Perfect Paths Hyperbolic Magnetism Perfect Paths is amazing puzzle solving game where you create paths and add other instructions to move blocks to their d… TouchArcade Rating: $1.99 Buy Now Watch Media DetailsPerfect Paths is amazing puzzle solving game where you create paths and add other instructions to move blocks to their designated positions. Blocks can be combined or separated. These simple rules create interesting environment, where each puzzle can be solved in many different ways. Features: • Simple and original gameplay mechanics which allow any player to find his own solution. • Beautiful handcrafted levels with optimal difficulty curve. First levels were tested by 3 years old ;) • Full-featured game center integration. Including in-game leaderboards, friend challenges... • Stylish, beautiful minimalistic presentation. • Gorgeous super smooth UI animations. • Low battery usage. • High re-playability. Information Seller:Hyperbolic Magnetism Genre:Board, Puzzle Release:May 29, 2014 Updated:Mar 12, 2016 Version:1.19 Size:8.0 MB TouchArcade Rating: User Rating: (13) Your Rating:unrated Compatibility:HD Universal Chaos_u Well-Known Member Apr 2, 2014 586 0 16 God 1 mile away from your location #2 Chaos_u, May 28, 2014 Last edited: May 29, 2014 Game Impressions Will check it out later. "allow any player to find his own solution", interesting Subscribe to the TouchArcade YouTube channel Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #3 Bronxsta, May 28, 2014 Last edited: May 28, 2014 I've been playing Perfect Paths for a week now and it has become one of my favorite IOS puzzle games. While the game is clearly inspired by SpaceChem, as a mobile game, I feel that Perfect Paths is the superior experience. SpaceChem was a port; this was built from the ground up for mobile and it shows in the smooth responsive controls and touch-friendly interface. The game is simply and easy to control and that's a big plus, allowing you to focus more on the execution and planning and timing and less on the actual act of drawing out your path. All that is good, but what always matters first is the gameplay and in that aspect, Perfect Paths does not disappoint. At its most basic level, your goal is actually quite simple. All you have to do is move the colored blocks onto the like-colored tiles. It's reminiscent of Trainyard, but Perfect Paths has its own style and challenge. This is a game of logic, of step-by-step planning, of counting turns and meticulously setting up your commands and paths. It's the kind of game where, once you know how all the elements work together, you could succeed on your first try if you think ahead and consider how and when and where each move will affect the next. Unlike Trainyard, where you'd just draw rails, Perfect Paths'...paths are incremental, designed around intervals of commands. You can make blocks move in various directions, push each other, link together, disconnect. The early levels are easy, but soon more mechanics are layered on and the simple obvious solutions won't work. Synchronizing paths, figuring out where and when to make blocks interact with each other, while still allowing them to reach their own tiles, watching your carefully-designed array of commands in motion, refining and improving and perfecting, that's what Perfect Paths is about. If you enjoyed SpaceChem and/or Trainyard, or like logic-based puzzles, you'll probably like Perfect Paths. It's challenging and tricky and satisfying and just a fun puzzle game. PeteOzzy Well-Known Member Oct 30, 2013 4,596 3 0 Norwich, England #4 PeteOzzy, May 28, 2014 And with that any doubts I had are gone! Shame it's 7.1 but that's what multiple devices are for I guess. This has to be my pick of the week I think; though Dragon Quest VIII has a place in my heart, it's good to see a new promising IP. That last screenshot just looks amazing, loving it! Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #5 Bronxsta, May 28, 2014 redribbon Well-Known Member Jun 11, 2010 2,799 53 48 entepreanur,programmer #6 redribbon, May 28, 2014 The Gameplay: Subscribe to the TouchArcade YouTube channel coming from "Lums" creator and many other awesome games on the App Store. check it out. Split82 Well-Known Member Feb 9, 2012 99 0 6 Game developer at Hyperbolic Magnetism http://www.hypmag.com #7 Split82, May 28, 2014 Thanks for creating this thread guys! If you find my game interesting and want to try, but you don't want to buy it for some reason, let me know. I have few promocodes left and I can spare them for TA forum users PeteOzzy Well-Known Member Oct 30, 2013 4,596 3 0 Norwich, England #8 PeteOzzy, May 28, 2014 As much as I hate myself for asking, I'd be more than happy to give it a whirl and then leave some impressions before it's released worldwide. Absolutely mesmerised by the gif above so I'm intrigued! Either way, thank you for the generous offer! suhail Well-Known Member Feb 12, 2014 49 0 0 #9 suhail, May 28, 2014 I wouldnt mind a promo too if its not asking for much, i could also leave impression on the store ;d Ubisububi Well-Known Member Oct 8, 2009 1,088 9 38 California #10 Ubisububi, May 28, 2014 Space Chem and Trainyard!?! This is now my top pick of the week. Looks fantastic, by the way. Iphoneapps Well-Known