dungeons of Chaos is a retro-style 2D RPG that takes you on an epic journey with numerous spells, skills and tactical co… $1.99 Buy Now Watch Media DetailsDungeons of Chaos is a retro-style 2D RPG that takes you on an epic journey with numerous spells, skills and tactical combat to employ in order to win the battle against evil. Huge locations to explore (both unique and randomised). Totally ad-free."Deeply immersive and a whole lot of fun, Dungeons of Chaos belongs on the iPad of any self-respecting 1980s role-playing fan." - iRumorsnow "anyone with fond memories of CRPGs from the 1980s should at least give the Lite version a shot " -- TOUCHARCADE review 22 Jan 2015 "If Avernum and Ultima 4ish had a genius baby, this would be it." - Aldinach"The little guy who made this game made a gem. [...] It's very fun and deep. Creating characters is the bomb. It's great!" -- anabolicMike FEATURES: - retro-style RolePlayingGame (RPG) in the spirit of old classics - vast locations to explore in a top-down 2D tile-based view- many different character classes, spells and skills to employ. Guilds can give access to advanced classes- rewarding quests to fulfil - atmospheric music, and detailed lighting and line-of-sight visual mechanics- non-linear content and exploration: many locations exist outside the main storyline, with unique monsters and treasure and secrets- some locations are fully randomised and different each time you play (procedural content generation). Some are randomised and re-settable.- many rare item properties make for over 5,000,000 combinations that let your armour, weapons and accessories take on powerful bonuses- defeat many different monsters with unique abilities and challenges. level up your characters and upgrade their abilities.- find important NPCs to expand your skill sets, find magic books to boost your spell knowledge and improve your equipment by trading your bounty with various shop owners- intricate fight mechanics: trees and similar obstacles will influence ranged attacks; flanking or being flanked makes an encounter change from being easy to being dangerous, and vice versa; using the right boost/support/attack spells and skills will prove vital for survival- control a party of 6 characters, which you can generate using 9 starter classes and unique character features - try out different classes, experience different randomised locations, find different equipment, for great replay value- various difficulty levels. Higher difficulty yields better loot but also much tougher enemies and game mechanicsDETAILED GAME MECHANICS, TACTICS and HINTS are available at the support website https://dungeonsofchaos.wordpress.com. DEVICE SUPPORT:Dungeons of Chaos is designed to work on iPad2 and better, however those that prefer a fast walk speed (movement) should use at least an iPad 3 or iPadAir2 or similar/newer device.For any problems or suggestions we would love to hear from you at: [email protected] .The App contains a complete storyline and numerous side quests with many hours of gameplay. For the most direct route, at least 10 hours. For a full exploration and player advancement strategy, in excess of 50 hours. Information Seller: Genre:Adventure, Role Playing Release:Dec 10, 2014 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (9) Your Rating:unrated Compatibility:HD Universal Vovin ð® Spam Police ð Nov 28, 2009 6,514 3 38 Germany #2 Vovin, Dec 11, 2014 Oh, no.... *sigh* iPad only. That would have been an instabuy. psj3809 Moderator Jan 13, 2011 12,966 718 113 England #3 psj3809, Dec 11, 2014 Same here. Contacted the dev to ask, you never know gemineye62 Well-Known Member Feb 16, 2010 641 0 0 #4 gemineye62, Dec 11, 2014 I did give the free version a go. I'm not really a big fan of the environment. The map is just way too dark and cramped. The fighting portion of the game has potential though. You can cast spells , fire a bow and fight with swords etc. You will need to rest to recharge enough mana for spells. It has the option for autobattles if you prefer to go that route. I just don't enjoy moving around in a dark map that makes it hard to see. You need to hit the mini map,all the time ,to ensure you did not miss a route. This slows the game down and takes some of the fun out of the exploring. I'm not sure if the