Hi guys! I'm the creator of SOAK. One guy of a tiny tiny tiny 2 man indie team working on this project. We've worked our asses off for countless of hours. And now we finally have something, we feel is good enough to release. There is still lots of stuff we want to do with the game Any feedback would be greatly appreciated. We listen very carefully and fix stuff as we progress with our limited bandwidth. So I invite you to give it a spin and let us know what you think. https://itunes.apple.com/us/app/id876006257 Subscribe to the TouchArcade YouTube channel SOAK BoaNeo AB Help Mike and his friends revenge the unwarranted water balloon attack on his little sister and show the neighbourhood k… Free Buy Now Watch Media DetailsHelp Mike and his friends revenge the unwarranted water balloon attack on his little sister and show the neighbourhood kids how a double barrel water canon is wielded. Tilt & Tap your way through town, Climb buildings, surf cars and gear up for the boss fights with shields, water packs and big f...loating waterguns. Keep running to increase your score multipliers and climb to the top of the charts – no amount of luck or money will get you there, it's skill all the way baby, and there's only one way to earn it! - Fight bosses Splash, Marty, Flow and angry Bash - Find boss keys to unlock awesome water weapons - Beef up the multiplier as the game gets harder and faster NOTE: This game is optimised for iPhone6 and 6+ and requires iPhone4S or better to be playable! Information Seller:BoaNeo AB Genre:Action, Arcade Release:Nov 08, 2014 Updated:Jan 29, 2021 Version:1.160 Size:82.7 MB TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal Cagey75 Well-Known Member Sep 2, 2014 134 0 0 #2 Cagey75, Nov 12, 2014 Is it an endless runner or stages/levels? The video seems like it's more level based? jonazdk Member Nov 12, 2014 8 0 0 http://www.brilliancygames.com #3 jonazdk, Nov 12, 2014 Well it's sort of a hybrid solution. There are specific maps.. but each map is endless. We plan on releasing new maps and boss fights and new interesting gameplay features as we go along. So the game doesn't get all stale over time. BoaNeo New Member Nov 12, 2014 3 0 0 #4 BoaNeo, Nov 12, 2014 Another level-ish aspect of the game is that we have "boss keys" that are only present at certain (hard to get to) locations in some iterations of the endless loop - you need to learn where they are to grab them... This means there's a good reason to play the same "level" again if you missed one or more keys, and you will have to play it differently to get to the hidden locations. Oh, and I would be the other tiny tiny half of the team rIcHrAnDoM Well-Known Member Patreon Silver Nov 17, 2008 7,936 30 38 Steelworker/Welder Indiana, USA #5 rIcHrAnDoM, Nov 12, 2014 This is fun and it doesn't really feel like a runner, that's a good thing. jonazdk Member Nov 12, 2014 8 0 0 http://www.brilliancygames.com #6 jonazdk, Nov 12, 2014 Happy you like it! It is very deliberate that we didn't want to design a game that felt like all the other runners out there. Naturally we looked at them. But I didn't feel like emulating them would be a very interesting approach. With this comes a lot of risk also. But you know.. I want to make new cool stuff. The game actually started out with a lot more free movement in the early game maker prototypes I was working on. But that didn't translate very well to mobile. So you can say the mobile constraints really pushed the design in the direction we have now. But luckily didn't end up as 'just another track based runner'. For that I'm happy. rIcHrAnDoM Well-Known Member Patreon Silver Nov 17, 2008 7,936 30 38 Steelworker/Welder Indiana, USA #7 rIcHrAnDoM, Nov 12, 2014 It's nice being able to move about freely in the presented environment and choose your paths etc,. for the runner fans on these forums, I'm interested to hear your take on Soak jonazdk Member Nov 12, 2014 8 0 0 http://www.brilliancygames.com #8 jonazdk, Nov 13, 2014 The free movement was in there from the beginning. This is a shot from the first Gamemaker prototype mockup. (It's not very pretty sorry) WASD to move and mouse to aim and shoot. The watergun was the primary weapon. And it worked quite well with full