The new map was quite interesting with two objectives to defend. It was easy though, with no aerial enemies. Is it intentional?
Which game mode are you referring to? Normal is intended for more casual players who are looking for a fairly stress free experience. I'd suggest getting stuck in with nightmare mode. There are more multi-objective maps coming and they will get progressively more difficult
Haha of course I recognise you @Jstorm ! Did you manage to complete nightmare first time? Balancing is a very delicate process as we've got such a broad skill level. Based on beta testing feedback I did think we had found a sweet spot for all game modes. Have you tried to complete any of the new achievements?
I think ultimately what we need is a special ultra nightmare mode where all spawnlings get replaced by goliaths? Seriously though... when we have released all of the aftermath missions a "super nightmare" type mode would be something I'd like to explore maybe just for the aftermath missions.
Finished both hard and nightmare on the first attempt. I see only 1 new achievement that I haven’t finished, aside from calling waves early, which is flamethrower only on prison. I haven’t beaten it yet. I guess it comes down to when to use shield & air strike to deal with air units. Also, is the base turret allowed for the achievement?
Congratulations on first time completion! For the flame turret achievement you can still use the command centre pop-up machine gun. Timing your airstrikes and tactical drone will be key then command centre machine gun can pick off the rest. It's my favourite achievement so far. In one of the next updates we will be adding XP rewards for achievements. The experience cap will be going all the way up to 100 with additional exalted awards and more complex achievements to complete.
We have just released a small update which contains a fix for the drone rocket failing to fire bug. As always thank you to everyone for reporting feedback!
Commanders, The Deimos update will be releasing soon on all platforms. Take the fight to another moon of Mars where you will need to defend a critical communications structure against the invaders. - New mission (Deimos communications outpost) - Experience level cap increased to 100 - New exalted commander upgrades - New achievements - Achievements XP awards - Pluto observatory map expanded (cosmetic) - Fixes and optimisations As always thank you for your continued feedback. Good luck and have fun!
Commanders, The Return to Mars update is now available on iOS (1.90.61). NEW Mission – Return to Mars Survival mode exclusive tower upgrades Burning visual effects added to Earth’s Defense Platform mission Improved drone shield shader effects 6 achievements BALANCING (MISSIONS) Mega Fleshwing boss now approaches the command centre from the rear so nearby towers can better target it Starting credits on Neptune Prison increased from 480 to 500 (Normal mode) Starting credits on Uranus increased from 530 to 540 (Normal mode) Starting credits on Carrier departure increased from 645 to 665 (Normal mode) Starting credits on Asteroid Mining increased from 1020 to 1035 (Nightmare mode) BALANCING (TURRETS) Gatling gun base / charged attack damage increased slightly against all armor types Uranium artillery base / charged attack increased a slightly against weak / tough armor Napalm charged attack pool duration extended from 8 to 12 seconds Machine gun rocket pods now fire an additional 2 rocket volleys when the charged attack is activated OTHER CHANGES The tactical drone now unlocks automatically at experience level 5 without the need for tech points Reduced the gatling gun firing audio sample volume Tactical drone damage bonus increased from 30% to 100% Splash screen now scales correctly across all devices Game version added to the bottom right of the launch menu FIXES Plasma turret level 3 charge visuals Other minor fixes As always, thank you for your continued feedback. Good luck and have fun!
Favorite TD game, although I still haven't finished it (currently playing missions in hard difficulty; Lv.42). It's very nice seeing balance, support and content updates still coming.
One of my favourite ever TD games and it’s currently on sale for 0.99 so if you are remotely interested and still haven’t tried this yet go buy it now.
Commanders, Update 1.99.66 is now live on the Apple store. - Balancing improvements to Aftermath missions - Other minor improvements and fixes As always, thank you for your continued feedback. Good luck and have fun!
I haven't played this in a while, but I checked and latest version is from two weeks ago (1.99.66). I'm running it on a regular iPotato 8 (iOS 16.7.5).
It seems as though someone has "1.99.101" on their mind. Maybe some work in progress, hmm? (¬‿¬) Haha, it's ok; I was just a little worried for a second because it was taking "too long" for that version to show up under my available updates list. Btw, we need a sequel (I'm almost done with OG missions on regular and hard difficulty)! ・‿・ Edit: They made the jump to ver. 2.00.67
Well you'll be pleased to know we will be making some announcements in the not too distant future. That's all I can share at this time
We’ve just released update 2.00.67 - Tutorial rework and improvements - Early game balancing and improvements - UI improvements - Other minor improvements and fixes As always thank you for your continued feedback. Good luck and have fun!