maps change for the better, later on. The demo was all I tried. VolkerE Well-Known Member Patreon Bronze Dec 11, 2014 246 0 0 https://www.facebook.com/dungeonsofchaos/ #5 VolkerE, Dec 12, 2014 why I created the game the way I did Hi there, I am the dev of Dungeons of Chaos. first of all thanks a lot for your feedback! I have replied in a lengthy fashion on my support site: https://dungeonsofchaos.wordpress.com/ Essentially the game specs (size of landscape, touch control targets, pathfind) make it too hard to use on smaller screen devices. And as to iOS vs. uniform, I made a choice to try out XCode after failing to finish the game using Delphi (in 1990), Javascript (2005) and Flash (2007). I just thought I give it a try and it just worked out fine, but left me no choice to simply migrate it to Unity for example. It as in a sense not a decision AGAINST any particular platform, it is just where my abilities and choices took me at the time. I will most likely spend my time over the next 12 months split between developing Chapter 2 (as an App update), and starting my second game project. I have just started to get used to Unity(2D) so my future work will be cross-platform. Having said that, if there is overwhelming feedback from he community re DoC, I would consider spending time to port it. But I am a hobby programmer and would start from scratch (does anyone know a good tilemap rendered for Unity2D?). I would be delighted if you could try the game out, maybe borrow an iPad from a friend for a few days? The LITE version (no ads!) has ALL functionalities including saving your game, however you cannot level up your characters. That way you can play it and let me know what you think without having to spend money on an app that will sit on someone else's iPad. Thanks, Volker VolkerE Well-Known Member Patreon Bronze Dec 11, 2014 246 0 0 https://www.facebook.com/dungeonsofchaos/ #6 VolkerE, Dec 12, 2014 thanks for the feedback re map lighting. It was meant to be realistic so one option is to choose REST -> until sunrise when the light fades each day. Another option (we are in RPG land!) is to cast a light spell. Not a HUGE difference if you are outdoors and a level 1 mage, but indoors or once you have a higher spell level, it will be just as if you are in daylight. Except for the monsters that only come out at night, there are a few of those around... anabolicMike Well-Known Member Feb 1, 2013 302 0 0 #7 anabolicMike, Dec 13, 2014 It's pretty cool. There's tons of redundant clicks, it's definently not very intuitive and it's hard to do some of the simplest stuff quickly. Which to me means nothing... Because of that It's very retro feeling and fun! One move during battle is kinda slow but it's not a gam breaker! I would assume the more speed you have the more squares you can move.... Why should my dude with elf ancestors who has high des and speed have to crawl along with tank boy massive chest? Even if it's just two squares if your at a certain speed and/or weight. Lots of cool loot, the feats are pretty cool because they pop up randomly and during character generation I spend more time waiting for one of those I like then actual stats lol. I dunno, I beat a couple quest already and I dig it. Like I said the UI is a bit cumbersome but it actually kinda makes it feel way more complicated and way more retro. I think I'll keep playing this one . I will also keep an eye on anything else that comes out from the dev here.... Oh! To be honest I don't know if it will explode with the mainstream there because of the UI and etc. only guys who like these type of games are gonna like it I think.....main streamer isn't going to be interest my friend,, Thanks eh PoloBaquerizoH Well-Known Member Dec 30, 2013 636 0 0 #8 PoloBaquerizoH, Dec 13, 2014 Last edited: Dec 13, 2014 When this came out? Looks good, there is no video gameplay? VolkerE Well-Known Member Patreon Bronze Dec 11, 2014 246 0 0 https://www.facebook.com/dungeonsofchaos/ #9 VolkerE, Dec 13, 2014 Last edited: Dec 13, 2014 *smile* Glad you like it! I definitely knew the UI is not what you get from a shiny 3D action RPG but at the same time that is not my pitch. I did not manage to get a proper preview video up because it is hard to visualise what touchscreen interaction triggers. And I found