Universal 2112TD: Tower Defense Survival (By Refinery Productions)

Discussion in 'iPhone and iPad Games' started by Caatalyst, Jun 3, 2020.

  1. Jstorm

    Jstorm Well-Known Member

    Feb 2, 2020
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    If you are talking about two turrets on the second image, they are lvl1 plasma turrets. I should of upgraded them at some point, but totally forgot about them.

    Having plasma turrets close to enemy spawn locations helps picking off hellish spawns, which leads to less spawnlings on the field.
     
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  2. Caatalyst

    Caatalyst Well-Known Member

    Feb 7, 2013
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    Leeds
    That is correct so if you've got a bit of fuel left and a second shield available to deploy try get it down before the drone leaves the area :)
     
  3. Caatalyst

    Caatalyst Well-Known Member

    Feb 7, 2013
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    I use a very different turret configuration to Jstorm. It's really awesome to see everybody finding their own strategies.

    Lightning turrets are fairly good all rounders and that makes them effective on this map, especially during the mid waves that can pretty diverse. It also helps that they do decent damage to reinforced flesh so they can tackle the goliaths. Just make sure you've got at least 2 machine guns with rocket pods close to the command centre as their is a lot of air units on this map.

    Lightning turrets can also indirectly attack air units. If their attack kills a ground unit then there is a chance the discharge will bounce to a nearby unit (ground or air)
     
  4. Jstorm

    Jstorm Well-Known Member

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  5. jelt2359

    jelt2359 Well-Known Member

    Jun 10, 2020
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    I finally did it!! Used JStorm's config.
     
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  6. Caatalyst

    Caatalyst Well-Known Member

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    Leeds
    Amazing!
     
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  7. Caatalyst

    Caatalyst Well-Known Member

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    Leeds
    Congratulations @jelt2359! what was your commander centre health on after the final wave?

    Keep us posted on how you get on with carrier. Also post a screenshot of your tower configuration if you can right before you win or fail.
     
  8. jelt2359

    jelt2359 Well-Known Member

    Jun 10, 2020
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    20+% I think. Using the charge attacks (with your hint on how to see if it's ready) helped me get past the flying meat.
     
  9. Caatalyst

    Caatalyst Well-Known Member

    Feb 7, 2013
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    Leeds
    The rocket pods charged attack can put a nice dent in the meat clouds.
     
  10. jelt2359

    jelt2359 Well-Known Member

    Jun 10, 2020
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    Even the lightning turret's charged attacks work on the meat clouds, so I hit them with like 5 electric attacks and 2 rocket attacks at the end, took them out very fast.
     
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  11. Caatalyst

    Caatalyst Well-Known Member

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    The lightning charged attack is one of my personal favourites.
     
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  12. Caatalyst

    Caatalyst Well-Known Member

    Feb 7, 2013
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    Leeds
    The small update I reported a couple of days ago has just gone live.
     
  13. jelt2359

    jelt2359 Well-Known Member

    Jun 10, 2020
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    OK the carrier level is even worse, ha. There are constant tiny enemies nibbling at my base. Is the best way to take them out by fire?
     
  14. Jstorm

    Jstorm Well-Known Member

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    Well, you should check where they come from.
     
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  15. jelt2359

    jelt2359 Well-Known Member

    Jun 10, 2020
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    Thanks. Great tip. Passed it now with 30% health!!! Only my 3rd or 4th try, I think. Yay!
     
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  16. Caatalyst

    Caatalyst Well-Known Member

    Feb 7, 2013
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    Leeds
    What @Jstorm said! The spawnlings can be controlled. Flame turrets can shine quite well on this map.

    Did the boss get to your command centre?


    https://ibb.co/4K6gmJv
    [​IMG]
    [​IMG]
     
  17. Jstorm

    Jstorm Well-Known Member

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    #157 Jstorm, Jun 17, 2020
    Last edited: Jun 17, 2020
    Did the last patch include the survival mode wav tweak? I don’t see it in the change log on the App Store.
     
  18. jelt2359

    jelt2359 Well-Known Member

    Jun 10, 2020
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    No, he didn't. Didn't even enter the area with the four turrets. He was close, but then I hit him with all my charged attacks and that was it.
     
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  19. Caatalyst

    Caatalyst Well-Known Member

    Feb 7, 2013
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    It did Jstorm although I forgot to add it to the initial patch notes and once it went into review I could no longer edit.

    The changes are only minor adjustments to the mid and later waves to balance difficulty, picking up the pace a bit as well as some waves were staggering.
     
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  20. Caatalyst

    Caatalyst Well-Known Member

    Feb 7, 2013
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    RIP brain boss!

    Good look with the Last Stand. Let me know how you get on.
     

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