MUJO Oink Games Inc. MUJO is a unique puzzle game with features that cannot be found in any other game. Let’s start collecting tiles and eras… TouchArcade Rating: Free Buy Now Watch Media DetailsMUJO is a unique puzzle game with features that cannot be found in any other game. Let’s start collecting tiles and erase them all to attack monsters! This game has no end! Enjoy whenever you want as much as you would like. =How to play= Stack three or more connected sword tiles by holding them down. The more tiles you stack, the more offensive power you obtain! Then, tap three or more swords after arranging them together. You can inflict damage to monsters and defeat them. Destroy monsters from the Greek myths appearing one after another. = Add gods into your troop= A variety of gods from the Greek myths may appear out of treasure chests that come out once in a while! They can be your allies. Win through the battles against monsters while utilizing the various abilities of the gods. =Features= Easy but profound game development. A puzzle system that you have never experienced. Many cool gods and monsters designed by HEY. Beautiful but minimal graphic designs and animation. Possible to compete with world-wide players and friends at GameCenter. For news and updates, please follow us with Twitter ID: @PlayMUJO Information Seller:Oink Games Inc. Genre:Adventure, Puzzle Release:Sep 09, 2014 Updated:Apr 07, 2017 Version:1.3.2 Size:337.1 MB TouchArcade Rating: User Rating: (8) Your Rating:unrated Compatibility:HD Universal PeteOzzy Well-Known Member Oct 30, 2013 4,596 3 0 Norwich, England #2 PeteOzzy, Jul 26, 2014 I'm not too surprised that this hasn't had any comments yet but on playing it, I feel it definitely deserves some. Visually, it's outstanding. It's obviously a matter of taste but I love the simplistic yet characterful illustrations and the bold colouring. It's very clean and efficient but not lacking in personality at all. The fact that it draws from Greek and other various mythologies is a massive plus for me. It's pretty barebones with the audio side of things; no soundtrack and only some simple tones when you make matches but I can't think of many matching games I've played with the sound on. It might not excuse it's omission but it's by no means a dealbreaker. Now that's out of the way I can get on to what makes MUJO a very strange beast, its gameplay. It opts for the only slightly less common mechanic of tapping adjacent matches of three or more to remove them and cause a cascade of more tiles. We've all done it before, probably in 20 or so "different" games, but luckily there's a lot more to this. You're constantly facing off against an enemy in the top of the screen with varying HP levels and occasional special ablities. Matching the swords will damage them whilst other colours provide experience (at least that's their purpose to begin wth, but I'll get to that later). It all begins very simply, almost a little too slow and easy if the truth be told. Slowly, though, the tutorial introduces single block removal, combining chains into higher value blocks, various obstacles, enemies with differing skills and treasure blocks. The latter of which forms one of the nicer features; matching three treasure chests provides you with a pokemon-style ally that offer special skills operating on cooldowns shortened by matching the colour of their tile. Holding down on a chain of blocks makes the highlighted square absorb the others and grow exponentially in power, doing so with the loot cubes grants a higher value monster. Once you combine some fairly solid tactical movement and the addictive monster collecting you have something worth paying attention to. The fact that it's free for a short period too makes it a no brainer, The only IAP I could find were restocks for the ability to remove a single block, effectively a cheat and something that has no real effect on leaderboards (and yes, Game Centre is integrated) I'd like to encounter a bit more challenge though. Whilst it's nice to play something of a leisurely pace, it doesn't really feel that bad planning is particularly punished. This could very well change in the later game and also bearing in mind that it's a soft launch too. But overall, the game is well made minus a few spelling errors with enough unique features to draw players back into an incredibly saturated genre. It won't blow your world or take down Dungeon Raid or Scurvy Scallywags but it's definitely worthy of attention and praise. At the very least you can lock the licence in before it becomes paid again! Capronissimo71 Well-Known Member Sep 5, 2011 1,305 137 63 Male Italy #3 Capronissimo71, Jul 26, 2014 Thx Pete! Another gem you found! Guise Well-Known Member Jul 10, 2009 2,027 14 38 #4 Guise, Jul 31, 2014 This looks sort of awesome. Hope it releases wide soon. slewis7 Well-Known Member Apr 6, 2011 3,768 41 48 Male Retired! Houston, TX #5 slewis7, Sep 9, 2014 Out worldwide now. This looks really good. Andy C83 Well-Known Member Oct 20, 2010 3,630 25 48 Over the Rainbow #6 