free movements. You can sort of spray battle enemy hosers and firehydrants. And do some relatively funky tactical moves. But as told.. completely free movement + free aim didn't translate very well to mobile in a runner. That would have been a very different twin stick shooter game And I HAD to scope something simpler then fairly large 3d complex environments. You would associate with a twin stick shooter. All depending naturally. I still think there is some interesting gameplay with a primary watergun hosing setup somewhere to be found. Perhaps in conjunction with a physics based environment. That could be lots of fun. Something local/online multiplayer water battle something. But that's a completely different project. I'm very happy for the design solution that came to be. So we had to switch to a single axis for movement. That did work quite well. Only problem.. having a watergun didn't make a whole lot of sense suddenly. It's was ok'ish. But not really super fun. And I want super fun above all else. So we went all in on doing waterballons as your primary weapon. Which are quite excellent! The whole precision aiming.. jumping and shooting part is just fun! In my opinion anyways. There is just something fundamentally satisfying in a soak "kill". That is the result of your player skill based on a sense of timing and distance. JoshW Well-Known Member Jun 15, 2010 253 0 0 #9 JoshW, Nov 13, 2014 This is a really well done, impressively designed game and super addictive in a very good way. Feels like one of the freshest takes on the running game I've seen in a while. I, too, love that you can make choices as you run and throwing water balloons is awesome. Great job! redribbon Well-Known Member Jun 11, 2010 2,799 53 48 entepreanur,programmer #10 redribbon, Nov 13, 2014 The Gameplay: Subscribe to the TouchArcade YouTube channel BoaNeo New Member Nov 12, 2014 3 0 0 #11 BoaNeo, Nov 13, 2014 Cool, thx for taking the time to record a video - it's very helpful for us to see how people play the game A couple of questions: You initially had the in-game music turned off - was that a bug in the game or did you turn it off intentionally? It took a while before you used any of the equipped gear - too busy controlling the player or is it because the buttons are not obvious enough? You seemed to get the hang of the tilt/tap controls very quickly. We were warned by "experts" that tilt controls scare people away, so it's nice to see that isn't the case TIA, any feedback you have goes toward making the game better in future updates jonazdk Member Nov 12, 2014 8 0 0 http://www.brilliancygames.com #12 jonazdk, Nov 14, 2014 Thank you JoshW! That actually meant a whole lot to me. That was a very good way to start the morning. Honestly the last couple of nights I have been sleeping very poorly. With this tight knot in my stomach. Knowing that we may have screwed up our chances for an Apple Feature. Which is the only thing that will truly give us a push in the right direction. Under the current circumstances. The reason for this was that we accidentally set the current version to world wide release. But they were getting the last soft launch version only intended for Denmark and Sweden. And then suddenly users appeared out of no where.. like a 'relatively lot' Still very small numbers compared to any comparable success out there. But they were getting the old semi-broken version. So we pulled it from world wide release mode. This was probably really stupid (iOS launch noobs here for sure.. that's us) And I guess the blunder of deciding to pull it rests on my shoulders somewhere. :/ We should just have waited and let the auto update take care of people getting the latest version. Which.. unknown to us at the time was just a tiny few days away. Highly surprised how fast this last submission got through. But I have this theory that somehow we got out of the internal Apple Feature loop.. best new game something. If we would have been so lucky to get featured to begin with. Don't know how it works on the inside!? And of cause I had hoped to make some sort of a living from this game. Not that you should feel sorry for me or anything.. you shouldn't care. And #Firstworldproblems and all that. I know. You