Member Aug 26, 2010 283 0 0 Germany #11 Iphoneapps, May 28, 2014 Looks quite intersting espeicially the visual style. Seems to be a innovative puzzle game. I would love to give it try, so it would be great to receive a promo. Lorena Well-Known Member Sep 22, 2009 652 0 16 #12 Lorena, May 28, 2014 Looks challenging. I'd like to have a promo! # Breinstein Well-Known Member Sep 27, 2012 527 5 18 The Netherlands #13 Breinstein, May 28, 2014 This is an instabuy for me . Still 7 hours of waiting left before it is available here. So jealous that the NZ guys get all the great games first. # turakm Well-Known Member Jan 15, 2009 1,127 3 38 #14 turakm, May 28, 2014 I'd love one too, if you have any left. Thanks, looks like a great game Daxmort Well-Known Member Nov 1, 2009 154 0 0 United Kingdom #15 Daxmort, May 28, 2014 Going to be buying this! Nicola Salmoria Well-Known Member Jul 8, 2012 106 0 0 http://nontrivialgames.blogspot.com #16 Nicola Salmoria, May 28, 2014 I have been playing a preview version of Perfect Paths for a couple of weeks and I can confirm that it's pretty cool. The immediate comparison is with Trainyard, but the rules of Perfect Paths require you to think in a completely different way. The main regret is that the game is a bit light on content--there aren't many levels and they are solved pretty quickly once the mechanics "click" (which took a while in my case!). However the author is promising weekly updates with new levels, so there should be a nice steady flow of new challenges in the coming weeks. Additionally to simply finding "a" solution to the puzzles, there's also the challenge of finding the best solution and competing on the leaderboards for the best score. You get a better score if you use less elements and/or the solution is quicker to run. This is subtle and I guarantee that it isn't easy--it took me hours to gain that last one point in Andromeda. pka4916 Well-Known Member Jun 6, 2009 2,584 0 36 Male Wisconsin #17 pka4916, May 28, 2014 I would be interested to for this one if you have 1 left. Thank you. Split82 Well-Known Member Feb 9, 2012 99 0 6 Game developer at Hyperbolic Magnetism http://www.hypmag.com #18 Split82, May 28, 2014 I will send promocode to 3 random people who asked for it. PeteOzzy Well-Known Member Oct 30, 2013 4,596 3 0 Norwich, England #19 PeteOzzy, May 28, 2014 Well the impressions said it all, this is a lovely, wonderful game! The screenshots really don't do it justice, once the machinations set in with the subtle yet effective soundtrack it really comes together. I'm actually unfortunate enough to have missed out on both SpaceChem and Trainyard, so my closest point of reference would be Threes but only tentatively. Polish-wise though, the comparison is apt; from the deceptively cubic main menu to the stunningly minimalistic display, it feels like a big name studio game. The puzzles and therefore the meat of the game comes down to placing blocks in the required positions. I'm sure that sounds ever so dull, but when doing so involves some beautifully intricate circuitry, a handful of unusual rules and that euphoric feeling when a plan comes together, I absolutely fell in love with it. I'm not even normally one for this kind of puzzle game. I don't know if it's impatience or just being a bit simple in the head but it's not a genre I generally look out for. This is something I'd recommend to any gamer, regardless of taste. I can't quite speak for the amount of content included in the game but with the aforementioned forthcoming content it looks promising not to mention perfecting each level which can be incredibly tough to manage. It takes a little while to be able to visualise how your moves will play out but that only makes your success that little bit sweeter. Overall, I'd be surprised if this wasn't my GotW nomination; really impressed and very cheap - hard not to recommend! Split82 Well-Known Member Feb 9, 2012 99 0 6 Game developer at Hyperbolic Magnetism http://www.hypmag.com #20 Split82, May 28, 2014 Thanks for nice feedback. By the way Nicola is right. I will release new levels every week (or as fast as apple will review updates) and I will try to do it at least for next few months. The first update with 4 new (really hard) levels is already submitted to the appstore and waiting for review. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 9 1 ← 2 3 4 5 6 → 9 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Game Impressions Will check it out later. "allow any player to find his own solution", interesting Subscribe to the TouchArcade YouTube channel