Andy C83, Sep 9, 2014 Pocket Gamer preview http://www.pocketgamer.co.uk/r/iPad/MUJO/news.asp?c=60831 Nekku Well-Known Member May 31, 2013 1,542 7 38 #7 Nekku, Sep 9, 2014 Saw this on pockettactics and can't believe it's already out! Sadly it's already late here and I'm half asleep but I'll get this tomorrow for sure! LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #8 LordGek, Sep 10, 2014 There are some neat mechanics in play but the mere fact that in 90% of the levels there is literally no way to lose makes everything feel kind of tedious. Like without the tension of, "Will I be able to pull off this massive attack before it's too late?" you instead get, "Do I just let loose this massive attack now or intentionally delay things and see how much bigger I can make it before I get bored of thus level?" gquiller Well-Known Member Nov 15, 2011 330 3 18 #9 gquiller, Sep 10, 2014 Looks good, but IAP for a $1.99 game. Before I pass judgement, can anyone confirm the extent to which they are prevalent - thx! vectorarchitekt Well-Known Member Dec 29, 2013 2,489 177 63 #10 vectorarchitekt, Sep 10, 2014 I just started playing Swipe & Slash and then I saw this. Looks great! slewis7 Well-Known Member Apr 6, 2011 3,768 41 48 Male Retired! Houston, TX #11 slewis7, Sep 10, 2014 Game Impressions As LordGek has pointed out, the levels are always winnable with some persistence. I think that the challenge may be more about obtaining the condition to unlock new gods then trying to finish a level quickly. Regardless, I find a lot to like about the game. The match mechanic and the resulting strategy is quite interesting and the aesthetics are outstanding. The various gods you work to unlock and level up have some different behaviors, which helps to keep the game fresh. I am enjoying MUJO quite a bit and it is an easy recommendation to those who enjoy match games. I am not seeing need for the IAPs at all. In fact, I have not noticed that the game even has IAPs. gquiller Well-Known Member Nov 15, 2011 330 3 18 #12 gquiller, Sep 10, 2014 That bottom sentence for the win & I should have read LordGek's post more closely (I'll be in the corner for timeout)... Duke12 Well-Known Member Oct 25, 2013 1,018 41 48 #13 Duke12, Sep 10, 2014 Theres four different pack of lightnings as iaps TokyoDan Well-Known Member Oct 7, 2010 394 2 18 #14 TokyoDan, Sep 10, 2014 5 minutes in and it's already poping up IAPs for lightening in my face. too easy and if it weren't for the dynamite music it'd be a complete waste of 200 yen. mr_bez Well-Known Member Dec 20, 2012 2,053 3 38 #15 mr_bez, Sep 10, 2014 I guess they improved things since the soft launch! I'm still on the fence about this. Can't decide if there's enough different about this to justify another match-three purchase, so will hold out for some more reviews, I think. vectorarchitekt Well-Known Member Dec 29, 2013 2,489 177 63 #16 vectorarchitekt, Sep 10, 2014 It's pretty good. Sits nicely next to Darkin and Chip Chain for a quick fix. slewis7 Well-Known Member Apr 6, 2011 3,768 41 48 Male Retired! Houston, TX #17 slewis7, Sep 10, 2014 To anyone who has played this for a little while and dismissed it as too easy and somewhat pointless, I would suggest you play deeper into the game. It becomes quite challenging, particularly if you do not rely too much on the crutch of constantly using your lightning bolts (the IAP element of the game). Also, I would recommend you try to unlock and level up some of the better gods early on while things are quite easy. I have played the game for a few hours and finishing levels now can take a long long time as it becomes a fight to try to keep your more valuable board pieces alive for long. Bombs become quite plentiful making things tricky, although there are plenty of tactics you can use to try to keep the bombs from ruining you. PoloBaquerizoH Well-Known Member Dec 30, 2013 636 0 0 #18 PoloBaquerizoH, Sep 10, 2014 Damn IAP LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #19 LordGek, Sep 10, 2014 So later on the game can actually "End" or do you just need to eventually cry uncle? slewis7 Well-Known Member Apr 6, 2011 3,768 41 48 Male Retired! Houston, TX #20 slewis7, Sep 10, 2014 According to the game description, the game has no ending. I am enjoying playing and acquiring and leveling up my gods. (You must log in or sign up to post here.) 