only have to care about the game as it stands. But to put things in perspective. I have not received a paycheck for almost 2 years now. Been living off my moderate life savings for quite while now. I quit my job at a large AAA studio to work on my own designs. It IS my own choice very much so. And I accept the responsibility entirely. But always had the urge to give it all my best working on my own projects. After having worked several years in the games industry as art monkey. I just had to do this. And see where it went. Also I didn't have to commute to Sweden everyday. I and could spend some more time with my kiddo. Everything you see was developed sitting at home. Till very late in the night every day. ALSO on weekends etc. Cutting vacations shorter. True for both of us. I started a few other game projects that are on hold for now. And then meeting the HARSH HARSH reality of the mobile market where only big studios with multimillion budgets for user acquisition really flourishes. Or some semi-retarded one button game runs with all the attention for reasons unknown to thinking people. And with the possibly completely naive intention of staying independent as much as humanly possible. Essentially I only want freedom to work on my own projects. And make the best games I can under the given circumstances. Maybe that's too much to ask. JoshW Well-Known Member Jun 15, 2010 253 0 0 #13 JoshW, Nov 14, 2014 Well, you have made a truly wonderful, super-enjoyably original game (that's consistently fun to play) so I wish you all the very best. I just left a deservedly excellent review for you on the App Store and I hope everyone else who likes this game will also show their support for you and other indy developers who give it their all. Thanks again for making a great game! Now back to playing Soak!! BoaNeo New Member Nov 12, 2014 3 0 0 #14 BoaNeo, Nov 14, 2014 Thx Josh - every little bit helps jonazdk Member Nov 12, 2014 8 0 0 http://www.brilliancygames.com #15 jonazdk, Nov 14, 2014 @JoshW Thanks again! Always super nice to hear. @RedRibbon Also thanks to RedRibbon for sharing the game on your channel. I'm also curios to why the sound was missing in the video. -Technical issue? -You didn't like the music? -Too loud? -Do we need volume controls in the options? Also is 'Frozen Opp' someone from here? I am sort of geeking out over every name I see on the GameCenter leaderboards. It's so awesome to 'indirectly' watch people play the game. Currently Frozen Opp IS THE KING! DennisJensen Member Mar 24, 2014 19 0 0 Co-Owner of a Indie Studio Viborg, Denmark http://2ndStudio.dk #16 DennisJensen, Nov 16, 2014 Game Impressions Awesome Guys with the update ! I played it again on my new iPad Air 2, works great. jonazdk Member Nov 12, 2014 8 0 0 http://www.brilliancygames.com #17 jonazdk, Nov 16, 2014 Thanks Dennis! Yeah we fixed lot's of stuff since the DK/SE soft launch. No issues on iPad Air 2. Good to hear! 7lilwhitewolf7 Well-Known Member Feb 1, 2012 3,127 15 38 Male Not hear on earth Georgia,Cleveland Ohio,Texas,New York #18 7lilwhitewolf7, Jan 10, 2017 ☔️#☔️#☔️#☔️#☔️#☔️#☔️#☔️# #☃️#☃️#☃️#☃️#☃️#☃️#☃️#☃️ ☔️#☔️#☔️#☔️#☔️#☔️#☔️#☔️# #☃️#☃️#☃️#☃️#☃️#☃️#☃️#☃️☔️#☔️#☔️#☔️#☔️#☔️#☔️#☔️# #☃️#☃️#☃️#☃️#☃️#☃️#☃️#☃️ ☔️#☔️#☔️#☔️#☔️#☔️#☔️#☔️# #☃️#☃️#☃️#☃️#☃️#☃️#☃️#☃️ ☔️#☔️#☔️#☔️#☔️#☔️#☔️#☔️# #☃️#☃️#☃️#☃️#☃️#☃️#☃️i#☃️ ☔️#☔️#☔️#☔️#☔️#☔️#☔️#☔️# #☃️#☃️#☃️#☃️#☃️#☃️#☃️#☃️ 7lilwhitewolf7 Well-Known Member Feb 1, 2012 3,127 15 38 Male Not hear on earth Georgia,Cleveland Ohio,Texas,New York #19 7lilwhitewolf7, Jan 18, 2017 I remember watching The Goonies with my Mommie. I recorded the theme to my gameplay which I thought matched perfectly. Today Facebook reminded me of a past page where i told my Mother i loved her. #This made my day# I L❤️ve My M❤️mmA Thank You # Devs murdercloud Member Dec 24, 2016 22 0 0 Indie developer, music/sound composition Stockholm, Sweden #20 murdercloud, Jan 18, 2017 Intuitive and just fun. Well done! (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Well it's sort of a hybrid solution. There are specific maps.. but each map is endless. We plan on releasing new maps and boss fights and new interesting gameplay features as we go along. So the game doesn't get all stale over time.
