Jungle Rumble: Freedom, Happiness, and Bananas Disco Pixel ◆ ◆ Awards Won ◆ ◆ • Mac Life Best of PAX • National Association of Video Game Reviewers Best Music Game • Pocket Gamer … $3.99 Buy Now Watch Media Details◆ ◆ Awards Won ◆ ◆ • Mac Life Best of PAX • National Association of Video Game Reviewers Best Music Game • Pocket Gamer Bronze Medal • Twinfinite Drool Award Tippitytap the screen to control a tribe of monkeys! Jungle Rumble is a Rhythm-Strategy game like the world has never seen. A rival tribe invades to steal bananas. Drum on the screen to send monkey minions into the fight. Send the tribe on an epic quest for freedom, happiness, and bananas! Don't take our word for it: “unique, addictive, colorful” - Twinfinite “An exotic, beautiful experience” - Indie Statik "rhythm action, challenging puzzles, and irreverent humour" - Pocket Gamer “It’s great fun” - Cult of Mac “Crisp graphics and a great soundtrack” - Split Kick “Monkeys can make any situation better, except pithikosophobia, delicate surgical operations, complex mathematics or construction" - The Zombie Chimp Features: • Drum to control! Use a rhythmic grammar to have your monkeys move and attack. • Puzzles and strategy! Watch the invaders. Learn their behaviors. Think hard. Fight back. • Dynamic soundtrack! The sounds of the jungle swell with intensity as monkeys move. Drum and the jungle explodes with madness. (Screw up and it all goes away.) • High def audio! CD quality sound. Best played with headphones! Please note: Jungle Rumble requires an iPad 2, iPhone 4S, iPod touch 5th generation or above. Information Seller:Disco Pixel Genre:Music, Puzzle Release:May 01, 2014 Updated:May 04, 2016 Version:1.0.5 Size:198.6 MB TouchArcade Rating:Unrated User Rating: (3) Your Rating:unrated Compatibility:HD Universal L.Lawliet Well-Known Member Jun 28, 2011 6,405 420 83 #2 L.Lawliet, Apr 30, 2014 This is the only game that looks appealing to me this week. Though I watched all the trailers for this game and still don't understand how it plays. copaeci Well-Known Member Nov 2, 2012 1,606 0 0 student, writer, reviewer, beta tester ID http://about.me/yesi.livera #3 copaeci, Apr 30, 2014 It should be $3.99 not $2.99 OwlchemyLabs Well-Known Member Jan 11, 2011 65 0 0 Game Studio Boston, MA http://owlchemylabs.com #4 OwlchemyLabs, Apr 30, 2014 Full disclosure: I work next to the developer of Jungle Rumble in the same office with a bunch of indie game studios. However, that means I've had a bunch of hands-on time with the game, and it's a lot of fun. trellos Member Apr 18, 2014 14 0 0 Boston http://discopixel.com #5 trellos, Apr 30, 2014 Hi L.Lawliet, developer here. You drum to control your tribe of monkeys. A rival tribe invades to steal your bananas. You send your guys into the fight by drumming. It's different from other rhythm games, which makes it hard to describe. There is no script to follow, like in a "traditional" rhythm game. Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #6 Sanuku, Apr 30, 2014 Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel The Drum Timing is sadly way too fast. I hope that the Team at Disco Pixel can slow it down since the Game does feel at the current moment more like a 100m Sprint from Usain Bolt then actually something where I could just sit down and enjoy playing it. Specially since the other Moves in the Game are based on the Core Gameplay Mechanice of hitting the drum in the right Rhythm I can`t understand why the Player is getting chased through the Level instead of just taking it slow. trellos Member Apr 18, 2014 14 0 0 Boston http://discopixel.com #7 trellos, May 1, 2014 Hi Sanuku, This game definitely has a learning curve. Through a lot of playtesting, I've found that in general people actually feel that slower is harder! -Trevor redranch91 Well-Known Member Mar 3, 2014 202 0 0 #8 redranch91, May 1, 2014 When will it be released worldwide? trellos Member Apr 18, 2014 14 0 0 Boston http://discopixel.com #9 trellos, May 1, 2014 We're worldwide! Actually, Japan is coming next week. -Trevor xx99 Well-Known Member Jan 19, 2013 127 0 0 IT Help Desk Michigan #10 xx99, May 1, 2014 A bit like Patapon, perhaps? trellos Member Apr 18, 2014 14 0 0 Boston http://discopixel.com #11 trellos, May 1, 2014 It's like Patapon met Advance Wars and had a love child. Yes. -Trevor xx99 Well-Known Member Jan 19, 2013 127 0 0 IT Help Desk Michigan #12 xx99, May 1, 2014 Sounds awesome. xx99 Well-Known Member Jan 19, 2013 127 0 0 IT Help Desk Michigan #13 xx99, May 1, 2014 Alright, so I picked it up and just finished getting all the gold medals on world 2. Overall, it's a lot of fun but I do have a few