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I'm not too surprised that this hasn't had any comments yet but on playing it, I feel it definitely deserves some. Visually, it's outstanding. It's obviously a matter of taste but I love the simplistic yet characterful illustrations and the bold colouring. It's very clean and efficient but not lacking in personality at all. The fact that it draws from Greek and other various mythologies is a massive plus for me. It's pretty barebones with the audio side of things; no soundtrack and only some simple tones when you make matches but I can't think of many matching games I've played with the sound on. It might not excuse it's omission but it's by no means a dealbreaker. Now that's out of the way I can get on to what makes MUJO a very strange beast, its gameplay. It opts for the only slightly less common mechanic of tapping adjacent matches of three or more to remove them and cause a cascade of more tiles. We've all done it before, probably in 20 or so "different" games, but luckily there's a lot more to this. You're constantly facing off against an enemy in the top of the screen with varying HP levels and occasional special ablities. Matching the swords will damage them whilst other colours provide experience (at least that's their purpose to begin wth, but I'll get to that later). It all begins very simply, almost a little too slow and easy if the truth be told. Slowly, though, the tutorial introduces single block removal, combining chains into higher value blocks, various obstacles, enemies with differing skills and treasure blocks. The latter of which forms one of the nicer features; matching three treasure chests provides you with a pokemon-style ally that offer special skills operating on cooldowns shortened by matching the colour of their tile. Holding down on a chain of blocks makes the highlighted square absorb the others and grow exponentially in power, doing so with the loot cubes grants a higher value monster. Once you combine some fairly solid tactical movement and the addictive monster collecting you have something worth paying attention to. The fact that it's free for a short period too makes it a no brainer, The only IAP I could find were restocks for the ability to remove a single block, effectively a cheat and something that has no real effect on leaderboards (and yes, Game Centre is integrated) I'd like to encounter a bit more challenge though. Whilst it's nice to play something of a leisurely pace, it doesn't really feel that bad planning is particularly punished. This could very well change in the later game and also bearing in mind that it's a soft launch too. But overall, the game is well made minus a few spelling errors with enough unique features to draw players back into an incredibly saturated genre. It won't blow your world or take down Dungeon Raid or Scurvy Scallywags but it's definitely worthy of attention and praise. At the very least you can lock the licence in before it becomes paid again!
Saw this on pockettactics and can't believe it's already out! Sadly it's already late here and I'm half asleep but I'll get this tomorrow for sure!
There are some neat mechanics in play but the mere fact that in 90% of the levels there is literally no way to lose makes everything feel kind of tedious. Like without the tension of, "Will I be able to pull off this massive attack before it's too late?" you instead get, "Do I just let loose this massive attack now or intentionally delay things and see how much bigger I can make it before I get bored of thus level?"
Looks good, but IAP for a $1.99 game. Before I pass judgement, can anyone confirm the extent to which they are prevalent - thx!
Game Impressions As LordGek has pointed out, the levels are always winnable with some persistence. I think that the challenge may be more about obtaining the condition to unlock new gods then trying to finish a level quickly. Regardless, I find a lot to like about the game. The match mechanic and the resulting strategy is quite interesting and the aesthetics are outstanding. The various gods you work to unlock and level up have some different behaviors, which helps to keep the game fresh. I am enjoying MUJO quite a bit and it is an easy recommendation to those who enjoy match games. I am not seeing need for the IAPs at all. In fact, I have not noticed that the game even has IAPs.
That bottom sentence for the win & I should have read LordGek's post more closely (I'll be in the corner for timeout)...
5 minutes in and it's already poping up IAPs for lightening in my face. too easy and if it weren't for the dynamite music it'd be a complete waste of 200 yen.
I guess they improved things since the soft launch! I'm still on the fence about this. Can't decide if there's enough different about this to justify another match-three purchase, so will hold out for some more reviews, I think.
To anyone who has played this for a little while and dismissed it as too easy and somewhat pointless, I would suggest you play deeper into the game. It becomes quite challenging, particularly if you do not rely too much on the crutch of constantly using your lightning bolts (the IAP element of the game). Also, I would recommend you try to unlock and level up some of the better gods early on while things are quite easy. I have played the game for a few hours and finishing levels now can take a long long time as it becomes a fight to try to keep your more valuable board pieces alive for long. Bombs become quite plentiful making things tricky, although there are plenty of tactics you can use to try to keep the bombs from ruining you.
According to the game description, the game has no ending. I am enjoying playing and acquiring and leveling up my gods.