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Discussion in 'iPhone and iPad Games' started by Caatalyst, Jun 3, 2020.
Hi @jelt2359 and welcome back!
I've created a playthrough for Moon Part 2:
The trick with this map is managing the fight on multiple fronts. You need to keep on top of the air spawns to the south whilst managing ground waves coming from other spawn points.
Another player has also created an alternative video with a different turret set up:
They managed to do it without even upgrading the command centre.
Done! That Youtube is genius. Finished the game at nightmare!! yeah!!
What's the level above nightmare?
Congratulations @jelt! Survival (endless mode) is the way to go after you've cleared all campaign modes. See if you can get past wave 70 which is still the highest reported high score from Jstorm.
We do have some more updates planned once we have upgraded to Unity 2020 + translations completed.
Got to 67 then got distracted. Will try again!
Nice one Jelt!
Don't suppose you got a screenshot or video? I'd be very interested to see your turret setup and which map it was.
The artillery closest to the base is an EMP, the rest are Uranium. Around the base I have 2x rocket launchers, 2x lightning. In the middle of the map have 2x Nipalm. 3 Plasma Rails scattered a bit away from the middle, then everything else is Artillery Uranium.
New high score for me: wave 74
Oh wow! It looks like you have reached the highest wave so far for survival mode. Congratulations Jelt!
We have been busy updating 2112TD to a new version of Unity and preparing localisations.
While this won’t be the most glamorous release to date it will bring some major performance improvements, especially those playing on lower end devices. The Unity upgrade will also pave the way for additional improvements going forward.
Preparations are currently underway to bring 2112TD to new regions and the following languages will soon be supported:
American English, French, German, Italian, Japanese, Korean, Portuguese (Brazilian), Spanish, Russian and Simplified Chinese
We have a beta period planned for this update where players will be able to get early access and play the new version before the public release. If your native language is listed above and you would like to experience the translations before the public release then get in touch - [email protected]
To sign up all you’ll need to provide is a contact email, your native language, the name of your device and operating system version.
Sent you an email. Hope I can help!
Any tips on some new content in the future?
What I can tell you is that we are focused on the Unity engine upgrade and localisations currently which will take us into early next year.
We may tease some content coming after this during the winter holidays though
For anyone who participates in the the localisations beta test we will provide a free copy of 2112TD on the OS of your preference. If you already own the game you can gift this to somebody else
1.60.46 is now live and available to download.
The update provides support for new languages and includes performance improvements, fixes and balancing adjustments.
Add support for 9 new languages:
UNITY ENGINE UPGRADE (2018 to 2020)
Other performance improvements
Reduce game size
Gatling gun volume lowered
Monster death volumes tweaked
Waves can now be called even earlier
Lightning and railgun turrets base attack speed slightly increased
Elite spawnling HP slightly reduced
Slightly reduced time between monsters spawning during Asteroid first wave
Other minor balancing changes
Improved shadow for the airstrike bomber
Survival report not displaying top score
tower build / upgrade text appearing off screen
double airstrike sometimes attacks same location if triggered in quick succession
Bomber sometimes flies backwards
Tower range displays correctly
Command centre upgrades not appearing during missions after researching
Health bars are faded on the corners (iOS only)
Activating airstrike quickly doesn't always minimise support ability menu
Goliath sometimes attacks fortification walls that are lowered
As always, we would like to thank players for reporting feedback which helps us improve 2112TD.
Good luck and have fun!
We've just released a small update on iOS (1.60.48).
Monster pathing would sometimes break causing enemies to circle or freeze animation
Tower build animation would sometimes fail to trigger
Other minor fixes
This update also contains some small balancing tweaks.
Thanks to everyone who reported feedback.
We will soon be releasing an update for 2112TD on Android (1.60.68) and iOS (1.60.49).
- Cloud save support (Android Only)
- Balancing improvements
- Call wave early balancing providing more player control of difficulty and pace
- Reduced HUD size
- Gatling gun range slightly increased
- Reduced gatling gun firing audio volume
- Fortification wall would sometimes not correctly raise and get stuck
- Display correct reduced tower upgrade cost
- Fix HUD health display (Mandarin Chinese Only)
- Fix rare issue where charged fortification wall / charged attack could not be deployed
- "Massive unknown organic signal" audio triggers correctly for all boss enemies
- Killing the mega fleshwing did not trigger all other enemies to terminate
- Other minor fixes and optimisations
As always we thank you for your feedback.
Good luck and have fun!
We will soon be releasing a small update on iOS (1.60.50) that fixes a rare bug which would sometimes cause the support abilities window to get stuck in the maximised state.
As always thank you for the continued feedback and suggestions.
Good luck and have fun.
Internal testing of the upcoming expansion maps is now in the final stages!
If you'd like to join us during the beta and provide feedback on upcoming #2112td content you can sign up to gain early access:
Simply sign up to the Refinery mailing list.
First up will be the Phobos Relay Outpost.
Beta testing for the aftermath part 2 campaign will be starting soon.
If you'd like to join us you can do so by signing up here.
All testers will receive a free copy of 2112TD as a thank you for their participation providing feedback.
The Phobos update is now live!
Flesh spawn forces still linger and must be eradicated if communication is to be re-established with the outer colonies.
New map – Phobos Communications Outpost
New exalted commander upgrades
Increase commander experience level cap to 70
Bug fixes and performance improvements
As always thank you for your continued feedback.
Good luck and have fun!