no free movie editor for Mac that would not leave a watermark... I submitted a quick fix today, sound on player death and lower speed/evasion penalties for heavier armor did not work. May take Apple a few days to review though. I am committed to fix issues and keep expanding as well. As to speed: the fight is turn-based, but it IS taking into account speed. The benefit of an elf ranger are that with higher speed he will be moving more frequently (as a fighter has maybe moved 4 times, you moved 5 times). Plus on top, he most likely has the SPRINT cool down skill, try that! (In auto fight setting, make sure to use M+ instead of just M so the AI also uses such skills). Please note though actions are more complex than movement. Using a bow takes more time than punching someone. Once you boost Dex over time vs. a fighter boosting strength, you will end up much quicker. PoloBaquerizoH Well-Known Member Dec 30, 2013 636 0 0 #10 PoloBaquerizoH, Dec 14, 2014 I want to buy it, but really need at least a video CrayonWarrior Well-Known Member Patreon Bronze Mar 9, 2014 212 14 18 Great southern land #11 CrayonWarrior, Dec 14, 2014 I played the free version, that was all i needed to smack the buy button PoloBaquerizoH Well-Known Member Dec 30, 2013 636 0 0 #12 PoloBaquerizoH, Dec 14, 2014 Didn't know about the free version! I will try it! anabolicMike Well-Known Member Feb 1, 2013 302 0 0 #13 anabolicMike, Dec 14, 2014 Nice. Good call! Now that you say it more speed is more turns... Nice. Hmmm I like it. Sprint? The skills are a bit weird to use but that's quite ok... I like it man, guys it's good. The UI is pretty cool. No complaints from me about the clicking and the way it's setup! I kinda feel like it's setup like this so you can do huge content additions... Hehheh VolkerE Well-Known Member Patreon Bronze Dec 11, 2014 246 0 0 https://www.facebook.com/dungeonsofchaos/ #14 VolkerE, Dec 14, 2014 Ok I will aim to get a video up as well. I just need a device with iOS8 to capture on my mac with QuickTime. As I do not dare migrating to iOS8 with my iPad2, it will take a few days to borrow someone's iPad Air at work. However: if you consider buying you obviously own an iPad. Why don't you try Dungeons if Chaos LITE? Everything is the same except you cannot level up. But I hear you, video will come soon. VolkerE Well-Known Member Patreon Bronze Dec 11, 2014 246 0 0 https://www.facebook.com/dungeonsofchaos/ #15 VolkerE, Dec 14, 2014 Correct! I have a long list of skills and spells I want to add once I find the time. You can see a few 'unknown' entries in each player's skill and spell list to indicate there is more to come. A nice spell that is working already is not obtainable in chapter one yet for example: Frost Ball. Does a 3x3 area damage and transforms obstacles. Just visually but still cool: if you fight in the woods the fight arena has trees, and frost ball turns them into dead ones with snow on it. Gives a great sense of power when blasting enemies. And there is really much higher chances of winning a fight if you play manually as the daily skills are the most powerful. A barbarian with the 'protege' feat gets a skill called REPULSION. Imagine the old bud spencer and Terence hill movies when all the bad guys jump on Bud, just to see all enemies flying off him in a burst of force. Just like that. Pushback, force damage and chance to stun. But need to choose the right time to do it... PoloBaquerizoH Well-Known Member Dec 30, 2013 636 0 0 #16 PoloBaquerizoH, Dec 14, 2014 Yes I will try it anabolicMike Well-Known Member Feb 1, 2013 302 0 0 #17 anabolicMike, Dec 14, 2014 Interesting.... Daily skills? I'm lost on that for some reason. I like to grab a couple guys with feats of Noble Origin. End up with tons of cash and great gear! There's a couple really cool feats that are strange to me... Like the black sheep one and the Dynamo. These aren't spoilers guys you can get them on character creation :d When you get to a certain level do you change class? Like upgrade or something? I thought I saw something that references a lot more classes? Oh! When you compare weapons! It shows more! So,e look pretty cool too! You must upgrade eventually Eh? VolkerE Well-Known Member Patreon Bronze Dec 11, 2014 246 0 0 https://www.facebook.com/dungeonsofchaos/ #18 