Another level-ish aspect of the game is that we have "boss keys" that are only present at certain (hard to get to) locations in some iterations of the endless loop - you need to learn where they are to grab them... This means there's a good reason to play the same "level" again if you missed one or more keys, and you will have to play it differently to get to the hidden locations. Oh, and I would be the other tiny tiny half of the team
Happy you like it! It is very deliberate that we didn't want to design a game that felt like all the other runners out there. Naturally we looked at them. But I didn't feel like emulating them would be a very interesting approach. With this comes a lot of risk also. But you know.. I want to make new cool stuff. The game actually started out with a lot more free movement in the early game maker prototypes I was working on. But that didn't translate very well to mobile. So you can say the mobile constraints really pushed the design in the direction we have now. But luckily didn't end up as 'just another track based runner'. For that I'm happy.
It's nice being able to move about freely in the presented environment and choose your paths etc,. for the runner fans on these forums, I'm interested to hear your take on Soak
The free movement was in there from the beginning. This is a shot from the first Gamemaker prototype mockup. (It's not very pretty sorry) WASD to move and mouse to aim and shoot. The watergun was the primary weapon. And it worked quite well with full free movements. You can sort of spray battle enemy hosers and firehydrants. And do some relatively funky tactical moves. But as told.. completely free movement + free aim didn't translate very well to mobile in a runner. That would have been a very different twin stick shooter game And I HAD to scope something simpler then fairly large 3d complex environments. You would associate with a twin stick shooter. All depending naturally. I still think there is some interesting gameplay with a primary watergun hosing setup somewhere to be found. Perhaps in conjunction with a physics based environment. That could be lots of fun. Something local/online multiplayer water battle something. But that's a completely different project. I'm very happy for the design solution that came to be. So we had to switch to a single axis for movement. That did work quite well. Only problem.. having a watergun didn't make a whole lot of sense suddenly. It's was ok'ish. But not really super fun. And I want super fun above all else. So we went all in on doing waterballons as your primary weapon. Which are quite excellent! The whole precision aiming.. jumping and shooting part is just fun! In my opinion anyways. There is just something fundamentally satisfying in a soak "kill". That is the result of your player skill based on a sense of timing and distance.
This is a really well done, impressively designed game and super addictive in a very good way. Feels like one of the freshest takes on the running game I've seen in a while. I, too, love that you can make choices as you run and throwing water balloons is awesome. Great job!