I've been playing Perfect Paths for a week now and it has become one of my favorite IOS puzzle games. While the game is clearly inspired by SpaceChem, as a mobile game, I feel that Perfect Paths is the superior experience. SpaceChem was a port; this was built from the ground up for mobile and it shows in the smooth responsive controls and touch-friendly interface. The game is simply and easy to control and that's a big plus, allowing you to focus more on the execution and planning and timing and less on the actual act of drawing out your path. All that is good, but what always matters first is the gameplay and in that aspect, Perfect Paths does not disappoint. At its most basic level, your goal is actually quite simple. All you have to do is move the colored blocks onto the like-colored tiles. It's reminiscent of Trainyard, but Perfect Paths has its own style and challenge. This is a game of logic, of step-by-step planning, of counting turns and meticulously setting up your commands and paths. It's the kind of game where, once you know how all the elements work together, you could succeed on your first try if you think ahead and consider how and when and where each move will affect the next. Unlike Trainyard, where you'd just draw rails, Perfect Paths'...paths are incremental, designed around intervals of commands. You can make blocks move in various directions, push each other, link together, disconnect. The early levels are easy, but soon more mechanics are layered on and the simple obvious solutions won't work. Synchronizing paths, figuring out where and when to make blocks interact with each other, while still allowing them to reach their own tiles, watching your carefully-designed array of commands in motion, refining and improving and perfecting, that's what Perfect Paths is about. If you enjoyed SpaceChem and/or Trainyard, or like logic-based puzzles, you'll probably like Perfect Paths. It's challenging and tricky and satisfying and just a fun puzzle game.
And with that any doubts I had are gone! Shame it's 7.1 but that's what multiple devices are for I guess. This has to be my pick of the week I think; though Dragon Quest VIII has a place in my heart, it's good to see a new promising IP. That last screenshot just looks amazing, loving it!
The Gameplay: Subscribe to the TouchArcade YouTube channel coming from "Lums" creator and many other awesome games on the App Store. check it out.
Thanks for creating this thread guys! If you find my game interesting and want to try, but you don't want to buy it for some reason, let me know. I have few promocodes left and I can spare them for TA forum users
As much as I hate myself for asking, I'd be more than happy to give it a whirl and then leave some impressions before it's released worldwide. Absolutely mesmerised by the gif above so I'm intrigued! Either way, thank you for the generous offer!
Looks quite intersting espeicially the visual style. Seems to be a innovative puzzle game. I would love to give it try, so it would be great to receive a promo.
This is an instabuy for me . Still 7 hours of waiting left before it is available here. So jealous that the NZ guys get all the great games first. #
I have been playing a preview version of Perfect Paths for a couple of weeks and I can confirm that it's pretty cool. The immediate comparison is with Trainyard, but the rules of Perfect Paths require you to think in a completely different way. The main regret is that the game is a bit light on content--there aren't many levels and they are solved pretty quickly once the mechanics "click" (which took a while in my case!). However the author is promising weekly updates with new levels, so there should be a nice steady flow of new challenges in the coming weeks. Additionally to simply finding "a" solution to the puzzles, there's also the challenge of finding the best solution and competing on the leaderboards for the best score. You get a better score if you use less elements and/or the solution is quicker to run. This is subtle and I guarantee that it isn't easy--it took me hours to gain that last one point in Andromeda.
Well the impressions said it all, this is a lovely, wonderful game! The screenshots really don't do it justice, once the machinations set in with the subtle yet effective soundtrack it really comes together. I'm actually unfortunate enough to have missed out on both SpaceChem and Trainyard, so my closest point of reference would be Threes but only tentatively. Polish-wise though, the comparison is apt; from the deceptively cubic main menu to the stunningly minimalistic display, it feels like a big name studio game. The puzzles and therefore the meat of the game comes down to placing blocks in the required positions. I'm sure that sounds ever so dull, but when doing so involves some beautifully intricate circuitry, a handful of unusual rules and that euphoric feeling when a plan comes together, I absolutely fell in love with it. I'm not even normally one for this kind of puzzle game. I don't know if it's impatience or just being a bit simple in the head but it's not a genre I generally look out for. This is something I'd recommend to any gamer, regardless of taste. I can't quite speak for the amount of content included in the game but with the aforementioned forthcoming content it looks promising not to mention perfecting each level which can be incredibly tough to manage. It takes a little while to be able to visualise how your moves will play out but that only makes your success that little bit sweeter. Overall, I'd be surprised if this wasn't my GotW nomination; really impressed and very cheap - hard not to recommend!
Thanks for nice feedback. By the way Nicola is right. I will release new levels every week (or as fast as apple will review updates) and I will try to do it at least for next few months. The first update with 4 new (really hard) levels is already submitted to the appstore and waiting for review.