VolkerE, Dec 14, 2014 Daily skills = you invoke an ability that you can use X times a day. At starter level X is mostly 1. Resets at midnight. HOLY CHANT is one of those. You see how powerful it is if you try fighting undead with/without it. In simplified form it will boost damage a LOT vs. undead for a few turns in combat. But it also impacts evasion, accuracy, speed. Class changes are planned, yes. Not possible in Chapter One yet, but they are already explained in the HOWTO section of my support page. badmanj Well-Known Member Mar 16, 2009 1,886 24 38 Software developer Reading, England http://www.underground-collective.com #19 badmanj, Dec 14, 2014 I guess that may work unless you start charging 'gems' or similar to recharge your daily skill allowance. Can you assure us this will never happen? anabolicMike Well-Known Member Feb 1, 2013 302 0 0 #20 anabolicMike, Dec 14, 2014 Leave the guy alone. He's obviously a hobbiest programming on the side. Why would he have to assure you he's not going to put gems in for a recharge? It's his game he can do what he wants.... Freemium and timers suck but devs have to make money somehow and we all know what happens if someone charges 5 bucks for a game instead of 99 cents. He doesn't have to assure shit. Anyway though, I have a problem trying to resurrect. I talked to the priest and he says normally only a high priest is supposed to but he is allowed cause their on their own... But he doesn't do it!!! Lol Thanks Show Ignored Content Page 1 of 8 1 ← 2 3 4 5 6 → 8 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I did give the free version a go. I'm not really a big fan of the environment. The map is just way too dark and cramped. The fighting portion of the game has potential though. You can cast spells , fire a bow and fight with swords etc. You will need to rest to recharge enough mana for spells. It has the option for autobattles if you prefer to go that route. I just don't enjoy moving around in a dark map that makes it hard to see. You need to hit the mini map,all the time ,to ensure you did not miss a route. This slows the game down and takes some of the fun out of the exploring. I'm not sure if the maps change for the better, later on. The demo was all I tried.
why I created the game the way I did Hi there, I am the dev of Dungeons of Chaos. first of all thanks a lot for your feedback! I have replied in a lengthy fashion on my support site: https://dungeonsofchaos.wordpress.com/ Essentially the game specs (size of landscape, touch control targets, pathfind) make it too hard to use on smaller screen devices. And as to iOS vs. uniform, I made a choice to try out XCode after failing to finish the game using Delphi (in 1990), Javascript (2005) and Flash (2007). I just thought I give it a try and it just worked out fine, but left me no choice to simply migrate it to Unity for example. It as in a sense not a decision AGAINST any particular platform, it is just where my abilities and choices took me at the time. I will most likely spend my time over the next 12 months split between developing Chapter 2 (as an App update), and starting my second game project. I have just started to get used to Unity(2D) so my future work will be cross-platform. Having said that, if there is overwhelming feedback from he community re DoC, I would consider spending time to port it. But I am a hobby programmer and would start from scratch (does anyone know a good tilemap rendered for Unity2D?). I would be delighted if you could try the game out, maybe borrow an iPad from a friend for a few days? The LITE version (no ads!) has ALL functionalities including saving your game, however you cannot level up your characters. That way you can play it and let me know what you think without having to spend money on an app that will sit on someone else's iPad. Thanks, Volker
thanks for the feedback re map lighting. It was meant to be realistic so one option is to choose REST -> until sunrise when the light fades each day. Another option (we are in RPG land!) is to cast a light spell. Not a HUGE difference if you are outdoors and a level 1 mage, but indoors or once you have a higher spell level, it will be just as if you are in daylight. Except for the monsters that only come out at night, there are a few of those around...