issues. The drum is a little unforgiving. I'm not having as bad of a time as Sanuku's, but it's really frustrating to miss a beat that didn't feel missed. Maybe loosen how precise you need to be on beat? Alternately, allow players to change the speed of the beat (maybe two or three settings). The visual and audio clues are both confusing. The extra drumbeats when you're comboing make it much more difficult for me to hear the beat. I'm one who favors a visual clue (I watch the gems in Rock Band more than I listen to the beat). I dislike that the visual clues (the circles on top and the flashing border) disappear once I'm comboing. It makes the game really hard for somebody like me who keeps rhythm visually better than aurally. Maybe keep the border flash or add another visual indicator (e.g., make the trees pulse to the beat). Another problem is that it is definitely more of a puzzle than a strategy game. There is an optimum solution for every level and that's the only way to get the timer badge necessary for a gold medal. That's not inherently a problem, but it was pretty disappointing after your Advance Wars comparison. You could make major changes to the game to make it more strategic, but it's probably easier just to leave the gameplay as is and avoid Advance Wars comparisons. Either way, please make it clear what my timer goal is and how close I am to it. Maybe call it something like "Par: 10 moves" instead of a timer to make it more clear. You could keep a count of the number of moves/measures in a corner of the screen and turn it red when you've taken too many turns. Finally, I can't figure out how to go straight to a sub-level. I don't want to replay four levels I've already gotten a gold medal on just to get to level 2-5. Anyway, back to the game for world 3. It really is fun, just a bit different than I was expecting, even after watching Several minutes of Sanuku's gameplay video. xx99 Well-Known Member Jan 19, 2013 127 0 0 IT Help Desk Michigan #14 xx99, May 1, 2014 Playing more. I absolutely cannot figure out how to get the timer on 5-2. I've beaten it as perfect as I can figure twice. Tips? I'll take back what I said about the timing being too unforgiving. It eventually clicks and there's no problem at all. I still think a visual indication of the beat would be nice. A minor niggle, but 4 measures of getting ready is a lot once you're already playing. Maybe just for the first time you play the first level in each world? After that, two measures (one of "Get Ready" and one for the countdown) would be perfect. It works nicely because your game keeps the beat between levels and throughout menus, which is definitely a cool touch. trellos Member Apr 18, 2014 14 0 0 Boston http://discopixel.com #15 trellos, May 1, 2014 Hi xx99, Thanks for your really in depth thoughts. That's interesting you want the beat HUD up top to stay up there. After a lot of playtesting, the response was it was sort of distracting. But I imagine you are not the only one who wants it up there. Or wants the screen to keep pulsing. I could maybe make it an option in an update? I could see how it's more puzzle than strategy. That's true. I sort of liked the consonance between Rhythm and RTS. Maybe it could be a Pulsing Puzzler? Ha! Too much Get Ready is something I struggled with. I could shorten it. It should be 2 measures of get ready, plus a measure of countdown, plus whatever remained of the measure before. It's a really different type of rhythm game. I struggle with explaining it because it's not close to most things out there. I guess the main way to find out is to play it. -Trevor Chaos_u Well-Known Member Apr 2, 2014 586 0 16 God 1 mile away from your location #16 Chaos_u, May 1, 2014 Subscribe to the TouchArcade YouTube channel rwatson Member Jun 25, 2014 8 0 0 #17 rwatson, Mar 28, 2015 I just saw the update. Why are they charging for the new levels? amywong Member Jan 29, 2015 17 0 0 #18 amywong, Mar 28, 2015 I just got this today. It's just an app update. Not an IAP for more levels. There is also a way to skip directly to levels instead of playing a whole stage. That made me mad when trying to get good medals... Crichton333 Well-Known Member Mar 26, 2014 195 4 18 Game developer https://twitter.com/AT85Productions #19 Crichton333, Mar 28, 2015 Does have crazy nice colors. amywong Member Jan 29, 2015 17 0 0 #20 amywong, Apr 3, 2015 Yeah. It's crazy cute! It looks pretty sharp on my iPhone 6+. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
This is the only game that looks appealing to me this week. Though I watched all the trailers for this game and still don't understand how it plays.