Cool, thx for taking the time to record a video - it's very helpful for us to see how people play the game A couple of questions: You initially had the in-game music turned off - was that a bug in the game or did you turn it off intentionally? It took a while before you used any of the equipped gear - too busy controlling the player or is it because the buttons are not obvious enough? You seemed to get the hang of the tilt/tap controls very quickly. We were warned by "experts" that tilt controls scare people away, so it's nice to see that isn't the case TIA, any feedback you have goes toward making the game better in future updates
Thank you JoshW! That actually meant a whole lot to me. That was a very good way to start the morning. Honestly the last couple of nights I have been sleeping very poorly. With this tight knot in my stomach. Knowing that we may have screwed up our chances for an Apple Feature. Which is the only thing that will truly give us a push in the right direction. Under the current circumstances. The reason for this was that we accidentally set the current version to world wide release. But they were getting the last soft launch version only intended for Denmark and Sweden. And then suddenly users appeared out of no where.. like a 'relatively lot' Still very small numbers compared to any comparable success out there. But they were getting the old semi-broken version. So we pulled it from world wide release mode. This was probably really stupid (iOS launch noobs here for sure.. that's us) And I guess the blunder of deciding to pull it rests on my shoulders somewhere. :/ We should just have waited and let the auto update take care of people getting the latest version. Which.. unknown to us at the time was just a tiny few days away. Highly surprised how fast this last submission got through. But I have this theory that somehow we got out of the internal Apple Feature loop.. best new game something. If we would have been so lucky to get featured to begin with. Don't know how it works on the inside!? And of cause I had hoped to make some sort of a living from this game. Not that you should feel sorry for me or anything.. you shouldn't care. And #Firstworldproblems and all that. I know. You only have to care about the game as it stands. But to put things in perspective. I have not received a paycheck for almost 2 years now. Been living off my moderate life savings for quite while now. I quit my job at a large AAA studio to work on my own designs. It IS my own choice very much so. And I accept the responsibility entirely. But always had the urge to give it all my best working on my own projects. After having worked several years in the games industry as art monkey. I just had to do this. And see where it went. Also I didn't have to commute to Sweden everyday. I and could spend some more time with my kiddo. Everything you see was developed sitting at home. Till very late in the night every day. ALSO on weekends etc. Cutting vacations shorter. True for both of us. I started a few other game projects that are on hold for now. And then meeting the HARSH HARSH reality of the mobile market where only big studios with multimillion budgets for user acquisition really flourishes. Or some semi-retarded one button game runs with all the attention for reasons unknown to thinking people. And with the possibly completely naive intention of staying independent as much as humanly possible. Essentially I only want freedom to work on my own projects. And make the best games I can under the given circumstances. Maybe that's too much to ask.
Well, you have made a truly wonderful, super-enjoyably original game (that's consistently fun to play) so I wish you all the very best. I just left a deservedly excellent review for you on the App Store and I hope everyone else who likes this game will also show their support for you and other indy developers who give it their all. Thanks again for making a great game! Now back to playing Soak!!
@JoshW Thanks again! Always super nice to hear. @RedRibbon Also thanks to RedRibbon for sharing the game on your channel. I'm also curios to why the sound was missing in the video. -Technical issue? -You didn't like the music? -Too loud? -Do we need volume controls in the options? Also is 'Frozen Opp' someone from here? I am sort of geeking out over every name I see on the GameCenter leaderboards. It's so awesome to 'indirectly' watch people play the game. Currently Frozen Opp IS THE KING!
Thanks Dennis! Yeah we fixed lot's of stuff since the DK/SE soft launch. No issues on iPad Air 2. Good to hear!
☔️#☔️#☔️#☔️#☔️#☔️#☔️#☔️# #☃️#☃️#☃️#☃️#☃️#☃️#☃️#☃️ ☔️#☔️#☔️#☔️#☔️#☔️#☔️#☔️# #☃️#☃️#☃️#☃️#☃️#☃️#☃️#☃️☔️#☔️#☔️#☔️#☔️#☔️#☔️#☔️# #☃️#☃️#☃️#☃️#☃️#☃️#☃️#☃️ ☔️#☔️#☔️#☔️#☔️#☔️#☔️#☔️# #☃️#☃️#☃️#☃️#☃️#☃️#☃️#☃️ ☔️#☔️#☔️#☔️#☔️#☔️#☔️#☔️# #☃️#☃️#☃️#☃️#☃️#☃️#☃️i#☃️ ☔️#☔️#☔️#☔️#☔️#☔️#☔️#☔️# #☃️#☃️#☃️#☃️#☃️#☃️#☃️#☃️
I remember watching The Goonies with my Mommie. I recorded the theme to my gameplay which I thought matched perfectly. Today Facebook reminded me of a past page where i told my Mother i loved her. #This made my day# I L❤️ve My M❤️mmA Thank You # Devs