It's pretty cool. There's tons of redundant clicks, it's definently not very intuitive and it's hard to do some of the simplest stuff quickly. Which to me means nothing... Because of that It's very retro feeling and fun! One move during battle is kinda slow but it's not a gam breaker! I would assume the more speed you have the more squares you can move.... Why should my dude with elf ancestors who has high des and speed have to crawl along with tank boy massive chest? Even if it's just two squares if your at a certain speed and/or weight. Lots of cool loot, the feats are pretty cool because they pop up randomly and during character generation I spend more time waiting for one of those I like then actual stats lol. I dunno, I beat a couple quest already and I dig it. Like I said the UI is a bit cumbersome but it actually kinda makes it feel way more complicated and way more retro. I think I'll keep playing this one . I will also keep an eye on anything else that comes out from the dev here.... Oh! To be honest I don't know if it will explode with the mainstream there because of the UI and etc. only guys who like these type of games are gonna like it I think.....main streamer isn't going to be interest my friend,, Thanks eh
*smile* Glad you like it! I definitely knew the UI is not what you get from a shiny 3D action RPG but at the same time that is not my pitch. I did not manage to get a proper preview video up because it is hard to visualise what touchscreen interaction triggers. And I found no free movie editor for Mac that would not leave a watermark... I submitted a quick fix today, sound on player death and lower speed/evasion penalties for heavier armor did not work. May take Apple a few days to review though. I am committed to fix issues and keep expanding as well. As to speed: the fight is turn-based, but it IS taking into account speed. The benefit of an elf ranger are that with higher speed he will be moving more frequently (as a fighter has maybe moved 4 times, you moved 5 times). Plus on top, he most likely has the SPRINT cool down skill, try that! (In auto fight setting, make sure to use M+ instead of just M so the AI also uses such skills). Please note though actions are more complex than movement. Using a bow takes more time than punching someone. Once you boost Dex over time vs. a fighter boosting strength, you will end up much quicker.
Nice. Good call! Now that you say it more speed is more turns... Nice. Hmmm I like it. Sprint? The skills are a bit weird to use but that's quite ok... I like it man, guys it's good. The UI is pretty cool. No complaints from me about the clicking and the way it's setup! I kinda feel like it's setup like this so you can do huge content additions... Hehheh
Ok I will aim to get a video up as well. I just need a device with iOS8 to capture on my mac with QuickTime. As I do not dare migrating to iOS8 with my iPad2, it will take a few days to borrow someone's iPad Air at work. However: if you consider buying you obviously own an iPad. Why don't you try Dungeons if Chaos LITE? Everything is the same except you cannot level up. But I hear you, video will come soon.
Correct! I have a long list of skills and spells I want to add once I find the time. You can see a few 'unknown' entries in each player's skill and spell list to indicate there is more to come. A nice spell that is working already is not obtainable in chapter one yet for example: Frost Ball. Does a 3x3 area damage and transforms obstacles. Just visually but still cool: if you fight in the woods the fight arena has trees, and frost ball turns them into dead ones with snow on it. Gives a great sense of power when blasting enemies. And there is really much higher chances of winning a fight if you play manually as the daily skills are the most powerful. A barbarian with the 'protege' feat gets a skill called REPULSION. Imagine the old bud spencer and Terence hill movies when all the bad guys jump on Bud, just to see all enemies flying off him in a burst of force. Just like that. Pushback, force damage and chance to stun. But need to choose the right time to do it...
Interesting.... Daily skills? I'm lost on that for some reason. I like to grab a couple guys with feats of Noble Origin. End up with tons of cash and great gear! There's a couple really cool feats that are strange to me... Like the black sheep one and the Dynamo. These aren't spoilers guys you can get them on character creation :d When you get to a certain level do you change class? Like upgrade or something? I thought I saw something that references a lot more classes? Oh! When you compare weapons! It shows more! So,e look pretty cool too! You must upgrade eventually Eh?
Daily skills = you invoke an ability that you can use X times a day. At starter level X is mostly 1. Resets at midnight. HOLY CHANT is one of those. You see how powerful it is if you try fighting undead with/without it. In simplified form it will boost damage a LOT vs. undead for a few turns in combat. But it also impacts evasion, accuracy, speed. Class changes are planned, yes. Not possible in Chapter One yet, but they are already explained in the HOWTO section of my support page.
I guess that may work unless you start charging 'gems' or similar to recharge your daily skill allowance. Can you assure us this will never happen?
Leave the guy alone. He's obviously a hobbiest programming on the side. Why would he have to assure you he's not going to put gems in for a recharge? It's his game he can do what he wants.... Freemium and timers suck but devs have to make money somehow and we all know what happens if someone charges 5 bucks for a game instead of 99 cents. He doesn't have to assure shit. Anyway though, I have a problem trying to resurrect. I talked to the priest and he says normally only a high priest is supposed to but he is allowed cause their on their own... But he doesn't do it!!! Lol Thanks