Full disclosure: I work next to the developer of Jungle Rumble in the same office with a bunch of indie game studios. However, that means I've had a bunch of hands-on time with the game, and it's a lot of fun.
Hi L.Lawliet, developer here. You drum to control your tribe of monkeys. A rival tribe invades to steal your bananas. You send your guys into the fight by drumming. It's different from other rhythm games, which makes it hard to describe. There is no script to follow, like in a "traditional" rhythm game.
Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel The Drum Timing is sadly way too fast. I hope that the Team at Disco Pixel can slow it down since the Game does feel at the current moment more like a 100m Sprint from Usain Bolt then actually something where I could just sit down and enjoy playing it. Specially since the other Moves in the Game are based on the Core Gameplay Mechanice of hitting the drum in the right Rhythm I can`t understand why the Player is getting chased through the Level instead of just taking it slow.
Hi Sanuku, This game definitely has a learning curve. Through a lot of playtesting, I've found that in general people actually feel that slower is harder! -Trevor
Alright, so I picked it up and just finished getting all the gold medals on world 2. Overall, it's a lot of fun but I do have a few issues. The drum is a little unforgiving. I'm not having as bad of a time as Sanuku's, but it's really frustrating to miss a beat that didn't feel missed. Maybe loosen how precise you need to be on beat? Alternately, allow players to change the speed of the beat (maybe two or three settings). The visual and audio clues are both confusing. The extra drumbeats when you're comboing make it much more difficult for me to hear the beat. I'm one who favors a visual clue (I watch the gems in Rock Band more than I listen to the beat). I dislike that the visual clues (the circles on top and the flashing border) disappear once I'm comboing. It makes the game really hard for somebody like me who keeps rhythm visually better than aurally. Maybe keep the border flash or add another visual indicator (e.g., make the trees pulse to the beat). Another problem is that it is definitely more of a puzzle than a strategy game. There is an optimum solution for every level and that's the only way to get the timer badge necessary for a gold medal. That's not inherently a problem, but it was pretty disappointing after your Advance Wars comparison. You could make major changes to the game to make it more strategic, but it's probably easier just to leave the gameplay as is and avoid Advance Wars comparisons. Either way, please make it clear what my timer goal is and how close I am to it. Maybe call it something like "Par: 10 moves" instead of a timer to make it more clear. You could keep a count of the number of moves/measures in a corner of the screen and turn it red when you've taken too many turns. Finally, I can't figure out how to go straight to a sub-level. I don't want to replay four levels I've already gotten a gold medal on just to get to level 2-5. Anyway, back to the game for world 3. It really is fun, just a bit different than I was expecting, even after watching Several minutes of Sanuku's gameplay video.
Playing more. I absolutely cannot figure out how to get the timer on 5-2. I've beaten it as perfect as I can figure twice. Tips? I'll take back what I said about the timing being too unforgiving. It eventually clicks and there's no problem at all. I still think a visual indication of the beat would be nice. A minor niggle, but 4 measures of getting ready is a lot once you're already playing. Maybe just for the first time you play the first level in each world? After that, two measures (one of "Get Ready" and one for the countdown) would be perfect. It works nicely because your game keeps the beat between levels and throughout menus, which is definitely a cool touch.
Hi xx99, Thanks for your really in depth thoughts. That's interesting you want the beat HUD up top to stay up there. After a lot of playtesting, the response was it was sort of distracting. But I imagine you are not the only one who wants it up there. Or wants the screen to keep pulsing. I could maybe make it an option in an update? I could see how it's more puzzle than strategy. That's true. I sort of liked the consonance between Rhythm and RTS. Maybe it could be a Pulsing Puzzler? Ha! Too much Get Ready is something I struggled with. I could shorten it. It should be 2 measures of get ready, plus a measure of countdown, plus whatever remained of the measure before. It's a really different type of rhythm game. I struggle with explaining it because it's not close to most things out there. I guess the main way to find out is to play it. -Trevor
I just got this today. It's just an app update. Not an IAP for more levels. There is also a way to skip directly to levels instead of playing a whole stage. That made me mad when trying to get good medals...